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Restore stun on dizzying swing or...

bulcke10
bulcke10
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Restore stun on dizzying swing or nerf also the nb class spammebel... It have no cast time.. It's stun.. Etc.... 🤬

Or remove the cast time completely and make it like cfrags that can proc from other stam abilities and throw the 2h away when it procs with increasing dmg ....

Mag sorc main 😜
  • LuxLunae
    LuxLunae
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    bulcke10 wrote: »
    Restore stun on dizzying swing or nerf also the nb class spammebel... It have no cast time.. It's stun.. Etc.... 🤬

    Or remove the cast time completely and make it like cfrags that can proc from other stam abilities and throw the 2h away when it procs with increasing dmg ....

    Mag sorc main 😜

    No, dizzy swing will NOT get its stun back. It was stupid to have to begin with.

    If dizzy swing will get it stun back,
    1. It's cast time must be removed.
    2. Its damaged halfed (or 75% of current) and
    3. it stuns on the spot removing the knockback.
    4. The removal of the current off-balance.

    Personally I like the new change to Dizzying swing.

    1. Sets the person off-balance
    2. Can heavy attack to stun
    3. Gain more resorces when you heavy attack an off balanced person
    4. Choose when to stun within about 8 seconds of off balance.
    5. Gives them less time to predict when the combo is coming...if you are good.
    Edited by LuxLunae on September 23, 2019 10:29AM
  • IamDestiny
    IamDestiny
    ✭✭✭
    bulcke10 wrote: »
    Restore stun on dizzying swing or nerf also the nb class spammebel... It have no cast time.. It's stun.. Etc.... 🤬

    Or remove the cast time completely and make it like cfrags that can proc from other stam abilities and throw the 2h away when it procs with increasing dmg ....

    Mag sorc main 😜

    How about we do not add that matriarch healing thing again...
    How about we remove that snare immunity from ball of lightning... (wtf!?!?!?)
  • WillhelmBlack
    WillhelmBlack
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    I think they're losing the plot.

    Even the animation looks like it's gonna knock someone over. There'll be nothing left soon, just swinging crown store motifs at each other.
    PC EU
  • Nordic__Knights
    Nordic__Knights
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    REMOVE FREE STUN ON violent familiars last proc better yet remove completely as craftings more end game now then anything and sorc pets just get in the way of doing it
    Got to remember this is eso where anything thats an challenge must go
    Edited by Nordic__Knights on September 23, 2019 11:41AM
  • PapaWeeb
    PapaWeeb
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    The stun on Dizzy is iconic, but I think the off balance is better. Gives you 10% damage vs your target, more resources if you heavy attack them, and more control over when you stun them. Medium weaves are harder to spot than a dizzy. Having no choice but to stun someone when you want to put damage into them can be annoying, better to save the stun for burst opportunities.
    PC EU
  • Katahdin
    Katahdin
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    I think they're losing the plot.

    Even the animation looks like it's gonna knock someone over. There'll be nothing left soon, just swinging crown store motifs at each other.

    Or throw crown store poisons at each other
    Beta tester November 2013
  • Katahdin
    Katahdin
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    They removed the stun from incap, an ultimate. A regular skill should not do more than a freaking ulitmate.

    Restore incap's stun and defile then we can talk about what a regular spammable high damage should be allowed to do.
    Beta tester November 2013
  • Baphomet
    Baphomet
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    It's a good change because 13k dmg abilities shouldn't have a stun on them too - especially not under the game's current settings.

    And don't worry, it will still be the most powerful skill in the game, because it rutinely ignores LOS, blocking, dodge-rolling and positioning.
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • usmguy1234
    usmguy1234
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    Baphomet wrote: »
    It's a good change because 13k dmg abilities shouldn't have a stun on them too - especially not under the game's current settings.

    And don't worry, it will still be the most powerful skill in the game, because it rutinely ignores LOS, blocking, dodge-rolling and positioning.

