Daedric_NB_187 wrote: »rotaugen454 wrote: »Biased poll. I’ve read through the patch notes carefully and can do math. The hardest hit will be mid tier groups in group dungeons and trials.
Pretty much. Apparently math is hard for some people. If my boss comes to me and tells me he's cutting my paycheck by 50-60%. I don't need to wait until payday to realize how much that's going to hurt.
Daedric_NB_187 wrote: »rotaugen454 wrote: »Biased poll. I’ve read through the patch notes carefully and can do math. The hardest hit will be mid tier groups in group dungeons and trials.
Pretty much. Apparently math is hard for some people. If my boss comes to me and tells me he's cutting my paycheck by 50-60%. I don't need to wait until payday to realize how much that's going to hurt.
I’d be finding a new job
[This isn't being said to flame or cause arguments. How can it be when these words are coming from Zos's own combat team. THEY are the ones saying they'd like to see more variety in playstyles and reduce the "if you're not doing it this way, you're doing it wrong" force feeding that happens in this game.
Why they chose skills and not gear sets, though, is a mystery and is a contradiction to what they are saying in the video, but that's a different topic.
But yes, stemming the meta is exactly, by thier own words, is what they are attempting to do.
This is a admirable goal... they want to achieve a balance so players could have a variety of builds that perform fairly similar.
However, the reality we have faced over the last few patches is NOT how they are doing things. You don't increase DoTs by 40%-100% one patch and they dial the back the very next patch to be where they were before the U22 patch. These guys need to learn small incremental changes.
For example, if they felt like not enough DoT skills were balanced with the spammable direct skills in U22, then they should have increased them maybe 10%-15% (along with associated cost increase). If you find out with U23 that works, fine. If it need to go up more, push it by another 5%-10%. If it need to go down a little, move it down 5%. Rinse and repeat until you find the sweet spot. Players are not going to get upset with 5%-10% increments.
But that is not what they are doing here. We go to one extreme one patch (DoTs are overpowered), to the other extreme the next patch (DoTs are almost useless). Furthermore, they are completely destroying a lot of class identity because they are also trying to pigeon hole skills into standard categories. Class skills should be better than the "standard version" of skills.
So, I commend what they want to do. I condemn how they go about doing it - and it's this approach that has so many people upset right now.
Side Note: In addition, the very beginning where they talk about DoTs being overpowered in U23 is worrisome. Testers on PTS with U23 TOLD THEM this was going to be the case, but they went live with it anyway then get to this stream and act as if its a new discovery. This is why people are frustrated. A lot of these issues could be avoided if they actually LISTENED to PTS feedback and didn't just blindly dismiss it as whining.
I’ve played on PTS and found the whining and complaining to be pretty well limited to either those who absolutely insist on enforcing their view of the “meta” and refuse to adapt, or those who’ve watched YouTube videos of their heroes who happen to be members of that first group.
¯\_(ツ)_/¯
They might be on the right direction but they drive like an drunk driver so drunk he end up on the sidewalk on both sides all the time.Alienoutlaw wrote: »Alienoutlaw wrote: »I am from Console, don't own a PC whatsoever to try PTS.
Judging from the the Patch Notes tho, the Nerfs are pretty hard. No one can tell me that complaining about 60% Damage Nerf is overreacting. It's just too much of a big and rough Reduction.
Also, it will probably not lead to a "Either play Spammable, Dot or a Mix of Both"-META. Everyone with Eyes can see that they are trying to align Skills to the same Level to achieve above, but they took a wrong Path.
Especially taking a look at them Nerfing the 'OP' Scamp Pet while MagSorc already performs bad enough this Patch.
The only thing I probably like are the Major Sorcery and Brutality Thing, the Warden getting Buffs as I play one myself. But there again, I think they buffed the Warden too much. A Betty Netch that gives you Purge every 5sec, Stamina/Magicka, Major Sorcery and Brutality without any Cost?(At least that is how I understood it in the Patch Notes..)
Then the Aether Debuff on activating Swarm.. It's a bit too much.😅
i think the idea of this patch is to stem the "meta" and encourage creative builds....hybrid builds are working very nice (i even tried a stam pet sorc) and i agree a free purge for warden is way to much (i main a warden PvP)
Yes, the "Spammable, Dot or a Mix of Both"-META is what I meant by that. Their Plan obviously is to encourage Players to play how they like and create a own META, which is viable for harder Content. But I think they missed that a tiny bit by Nerfing some things too hard and Buffing others, when not necessary.
gotchai agree some things have been cut back to hard but the direction is right, hopefully over the next few weeks on PTS they will close those gaps as best they can, there will always be one class that out performs that the nature of the beast

