Because loot. If someone isn't fast enough to click the note or their server request isn't as fast as yours then you'll get the mode.I am more concerned why players try to run to a node that I am clearly already at and am harvesting. too many of you kiddies do this in craglorn to be bots. don't blame lag.
Because loot. If someone isn't fast enough to click the note or their server request isn't as fast as yours then you'll get the mode.I am more concerned why players try to run to a node that I am clearly already at and am harvesting. too many of you kiddies do this in craglorn to be bots. don't blame lag.
katanagirl1 wrote: »Because loot. If someone isn't fast enough to click the note or their server request isn't as fast as yours then you'll get the mode.I am more concerned why players try to run to a node that I am clearly already at and am harvesting. too many of you kiddies do this in craglorn to be bots. don't blame lag.
The lag is such that when actively farming, I have already pressed the button to mine and yet you are still able to beat me to it. Just go on to the next node.
Having a two years old daughter I sometimes happen to leave the game mid action, so you never know if it's really a person that went AFK and then got caught in real life chores.
As Turelus wrote, report them and let ZOS find out if they're bots or not.
SeaGtGruff wrote: »Sometimes I'll run up to a node when no one else is around, and it will dissolve into nothingness when I try to harvest it, as if it had been harvested by someone else shortly before I got there but the server was still displaying a ghost image of it-- or as if there's an invisible player standing there who harvested it a fraction of a second before I tried to interact with it.
katanagirl1 wrote: »I believe that nodes and containers are actually shared with multiple instances, and when you see something like that, someone in another instance has just farmed it.
You’re probably going to say I’m crazy, but I posted a video to my YouTube channel of my main in Dreloth Tomb where the containers were mysteriously emptying themselves around her. No other players were in that room.
katanagirl1 wrote: »SeaGtGruff wrote: »Sometimes I'll run up to a node when no one else is around, and it will dissolve into nothingness when I try to harvest it, as if it had been harvested by someone else shortly before I got there but the server was still displaying a ghost image of it-- or as if there's an invisible player standing there who harvested it a fraction of a second before I tried to interact with it.
I believe that nodes and containers are actually shared with multiple instances, and when you see something like that, someone in another instance has just farmed it.
You’re probably going to say I’m crazy, but I posted a video to my YouTube channel of my main in Dreloth Tomb where the containers were mysteriously emptying themselves around her. No other players were in that room.
If you don’t believe me, go to Shimmermere Monastery and stand in the first room upstairs on the left side of the building (facing away from the front door) where all those clanky chests are. Open all of the containers but leave some unlooted and wait a few seconds. You can hear them being opened and they become empty with no one else around.
Dark_Lord_Kuro wrote: »Afk while checking the node content maybe?
katanagirl1 wrote: »SeaGtGruff wrote: »Sometimes I'll run up to a node when no one else is around, and it will dissolve into nothingness when I try to harvest it, as if it had been harvested by someone else shortly before I got there but the server was still displaying a ghost image of it-- or as if there's an invisible player standing there who harvested it a fraction of a second before I tried to interact with it.
I believe that nodes and containers are actually shared with multiple instances, and when you see something like that, someone in another instance has just farmed it.
You’re probably going to say I’m crazy, but I posted a video to my YouTube channel of my main in Dreloth Tomb where the containers were mysteriously emptying themselves around her. No other players were in that room.
If you don’t believe me, go to Shimmermere Monastery and stand in the first room upstairs on the left side of the building (facing away from the front door) where all those clanky chests are. Open all of the containers but leave some unlooted and wait a few seconds. You can hear them being opened and they become empty with no one else around.
Not claiming anyone is crazy, but with regards to places like Dreloth tomb and many delves - the urns, boxes, backpacks, and other containers are all instanced to you. Locked treasure chests and heavy bags are not, however. So you can be in Dreloth tomb with ten other people and you'll all be able to loot the urns at your own pace and nobody going ahead of you will "get your stuff".
