Nope. Without LA weaving timing becomes less important, because skills get queued up by the game itself. You could press the next skill prematurely, and it would go off when the cooldown from the previous one is over, giving you up to 2 GCDs time to think about the next skill without losing any pace. This doesn't work currently (unless you use scripts that mimic this functionality with light attacks) because skills have higher priority than light attacks, and light attacks get overridden in the queue if you try to go as fast as possible.
Light attacks, skills and defensive manoeuvres have independent cool downs. The light attacks operates on a separate cool-down to skills, same for block/dodge/bar swap -- there is a queue, but not in the way you describe it. Yes light attacks can be cancelled in full if you pull your skill too soon, but not because they are on the same 'rail'. Try to do as many light attacks in 1s as you can. Let me know the result.
Skills have higher priority than light attacks, this is true, that's what animation cancelling is -- the skills priority overrides the animation of the preceding light attack animation. Because Light attacks are instant cast, they fire off immediately, therefore the animation can be overridden. Same for dodge and block, and bar swap, they override the animation for skill preceding them, but they will cancel in full any non-instant cast ability.
Weaving >>> Light attack | Skill in cool down of light attack | { light attack in cool down of skill | skill in cool down of light attack }
At any point bar swap / dodge roll / block
I may tell you something you already know:
You can add a wait time after a skill to get the full GCD duration
Which is my previous point exactly. You can macro with weaving, and you can macro without.
Weaving is not the product nor the driver for macros. Removing animation cancelling will not get rid of macros.
It will not get rid of all macros, but it will get rid of those that do LA weaving only, and that's probably 95% of all macros being used, since anything else has a drawback, while macroing LA weaving has literally 0 drawback. You want to ALWAYS use light attacks between skills when in combat, no matter the situation. That is not the case with block cancelling or dodge roll cancelling.
Interesting point. But the case remains the same, you would still have easily automated combat, and certain people will use that to their advantage; anyone who feels they cant play now unless they have a trusty macro to assist them, will have the same mentality if weaving were removed. I don't know how rife macros are, I'm not going to make any statement or pretence toward it, but I don't believe they are as reliable as human intuition when we consider the variable delays experienced in certain content. Lag differs from dungeon to dungeon, from trial to battleground -- can a macro intelligently determine the best 'wait' duration between key presses per scenario? Surely only a human could compensate for the fluctuation; so unless you have a stable, untouchable ping, I can't see macros being that widely used. I could be wrong on that of course, and it could be that macro users have multiple variations of the same scripts that they enable depending on the content they're doing at the time -- but that seems more effort than a simple button/click at the appropriate time.
I know at least 5 people who (at least occasionally) use LA weaving macros, and only one who automates anything beyond that, and those who use the LA weaving macros are just as outraged about further automation as you are about all macros. That one guy will probably continue doing so, but the other 5 will stop.
Many of the people using the LA macros see it as a workaround for a bug in the game. This cannot be said about macroing an entire rotation, because every other design aspect of combat has a gameplay reason for existing, while LA weaving is just an unintuitive gimmick.
VaranisArano wrote: »At this point, its intended.
There's a tip in the Level Up Advisor explaining how to Light Attack weave. I'm not sure how much more you want.
valkyrie93 wrote: »VaranisArano wrote: »At this point, its intended.
There's a tip in the Level Up Advisor explaining how to Light Attack weave. I'm not sure how much more you want.
I'm so confused about this. Is Light Attack weaving the same as Animation Cancelling? I weave in my light attacks in between each skill, but that's not necessarily cancelling the animation of the skill. I know how to animation cancel by barswapping, blocking etc, or am I just not Light attacking fast enough?
Are they the same thing? or are we cancelling the animation of the Light attack by applying the skill? I see talk of both..
I sat in a room with all the lead devs, combat designers and the game director and we spent an hour discussing Animation Canceling exclusively. We discussed timings and how to make it smoother. You know what was not discussed? Removing AC.
Its not going away. Even if it went away, they would just remove the animations or combat would just be a mess.
runkorkoeb17_ESO wrote: »Watch ANY of "end game elite" guides and you may notice they have not a single mistake in rotation/not one.
runkorkoeb17_ESO wrote: »Nope. Without LA weaving timing becomes less important, because skills get queued up by the game itself. You could press the next skill prematurely, and it would go off when the cooldown from the previous one is over, giving you up to 2 GCDs time to think about the next skill without losing any pace. This doesn't work currently (unless you use scripts that mimic this functionality with light attacks) because skills have higher priority than light attacks, and light attacks get overridden in the queue if you try to go as fast as possible.
