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With all the complaining about update 24

  • Heimpai
    Heimpai
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    Biased poll. I’ve read through the patch notes carefully and can do math. The hardest hit will be mid tier groups in group dungeons and trials.

    Pretty much. Apparently math is hard for some people. If my boss comes to me and tells me he's cutting my paycheck by 50-60%. I don't need to wait until payday to realize how much that's going to hurt.

    I’d be finding a new job
  • Starlock
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    I have read the patch notes but reserve judgement as i play console
    I usually put up a bit of feedback on the PTS forums because console voices matter. With that feedback, I didn't really complain so much as voice concern about a couple of things and point at a few things I think are pretty darned neat. I wish they had a feedback thread for other combat changes, though, like the weapon skill lines and stuff because some of my thoughts aren't just about the classes.

    One of the main concerns I raised was about the dragonknight, which as far as I'm aware, is supposed to be characterized by damage-over-time abilities. I questioned whether or not the developers felt this is part of dragonknight class identity, because their damage-over-time abilities (most of which are melee or short range) are getting hit as hard as all the rest of them. That may be consistent with their intended standardization, but what is the implication there for dragonknights? Can passives be used to address the gutting of something that seems core to their class identity? Should the standard for DoTs be different for the dragonknight, or different for melee DoTs compared to ranged DoTs?

    In any case, I'm a bit concerned about the magnitude of the changes coming down the line because they're dramatic enough that even a player like me is going to notice it. As for how impactful it is really going to be, I don't really know. The changes from the last patch were certainly impactful on several of my characters as it is, and this on top of it? We'll see how it shakes down.
  • MooseKnuckles88
    MooseKnuckles88
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    I have read the patch notes but reserve judgement as i play console
    I like how so many people wanna attack wardens, magden in particular. Does anyone know when magdens were ever at the top of the dps spotlight? Anyone?? I'll wait...

    Oh, and magdens MIGHT be in the spot light at a time when dps will likely be at the lowest hiatus of the year after all these nerfs go live. Lots of pride in that. Smh...
  • Daedric_NB_187
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    Heimpai wrote: »
    Biased poll. I’ve read through the patch notes carefully and can do math. The hardest hit will be mid tier groups in group dungeons and trials.

    Pretty much. Apparently math is hard for some people. If my boss comes to me and tells me he's cutting my paycheck by 50-60%. I don't need to wait until payday to realize how much that's going to hurt.

    I’d be finding a new job

    Pretty much. I've put in my two weeks notice to ESO.
  • Katahdin
    Katahdin
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    The only way to make hybrid builds more viable and competitive with meta builds, they would need to decouple dps from max stats and attribute points. Unless they do that, a hybrid build will never come close to the dps of a pure stamina or magicka build

    Would mean completely rebuilding the combat system which won't happen.
    Edited by Katahdin on September 20, 2019 3:14PM
    Beta tester November 2013
  • iaminc
    iaminc
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    How bout everyone waits till week 5 of the pts before getting your panties in a twist.
  • Runkorko
    Runkorko
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    I have tested on the PTS and my complaints are a result of performance
    iaminc wrote: »
    How bout everyone waits till week 5 of the pts before getting your panties in a twist.

    waiting will change nothing.
    look in the past
  • IndianaJames7
    IndianaJames7
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    I don’t play pts and a lot of my skills (aoes which were a big part of my rotation) got nerfed rather than buffed last update, leading me to believe that it was an all around nerf patch, only for dps to go up across the board due to new dot meta. So I don’t really know how this patch will affect my toon, will have to wait and see once it goes live.

