TumlinTheJolly wrote: »I'll only start playing again when they officially announce that they're going to significantly slow down / limit balance changes. Patch after patch I barely got to play my builds before the next round of balace changes came along. Can't imagine how rough that is for more casual players.
LadyNalcarya wrote: »starkerealm wrote: »It’s almost as if the “endgame” “community” hasn’t yet figured out how to engage these very challenging endgame encounters the way the devs actually designed/intended them and instead obsessively focus on attaining and then “requiring” absurdly high DPS numbers that sidestep that design/intention.
I’m reminded of how, for instance, vMOL HM was beaten way back in the day when 30k DPS was considered godly...but now the “endgame” “community” insists you “can’t” beat that HM with less than 50k (or whatever ridiculously inflated number gets pulled out of someone’s nether regions this week).
...when since the trial was released, nothing has actually changed.
¯\_(ツ)_/¯
Good luck doing godslayer with 30k dps
Didn't know you earned Godslayer in vMoL... oh, wait, that's right, it's because you don't.
If you're trying to earn Godslayer in vMoL, that might be why you're having such a hard time getting it.
Why do people keep bringing up vMoL and Craglorn trials? It doesn't prove anything, it's old content. In many other mmos old content often becomes obsolete. vMoL and Craglorn are not completely useless at least.
Can we talk about more relevant stuff like vCR and vSS?
MehrunesFlagon wrote: »starkerealm wrote: »It’s almost as if the “endgame” “community” hasn’t yet figured out how to engage these very challenging endgame encounters the way the devs actually designed/intended them and instead obsessively focus on attaining and then “requiring” absurdly high DPS numbers that sidestep that design/intention.
I’m reminded of how, for instance, vMOL HM was beaten way back in the day when 30k DPS was considered godly...but now the “endgame” “community” insists you “can’t” beat that HM with less than 50k (or whatever ridiculously inflated number gets pulled out of someone’s nether regions this week).
...when since the trial was released, nothing has actually changed.
¯\_(ツ)_/¯
Good luck doing godslayer with 30k dps
Didn't know you earned Godslayer in vMoL... oh, wait, that's right, it's because you don't.
If you're trying to earn Godslayer in vMoL, that might be why you're having such a hard time getting it.
We aren't going to be limited to 30k dps.I think he was talking about other trial achievements anyway. Godslayer may need to be changed perhaps. That's on Mike Finn though.
starkerealm wrote: »MehrunesFlagon wrote: »starkerealm wrote: »It’s almost as if the “endgame” “community” hasn’t yet figured out how to engage these very challenging endgame encounters the way the devs actually designed/intended them and instead obsessively focus on attaining and then “requiring” absurdly high DPS numbers that sidestep that design/intention.
I’m reminded of how, for instance, vMOL HM was beaten way back in the day when 30k DPS was considered godly...but now the “endgame” “community” insists you “can’t” beat that HM with less than 50k (or whatever ridiculously inflated number gets pulled out of someone’s nether regions this week).
...when since the trial was released, nothing has actually changed.
¯\_(ツ)_/¯
Good luck doing godslayer with 30k dps
Didn't know you earned Godslayer in vMoL... oh, wait, that's right, it's because you don't.
If you're trying to earn Godslayer in vMoL, that might be why you're having such a hard time getting it.
We aren't going to be limited to 30k dps.I think he was talking about other trial achievements anyway. Godslayer may need to be changed perhaps. That's on Mike Finn though.
He was, but he was leaping into a discussion on how as a community, we massively overestimate the stress in a DPS check. There isn't a single DPS check in the game that requires more than 50k (which is on the path to Godslayer, BTW.) So, when people are like, "My DPS is ruined," and their still pulling north of 50k, there is nothing for them to do with that much damage.
colossalvoids wrote: »Something is really wrong when people are not looking forward to the next patches but wonder if they just want to f with their playerbase even more.
