The best current rotations on every class are as follows
Cast one back bar ground dot for berserker enchant (hail, or even wall of elements on stam characters - zos please don't make this the best in slot)
Cast barbed trap for minor force
Spam your spammable
Spam your execute at the end
Load the rest of your bars with abilities you wont use for the passives.
If you add dots on your bar, you lose damage.
Some classes have 1-2 more abilities (blastbones, grim focus) but in general, that is the current formula for about 80k dps.
Light attacks, your spammable, and relequen (for stam) is like 40-50% of your dps.
Maelstrom dot rotation was a love it or hate it thing, I get it. But going from cycling through 10 abilities to 5 at most, and casting a spammable 4-5 times in a row is truly boring. The more abilities that are actually good on your bar, the more choices you get to make in real combat. Choices are good.
Pleease, please dont make this type of combat the norm.
To fix this, I suggest
1. Increase dot damage to at least 1.5 to 1.75x that of a spammable
2. Or, nerf the OP sets (Lokkestiz, relequen, zaan, etc), not skills.
The best current rotations on every class are as follows
Cast one back bar ground dot for berserker enchant (hail, or even wall of elements on stam characters - zos please don't make this the best in slot)
Cast barbed trap for minor force
Spam your spammable
Spam your execute at the end
Load the rest of your bars with abilities you wont use for the passives.
If you add dots on your bar, you lose damage.
Some classes have 1-2 more abilities (blastbones, grim focus) but in general, that is the current formula for about 80k dps.
Light attacks, your spammable, and relequen (for stam) is like 40-50% of your dps.
Maelstrom dot rotation was a love it or hate it thing, I get it. But going from cycling through 10 abilities to 5 at most, and casting a spammable 4-5 times in a row is truly boring. The more abilities that are actually good on your bar, the more choices you get to make in real combat. Choices are good.
Pleease, please dont make this type of combat the norm.
To fix this, I suggest
1. Increase dot damage to at least 1.5 to 1.75x that of a spammable
2. Or, nerf the OP sets (Lokkestiz, relequen, zaan, etc), not skills.
Problem with last patch was there were also very few real choices. The only real choice was "Cast a DoT!" and it didn't particularly matter what it was named because it just did the same thing. Then you buffed those DoTs with a channel. Basically like casting the spammable over and over except it was whatever DoT was running out. There was never any real choice and you barely lost any DPS by prioritizing the wrong DoT.
FrancisCrawford wrote: »I have trouble justifying Trap on a magicka character. 10% added to crit damage is a lot less than 10% added to DPS overall. So getting that for 10 seconds is likely a lot less than one could do using that GCD for something else. The snare has no value in a boss fight.
So is it all about having a stamina dump?
FrancisCrawford wrote: »I have trouble justifying Trap on a magicka character. 10% added to crit damage is a lot less than 10% added to DPS overall. So getting that for 10 seconds is likely a lot less than one could do using that GCD for something else. The snare has no value in a boss fight.
So is it all about having a stamina dump?
Its about minor force, youll benefit more from the 10% increase to crit damage in overall dps. Minor force last 18 seconds from barbed trap, and most ppl will probably end up backbarring channeled acceleration to get minor force from range, and only use barbed trap on a boss that is stationary. Channeled acceleration has a longer and clunkier cast time, but it does grant minor force for 36 seconds. Mag toons prolly wont slot trap, just other things for passive buff. My prediction leastwise
FrancisCrawford wrote: »
So magicka builds probably shouldn't include the Minor Force skills? That's how it seems to me, but for a couple of patches it seemed like a lot of folks thought otherwise.
FrancisCrawford wrote: »FrancisCrawford wrote: »I have trouble justifying Trap on a magicka character. 10% added to crit damage is a lot less than 10% added to DPS overall. So getting that for 10 seconds is likely a lot less than one could do using that GCD for something else. The snare has no value in a boss fight.
So is it all about having a stamina dump?
Its about minor force, youll benefit more from the 10% increase to crit damage in overall dps. Minor force last 18 seconds from barbed trap, and most ppl will probably end up backbarring channeled acceleration to get minor force from range, and only use barbed trap on a boss that is stationary. Channeled acceleration has a longer and clunkier cast time, but it does grant minor force for 36 seconds. Mag toons prolly wont slot trap, just other things for passive buff. My prediction leastwise
So magicka builds probably shouldn't include the Minor Force skills? That's how it seems to me, but for a couple of patches it seemed like a lot of folks thought otherwise.
OG_Kaveman wrote: »FrancisCrawford wrote: »FrancisCrawford wrote: »I have trouble justifying Trap on a magicka character. 10% added to crit damage is a lot less than 10% added to DPS overall. So getting that for 10 seconds is likely a lot less than one could do using that GCD for something else. The snare has no value in a boss fight.
So is it all about having a stamina dump?
