WrathOfInnos wrote: »It also makes me sad to see Liquid Lightning or Flood disappear from the list of DPS skills worth slotting.
graham.thomascb14_ESO wrote: »People just have to get creative. We're spending so much time pissed off that we can't do what we used to do, need to figure out what is going to be possible in the new meta instead. Personally, I don't enjoy dot meta or necro meta and I know plenty of people who feel the same.
I agree it sucks for people progging Godslayer but I'd enjoy the opportunity to play other trials without them being irrelevant facerolls.
crazywolfpusher wrote: »DPS is not the problem here. We know this patch for pve only will affect those doing hm trials such as sunspire aiming godslayer.
The actual discussion is how drastic this changes are and how frequently they will be.
Theoretically classes that rely on dots will suffer the most.
PvP will be back to unkilleable tanks aka skilled players.
One thing devs have said in their stream is they want us to have a variety of choices instead of picking what do the most dps.
To me that means i should be able to do the same damage with a spammble "rotations" and with damage over time based rotation. So far, i think dots in this pts cycle are a bit behind from spammables.
So i dunno, if i have to decide what i would change is how cp works first and how that should be personalized into the play style you prefer.
If i choose buff my dots then my burst abilities should be weaker and vice versa. But right now cp allows you buff pretty much all your abilities equally making all abilities virtually the same without downsides.
crazywolfpusher wrote: »DPS is not the problem here. We know this patch for pve only will affect those doing hm trials such as sunspire aiming godslayer.
The actual discussion is how drastic this changes are and how frequently they will be.
Theoretically classes that rely on dots will suffer the most.
PvP will be back to unkilleable tanks aka skilled players.
One thing devs have said in their stream is they want us to have a variety of choices instead of picking what do the most dps.
To me that means i should be able to do the same damage with a spammble "rotations" and with damage over time based rotation. So far, i think dots in this pts cycle are a bit behind from spammables.
So i dunno, if i have to decide what i would change is how cp works first and how that should be personalized into the play style you prefer.
If i choose buff my dots then my burst abilities should be weaker and vice versa. But right now cp allows you buff pretty much all your abilities equally making all abilities virtually the same without downsides.
The people going for Godslayer will be effected.
But the people who are working CR+3 will be effected as well.
And the guilds who are just setting their toe into vAA.
And the people who only do vet dungeons, and the people who want to do vet dungeons.
This change effects everyone who is doing anything endgame.
graham.thomascb14_ESO wrote: »Long-time lurker, wanted to give a little optimism here since everybody wants to unsub. Did a few quick magsorc parses on PTS and the class should still be able to do plenty of damage to clear all hard mode trials. I'm sure once the big theorycrafters do some testing on other classes they'll be in the same range.
DPS gonna be just fine.
graham.thomascb14_ESO wrote: »Long-time lurker, wanted to give a little optimism here since everybody wants to unsub. Did a few quick magsorc parses on PTS and the class should still be able to do plenty of damage to clear all hard mode trials. I'm sure once the big theorycrafters do some testing on other classes they'll be in the same range.
DPS gonna be just fine.
crazywolfpusher wrote: »crazywolfpusher wrote: »DPS is not the problem here. We know this patch for pve only will affect those doing hm trials such as sunspire aiming godslayer.
The actual discussion is how drastic this changes are and how frequently they will be.
Theoretically classes that rely on dots will suffer the most.
PvP will be back to unkilleable tanks aka skilled players.
One thing devs have said in their stream is they want us to have a variety of choices instead of picking what do the most dps.
To me that means i should be able to do the same damage with a spammble "rotations" and with damage over time based rotation. So far, i think dots in this pts cycle are a bit behind from spammables.
So i dunno, if i have to decide what i would change is how cp works first and how that should be personalized into the play style you prefer.
If i choose buff my dots then my burst abilities should be weaker and vice versa. But right now cp allows you buff pretty much all your abilities equally making all abilities virtually the same without downsides.
The people going for Godslayer will be effected.
But the people who are working CR+3 will be effected as well.
And the guilds who are just setting their toe into vAA.
And the people who only do vet dungeons, and the people who want to do vet dungeons.
This change effects everyone who is doing anything endgame.
Just consider that all those hm before Elsweyr were achievable.
crazywolfpusher wrote: »crazywolfpusher wrote: »DPS is not the problem here. We know this patch for pve only will affect those doing hm trials such as sunspire aiming godslayer.
The actual discussion is how drastic this changes are and how frequently they will be.
Theoretically classes that rely on dots will suffer the most.
PvP will be back to unkilleable tanks aka skilled players.
One thing devs have said in their stream is they want us to have a variety of choices instead of picking what do the most dps.
To me that means i should be able to do the same damage with a spammble "rotations" and with damage over time based rotation. So far, i think dots in this pts cycle are a bit behind from spammables.
So i dunno, if i have to decide what i would change is how cp works first and how that should be personalized into the play style you prefer.
If i choose buff my dots then my burst abilities should be weaker and vice versa. But right now cp allows you buff pretty much all your abilities equally making all abilities virtually the same without downsides.
The people going for Godslayer will be effected.
But the people who are working CR+3 will be effected as well.
And the guilds who are just setting their toe into vAA.
And the people who only do vet dungeons, and the people who want to do vet dungeons.
This change effects everyone who is doing anything endgame.
Just consider that all those hm before Elsweyr were achievable.
graham.thomascb14_ESO wrote: »@Nordic__Knights try looking at the 2 linked images before assuming bastion cheese. 1 of them lists CP, sets, skills etc. Theres literally 0 reason to post a fake parse on the forums - you'd get memed off the planet.
@Kerioko roughly once every 2 or 3 wall of elements. The cost increase to wall is an indirect buff to spell symmetry because of the % cost reduction. I agree if the changes go away from dots back towards direct dmg then classes that use the most direct dmg will benefit the most - imo sorcs and warden. Unfortunate time to be a dot-heavy class like DK or necro.
graham.thomascb14_ESO wrote: »I'm most interested to see nightblade parses? The discords I'm in have been unusually quiet on the testing front.
WrathOfInnos wrote: »graham.thomascb14_ESO wrote: »I'm most interested to see nightblade parses? The discords I'm in have been unusually quiet on the testing front.
Yes, idk what's going on. It's like nobody wants to even log into this PTS, or maybe they've just all quit already. Looks like there are maybe 3 of us testing Sorc, and I've done a little work on Templar and Warden, but the typical rush to the PTS to compare results and brainstorm ideas seems nearly nonexistent this update.
graham.thomascb14_ESO wrote: »@Nordic__Knights try looking at the 2 linked images before assuming bastion cheese. 1 of them lists CP, sets, skills etc. Theres literally 0 reason to post a fake parse on the forums - you'd get memed off the planet.
@Kerioko roughly once every 2 or 3 wall of elements. The cost increase to wall is an indirect buff to spell symmetry because of the % cost reduction. I agree if the changes go away from dots back towards direct dmg then classes that use the most direct dmg will benefit the most - imo sorcs and warden. Unfortunate time to be a dot-heavy class like DK or necro.