Now, I've found that some delves share a cooldown of loot inventory, or something, as I've logged in on a new character, looted a delve (not Dreloth), then traveled to Dreloth and all the urns will be empty and all subsequent delves I travel to will also have nothing but empty containers until some time has passed (the programmed "cooldown" time I suppose). Also, I've partially looted the urns of Dreloth, left the tomb, then immediately reentered and all the urns I had left full were now empty. I don't think it's a matter of another player, either present or in another instance, competing for the same loot, but rather a UI glitch of some sort.
Another example of this I found was the bank in Vulkhel Guard, Auridon. I used to loot the dressers, wardrobes, and unlocked lockboxes around the banker room. I'm pretty sure the inventory is instanced for each person, but if you interact and "look" inside them without removing the items, after a few minutes they will all open up and be empty whether or not someone else has taken the stuff or not. I tested the instanced loot by having several guild mates all look inside the same dresser in immediate succession and we all saw different loot inside. None of us took anything out, and after a minute or two all the dressers made the sound effect of being opened and they presented themselves as empty.
katanagirl1 wrote: »SeaGtGruff wrote: »Sometimes I'll run up to a node when no one else is around, and it will dissolve into nothingness when I try to harvest it, as if it had been harvested by someone else shortly before I got there but the server was still displaying a ghost image of it-- or as if there's an invisible player standing there who harvested it a fraction of a second before I tried to interact with it.
I believe that nodes and containers are actually shared with multiple instances, and when you see something like that, someone in another instance has just farmed it.
You’re probably going to say I’m crazy, but I posted a video to my YouTube channel of my main in Dreloth Tomb where the containers were mysteriously emptying themselves around her. No other players were in that room.
If you don’t believe me, go to Shimmermere Monastery and stand in the first room upstairs on the left side of the building (facing away from the front door) where all those clanky chests are. Open all of the containers but leave some unlooted and wait a few seconds. You can hear them being opened and they become empty with no one else around.
Not claiming anyone is crazy, but with regards to places like Dreloth tomb and many delves - the urns, boxes, backpacks, and other containers are all instanced to you. Locked treasure chests and heavy bags are not, however. So you can be in Dreloth tomb with ten other people and you'll all be able to loot the urns at your own pace and nobody going ahead of you will "get your stuff".
Now, I've found that some delves share a cooldown of loot inventory, or something, as I've logged in on a new character, looted a delve (not Dreloth), then traveled to Dreloth and all the urns will be empty and all subsequent delves I travel to will also have nothing but empty containers until some time has passed (the programmed "cooldown" time I suppose). Also, I've partially looted the urns of Dreloth, left the tomb, then immediately reentered and all the urns I had left full were now empty. I don't think it's a matter of another player, either present or in another instance, competing for the same loot, but rather a UI glitch of some sort.
Another example of this I found was the bank in Vulkhel Guard, Auridon. I used to loot the dressers, wardrobes, and unlocked lockboxes around the banker room. I'm pretty sure the inventory is instanced for each person, but if you interact and "look" inside them without removing the items, after a few minutes they will all open up and be empty whether or not someone else has taken the stuff or not. I tested the instanced loot by having several guild mates all look inside the same dresser in immediate succession and we all saw different loot inside. None of us took anything out, and after a minute or two all the dressers made the sound effect of being opened and they presented themselves as empty.
I have noticed, while looting Dreloth or other places with many containers, if you loot one, but don't take everything out, it will open and be empty after you've opened about 6 subsequent containers. So, after I've opened around 6 containers, when I open the next, I'll hear, and see if I'm looking at it, the first container opening (if it still had loot in it). I suppose it has to do with memory, so that the game doesn't have to retain data for half-opened containers? You can get stuff out of opened containers even after opening a few others, but after opening a certain number of subsequent containers, the remaining loot will disappear and the container will be empty.