People want to have fun in both pve and pvp, meanwhile the only fun you can get are communities like guilds and ingame friends it's not enough, people are seriously just fleeing and everybody can see that.
The thing is not in just reducing damage, it's fine if done in correct way, but it's 360 every patch and people are burning out with adapting while having real lives or playstyles they developed through years being destroyed. Classes stripped out of identity and feeling like reskins while they talking about reinforcing it.
And after looking at some changes like ulti cast times, netch while having sets like steadfast you can clearly see how serious they take all the other ''tweaks''.
Edit: meanwhile we're not playing f2p game in some alpha state, all this with dlc's priced almost as solid triple A titles.
GilliamtheRogue 1:01:50 min: "..what kind of players experience the game in different ways, and what is our target audience with some these changes. So like in some of these cases it's a numbers game which not everyone really cares about. The average player who's going to come on and just kill some dragons or stuff like that, they don't care if they're spammable is doing a billion damage..." (Emphasis mine.)
Wheeler: "Well I would."
They tried to walk it back, but it was pretty clear.
They go on to to say they are focused on the end game group. And that the endgame players "...thats's where a lot of the number balancing, in terms of why things get buffed or nerfed is, like, its focused on that group in terms of making sure that we have a healthy game that everyone can experience..." (Again emphasis mine.)
They are focused on the 1% the other 99% are not their "focus". That is why the game is suffering.
The combat team consists of a guy who does not do PvE content, and another one who thinks people who log onto kill dragons don't care about their dps so won't consider them in the combat decisions.
starkerealm wrote: »MehrunesFlagon wrote: »starkerealm wrote: »It’s almost as if the “endgame” “community” hasn’t yet figured out how to engage these very challenging endgame encounters the way the devs actually designed/intended them and instead obsessively focus on attaining and then “requiring” absurdly high DPS numbers that sidestep that design/intention.
I’m reminded of how, for instance, vMOL HM was beaten way back in the day when 30k DPS was considered godly...but now the “endgame” “community” insists you “can’t” beat that HM with less than 50k (or whatever ridiculously inflated number gets pulled out of someone’s nether regions this week).
...when since the trial was released, nothing has actually changed.
¯\_(ツ)_/¯
Good luck doing godslayer with 30k dps
Didn't know you earned Godslayer in vMoL... oh, wait, that's right, it's because you don't.
If you're trying to earn Godslayer in vMoL, that might be why you're having such a hard time getting it.
We aren't going to be limited to 30k dps.I think he was talking about other trial achievements anyway. Godslayer may need to be changed perhaps. That's on Mike Finn though.
He was, but he was leaping into a discussion on how as a community, we massively overestimate the stress in a DPS check. There isn't a single DPS check in the game that requires more than 50k (which is on the path to Godslayer, BTW.) So, when people are like, "My DPS is ruined," and their still pulling north of 50k, there is nothing for them to do with that much damage.
starkerealm wrote: »LadyNalcarya wrote: »starkerealm wrote: »It’s almost as if the “endgame” “community” hasn’t yet figured out how to engage these very challenging endgame encounters the way the devs actually designed/intended them and instead obsessively focus on attaining and then “requiring” absurdly high DPS numbers that sidestep that design/intention.
I’m reminded of how, for instance, vMOL HM was beaten way back in the day when 30k DPS was considered godly...but now the “endgame” “community” insists you “can’t” beat that HM with less than 50k (or whatever ridiculously inflated number gets pulled out of someone’s nether regions this week).
...when since the trial was released, nothing has actually changed.
¯\_(ツ)_/¯
Good luck doing godslayer with 30k dps
Didn't know you earned Godslayer in vMoL... oh, wait, that's right, it's because you don't.
If you're trying to earn Godslayer in vMoL, that might be why you're having such a hard time getting it.
Why do people keep bringing up vMoL and Craglorn trials? It doesn't prove anything, it's old content. In many other mmos old content often becomes obsolete. vMoL and Craglorn are not completely useless at least.
