Should they put tiers into the description of crafting mats?

Ted_Mosby_Architect
I think they should add a tier system to the crafting mats to make it easier to keep track of what mats you should keep and what mats you can get rid of to save some inventory in the bank. Thoughts?
Ted Mosby Architect - v16 magicka nb
Arvalos Velorven - v16 magicka dk
Riley Ashcroft - v16 magicka templar
Marshall Eriksen Lawyer - v16 sorc
Westinap - stam dk
  • Glurin
    Glurin
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    They kind of do. The runes on enchanting say "requires skill level x" or some-such, and the mats for things like blacksmithing are separated similar to other games. Iron for low level. Steel for the next. etc. Some don't matter because they are used for all levels, like the plants for alchemy or the essence runes for enchanting.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Razzak
    Razzak
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    Definitely! It would be great help in determining what provisioning materials to keep and what not. Especially considering this bank slots bug that prevents me from having more than 60 of them.

    Maybe if they added the level of recipes they are being used for, or the level of the material itself. Any kind of added information that would help us determine what the material in question is going to be used for.
  • Tiyamel
    Tiyamel
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    any extra information on materials as a crafter is of great help, even with good inventory management skills its still very hard to keep track of which materials found/gathered are of use at the level i'm crafting at, at minute i have a notepad which is fast getting filled with information of which levels require what.
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  • Loqe
    Loqe
    A workaround for provisioning is to download the mod "Sous Chef" which identifies tier and what recipes they are part of if you have it.
    http://www.esoui.com/downloads/info163-SousChef.html
  • Tiyamel
    Tiyamel
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    Loqe wrote: »
    A workaround for provisioning is to download the mod "Sous Chef" which identifies tier and what recipes they are part of if you have it.
    http://www.esoui.com/downloads/info163-SousChef.html

    awesome thanks for that, for some reason i missed that one and its not in my minion either, will be downloading that now then :)
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  • Ted_Mosby_Architect
    Loqe wrote: »
    A workaround for provisioning is to download the mod "Sous Chef" which identifies tier and what recipes they are part of if you have it.
    http://www.esoui.com/downloads/info163-SousChef.html

    This is definitely great help, thanks for that. As to some things such as rune needing a certain skill level, after you get the skill to use it, it does not say whether or not that rune in this example is tier 2 and so on. It would help a great amount of people if we knew what we should keep and what we can throw away. I don't really want to have T1 crafting nodes and not realize it.
    Edited by Ted_Mosby_Architect on April 15, 2014 3:52PM
    Ted Mosby Architect - v16 magicka nb
    Arvalos Velorven - v16 magicka dk
    Riley Ashcroft - v16 magicka templar
    Marshall Eriksen Lawyer - v16 sorc
    Westinap - stam dk
  • Darzil
    Darzil
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    It'd be handy. There's a lot of good things that should be added to crafting in my view. Would be nice to know what you know without standing at a crafting station, for example!
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