    Or maybe people should stop wearing paper armor in pvp and build for survivability and damage. Oh wait you don't have to do that if you're a zergling. I can't imagine the frustration of getting killed by a single person in the middle of a 24 man group. Might be your wakeup call to become a better player.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • jadarock
    jadarock
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    usmguy1234 wrote: »
    Baphomet wrote: »
    It's a good change because 13k dmg abilities shouldn't have a stun on them too - especially not under the game's current settings.

    And don't worry, it will still be the most powerful skill in the game, because it rutinely ignores LOS, blocking, dodge-rolling and positioning.

    Or maybe people should stop wearing paper armor in pvp and build for survivability and damage. Oh wait you don't have to do that if you're a zergling. I can't imagine the frustration of getting killed by a single person in the middle of a 24 man group. Might be your wakeup call to become a better player.

    As someone who runs around mostly solo defending keeps and outposts with 27k+ resistances with 24k stam on a mag toon to break free and roll . Dizzys stun is broken defending it is preposterous.
  • Davadin
    Davadin
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    ...OR make it stuns if u land it 3 times....

    (i'd like to say 5 times like DK's new Flintstone Fist, but it does have 0.8sec cast time)
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Vapirko
    Vapirko
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    jadarock wrote: »
    usmguy1234 wrote: »
    Baphomet wrote: »
    It's a good change because 13k dmg abilities shouldn't have a stun on them too - especially not under the game's current settings.

    And don't worry, it will still be the most powerful skill in the game, because it rutinely ignores LOS, blocking, dodge-rolling and positioning.

    Or maybe people should stop wearing paper armor in pvp and build for survivability and damage. Oh wait you don't have to do that if you're a zergling. I can't imagine the frustration of getting killed by a single person in the middle of a 24 man group. Might be your wakeup call to become a better player.

    As someone who runs around mostly solo defending keeps and outposts with 27k+ resistances with 24k stam on a mag toon to break free and roll . Dizzys stun is broken defending it is preposterous.

    You have 27k resists and 24k Stam and you can’t deal with dizzy swing? Sheesh.
  • jadarock
    jadarock
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    Vapirko wrote: »
    jadarock wrote: »
    usmguy1234 wrote: »
    Baphomet wrote: »
    It's a good change because 13k dmg abilities shouldn't have a stun on them too - especially not under the game's current settings.

    And don't worry, it will still be the most powerful skill in the game, because it rutinely ignores LOS, blocking, dodge-rolling and positioning.

    Or maybe people should stop wearing paper armor in pvp and build for survivability and damage. Oh wait you don't have to do that if you're a zergling. I can't imagine the frustration of getting killed by a single person in the middle of a 24 man group. Might be your wakeup call to become a better player.

    As someone who runs around mostly solo defending keeps and outposts with 27k+ resistances with 24k stam on a mag toon to break free and roll . Dizzys stun is broken defending it is preposterous.

    You have 27k resists and 24k Stam and you can’t deal with dizzy swing? Sheesh.

    I'm a healer and get spammed by dizzy 24/7 now bud
  • Davadin
    Davadin
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    jadarock wrote: »
    usmguy1234 wrote: »
    Baphomet wrote: »
    It's a good change because 13k dmg abilities shouldn't have a stun on them too - especially not under the game's current settings.

    And don't worry, it will still be the most powerful skill in the game, because it rutinely ignores LOS, blocking, dodge-rolling and positioning.

    Or maybe people should stop wearing paper armor in pvp and build for survivability and damage. Oh wait you don't have to do that if you're a zergling. I can't imagine the frustration of getting killed by a single person in the middle of a 24 man group. Might be your wakeup call to become a better player.

    As someone who runs around mostly solo defending keeps and outposts with 27k+ resistances with 24k stam on a mag toon to break free and roll . Dizzys stun is broken defending it is preposterous.

    24k stam?

    tenor.gif
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • jadarock
    jadarock
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    Davadin wrote: »
    jadarock wrote: »
    usmguy1234 wrote: »
    Baphomet wrote: »
    It's a good change because 13k dmg abilities shouldn't have a stun on them too - especially not under the game's current settings.