    I have however complained about the drastic rebalancing in general, because I don’t believe abilities should be flip flopping so significantly every 3 months. If that is how frequent meta changes are now I’m just not going to keep up. For the amount of time I have to play this game I would rather actually be doing content/pvp than grinding gear.
  • SapAndFury
    SapAndFury
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    “Here’s a 60% damage nerf with a 33% cost increase. Please conduct thorough, meticulously documented testing before providing any feedback.”
  • Kel
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    Wayshuba wrote: »
    Kel wrote: »
    [This isn't being said to flame or cause arguments. How can it be when these words are coming from Zos's own combat team. THEY are the ones saying they'd like to see more variety in playstyles and reduce the "if you're not doing it this way, you're doing it wrong" force feeding that happens in this game.

    Why they chose skills and not gear sets, though, is a mystery and is a contradiction to what they are saying in the video, but that's a different topic.
    But yes, stemming the meta is exactly, by thier own words, is what they are attempting to do.

    This is a admirable goal... they want to achieve a balance so players could have a variety of builds that perform fairly similar.

    However, the reality we have faced over the last few patches is NOT how they are doing things. You don't increase DoTs by 40%-100% one patch and they dial the back the very next patch to be where they were before the U22 patch. These guys need to learn small incremental changes.

    For example, if they felt like not enough DoT skills were balanced with the spammable direct skills in U22, then they should have increased them maybe 10%-15% (along with associated cost increase). If you find out with U23 that works, fine. If it need to go up more, push it by another 5%-10%. If it need to go down a little, move it down 5%. Rinse and repeat until you find the sweet spot. Players are not going to get upset with 5%-10% increments.

    But that is not what they are doing here. We go to one extreme one patch (DoTs are overpowered), to the other extreme the next patch (DoTs are almost useless). Furthermore, they are completely destroying a lot of class identity because they are also trying to pigeon hole skills into standard categories. Class skills should be better than the "standard version" of skills.

    So, I commend what they want to do. I condemn how they go about doing it - and it's this approach that has so many people upset right now.

    Side Note: In addition, the very beginning where they talk about DoTs being overpowered in U23 is worrisome. Testers on PTS with U23 TOLD THEM this was going to be the case, but they went live with it anyway then get to this stream and act as if its a new discovery. This is why people are frustrated. A lot of these issues could be avoided if they actually LISTENED to PTS feedback and didn't just blindly dismiss it as whining.

    I fully agree.
    The post was just a verification of the person's assumption that the devs wish to stem the meta.

    In my personal opinion, it'll never happen. As long as something gives 0.000001% more damage, THAT is what will be used.

    Either way, my post was just stating what was stated by Zos themselves. Not my belief if it's actually achievable.
  • Jaraal
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    I have tested on the PTS and my complaints are a result of performance
    iaminc wrote: »
    How bout everyone waits till week 5 of the pts before getting your panties in a twist.

    Right? It could get worse by then....
  • Yukon2112
    Yukon2112
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    Just a new challange
  • Elsonso
    Elsonso
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    iaminc wrote: »
    How bout everyone waits till week 5 of the pts before getting your panties in a twist.

    waiting will change nothing.
    look in the past

    Past performance does not guarantee future results.
    XBox EU/NA:@ElsonsoJannus
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  • mikemacon
    mikemacon
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    I’ve played on PTS and found the whining and complaining to be pretty well limited to either those who absolutely insist on enforcing their view of the “meta” and refuse to adapt, or those who’ve watched YouTube videos of their heroes who happen to be members of that first group.

    ¯\_(ツ)_/¯

  • Mannix1958
    Mannix1958
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    I have tested on the PTS and my complaints are a result of performance
    mikemacon wrote: »
    I’ve played on PTS and found the whining and complaining to be pretty well limited to either those who absolutely insist on enforcing their view of the “meta” and refuse to adapt, or those who’ve watched YouTube videos of their heroes who happen to be members of that first group.

    ¯\_(ツ)_/¯

    Wow in week you learned that...man they should pay you to be tester.
  • Casterial
    Casterial
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    I have tested on the PTS and my complaints are a result of performance
    I've done several test and mathematically proved hots over perform now. There's also too little damage from stamina.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
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  • Philtho
    Philtho
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    Missing the option of "I watch the streamers go on PTS and have a fit while their chat flings poo everywhere while I get a free loot box."