Light attacks, skills and defensive manoeuvres have independent cool downs. The light attacks operates on a separate cool-down to skills, same for block/dodge/bar swap -- there is a queue, but not in the way you describe it. Yes light attacks can be cancelled in full if you pull your skill too soon, but not because they are on the same 'rail'. Try to do as many light attacks in 1s as you can. Let me know the result.
Skills have higher priority than light attacks, this is true, that's what animation cancelling is -- the skills priority overrides the animation of the preceding light attack animation. Because Light attacks are instant cast, they fire off immediately, therefore the animation can be overridden. Same for dodge and block, and bar swap, they override the animation for skill preceding them, but they will cancel in full any non-instant cast ability.
Weaving >>> Light attack | Skill in cool down of light attack | { light attack in cool down of skill | skill in cool down of light attack }
At any point bar swap / dodge roll / block
I may tell you something you already know:
You can add a wait time after a skill to get the full GCD duration
Which is my previous point exactly. You can macro with weaving, and you can macro without.
Weaving is not the product nor the driver for macros. Removing animation cancelling will not get rid of macros.
It will not get rid of all macros, but it will get rid of those that do LA weaving only, and that's probably 95% of all macros being used, since anything else has a drawback, while macroing LA weaving has literally 0 drawback. You want to ALWAYS use light attacks between skills when in combat, no matter the situation. That is not the case with block cancelling or dodge roll cancelling.
Interesting point. But the case remains the same, you would still have easily automated combat, and certain people will use that to their advantage; anyone who feels they cant play now unless they have a trusty macro to assist them, will have the same mentality if weaving were removed. I don't know how rife macros are, I'm not going to make any statement or pretence toward it, but I don't believe they are as reliable as human intuition when we consider the variable delays experienced in certain content. Lag differs from dungeon to dungeon, from trial to battleground -- can a macro intelligently determine the best 'wait' duration between key presses per scenario? Surely only a human could compensate for the fluctuation; so unless you have a stable, untouchable ping, I can't see macros being that widely used. I could be wrong on that of course, and it could be that macro users have multiple variations of the same scripts that they enable depending on the content they're doing at the time -- but that seems more effort than a simple button/click at the appropriate time.
I know at least 5 people who (at least occasionally) use LA weaving macros, and only one who automates anything beyond that, and those who use the LA weaving macros are just as outraged about further automation as you are about all macros. That one guy will probably continue doing so, but the other 5 will stop.
Many of the people using the LA macros see it as a workaround for a bug in the game. This cannot be said about macroing an entire rotation, because every other design aspect of combat has a gameplay reason for existing, while LA weaving is just an unintuitive gimmick.
How much of them you report?
right...
I sat in a room with all the lead devs, combat designers and the game director and we spent an hour discussing Animation Canceling exclusively. We discussed timings and how to make it smoother. You know what was not discussed? Removing AC.
Its not going away. Even if it went away, they would just remove the animations or combat would just be a mess.
runkorkoeb17_ESO wrote: »Nope. Without LA weaving timing becomes less important, because skills get queued up by the game itself. You could press the next skill prematurely, and it would go off when the cooldown from the previous one is over, giving you up to 2 GCDs time to think about the next skill without losing any pace. This doesn't work currently (unless you use scripts that mimic this functionality with light attacks) because skills have higher priority than light attacks, and light attacks get overridden in the queue if you try to go as fast as possible.
Light attacks, skills and defensive manoeuvres have independent cool downs. The light attacks operates on a separate cool-down to skills, same for block/dodge/bar swap -- there is a queue, but not in the way you describe it. Yes light attacks can be cancelled in full if you pull your skill too soon, but not because they are on the same 'rail'. Try to do as many light attacks in 1s as you can. Let me know the result.
Skills have higher priority than light attacks, this is true, that's what animation cancelling is -- the skills priority overrides the animation of the preceding light attack animation. Because Light attacks are instant cast, they fire off immediately, therefore the animation can be overridden. Same for dodge and block, and bar swap, they override the animation for skill preceding them, but they will cancel in full any non-instant cast ability.