    And don't worry, it will still be the most powerful skill in the game, because it rutinely ignores LOS, blocking, dodge-rolling and positioning.

    Or maybe people should stop wearing paper armor in pvp and build for survivability and damage. Oh wait you don't have to do that if you're a zergling. I can't imagine the frustration of getting killed by a single person in the middle of a 24 man group. Might be your wakeup call to become a better player.

    As someone who runs around mostly solo defending keeps and outposts with 27k+ resistances with 24k stam on a mag toon to break free and roll . Dizzys stun is broken defending it is preposterous.

    24k stam?

    tenor.gif


    Yes a non meta build with echoing vigor slotted for the extra hot....
    Edited by jadarock on September 23, 2019 2:32PM
  • usmguy1234
    usmguy1234
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    jadarock wrote: »
    usmguy1234 wrote: »
    Baphomet wrote: »
    It's a good change because 13k dmg abilities shouldn't have a stun on them too - especially not under the game's current settings.

    And don't worry, it will still be the most powerful skill in the game, because it rutinely ignores LOS, blocking, dodge-rolling and positioning.

    Or maybe people should stop wearing paper armor in pvp and build for survivability and damage. Oh wait you don't have to do that if you're a zergling. I can't imagine the frustration of getting killed by a single person in the middle of a 24 man group. Might be your wakeup call to become a better player.

    As someone who runs around mostly solo defending keeps and outposts with 27k+ resistances with 24k stam on a mag toon to break free and roll . Dizzys stun is broken defending it is preposterous.

    I run around solo with a medium build with 23k resists and manage to not die to it all the time. Did you have a point other than you're a bad player? But seriously on an non- banter note you do realize that balancing this game around zergs or what zerglings use only hurts solo players right because they use the same skills that solo players use but the effectiveness comes from their numbers more so than the skill alone.
    Edited by usmguy1234 on September 23, 2019 2:53PM
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • jadarock
    jadarock
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    usmguy1234 wrote: »
    jadarock wrote: »
    usmguy1234 wrote: »
    Baphomet wrote: »
    It's a good change because 13k dmg abilities shouldn't have a stun on them too - especially not under the game's current settings.

    And don't worry, it will still be the most powerful skill in the game, because it rutinely ignores LOS, blocking, dodge-rolling and positioning.

    Or maybe people should stop wearing paper armor in pvp and build for survivability and damage. Oh wait you don't have to do that if you're a zergling. I can't imagine the frustration of getting killed by a single person in the middle of a 24 man group. Might be your wakeup call to become a better player.

    As someone who runs around mostly solo defending keeps and outposts with 27k+ resistances with 24k stam on a mag toon to break free and roll . Dizzys stun is broken defending it is preposterous.

    I run around solo with a medium build with 23k resists and manage to not die to it all the time. Did you have a point other than you're a bad player?

    I never claimed to be a leet player yet I'm 25ish on the leaderboards for AD and 66th ish for the server.
    I have eyes and ears I can tell when something is over tuned bud...
  • sly007
    sly007
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    jadarock wrote: »
    Vapirko wrote: »
    jadarock wrote: »
    usmguy1234 wrote: »
    Baphomet wrote: »
    It's a good change because 13k dmg abilities shouldn't have a stun on them too - especially not under the game's current settings.

    And don't worry, it will still be the most powerful skill in the game, because it rutinely ignores LOS, blocking, dodge-rolling and positioning.

    Or maybe people should stop wearing paper armor in pvp and build for survivability and damage. Oh wait you don't have to do that if you're a zergling. I can't imagine the frustration of getting killed by a single person in the middle of a 24 man group. Might be your wakeup call to become a better player.

    As someone who runs around mostly solo defending keeps and outposts with 27k+ resistances with 24k stam on a mag toon to break free and roll . Dizzys stun is broken defending it is preposterous.