Can we talk about more relevant stuff like vCR and vSS?
In many other MMOs, the level cap increases with each release, rendering old content irrelevant.
In many other MMOs, older content is completely abandoned.
In many other MMOs, gear is bound to character, rather than account.
In many other MMOs, open world PvP is enabled, and you can be ganked by hostile players almost as soon as you start a new character.
In many other MMOs, you're asked to pick from a massive list of severs and can only interact with other players who selected the same one. If you know someone IRL, and they picked a different server, you're SoL for playing with them.
Can we talk about more relevant stuff like ESO, and not what "many other MMOs" do?
In ESO, content isn't rendered irrelevant the instant a new zone hits. The early trials are still very relevant because of IA, VO, Alkosh, and a number of other sets which still see some use.
So, yes, let's stick to the relevant part of the discussion, which is to say, vMoL and Crag are still relevant. And, while we're on that subject, the DPS checks in vAS, vCR, and vHoF aren't nearly as brutal as a lot of people seem to think.
LiquidPony wrote: »starkerealm wrote: »MehrunesFlagon wrote: »starkerealm wrote: »It’s almost as if the “endgame” “community” hasn’t yet figured out how to engage these very challenging endgame encounters the way the devs actually designed/intended them and instead obsessively focus on attaining and then “requiring” absurdly high DPS numbers that sidestep that design/intention.
I’m reminded of how, for instance, vMOL HM was beaten way back in the day when 30k DPS was considered godly...but now the “endgame” “community” insists you “can’t” beat that HM with less than 50k (or whatever ridiculously inflated number gets pulled out of someone’s nether regions this week).
...when since the trial was released, nothing has actually changed.
¯\_(ツ)_/¯
Good luck doing godslayer with 30k dps
Didn't know you earned Godslayer in vMoL... oh, wait, that's right, it's because you don't.
If you're trying to earn Godslayer in vMoL, that might be why you're having such a hard time getting it.
We aren't going to be limited to 30k dps.I think he was talking about other trial achievements anyway. Godslayer may need to be changed perhaps. That's on Mike Finn though.
He was, but he was leaping into a discussion on how as a community, we massively overestimate the stress in a DPS check. There isn't a single DPS check in the game that requires more than 50k (which is on the path to Godslayer, BTW.) So, when people are like, "My DPS is ruined," and their still pulling north of 50k, there is nothing for them to do with that much damage.
You think pulling "north of 50k DPS" is sufficient for God Slayer, eh?
You have a lot of experience in vSS HM to back up that statement?
LadyNalcarya wrote: »LiquidPony wrote: »starkerealm wrote: »MehrunesFlagon wrote: »starkerealm wrote: »It’s almost as if the “endgame” “community” hasn’t yet figured out how to engage these very challenging endgame encounters the way the devs actually designed/intended them and instead obsessively focus on attaining and then “requiring” absurdly high DPS numbers that sidestep that design/intention.
I’m reminded of how, for instance, vMOL HM was beaten way back in the day when 30k DPS was considered godly...but now the “endgame” “community” insists you “can’t” beat that HM with less than 50k (or whatever ridiculously inflated number gets pulled out of someone’s nether regions this week).
...when since the trial was released, nothing has actually changed.
¯\_(ツ)_/¯
Good luck doing godslayer with 30k dps
Didn't know you earned Godslayer in vMoL... oh, wait, that's right, it's because you don't.
If you're trying to earn Godslayer in vMoL, that might be why you're having such a hard time getting it.
We aren't going to be limited to 30k dps.I think he was talking about other trial achievements anyway. Godslayer may need to be changed perhaps. That's on Mike Finn though.
He was, but he was leaping into a discussion on how as a community, we massively overestimate the stress in a DPS check. There isn't a single DPS check in the game that requires more than 50k (which is on the path to Godslayer, BTW.) So, when people are like, "My DPS is ruined," and their still pulling north of 50k, there is nothing for them to do with that much damage.