Weaving >>> Light attack | Skill in cool down of light attack | { light attack in cool down of skill | skill in cool down of light attack }
At any point bar swap / dodge roll / block
I may tell you something you already know:
You can add a wait time after a skill to get the full GCD duration
Which is my previous point exactly. You can macro with weaving, and you can macro without.
Weaving is not the product nor the driver for macros. Removing animation cancelling will not get rid of macros.
It will not get rid of all macros, but it will get rid of those that do LA weaving only, and that's probably 95% of all macros being used, since anything else has a drawback, while macroing LA weaving has literally 0 drawback. You want to ALWAYS use light attacks between skills when in combat, no matter the situation. That is not the case with block cancelling or dodge roll cancelling.
Interesting point. But the case remains the same, you would still have easily automated combat, and certain people will use that to their advantage; anyone who feels they cant play now unless they have a trusty macro to assist them, will have the same mentality if weaving were removed. I don't know how rife macros are, I'm not going to make any statement or pretence toward it, but I don't believe they are as reliable as human intuition when we consider the variable delays experienced in certain content. Lag differs from dungeon to dungeon, from trial to battleground -- can a macro intelligently determine the best 'wait' duration between key presses per scenario? Surely only a human could compensate for the fluctuation; so unless you have a stable, untouchable ping, I can't see macros being that widely used. I could be wrong on that of course, and it could be that macro users have multiple variations of the same scripts that they enable depending on the content they're doing at the time -- but that seems more effort than a simple button/click at the appropriate time.
I know at least 5 people who (at least occasionally) use LA weaving macros, and only one who automates anything beyond that, and those who use the LA weaving macros are just as outraged about further automation as you are about all macros. That one guy will probably continue doing so, but the other 5 will stop.
Many of the people using the LA macros see it as a workaround for a bug in the game. This cannot be said about macroing an entire rotation, because every other design aspect of combat has a gameplay reason for existing, while LA weaving is just an unintuitive gimmick.
How much of them you report?
right...
Why would I report people for making or using fixes to the game that the devs are unable or unwilling to provide?
Nope. Without LA weaving timing becomes less important, because skills get queued up by the game itself. You could press the next skill prematurely, and it would go off when the cooldown from the previous one is over, giving you up to 2 GCDs time to think about the next skill without losing any pace. This doesn't work currently (unless you use scripts that mimic this functionality with light attacks) because skills have higher priority than light attacks, and light attacks get overridden in the queue if you try to go as fast as possible.
Light attacks, skills and defensive manoeuvres have independent cool downs. The light attacks operates on a separate cool-down to skills, same for block/dodge/bar swap -- there is a queue, but not in the way you describe it. Yes light attacks can be cancelled in full if you pull your skill too soon, but not because they are on the same 'rail'. Try to do as many light attacks in 1s as you can. Let me know the result.
Skills have higher priority than light attacks, this is true, that's what animation cancelling is -- the skills priority overrides the animation of the preceding light attack animation. Because Light attacks are instant cast, they fire off immediately, therefore the animation can be overridden. Same for dodge and block, and bar swap, they override the animation for skill preceding them, but they will cancel in full any non-instant cast ability.
Weaving >>> Light attack | Skill in cool down of light attack | { light attack in cool down of skill | skill in cool down of light attack }
At any point bar swap / dodge roll / block
I may tell you something you already know:
You can add a wait time after a skill to get the full GCD duration
Which is my previous point exactly. You can macro with weaving, and you can macro without.
Weaving is not the product nor the driver for macros. Removing animation cancelling will not get rid of macros.
It will not get rid of all macros, but it will get rid of those that do LA weaving only, and that's probably 95% of all macros being used, since anything else has a drawback, while macroing LA weaving has literally 0 drawback. You want to ALWAYS use light attacks between skills when in combat, no matter the situation. That is not the case with block cancelling or dodge roll cancelling.
Interesting point. But the case remains the same, you would still have easily automated combat, and certain people will use that to their advantage; anyone who feels they cant play now unless they have a trusty macro to assist them, will have the same mentality if weaving were removed. I don't know how rife macros are, I'm not going to make any statement or pretence toward it, but I don't believe they are as reliable as human intuition when we consider the variable delays experienced in certain content. Lag differs from dungeon to dungeon, from trial to battleground -- can a macro intelligently determine the best 'wait' duration between key presses per scenario? Surely only a human could compensate for the fluctuation; so unless you have a stable, untouchable ping, I can't see macros being that widely used. I could be wrong on that of course, and it could be that macro users have multiple variations of the same scripts that they enable depending on the content they're doing at the time -- but that seems more effort than a simple button/click at the appropriate time.
