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Nerf (PTS) Betty Netch

  • Ragnarock41
    Ragnarock41
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    Keylun wrote: »
    @Ragnarock41 igneous passively grants minor brutality taking stamina damage to over a 30% power increase, regenerates ultimate and also stamina.

    Next

    1. betty also gives the same major %20 buff

    2. All the other jazz including minor brutality are Dk's specific CLASS PASSIVES, that are all part of their intended power budget.
  • WildRaptorX
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    No, don't nerf this ability because it is overloaded, but because it goes against everything the devs have been saying
    @Ragnarock41
    1.) Yes but with the minor brutality, you and your allies get a 30% increase to stamina based damage.

    2.). Makes no difference whether it’s a skill or passive. It will always have the buffs.
  • StormeReigns
    StormeReigns
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    LOL at thinking that Netch will make Warden's fotm. Currently on the PTS they sits the same there as on current live. Well outside of swarm costing more and doing 3% less damage and cutting dive now has a bleed effect that is mediocre at best. But better grab dem pitch forks and torches! Cause your FotM build isn't top tier anymore!
  • Canned_Apples
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    Yes, nerf this ability because it is overloaded
    @Kel it's not a nerf to the current skill. It's a nerf to beefed up experimental pts version of the skill.

    @SkerKro
    nah, there's a little more to it than just that.
    FotMs also change because of other classes and abilities getting nerfed.
    Edited by Canned_Apples on September 24, 2019 10:38PM
  • Kel
    Kel
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    @Kel it's not a nerf to the current skill. It's a nerf to beefed up experimental pts version of the skill.

    My point is that Zos doesn't nerf with a scalpel, they use a sledgehammer.

    We shouldn't be encouraging that, for any reason.....
  • Ragnarock41
    Ragnarock41
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    Keylun wrote: »
    @Ragnarock41
    1.) Yes but with the minor brutality, you and your allies get a 30% increase to stamina based damage.

    2.). Makes no difference whether it’s a skill or passive. It will always have the buffs.

    You are trying SO HARD to make igneous weapons sound good its actually cringeworthy.

    Any group with a DK in it will naturally have minor brutality, just like any group with a warden in it will get minor toughness. Every class has a minor AoE buff like that however you won't mention that cus would be admitting you are wrong, and you can't have that, obviously.

    Edit: And who the hell does not have their own major sorcery/brutality from weapon skills or pots at this point? Both magicka and stamina have options and Nobody will rely on another class to deliver a buff that is critical for the basic functioning of any build ever except maybe tanks.
    Edited by Ragnarock41 on September 24, 2019 10:39PM
  • WildRaptorX
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    No, don't nerf this ability because it is overloaded, but because it goes against everything the devs have been saying
    @Ragnarock41

    Never said it was a good skill.

    Just pointing out it has great passives like Betty Netch which you seem to have an issue with.

    Chilli

  • StormeReigns
    StormeReigns
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    @Kel it's not a nerf to the current skill. It's a nerf to beefed up experimental pts version of the skill.

    @SkerKro
    nah, there's a little more to it than just that.
    FotMs also change because of other classes and abilities getting nerfed.

    Hmm. Out side of Swarm getting a stam morph with a minor cost in crease, and dive getting a bleed - warden still playing the same even with the suphah cereal Broken Betty buffs. Bosses, players, mobs, all the things don't live long enough to place enough threat onto a player for the removal of negative effects to kick in more then 3 times.

    Hell, been seeing more Mag Sorcs and Mag DKs on the PTS for PvP putting Inevitable Detonation on wardens now so that they can trigger a faster group explosion. So... already a decent Counter in play and not even two weeks in to PTS.
  • Ragnarock41
    Ragnarock41
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    Keylun wrote: »
    @Ragnarock41

    Never said it was a good skill.

    Just pointing out it has great passives like Betty Netch which you seem to have an issue with.

    Chilli

    You never did, only very heavily implied it, which is totally not the same thing, No you're not being a hypocrite, I just need to chill, righty-o.

    ''Next'' :trollface:
    Edited by Ragnarock41 on September 24, 2019 10:58PM
  • FrancisCrawford
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    No, don't nerf this ability because it is overloaded, but because it goes against everything the devs have been saying
    There's nothing wrong with classes having one or the other powerful utility skills. Templars' active sustain skill is pretty good too, as is the nightblade one. The DK's is more iffy, but has the huge virtue of being purely passive rather than taking up a bar slot.
  • Ragnarock41
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    SipofMaim wrote: »
    Eh. It's fine. Your class should have some nice things.

    I actually think the new Dive and Fetcher Infection are nice but are pretty weak overall... Dive also has it's own issues... Heavily telegraphed and very slow... so easy to avoid. You're better off using a generic spammable that offers instant damage.

    I do agree fetcher infection being weak damagewise, but all the other dots are in a similar boat RN. We just need to wait and see how much they'll buff them back up, because if they don't buff the dots back up I'm very positive that the playerbase will tank.

    So if they buff dots back to a more realistic damage level, I feel like wardens would have some really good potential for bow/bow builds, and as a stamina warden using SnB/2h , having a stamina dot is really nice too, since that is one of the things that stam warden lacks in their kit.
    Edited by Ragnarock41 on September 24, 2019 11:02PM
  • IndianaJames7
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    Option C:

    Don’t nerf this skill, stop making nerf threads and stop making BS polls with only one choice that matches you opinion.
  • thermatico
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    It's not purge on cast, it's purge at 5 seconds and every 5 seconds thereafter.

  • Austinseph1
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    I choose the third option not to nerf, let the tree huggers have some time in the sun ;)
    Edited by Austinseph1 on September 24, 2019 11:18PM
  • Canned_Apples
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    Yes, nerf this ability because it is overloaded
    @thermatico
    no, it still purges on cast- unless that's a bug.
  • kargen27
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    They can nerf things all they want on the PTS so long as the nerfs don't go live.
    and then the parrot said, "must be the water mines green too."
  • ZonasArch
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    As a Warden player I know a broken ability when I see one.

    You (devs) are constantly going on about how overloaded abilities need to be toned down- but now you're giving Wardens a (free) passive purge on cast and every five seconds after on an ability that also restores stamina or magicka, as well as granting Major Sorc/Brutality?

    Purge should only be on cast and not every five seconds.

    Biased poll is biased. That's my opinion. Skill seems fine. 5 seconds is enough for a kill, 1 negative effect removed won't help you then, even if. You take 10 seconds to die. Hell... Even after a minute, still not helping you.
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