You think pulling "north of 50k DPS" is sufficient for God Slayer, eh?
You have a lot of experience in vSS HM to back up that statement?
You don't even need experience to see that, it's just basic math. You can see how much health the bosses have and what mechanics they have by watching a youtube vid.
It's honestly mind-boggling how people can be so ignorant.
vSS dps requirements are not a matter of perspective, they are a challenge created by ZOS. If they dont want people to push dps, then why do they keep releasing content that requires high dps?
LadyNalcarya wrote: »LiquidPony wrote: »starkerealm wrote: »MehrunesFlagon wrote: »starkerealm wrote: »It’s almost as if the “endgame” “community” hasn’t yet figured out how to engage these very challenging endgame encounters the way the devs actually designed/intended them and instead obsessively focus on attaining and then “requiring” absurdly high DPS numbers that sidestep that design/intention.
I’m reminded of how, for instance, vMOL HM was beaten way back in the day when 30k DPS was considered godly...but now the “endgame” “community” insists you “can’t” beat that HM with less than 50k (or whatever ridiculously inflated number gets pulled out of someone’s nether regions this week).
...when since the trial was released, nothing has actually changed.
¯\_(ツ)_/¯
Good luck doing godslayer with 30k dps
Didn't know you earned Godslayer in vMoL... oh, wait, that's right, it's because you don't.
If you're trying to earn Godslayer in vMoL, that might be why you're having such a hard time getting it.
We aren't going to be limited to 30k dps.I think he was talking about other trial achievements anyway. Godslayer may need to be changed perhaps. That's on Mike Finn though.
He was, but he was leaping into a discussion on how as a community, we massively overestimate the stress in a DPS check. There isn't a single DPS check in the game that requires more than 50k (which is on the path to Godslayer, BTW.) So, when people are like, "My DPS is ruined," and their still pulling north of 50k, there is nothing for them to do with that much damage.
You think pulling "north of 50k DPS" is sufficient for God Slayer, eh?
You have a lot of experience in vSS HM to back up that statement?
You don't even need experience to see that, it's just basic math. You can see how much health the bosses have and what mechanics they have by watching a youtube vid.
It's honestly mind-boggling how people can be so ignorant.
vSS dps requirements are not a matter of perspective, they are a challenge created by ZOS. If they dont want people to push dps, then why do they keep releasing content that requires high dps?
LiquidPony wrote: »LadyNalcarya wrote: »LiquidPony wrote: »starkerealm wrote: »MehrunesFlagon wrote: »starkerealm wrote: »It’s almost as if the “endgame” “community” hasn’t yet figured out how to engage these very challenging endgame encounters the way the devs actually designed/intended them and instead obsessively focus on attaining and then “requiring” absurdly high DPS numbers that sidestep that design/intention.
I’m reminded of how, for instance, vMOL HM was beaten way back in the day when 30k DPS was considered godly...but now the “endgame” “community” insists you “can’t” beat that HM with less than 50k (or whatever ridiculously inflated number gets pulled out of someone’s nether regions this week).
...when since the trial was released, nothing has actually changed.
¯\_(ツ)_/¯
Good luck doing godslayer with 30k dps
Didn't know you earned Godslayer in vMoL... oh, wait, that's right, it's because you don't.
If you're trying to earn Godslayer in vMoL, that might be why you're having such a hard time getting it.
We aren't going to be limited to 30k dps.I think he was talking about other trial achievements anyway. Godslayer may need to be changed perhaps. That's on Mike Finn though.
He was, but he was leaping into a discussion on how as a community, we massively overestimate the stress in a DPS check. There isn't a single DPS check in the game that requires more than 50k (which is on the path to Godslayer, BTW.) So, when people are like, "My DPS is ruined," and their still pulling north of 50k, there is nothing for them to do with that much damage.
You think pulling "north of 50k DPS" is sufficient for God Slayer, eh?
You have a lot of experience in vSS HM to back up that statement?