I know at least 5 people who (at least occasionally) use LA weaving macros, and only one who automates anything beyond that, and those who use the LA weaving macros are just as outraged about further automation as you are about all macros. That one guy will probably continue doing so, but the other 5 will stop.
Many of the people using the LA macros see it as a workaround for a bug in the game. This cannot be said about macroing an entire rotation, because every other design aspect of combat has a gameplay reason for existing, while LA weaving is just an unintuitive gimmick.
I'm not outraged about macros. Im just saying it takes a certain mindset to justify using them. Weaving isn't a bug that requires a workaround, you don't have to do it, but weaving will improve your dps - - so, scripting that is not a workaround, but a cheat. They aren't utilising a kludgey solution to a problem, they are making use of 3rd party technologies to bolster their performance. Just as steroids aren't a workaround to skinny limbs, but a means to fast track muscle growth unnaturally.
No matter how you spin it, those friends are cheating to achieve what other players work at, and excusing themselves for it. You can't point the finger of blame anywhere else. It definately takes a certain mindset to create that dichotomy of truth.
Nope. Without LA weaving timing becomes less important, because skills get queued up by the game itself. You could press the next skill prematurely, and it would go off when the cooldown from the previous one is over, giving you up to 2 GCDs time to think about the next skill without losing any pace. This doesn't work currently (unless you use scripts that mimic this functionality with light attacks) because skills have higher priority than light attacks, and light attacks get overridden in the queue if you try to go as fast as possible.
Light attacks, skills and defensive manoeuvres have independent cool downs. The light attacks operates on a separate cool-down to skills, same for block/dodge/bar swap -- there is a queue, but not in the way you describe it. Yes light attacks can be cancelled in full if you pull your skill too soon, but not because they are on the same 'rail'. Try to do as many light attacks in 1s as you can. Let me know the result.
Skills have higher priority than light attacks, this is true, that's what animation cancelling is -- the skills priority overrides the animation of the preceding light attack animation. Because Light attacks are instant cast, they fire off immediately, therefore the animation can be overridden. Same for dodge and block, and bar swap, they override the animation for skill preceding them, but they will cancel in full any non-instant cast ability.
Weaving >>> Light attack | Skill in cool down of light attack | { light attack in cool down of skill | skill in cool down of light attack }
At any point bar swap / dodge roll / block
I may tell you something you already know:
You can add a wait time after a skill to get the full GCD duration
Which is my previous point exactly. You can macro with weaving, and you can macro without.
Weaving is not the product nor the driver for macros. Removing animation cancelling will not get rid of macros.
It will not get rid of all macros, but it will get rid of those that do LA weaving only, and that's probably 95% of all macros being used, since anything else has a drawback, while macroing LA weaving has literally 0 drawback. You want to ALWAYS use light attacks between skills when in combat, no matter the situation. That is not the case with block cancelling or dodge roll cancelling.
Interesting point. But the case remains the same, you would still have easily automated combat, and certain people will use that to their advantage; anyone who feels they cant play now unless they have a trusty macro to assist them, will have the same mentality if weaving were removed. I don't know how rife macros are, I'm not going to make any statement or pretence toward it, but I don't believe they are as reliable as human intuition when we consider the variable delays experienced in certain content. Lag differs from dungeon to dungeon, from trial to battleground -- can a macro intelligently determine the best 'wait' duration between key presses per scenario? Surely only a human could compensate for the fluctuation; so unless you have a stable, untouchable ping, I can't see macros being that widely used. I could be wrong on that of course, and it could be that macro users have multiple variations of the same scripts that they enable depending on the content they're doing at the time -- but that seems more effort than a simple button/click at the appropriate time.
I know at least 5 people who (at least occasionally) use LA weaving macros, and only one who automates anything beyond that, and those who use the LA weaving macros are just as outraged about further automation as you are about all macros. That one guy will probably continue doing so, but the other 5 will stop.
Many of the people using the LA macros see it as a workaround for a bug in the game. This cannot be said about macroing an entire rotation, because every other design aspect of combat has a gameplay reason for existing, while LA weaving is just an unintuitive gimmick.