  • Cavedog
    Cavedog
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    I don't install the PTS anymore as it caused some kind of conflict for me years ago, and I spent three days sorting out the problem and downloading ESO.....so I just don't go there anymore.
  • preevious
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    Ah, another great poll ! Truly, we are blessed, these days..
  • Kiralyn2000
    Kiralyn2000
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    It's just a game, I don't worry about this stuff. Patches happen. Never adjusted for the 'meta' before, so..... /shrug

    (That said, I don't play competitive endgame or pvp content, so I don't have to care about any of this.)
  • SirAndy
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    I have tested on the PTS and my complaints are a result of performance
    Tested my favorite build (and current LIVE achievement hunter character) extensively on the PTS.

    I hate everything about how that character plays with the PTS changes.
    So much so that i cancelled my sub and i'm going to hang back and see if ZOS comes around in a few months and reverts some of the BS knee jerk "improvements".

    Right now Borderlands 3 is all the fun that ESO used to be ...
    fighting19.gif

    Edited by SirAndy on September 23, 2019 5:49PM
  • ArenGesus
    ArenGesus
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    I play console, but am not reserving judgement after reading the notes.

    I can deal with nerfs or periodic class/skill changes, even on a fairly grand scale. And when races were changed significantly, I switch a couple of characters - but in the end it didn't seem like that big of a deal to me. Maybe that's because it didn't come on the heels of other consecutive big change patches.

    When Elsweyr dropped, performance tanked so bad for me that I basically couldn't play at all, so no changes necessary.

    When Scalebreaker dropped, maybe I got lucky. I could play again because performance seems to have improved (for me) and was able to make fairly small changes just because I had good applicable sets in the bank and only had to swap out a couple of skills on each character.

    But I still haven't played much in either PVP or group PVE for quite a while now. I'm goal-oriented person. When I build a character or theory craft, I do it with an end result in mind. If a new build seems like it's going to be workable in PVP, I'll spend the time to get gud and tweak it until I feel comfortable with it. For PVE, I'll grind better sets and practice my rotation to eek out everything that my level of skill can produce.

    Right now I don't really know what my goals are. It seems futile to spend any time theory crafting or chasing down some new set piece when there is no way to know what will change. I can of course deal with a degree of change and adapt just like everybody else (and have done so until recently without complaint), but do have some expectation that what I spend my time putting together will have a reasonable life span - and I don't believe that's the case at all right now. I guess I'm getting fatigued by this wild ride we're on and feel a little directionless.

    For example, I decided a little while back to get flawless on my stam DK. Well, I don't have all day to play every day and like to enjoy other aspects of the game as well when I do - so this has been a months-long process of changing/leveling skill lines experimenting to see how that worked out for me, acquiring set pieces, practicing rotations, etc. I'm running it now with 1 death on nearly every run - but will I make it before the timer is up? I have a goal and put a plan in action - but with the anticipation of this patch and the next few to follow it, have no way of knowing whether I'm even close to the on right track. I just don't feel like investing the time because if don't achieve my goal before the next patch, I might have to backup and try for a different approach. But then I'm on a new timer because they're going to do the next wave of "class identity" fixes (which are just wtf sad in next patch, btw) and then a set audit and then a fill-in-the-blank audit.

    I'm basically just farming gold at the moment. Totally uninterested in working toward anything that might need a complete rework every couple of months.
  • zaria
    zaria
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    hasi wrote: »
    hasi wrote: »
    I am from Console, don't own a PC whatsoever to try PTS.

    Judging from the the Patch Notes tho, the Nerfs are pretty hard. No one can tell me that complaining about 60% Damage Nerf is overreacting. It's just too much of a big and rough Reduction.
    Also, it will probably not lead to a "Either play Spammable, Dot or a Mix of Both"-META. Everyone with Eyes can see that they are trying to align Skills to the same Level to achieve above, but they took a wrong Path.
    Especially taking a look at them Nerfing the 'OP' Scamp Pet while MagSorc already performs bad enough this Patch.