You don't even need experience to see that, it's just basic math. You can see how much health the bosses have and what mechanics they have by watching a youtube vid.
It's honestly mind-boggling how people can be so ignorant.
vSS dps requirements are not a matter of perspective, they are a challenge created by ZOS. If they dont want people to push dps, then why do they keep releasing content that requires high dps?
Oh I know.
I'm just poking the bear.
There are numerous people here of that ilk. Oft-ridiculed in TRE. The notorious "forum warriors" who think that "I've played since beta" is a substitute for skill or real knowledge about the game.
In a number of threads trashing the (horrible, no good, very bad) current PTS patch, there's a handful of people pulling ye olde "durr what do you even need that much DPS for, I'm an end gamer and I'm glad damage is being nerfed." I keep trying to get these people to demonstrate their expertise in the end game: where are the achievements? Why can't I find them on esologs.com or on the leaderboards? Why don't I see them in any raiding Discords?
This whole schtick where people pretend to have some expert knowledge on a topic they demonstrably know absolutely nothing about is baffling to me.
They never respond when challenged, though.
But I mean really the mere act of saying something as blatantly stupid as "there isn't a single DPS check in the game that requires more than 50k (which is on the path to Godslayer, BTW)" is enough evidence for anyone who has a clue to ignore anything further that person has to say.
I'm not sure if it's white knighting or just being contrary for the sake of being contrary, but either way it's a bunch of hogwash.
starkerealm wrote: »So, yes, let's stick to the relevant part of the discussion, which is to say, vMoL and Crag are still relevant. And, while we're on that subject, the DPS checks in vAS, vCR, and vHoF aren't nearly as brutal as a lot of people seem to think.
Someone should explain the meaning of "progression group" to them. Progression means gradually becoming better and better doing the same thing over and over again to try to achieve a goal (achievement, high score, etc).
Now, if they change the rules every 3 months, progress made so far is thrown into the bin. It's like when someone ruins your hard work and you have to start over. And over. Again.
And also makes scores uncomparable to previous scores.
If they want to change drastically the rules how the game should be played, they should do this when new end game content is released. "Here, a fancy new trial for all of you, and we changed around your abilities/classes a bit, so go and figure out how to beat this new content with a fresh mindset/approach, to shake things up a little bit. We also added interesting new mechanics you've not seen before. Etc..."
That would work. That would make the game less repetitive and boring. (Seeing a slightly differently designed group content with reskinned old mechanics, etc., beating them with the same good old builds and rotations is less fun.)
But rolling out a story only DLC not too far from releasing a new "full sized trial" since a long time, while still many groups are progressing towards god slayer, or even just improving their best scores, tackling HM one by one at bosses.... Screwing all this progression up is a recipe to alienate said player base and demotivate them.
MAybe instead of waiting for end gamers to fall from the sky try and help recruit and train some newer players that wanna learn. Its very rewarding and doable.
LiquidPony wrote: »LadyNalcarya wrote: »LiquidPony wrote: »starkerealm wrote: »MehrunesFlagon wrote: »starkerealm wrote: »It’s almost as if the “endgame” “community” hasn’t yet figured out how to engage these very challenging endgame encounters the way the devs actually designed/intended them and instead obsessively focus on attaining and then “requiring” absurdly high DPS numbers that sidestep that design/intention.
I’m reminded of how, for instance, vMOL HM was beaten way back in the day when 30k DPS was considered godly...but now the “endgame” “community” insists you “can’t” beat that HM with less than 50k (or whatever ridiculously inflated number gets pulled out of someone’s nether regions this week).
...when since the trial was released, nothing has actually changed.
¯\_(ツ)_/¯
Good luck doing godslayer with 30k dps
Didn't know you earned Godslayer in vMoL... oh, wait, that's right, it's because you don't.
If you're trying to earn Godslayer in vMoL, that might be why you're having such a hard time getting it.