I'm not outraged about macros. Im just saying it takes a certain mindset to justify using them. Weaving isn't a bug that requires a workaround, you don't have to do it, but weaving will improve your dps - - so, scripting that is not a workaround, but a cheat. They aren't utilising a kludgey solution to a problem, they are making use of 3rd party technologies to bolster their performance. Just as steroids aren't a workaround to skinny limbs, but a means to fast track muscle growth unnaturally.
No matter how you spin it, those friends are cheating to achieve what other players work at, and excusing themselves for it. You can't point the finger of blame anywhere else. It definately takes a certain mindset to create that dichotomy of truth.
Except it's not bolstering anyone's performance, they still do the same rotation, the only difference is, they press one button for each skill instead of 2.
Nope. Without LA weaving timing becomes less important, because skills get queued up by the game itself. You could press the next skill prematurely, and it would go off when the cooldown from the previous one is over, giving you up to 2 GCDs time to think about the next skill without losing any pace. This doesn't work currently (unless you use scripts that mimic this functionality with light attacks) because skills have higher priority than light attacks, and light attacks get overridden in the queue if you try to go as fast as possible.
Light attacks, skills and defensive manoeuvres have independent cool downs. The light attacks operates on a separate cool-down to skills, same for block/dodge/bar swap -- there is a queue, but not in the way you describe it. Yes light attacks can be cancelled in full if you pull your skill too soon, but not because they are on the same 'rail'. Try to do as many light attacks in 1s as you can. Let me know the result.
Skills have higher priority than light attacks, this is true, that's what animation cancelling is -- the skills priority overrides the animation of the preceding light attack animation. Because Light attacks are instant cast, they fire off immediately, therefore the animation can be overridden. Same for dodge and block, and bar swap, they override the animation for skill preceding them, but they will cancel in full any non-instant cast ability.
Weaving >>> Light attack | Skill in cool down of light attack | { light attack in cool down of skill | skill in cool down of light attack }
At any point bar swap / dodge roll / block
I may tell you something you already know:
You can add a wait time after a skill to get the full GCD duration
Which is my previous point exactly. You can macro with weaving, and you can macro without.
Weaving is not the product nor the driver for macros. Removing animation cancelling will not get rid of macros.
It will not get rid of all macros, but it will get rid of those that do LA weaving only, and that's probably 95% of all macros being used, since anything else has a drawback, while macroing LA weaving has literally 0 drawback. You want to ALWAYS use light attacks between skills when in combat, no matter the situation. That is not the case with block cancelling or dodge roll cancelling.
Interesting point. But the case remains the same, you would still have easily automated combat, and certain people will use that to their advantage; anyone who feels they cant play now unless they have a trusty macro to assist them, will have the same mentality if weaving were removed. I don't know how rife macros are, I'm not going to make any statement or pretence toward it, but I don't believe they are as reliable as human intuition when we consider the variable delays experienced in certain content. Lag differs from dungeon to dungeon, from trial to battleground -- can a macro intelligently determine the best 'wait' duration between key presses per scenario? Surely only a human could compensate for the fluctuation; so unless you have a stable, untouchable ping, I can't see macros being that widely used. I could be wrong on that of course, and it could be that macro users have multiple variations of the same scripts that they enable depending on the content they're doing at the time -- but that seems more effort than a simple button/click at the appropriate time.
I know at least 5 people who (at least occasionally) use LA weaving macros, and only one who automates anything beyond that, and those who use the LA weaving macros are just as outraged about further automation as you are about all macros. That one guy will probably continue doing so, but the other 5 will stop.
Many of the people using the LA macros see it as a workaround for a bug in the game. This cannot be said about macroing an entire rotation, because every other design aspect of combat has a gameplay reason for existing, while LA weaving is just an unintuitive gimmick.
I'm not outraged about macros. Im just saying it takes a certain mindset to justify using them. Weaving isn't a bug that requires a workaround, you don't have to do it, but weaving will improve your dps - - so, scripting that is not a workaround, but a cheat. They aren't utilising a kludgey solution to a problem, they are making use of 3rd party technologies to bolster their performance. Just as steroids aren't a workaround to skinny limbs, but a means to fast track muscle growth unnaturally.
No matter how you spin it, those friends are cheating to achieve what other players work at, and excusing themselves for it. You can't point the finger of blame anywhere else. It definately takes a certain mindset to create that dichotomy of truth.
Except it's not bolstering anyone's performance, they still do the same rotation, the only difference is, they press one button for each skill instead of 2.
But that does improve their dps, ergo performance, otherwise they wouldn't do it.
