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WORST combat rotations in many patches

  • Emma_Overload
    Emma_Overload
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    They need to increase the the dot damage to 1.5x for sure.
    #CAREBEARMASTERRACE
  • tthhyyss
    tthhyyss
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    Dps sucks, sustain sucks, rotation and skils sucks... developers sucks, farming endless transmute stones and when not even half way your chars, you have to redo everything again sucks! Am i gonna play.. yes.. but imma cancel my eso +... i'm not paying for such ***.... I really have had it this time.... enough is enough!
    Edited by tthhyyss on September 23, 2019 9:07AM
  • Kolzki
    Kolzki
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    There’s currently some merit to casting very long duration skills on back bar if they have a total tool tip that is greater than your spamable. That’s if your class has one. Let it run for it’s full duration and don’t worry too much about a few seconds of down time.

    The problem with standard 8/10 second dots is that any early casting makes them a dps loss compared to using a spammable. And that’s at the cost of a skill slot that could take a passive buff/aoe/utility/heal skill instead.
  • Zalathorm
    Zalathorm
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    Edit: I stand corrected
    Edited by Zalathorm on September 23, 2019 2:41PM
  • Elwendryll
    Elwendryll
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    The solution would be to have some high cost long duration dots, but that would be useless for PvP. The rotation were fine before the ability audit because not a lot of DoTs were worth it. Now, we have enough DoTs to fill our bars so it's all DoT or no DoT.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Kolzki
    Kolzki
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    Zalathorm wrote: »
    Kolzki wrote: »
    There’s currently some merit to casting very long duration skills on back bar if they have a total tool tip that is greater than your spamable. That’s if your class has one. Let it run for it’s full duration and don’t worry too much about a few seconds of down time.

    The problem with standard 8/10 second dots is that any early casting makes them a dps loss compared to using a spammable. And that’s at the cost of a skill slot that could take a passive buff/aoe/utility/heal skill instead.

    Dots cast on the back bar typically have much weaker stats from buffs, compared to front bar. Front bar typically sees more weapon damage, DW passives, and often better set bonuses.

    Therefore, dots doing only 1.25x that of the spammable, if slotted on the back bar, probably aren't better. And as you point out, if you recast early you are guaranteed to have it be weaker.

    I believe it is a combination of these factors that are making people just cast hail / blockade on back bar, and swap back to front

    As I’ve always understood it, dots inherit the stats of the current bar for each tick. Back bar hail/wall are purely to proc weapon enchants and vMA weapon effects on cool down. They’re effectively now buff skills.

    You can then load front bar with passive buff skills like inner light, camo hunter and fg skills that you will never actively cast. Stay on front bar for as much of the rotation as possible and minimise trips to back bar to make the most of the front bar buffs and set bonuses.
  • luizpaulom17
    luizpaulom17
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    DoT rotation was the worst rotation ever... now we can use class skills again, making game funny to play...
  • Jodynn
    Jodynn
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    This patch isn't fun, doesn't take skill, and will make many people quit including me...

    No news this weeks, guess we just wait for next week and hope??????
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Olupajmibanan
    Olupajmibanan
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    Kolzki wrote: »
    Zalathorm wrote: »
    Kolzki wrote: »
    There’s currently some merit to casting very long duration skills on back bar if they have a total tool tip that is greater than your spamable. That’s if your class has one. Let it run for it’s full duration and don’t worry too much about a few seconds of down time.

    The problem with standard 8/10 second dots is that any early casting makes them a dps loss compared to using a spammable. And that’s at the cost of a skill slot that could take a passive buff/aoe/utility/heal skill instead.

    Dots cast on the back bar typically have much weaker stats from buffs, compared to front bar. Front bar typically sees more weapon damage, DW passives, and often better set bonuses.

    Therefore, dots doing only 1.25x that of the spammable, if slotted on the back bar, probably aren't better. And as you point out, if you recast early you are guaranteed to have it be weaker.

    I believe it is a combination of these factors that are making people just cast hail / blockade on back bar, and swap back to front

    As I’ve always understood it, dots inherit the stats of the current bar for each tick. Back bar hail/wall are purely to proc weapon enchants and vMA weapon effects on cool down. They’re effectively now buff skills.

    You can then load front bar with passive buff skills like inner light, camo hunter and fg skills that you will never actively cast. Stay on front bar for as much of the rotation as possible and minimise trips to back bar to make the most of the front bar buffs and set bonuses.

    That's true only for AoE dots. Single-target dots are snapshots of your current stats that doesn't update with your stats changing. There some exceptions to that e.g. Searing Strike, but dots like Twin Slashes or Entropy are not dynamic.
  • sfpiesb14_ESO
    sfpiesb14_ESO
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    Elwendryll wrote: »
    The solution would be to have some high cost long duration dots, but that would be useless for PvP. The rotation were fine before the ability audit because not a lot of DoTs were worth it. Now, we have enough DoTs to fill our bars so it's all DoT or no DoT.

    I like this idea so much. Make non class dots for example last longer but keep class dots (eg engulfing flames, searing strike) shorter duration but more dps. This would make class dots still useful in pvp but keep the long duration dots (eg entropy/trap) only really useful for pve also the pve rotations would be more dynamic.

    Example mag dk:

    Entropy, trap, last 20 seconds and do 2x spamable per gcd whereas englufing and searing strike last 8-10 seconds but do 1.5 dmg of spamable. Rotation would be something like degen, trap, accelerate, wall, bar swap, engulfing, searing, whip x3-4, engulfing, searing, whip, bar swap start over. Really rough idea but I like it. Feels like the current meta is just hit 1,2,3,4,5, swap, 1,2,3,4,4 start over. Whereas pts seems like 1,2, swap, 1,2,2,2,2,2,2,2, swap start over.

    Disclaimer: console plebe so might be wrong.
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