We aren't going to be limited to 30k dps.I think he was talking about other trial achievements anyway. Godslayer may need to be changed perhaps. That's on Mike Finn though.
He was, but he was leaping into a discussion on how as a community, we massively overestimate the stress in a DPS check. There isn't a single DPS check in the game that requires more than 50k (which is on the path to Godslayer, BTW.) So, when people are like, "My DPS is ruined," and their still pulling north of 50k, there is nothing for them to do with that much damage.
You think pulling "north of 50k DPS" is sufficient for God Slayer, eh?
You have a lot of experience in vSS HM to back up that statement?
You don't even need experience to see that, it's just basic math. You can see how much health the bosses have and what mechanics they have by watching a youtube vid.
It's honestly mind-boggling how people can be so ignorant.
vSS dps requirements are not a matter of perspective, they are a challenge created by ZOS. If they dont want people to push dps, then why do they keep releasing content that requires high dps?
Oh I know.
I'm just poking the bear.
There are numerous people here of that ilk. Oft-ridiculed in TRE. The notorious "forum warriors" who think that "I've played since beta" is a substitute for skill or real knowledge about the game.
In a number of threads trashing the (horrible, no good, very bad) current PTS patch, there's a handful of people pulling ye olde "durr what do you even need that much DPS for, I'm an end gamer and I'm glad damage is being nerfed." I keep trying to get these people to demonstrate their expertise in the end game: where are the achievements? Why can't I find them on esologs.com or on the leaderboards? Why don't I see them in any raiding Discords?
This whole schtick where people pretend to have some expert knowledge on a topic they demonstrably know absolutely nothing about is baffling to me.
They never respond when challenged, though.
But I mean really the mere act of saying something as blatantly stupid as "there isn't a single DPS check in the game that requires more than 50k (which is on the path to Godslayer, BTW)" is enough evidence for anyone who has a clue to ignore anything further that person has to say.
I'm not sure if it's white knighting or just being contrary for the sake of being contrary, but either way it's a bunch of hogwash.
Just from what I've seen, the overwhelming majority of the people who claim high dps isn't needed are not actually participating in any of the content that requires higher dps. They're running vanilla dungeons, craglorn/normal dificulty trials, and overland content, so their input isn't really valuable in this discussion and they're best to be ignored.
starkerealm wrote: »LadyNalcarya wrote: »starkerealm wrote: »It’s almost as if the “endgame” “community” hasn’t yet figured out how to engage these very challenging endgame encounters the way the devs actually designed/intended them and instead obsessively focus on attaining and then “requiring” absurdly high DPS numbers that sidestep that design/intention.
I’m reminded of how, for instance, vMOL HM was beaten way back in the day when 30k DPS was considered godly...but now the “endgame” “community” insists you “can’t” beat that HM with less than 50k (or whatever ridiculously inflated number gets pulled out of someone’s nether regions this week).
...when since the trial was released, nothing has actually changed.
¯\_(ツ)_/¯
Good luck doing godslayer with 30k dps
Didn't know you earned Godslayer in vMoL... oh, wait, that's right, it's because you don't.
If you're trying to earn Godslayer in vMoL, that might be why you're having such a hard time getting it.
Why do people keep bringing up vMoL and Craglorn trials? It doesn't prove anything, it's old content. In many other mmos old content often becomes obsolete. vMoL and Craglorn are not completely useless at least.
Can we talk about more relevant stuff like vCR and vSS?
In many other MMOs, the level cap increases with each release, rendering old content irrelevant.
In many other MMOs, older content is completely abandoned.
In many other MMOs, gear is bound to character, rather than account.
In many other MMOs, open world PvP is enabled, and you can be ganked by hostile players almost as soon as you start a new character.
In many other MMOs, you're asked to pick from a massive list of severs and can only interact with other players who selected the same one. If you know someone IRL, and they picked a different server, you're SoL for playing with them.
Can we talk about more relevant stuff like ESO, and not what "many other MMOs" do?
