starkerealm wrote: »I'd argue that Rattlecage isn't decent. There are a number of mag focused crafted sets, which can be produced in heavy armor.
There's also Elf Bane, Soulshine, Ice Furnace, Thunderbug, and Wyrd Tree, though I'd hesitate to call any of those legitimately good. Elf Bane and Soulshine have uses. The rest, less so.
Epicasballs wrote: »Magic plays at range to be most effective typically so the extra armor isn't required since you're not unnder as much pressure as melee builds.
Melee takes hits from melee AND ranged. Ranged takes hits only from range. Magic skills cost 30% more than stam skills so the sustain penalty for being in heavy hits mag much harder than stam.
You can add plenty of bulk to light armor via jewelry traits and mundus choice. I don't believe heavy mag sets need to be a thing. You can also craft sets in heavy if you really want to go that route.
FrancisCrawford wrote: »I like this idea if they're in rare styles, so that they have more potential value if broken down. Otherwise, DPS heavy armor is of no value to me, as I don't like PvP.
Centurionax wrote: »Epicasballs wrote: »Magic plays at range to be most effective typically so the extra armor isn't required since you're not unnder as much pressure as melee builds.
Melee takes hits from melee AND ranged. Ranged takes hits only from range. Magic skills cost 30% more than stam skills so the sustain penalty for being in heavy hits mag much harder than stam.
You can add plenty of bulk to light armor via jewelry traits and mundus choice. I don't believe heavy mag sets need to be a thing. You can also craft sets in heavy if you really want to go that route.
yes but there are also many magika meele builds in pvp like magplars magdks magwardens magnecros and you can also go magnightblade, they all have to go light and miss alot of healing power
Centurionax wrote: »FrancisCrawford wrote: »I like this idea if they're in rare styles, so that they have more potential value if broken down. Otherwise, DPS heavy armor is of no value to me, as I don't like PvP.
jh this is from a pvp perspective
Epicasballs wrote: »Magic plays at range to be most effective typically so the extra armor isn't required since you're not unnder as much pressure as melee builds.
Melee takes hits from melee AND ranged. Ranged takes hits only from range. Magic skills cost 30% more than stam skills so the sustain penalty for being in heavy hits mag much harder than stam.
You can add plenty of bulk to light armor via jewelry traits and mundus choice. I don't believe heavy mag sets need to be a thing. You can also craft sets in heavy if you really want to go that route.
starkerealm wrote: »I'd argue that Rattlecage isn't decent.
Epicasballs wrote: »Centurionax wrote: »Epicasballs wrote: »Magic plays at range to be most effective typically so the extra armor isn't required since you're not unnder as much pressure as melee builds.
Melee takes hits from melee AND ranged. Ranged takes hits only from range. Magic skills cost 30% more than stam skills so the sustain penalty for being in heavy hits mag much harder than stam.
You can add plenty of bulk to light armor via jewelry traits and mundus choice. I don't believe heavy mag sets need to be a thing. You can also craft sets in heavy if you really want to go that route.
yes but there are also many magika meele builds in pvp like magplars magdks magwardens magnecros and you can also go magnightblade, they all have to go light and miss alot of healing power
DKs have Elfbane. Magplars have Soulshine. You can craft Julianos, New Moon when it drops, Shacklebreaker...
Imagine being magplar and complaining about healing power...
Change your jewelry to protective or take resistance mundus or both. You'll be more tanky in light than heavy with better damage, sustain and heals.
Nemesis7884 wrote: »desert rose would be cool as a heavy...
starkerealm wrote: »Nemesis7884 wrote: »desert rose would be cool as a heavy...
Why is it, every time someone says, "I wish Desert Rose was heavy," I immediately think, "but, I thought Black Rose WAS heavy?" Why can't I seem to remember these are different sets?
ketsparrowhawk wrote: »starkerealm wrote: »I'd argue that Rattlecage isn't decent.
It can be decent. MagDK's can make good use of it. Allows them to use tripots without having to slot molten armaments/entropy. I believe it's one of Nirnstorm's main sets and his results speak for themselves.
ketsparrowhawk wrote: »starkerealm wrote: »I'd argue that Rattlecage isn't decent.
It can be decent. MagDK's can make good use of it. Allows them to use tripots without having to slot molten armaments/entropy. I believe it's one of Nirnstorm's main sets and his results speak for themselves.
Uhhhh... you do realize that gapclosers are a thing in PvP, do you?Epicasballs wrote: »Melee takes hits from melee AND ranged. Ranged takes hits only from range. Magic skills cost 30% more than stam skills so the sustain penalty for being in heavy hits mag much harder than stam.
starkerealm wrote: »ketsparrowhawk wrote: »starkerealm wrote: »I'd argue that Rattlecage isn't decent.
It can be decent. MagDK's can make good use of it. Allows them to use tripots without having to slot molten armaments/entropy. I believe it's one of Nirnstorm's main sets and his results speak for themselves.
Glad someone's getting use out of it. All I've ever managed to do is make my Templar Tank marginally less annoying to clear forced solo content with. Gotta get all those skill points with 5k DPS. Ugh.
IlCanis_LupuslI wrote: »Shalk exoskeleton sounds also pretty nasty if paired with balorgh tbf
Narvuntien wrote: »At least ones with Magicka regen.
remember ice staff tanking is a thing now.
starkerealm wrote: »IlCanis_LupuslI wrote: »Shalk exoskeleton sounds also pretty nasty if paired with balorgh tbf
Shalk is a set that aspires to disappoint. It sounds fantastic, the reality is less so.