Its about minor force, youll benefit more from the 10% increase to crit damage in overall dps. Minor force last 18 seconds from barbed trap, and most ppl will probably end up backbarring channeled acceleration to get minor force from range, and only use barbed trap on a boss that is stationary. Channeled acceleration has a longer and clunkier cast time, but it does grant minor force for 36 seconds. Mag toons prolly wont slot trap, just other things for passive buff. My prediction leastwise
So magicka builds probably shouldn't include the Minor Force skills? That's how it seems to me, but for a couple of patches it seemed like a lot of folks thought otherwise.
just minor force is worth like 4-5% dps on most builds, right @WrathOfInnos? doesn't really matter how you get it, skill wise. wish they would make Medusa a viable set.
The best current rotations on every class are as follows
Cast one back bar ground dot for berserker enchant (hail, or even wall of elements on stam characters - zos please don't make this the best in slot)
Cast barbed trap for minor force
Spam your spammable
Spam your execute at the end
Load the rest of your bars with abilities you wont use for the passives.
If you add dots on your bar, you lose damage.
Some classes have 1-2 more abilities (blastbones, grim focus) but in general, that is the current formula for about 80k dps.
Light attacks, your spammable, and relequen (for stam) is like 40-50% of your dps.
Pleease, please dont make this type of combat the norm.
To fix this, I suggest
1. Increase dot damage to at least 1.5 to 1.75x that of a spammable
2. Or, nerf the OP sets (Lokkestiz, relequen, zaan, etc), not skills.
The best current rotations on every class are as follows
Cast one back bar ground dot for berserker enchant (hail, or even wall of elements on stam characters - zos please don't make this the best in slot)
Cast barbed trap for minor force
Spam your spammable
Spam your execute at the end
Load the rest of your bars with abilities you wont use for the passives.
If you add dots on your bar, you lose damage.
Some classes have 1-2 more abilities (blastbones, grim focus) but in general, that is the current formula for about 80k dps.
Light attacks, your spammable, and relequen (for stam) is like 40-50% of your dps.
Pleease, please dont make this type of combat the norm.
To fix this, I suggest
1. Increase dot damage to at least 1.5 to 1.75x that of a spammable
2. Or, nerf the OP sets (Lokkestiz, relequen, zaan, etc), not skills.
Now that trap is kind of trash, would any of you recommend tzogvins in melee builds?
Also regarding backbar vMA staff for Stam, would that really be better than master bow?
FrancisCrawford wrote: »I have trouble justifying Trap on a magicka character. 10% added to crit damage is a lot less than 10% added to DPS overall. So getting that for 10 seconds is likely a lot less than one could do using that GCD for something else. The snare has no value in a boss fight.
So is it all about having a stamina dump?
Ditto Race Against Time in cases where you don't much care about the mobility (i.e. most PvE endgame). Channeled Acceleration his similar issues, actually, but at least it's something that can be used before a fight in a way that gives substantial benefit at no real GCD cost.
Problem with last patch was there were also very few real choices. The only real choice was "Cast a DoT!" and it didn't particularly matter what it was named because it just did the same thing. Then you buffed those DoTs with a channel. Basically like casting the spammable over and over except it was whatever DoT was running out. There was never any real choice and you barely lost any DPS by prioritizing the wrong DoT.
ExistingRug61 wrote: »Problem with last patch was there were also very few real choices. The only real choice was "Cast a DoT!" and it didn't particularly matter what it was named because it just did the same thing. Then you buffed those DoTs with a channel. Basically like casting the spammable over and over except it was whatever DoT was running out. There was never any real choice and you barely lost any DPS by prioritizing the wrong DoT.
This why I think the underlying issue here isn't the strength of the DoTs itself but rather the fact that all DoTs have the same strength, as I raised here https://forums.elderscrollsonline.com/en/discussion/494658/thoughts-on-standardisation-dots-and-class-identity.
As long as all DoTs do the same standardised damage it will result in one of two cases: either all DoTs are better than spammables in which case we use DoTs only (U23), or no DoTs are better than spammables in which case we use no DoTs (current PTS).
Buffing or nerfing DoTs as a whole will only make us switch between the two options.
MLGProPlayer wrote: »The rotations are certainly better than last patch.
I keep saying this, but I keep reading people over looking it.
If they buff dots back up we will immediately return to the dot meta
The problem is there are too many available dots. There is no downtime in a rotation between refreshing dots which means if dots are stronger than spammables there is no reason to have a spammable HOWEVER if dots are the same as spammables running ONLY spammables is significantly easier
You cannot solve this stand off by changing the damage values, you're just see-sawing back and forth between only dots and only spammables.
Soul-Trap needs to be a utility skill, not a damage skill.
Entropy needs to be a utility skill, not a damage skill.
This means you can't just fill your bars with dots, you need a spammable otherwise you're refreshing the dots too early and lose the dps & sustain advantages of dots.
This means you can't stack all your CP into dots or direct damage.