    You have 27k resists and 24k Stam and you can’t deal with dizzy swing? Sheesh.

    I'm a healer and get spammed by dizzy 24/7 now bud

    Maybe move around. It's so easy to avoid dizzy. I never hear people raging about getting destined by dizzy, or getting caught oh ff guard by dizzy because the player was 38 meters away spamming dizzy while 4 other people were spamming snipe.

    Dizzy is not OP. The nerf is unwarranted.
  • sproattt
    sproattt
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    The issue for me isn't the ability, its the glitchy cc break or animations it puts you in. (50 ft in the air trying to stand up ). I think ZoS couldn't fix the animations during Cc and decided to remove the stun entirely. DSwing is easy to counter, such as roll, walk forward or block. There is no counter to templars in this current meta, yet they decided to improve them and the healing on matriarchs. If you play a stamblade and see some of the chances we have received over the past 2 years it's gutted our class. They didn't address onslaught at all..... That's one of the most broken OPabilities in game. The sad thing is that FengRush stated it perfectly in his stream. 'zos will look back and revert most of these changes.. in a year or 2'. They've destroyed the game entirely and as a general nerf for all dots 50%/63% was ruthless.

    Check spear shards nerf. A support skill that can only synergise 1 person, 5k mag. 50% increase cost n 50% reduction I. DMG. Just a big *** you to support players.... Crazy.
    Stamblade Main.
  • jadarock
    jadarock
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    sly007 wrote: »
    jadarock wrote: »
    Vapirko wrote: »
    jadarock wrote: »
    usmguy1234 wrote: »
    Baphomet wrote: »
    It's a good change because 13k dmg abilities shouldn't have a stun on them too - especially not under the game's current settings.

    And don't worry, it will still be the most powerful skill in the game, because it rutinely ignores LOS, blocking, dodge-rolling and positioning.

    Or maybe people should stop wearing paper armor in pvp and build for survivability and damage. Oh wait you don't have to do that if you're a zergling. I can't imagine the frustration of getting killed by a single person in the middle of a 24 man group. Might be your wakeup call to become a better player.

    As someone who runs around mostly solo defending keeps and outposts with 27k+ resistances with 24k stam on a mag toon to break free and roll . Dizzys stun is broken defending it is preposterous.

    You have 27k resists and 24k Stam and you can’t deal with dizzy swing? Sheesh.

    I'm a healer and get spammed by dizzy 24/7 now bud

    Maybe move around. It's so easy to avoid dizzy. I never hear people raging about getting destined by dizzy, or getting caught oh ff guard by dizzy because the player was 38 meters away spamming dizzy while 4 other people were spamming snipe.

    Dizzy is not OP. The nerf is unwarranted.

    Dizzy had a longer cast time for a reason....

    Both dizzy and snipe have the same desyncing effect one is not better than the other at this point imo
  • sproattt
    sproattt
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    50% reduction in damage'
    Stamblade Main.
  • usmguy1234
    usmguy1234
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    jadarock wrote: »
    usmguy1234 wrote: »
    jadarock wrote: »
    usmguy1234 wrote: »
    Baphomet wrote: »
    It's a good change because 13k dmg abilities shouldn't have a stun on them too - especially not under the game's current settings.

    And don't worry, it will still be the most powerful skill in the game, because it rutinely ignores LOS, blocking, dodge-rolling and positioning.

    Or maybe people should stop wearing paper armor in pvp and build for survivability and damage. Oh wait you don't have to do that if you're a zergling. I can't imagine the frustration of getting killed by a single person in the middle of a 24 man group. Might be your wakeup call to become a better player.

    As someone who runs around mostly solo defending keeps and outposts with 27k+ resistances with 24k stam on a mag toon to break free and roll . Dizzys stun is broken defending it is preposterous.

    I run around solo with a medium build with 23k resists and manage to not die to it all the time. Did you have a point other than you're a bad player?