    The only thing I probably like are the Major Sorcery and Brutality Thing, the Warden getting Buffs as I play one myself. But there again, I think they buffed the Warden too much. A Betty Netch that gives you Purge every 5sec, Stamina/Magicka, Major Sorcery and Brutality without any Cost?(At least that is how I understood it in the Patch Notes..)
    Then the Aether Debuff on activating Swarm.. It's a bit too much.😅

    i think the idea of this patch is to stem the "meta" and encourage creative builds....hybrid builds are working very nice (i even tried a stam pet sorc) and i agree a free purge for warden is way to much (i main a warden PvP)

    Yes, the "Spammable, Dot or a Mix of Both"-META is what I meant by that. Their Plan obviously is to encourage Players to play how they like and create a own META, which is viable for harder Content. But I think they missed that a tiny bit by Nerfing some things too hard and Buffing others, when not necessary.

    gotcha :) i agree some things have been cut back to hard but the direction is right, hopefully over the next few weeks on PTS they will close those gaps as best they can, there will always be one class that out performs that the nature of the beast
    They might be on the right direction but they drive like an drunk driver so drunk he end up on the sidewalk on both sides all the time.
    ZOS balance team doing minor corrections
    161555-ajkndfgr.jpg
    ZOS balance team nerfing
    giphy.gif
    Don't let that be your position. Note its no planetary distance who is danger close.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Kuramas9tails
    Kuramas9tails
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    I have read the patch notes but reserve judgement as i play console
    I read and try to be up to date on future changes.

    But I know the PTS can change by the time it goes live on PC and being on console, I get more time to see how the live patch goes and what I will need to change for my build.

    I trust the PTS players to voice their concerns before it goes live.
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    • Bladerunner1
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      I have tested on the PTS and my complaints are a result of performance
      I tested and was able to confirm that

      Endless Hail/ Snipe/ Snipe/ Snipe/ Snipe/ Snipe/ Snipe/ Snipe/ Snipe/ Snipe/ Snipe : repeat:

      Hits within 95% of anything else I can do with my PVE bow build

      Poison Injection was hot garbage. On a bow build with 25% full stacks of Hawk eye buff and 6% long shots buff too, it was weak. Pre-execute snipe did better damage than poison injection. During execute killers blade dealt more damage than poison injection. It's dead, Jim.

      Endless hail / barbed trap / rapid strikes / rapid strikes / Class Skill / rapid strikes / rapid strikes / rapid strikes / rapid strikes / Class Skill / repeat w/ barbed trap every other rotation hits more damage than anything else I can do with a melee build.

      An axe in one hand adds 4000 DPS overall with twin blade and blunt when I use rapid strikes for a spammable.

      Relequen deals 14% of the DPS

      Any single target DOT skill I could slot is outshined by simply placing a passive-buff skill in its place. Like Nightblade assassin's skills that passively add 2% more crit. The total damage dealt by one cast of a single target DOT like soul trap was averaging 36k damage. On the trial dummy a single cast of rapid strikes was averaging 30k damage, -and- it procs axe bleeds, which are topping out around 4kdps for my Nightblade. If I place an assassin's skill like Ambush, Blur, or Mark Target in place of soul trap, my crit goes up 2%, which lifts real DPS by 1.1%, which beats the 6k/10seconds difference between rapid strikes and soul trap. Don't get me wrong, I think having Ambush/on the bar might actually be fun in PVE so I could portal around between mobs, and it seems minor vulnerability is rarer than it should be when I'm in dungeons. But it also seems like the PTS is very skewed towards ditching DOTs all together and putting passive buffs on the bar alongside a spammable. Rending slashes, poison injection, & soul trap are gone from the bar, passive-buff skills simply deal better damage.
      Edited by Bladerunner1 on September 23, 2019 6:40PM
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