In ESO, content isn't rendered irrelevant the instant a new zone hits. The early trials are still very relevant because of IA, VO, Alkosh, and a number of other sets which still see some use.
So, yes, let's stick to the relevant part of the discussion, which is to say, vMoL and Crag are still relevant. And, while we're on that subject, the DPS checks in vAS, vCR, and vHoF aren't nearly as brutal as a lot of people seem to think.
starkerealm wrote: »LadyNalcarya wrote: »starkerealm wrote: »It’s almost as if the “endgame” “community” hasn’t yet figured out how to engage these very challenging endgame encounters the way the devs actually designed/intended them and instead obsessively focus on attaining and then “requiring” absurdly high DPS numbers that sidestep that design/intention.
I’m reminded of how, for instance, vMOL HM was beaten way back in the day when 30k DPS was considered godly...but now the “endgame” “community” insists you “can’t” beat that HM with less than 50k (or whatever ridiculously inflated number gets pulled out of someone’s nether regions this week).
...when since the trial was released, nothing has actually changed.
¯\_(ツ)_/¯
Good luck doing godslayer with 30k dps
Didn't know you earned Godslayer in vMoL... oh, wait, that's right, it's because you don't.
If you're trying to earn Godslayer in vMoL, that might be why you're having such a hard time getting it.
Why do people keep bringing up vMoL and Craglorn trials? It doesn't prove anything, it's old content. In many other mmos old content often becomes obsolete. vMoL and Craglorn are not completely useless at least.
Can we talk about more relevant stuff like vCR and vSS?
In many other MMOs, the level cap increases with each release, rendering old content irrelevant.
In many other MMOs, older content is completely abandoned.
In many other MMOs, gear is bound to character, rather than account.
In many other MMOs, open world PvP is enabled, and you can be ganked by hostile players almost as soon as you start a new character.
In many other MMOs, you're asked to pick from a massive list of severs and can only interact with other players who selected the same one. If you know someone IRL, and they picked a different server, you're SoL for playing with them.
Can we talk about more relevant stuff like ESO, and not what "many other MMOs" do?
In ESO, content isn't rendered irrelevant the instant a new zone hits. The early trials are still very relevant because of IA, VO, Alkosh, and a number of other sets which still see some use.
So, yes, let's stick to the relevant part of the discussion, which is to say, vMoL and Crag are still relevant. And, while we're on that subject, the DPS checks in vAS, vCR, and vHoF aren't nearly as brutal as a lot of people seem to think.
Old content is irrelevant if you've done it too many times.
The PVE content in this game is generally blah. PVP was the really, really good part of the game, almost the successor to Dark Age of Camelot in terms of AvA. They's messed that up though with lag, bugs and whatnot. The first two years though, just amazing, fast, fluid and fun.
General direction, or better to say lack of direction where combat is going during Scalebreaker and Dragonhold destroyed end-game pve population.
It's increasingly hard to find trial groups and guolds lately due to the fact that players just left the game and do not want to play anymore.
Scalebreaker healer and geiund dots nerfs were padded by single target dot buffs, so we were able to keep up the dps in trial groups. Once 5.2 patch notes were released I can't fill a trial roster in the last active trial guild I had.
Is that what developers want the game to be? Drive away players who were loyal to the game for years?
I honestly don't care if the salty veterans outright leave the game. Some of them are really nice but most?
They're all like grumpy old farts that have a problem with everything, all cynical doomsayers that refuse to adjust and man up to the changes. All that while also being hypocrites for they're the ones I heard the most calling for new refreshing changes to keep the game interesting.
Now they all cry and try to treathen ZOS that they'll leave just because they won't be able to hit ridiculous DPS numbers anymore that shouldn't have existed in the first place.
Let them go, they will be replaced by new players eventually.
I've been around for many years myself and I love the changes cause it forces me to switch up, experiment, find something new and re-learn the game that was already getting boring. If I can do it why not them?