    I never claimed to be a leet player yet I'm 25ish on the leaderboards for AD and 66th ish for the server.
    I have eyes and ears I can tell when something is over tuned bud...

    My eyes and ears also tell me that only zerglings are the ones that high on the leader board. Stop trying to kill solo play bud.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • jlboozer
    jlboozer
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    jadarock wrote: »
    usmguy1234 wrote: »
    jadarock wrote: »
    usmguy1234 wrote: »
    Baphomet wrote: »
    It's a good change because 13k dmg abilities shouldn't have a stun on them too - especially not under the game's current settings.

    And don't worry, it will still be the most powerful skill in the game, because it rutinely ignores LOS, blocking, dodge-rolling and positioning.

    Or maybe people should stop wearing paper armor in pvp and build for survivability and damage. Oh wait you don't have to do that if you're a zergling. I can't imagine the frustration of getting killed by a single person in the middle of a 24 man group. Might be your wakeup call to become a better player.

    As someone who runs around mostly solo defending keeps and outposts with 27k+ resistances with 24k stam on a mag toon to break free and roll . Dizzys stun is broken defending it is preposterous.

    I run around solo with a medium build with 23k resists and manage to not die to it all the time. Did you have a point other than you're a bad player?

    I never claimed to be a leet player yet I'm 25ish on the leaderboards for AD and 66th ish for the server.
    I have eyes and ears I can tell when something is over tuned bud...

    So you run around in a zerg all day long? It's not that hard if you don't have a job and live in your mom's basement to get that high on the leaderboard...js!
  • jadarock
    jadarock
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    usmguy1234 wrote: »
    jadarock wrote: »
    usmguy1234 wrote: »
    jadarock wrote: »
    usmguy1234 wrote: »
    Baphomet wrote: »
    It's a good change because 13k dmg abilities shouldn't have a stun on them too - especially not under the game's current settings.

    And don't worry, it will still be the most powerful skill in the game, because it rutinely ignores LOS, blocking, dodge-rolling and positioning.

    Or maybe people should stop wearing paper armor in pvp and build for survivability and damage. Oh wait you don't have to do that if you're a zergling. I can't imagine the frustration of getting killed by a single person in the middle of a 24 man group. Might be your wakeup call to become a better player.

    As someone who runs around mostly solo defending keeps and outposts with 27k+ resistances with 24k stam on a mag toon to break free and roll . Dizzys stun is broken defending it is preposterous.

    I run around solo with a medium build with 23k resists and manage to not die to it all the time. Did you have a point other than you're a bad player?

    I never claimed to be a leet player yet I'm 25ish on the leaderboards for AD and 66th ish for the server.
    I have eyes and ears I can tell when something is over tuned bud...

    My eyes and ears also tell me that only zerglings are the ones that high on the leader board. Stop trying to kill solo play bud.

    Gt AmbassadorRoyal.
    Ask AD group leaders I decline almost every invite.
    Taking and defending keeps doesn't make you a zergling. Learn to read the map you could earn some ap bruh...
  • Sorbin
    Sorbin
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    jadarock wrote: »
    usmguy1234 wrote: »
    jadarock wrote: »
    usmguy1234 wrote: »
    Baphomet wrote: »
    It's a good change because 13k dmg abilities shouldn't have a stun on them too - especially not under the game's current settings.

    And don't worry, it will still be the most powerful skill in the game, because it rutinely ignores LOS, blocking, dodge-rolling and positioning.

    Or maybe people should stop wearing paper armor in pvp and build for survivability and damage. Oh wait you don't have to do that if you're a zergling. I can't imagine the frustration of getting killed by a single person in the middle of a 24 man group. Might be your wakeup call to become a better player.

    As someone who runs around mostly solo defending keeps and outposts with 27k+ resistances with 24k stam on a mag toon to break free and roll . Dizzys stun is broken defending it is preposterous.

    I run around solo with a medium build with 23k resists and manage to not die to it all the time. Did you have a point other than you're a bad player?

    I never claimed to be a leet player yet I'm 25ish on the leaderboards for AD and 66th ish for the server.
    I have eyes and ears I can tell when something is over tuned bud...

    "I routinely PvDoor and I know when something is op."
  • usmguy1234
    usmguy1234
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    jadarock wrote: »
    usmguy1234 wrote: »
    jadarock wrote: »
    usmguy1234 wrote: »
    jadarock wrote: »
    usmguy1234 wrote: »
    Baphomet wrote: »
    It's a good change because 13k dmg abilities shouldn't have a stun on them too - especially not under the game's current settings.

    And don't worry, it will still be the most powerful skill in the game, because it rutinely ignores LOS, blocking, dodge-rolling and positioning.

    Or maybe people should stop wearing paper armor in pvp and build for survivability and damage. Oh wait you don't have to do that if you're a zergling. I can't imagine the frustration of getting killed by a single person in the middle of a 24 man group. Might be your wakeup call to become a better player.

    As someone who runs around mostly solo defending keeps and outposts with 27k+ resistances with 24k stam on a mag toon to break free and roll . Dizzys stun is broken defending it is preposterous.

    I run around solo with a medium build with 23k resists and manage to not die to it all the time. Did you have a point other than you're a bad player?

    I never claimed to be a leet player yet I'm 25ish on the leaderboards for AD and 66th ish for the server.
    I have eyes and ears I can tell when something is over tuned bud...

    My eyes and ears also tell me that only zerglings are the ones that high on the leader board. Stop trying to kill solo play bud.

    Gt AmbassadorRoyal.
    Ask AD group leaders I decline almost every invite.
    Taking and defending keeps doesn't make you a zergling. Learn to read the map you could earn some ap bruh...

    You still don't understand that nerfing skills because zerglings use them doesn't balance the game. The discrepancy comes from their numbers, not the skills they use. With 4 to 5 people on you any skill becomes op, especially cc's. Also as a side note magicka users have the best skill to counter dizzy- mist form. High mobility and cc immunity.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • jadarock
    jadarock
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    usmguy1234 wrote: »
    jadarock wrote: »
    usmguy1234 wrote: »
    jadarock wrote: »
    usmguy1234 wrote: »
    jadarock wrote: »
    usmguy1234 wrote: »
    Baphomet wrote: »
    It's a good change because 13k dmg abilities shouldn't have a stun on them too - especially not under the game's current settings.

    And don't worry, it will still be the most powerful skill in the game, because it rutinely ignores LOS, blocking, dodge-rolling and positioning.

    Or maybe people should stop wearing paper armor in pvp and build for survivability and damage. Oh wait you don't have to do that if you're a zergling. I can't imagine the frustration of getting killed by a single person in the middle of a 24 man group. Might be your wakeup call to become a better player.

    As someone who runs around mostly solo defending keeps and outposts with 27k+ resistances with 24k stam on a mag toon to break free and roll . Dizzys stun is broken defending it is preposterous.

    I run around solo with a medium build with 23k resists and manage to not die to it all the time. Did you have a point other than you're a bad player?

    I never claimed to be a leet player yet I'm 25ish on the leaderboards for AD and 66th ish for the server.
    I have eyes and ears I can tell when something is over tuned bud...

    My eyes and ears also tell me that only zerglings are the ones that high on the leader board. Stop trying to kill solo play bud.

    Gt AmbassadorRoyal.
    Ask AD group leaders I decline almost every invite.
    Taking and defending keeps doesn't make you a zergling. Learn to read the map you could earn some ap bruh...

    You still don't understand that nerfing skills because zerglings use them doesn't balance the game. The discrepancy comes from their numbers, not the skills they use. With 4 to 5 people on you any skill becomes op, especially cc's. Also as a side note magicka users have the best skill to counter dizzy- mist form. High mobility and cc immunity.

    I understand completely. Defending the skill when it is coupled with a desync is ludicrous.
    These are the same people that bitched about the snipe desync but it's ok that dizzy does it "cUZ it's a FuN SkilL tO UsE" smh
  • usmguy1234
    usmguy1234
    ✭✭✭✭✭
    jadarock wrote: »
    usmguy1234 wrote: »
    jadarock wrote: »
    usmguy1234 wrote: »
    jadarock wrote: »
    usmguy1234 wrote: »
    jadarock wrote: »
    usmguy1234 wrote: »
    Baphomet wrote: »
    It's a good change because 13k dmg abilities shouldn't have a stun on them too - especially not under the game's current settings.

    And don't worry, it will still be the most powerful skill in the game, because it rutinely ignores LOS, blocking, dodge-rolling and positioning.

    Or maybe people should stop wearing paper armor in pvp and build for survivability and damage. Oh wait you don't have to do that if you're a zergling. I can't imagine the frustration of getting killed by a single person in the middle of a 24 man group. Might be your wakeup call to become a better player.

    As someone who runs around mostly solo defending keeps and outposts with 27k+ resistances with 24k stam on a mag toon to break free and roll . Dizzys stun is broken defending it is preposterous.

    I run around solo with a medium build with 23k resists and manage to not die to it all the time. Did you have a point other than you're a bad player?

    I never claimed to be a leet player yet I'm 25ish on the leaderboards for AD and 66th ish for the server.
    I have eyes and ears I can tell when something is over tuned bud...

    My eyes and ears also tell me that only zerglings are the ones that high on the leader board. Stop trying to kill solo play bud.

    Gt AmbassadorRoyal.
    Ask AD group leaders I decline almost every invite.
    Taking and defending keeps doesn't make you a zergling. Learn to read the map you could earn some ap bruh...

    You still don't understand that nerfing skills because zerglings use them doesn't balance the game. The discrepancy comes from their numbers, not the skills they use. With 4 to 5 people on you any skill becomes op, especially cc's. Also as a side note magicka users have the best skill to counter dizzy- mist form. High mobility and cc immunity.

    I understand completely. Defending the skill when it is coupled with a desync is ludicrous.
    These are the same people that bitched about the snipe desync but it's ok that dizzy does it "cUZ it's a FuN SkilL tO UsE" smh

    I've never defended the buggy knockback or issues that come with the skill- in fact, quite the opposite. That being said, it's not the only skill with those issues but instead of fixing it, zos does the classic bandaid fix and calls it done but leaves other skills that offend just as bad alone. It's a mixture of bad players and a lazy company that are destroying unique gameplay in this game.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • hakan
    hakan
    ✭✭✭✭✭
    I really liked sending my targets to air but oh well..

    Sadly they cant fix knockback bug, so they are removing it.
  • DanStartheFirst
    DanStartheFirst
    ✭✭✭
    jadarock wrote: »
    usmguy1234 wrote: »
    jadarock wrote: »
    usmguy1234 wrote: »
    Baphomet wrote: »
    It's a good change because 13k dmg abilities shouldn't have a stun on them too - especially not under the game's current settings.

    And don't worry, it will still be the most powerful skill in the game, because it rutinely ignores LOS, blocking, dodge-rolling and positioning.

    Or maybe people should stop wearing paper armor in pvp and build for survivability and damage. Oh wait you don't have to do that if you're a zergling. I can't imagine the frustration of getting killed by a single person in the middle of a 24 man group. Might be your wakeup call to become a better player.

    As someone who runs around mostly solo defending keeps and outposts with 27k+ resistances with 24k stam on a mag toon to break free and roll . Dizzys stun is broken defending it is preposterous.

    I run around solo with a medium build with 23k resists and manage to not die to it all the time. Did you have a point other than you're a bad player?

    I never claimed to be a leet player yet I'm 25ish on the leaderboards for AD and 66th ish for the server.
    I have eyes and ears I can tell when something is over tuned bud...

    Got to #6 on leaderboards defending and taking keeps. It isn't that hard to get high on leaderboards just rep walls and you can be top, Just saying XD
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