I need that brick wall meme again it seems.
Nope. Without LA weaving timing becomes less important, because skills get queued up by the game itself. You could press the next skill prematurely, and it would go off when the cooldown from the previous one is over, giving you up to 2 GCDs time to think about the next skill without losing any pace. This doesn't work currently (unless you use scripts that mimic this functionality with light attacks) because skills have higher priority than light attacks, and light attacks get overridden in the queue if you try to go as fast as possible.
Light attacks, skills and defensive manoeuvres have independent cool downs. The light attacks operates on a separate cool-down to skills, same for block/dodge/bar swap -- there is a queue, but not in the way you describe it. Yes light attacks can be cancelled in full if you pull your skill too soon, but not because they are on the same 'rail'. Try to do as many light attacks in 1s as you can. Let me know the result.
Skills have higher priority than light attacks, this is true, that's what animation cancelling is -- the skills priority overrides the animation of the preceding light attack animation. Because Light attacks are instant cast, they fire off immediately, therefore the animation can be overridden. Same for dodge and block, and bar swap, they override the animation for skill preceding them, but they will cancel in full any non-instant cast ability.
Weaving >>> Light attack | Skill in cool down of light attack | { light attack in cool down of skill | skill in cool down of light attack }
At any point bar swap / dodge roll / block
I may tell you something you already know:
You can add a wait time after a skill to get the full GCD duration
Which is my previous point exactly. You can macro with weaving, and you can macro without.
Weaving is not the product nor the driver for macros. Removing animation cancelling will not get rid of macros.
It will not get rid of all macros, but it will get rid of those that do LA weaving only, and that's probably 95% of all macros being used, since anything else has a drawback, while macroing LA weaving has literally 0 drawback. You want to ALWAYS use light attacks between skills when in combat, no matter the situation. That is not the case with block cancelling or dodge roll cancelling.
Interesting point. But the case remains the same, you would still have easily automated combat, and certain people will use that to their advantage; anyone who feels they cant play now unless they have a trusty macro to assist them, will have the same mentality if weaving were removed. I don't know how rife macros are, I'm not going to make any statement or pretence toward it, but I don't believe they are as reliable as human intuition when we consider the variable delays experienced in certain content. Lag differs from dungeon to dungeon, from trial to battleground -- can a macro intelligently determine the best 'wait' duration between key presses per scenario? Surely only a human could compensate for the fluctuation; so unless you have a stable, untouchable ping, I can't see macros being that widely used. I could be wrong on that of course, and it could be that macro users have multiple variations of the same scripts that they enable depending on the content they're doing at the time -- but that seems more effort than a simple button/click at the appropriate time.
I know at least 5 people who (at least occasionally) use LA weaving macros, and only one who automates anything beyond that, and those who use the LA weaving macros are just as outraged about further automation as you are about all macros. That one guy will probably continue doing so, but the other 5 will stop.
Many of the people using the LA macros see it as a workaround for a bug in the game. This cannot be said about macroing an entire rotation, because every other design aspect of combat has a gameplay reason for existing, while LA weaving is just an unintuitive gimmick.
I'm not outraged about macros. Im just saying it takes a certain mindset to justify using them. Weaving isn't a bug that requires a workaround, you don't have to do it, but weaving will improve your dps - - so, scripting that is not a workaround, but a cheat. They aren't utilising a kludgey solution to a problem, they are making use of 3rd party technologies to bolster their performance. Just as steroids aren't a workaround to skinny limbs, but a means to fast track muscle growth unnaturally.
No matter how you spin it, those friends are cheating to achieve what other players work at, and excusing themselves for it. You can't point the finger of blame anywhere else. It definately takes a certain mindset to create that dichotomy of truth.
Except it's not bolstering anyone's performance, they still do the same rotation, the only difference is, they press one button for each skill instead of 2.
But that does improve their dps, ergo performance, otherwise they wouldn't do it.
I need that brick wall meme again it seems.
No, they are doing it because LA weaving is pointless, not because using a macro for it improves their DPS. If they manually pressed the mouse button every second, their results would be the same, ergo no difference in performance.
Feel free to look at your meme yourself, as it applies to you more than to me.
Found this in the archive
Nope. Without LA weaving timing becomes less important, because skills get queued up by the game itself. You could press the next skill prematurely, and it would go off when the cooldown from the previous one is over, giving you up to 2 GCDs time to think about the next skill without losing any pace. This doesn't work currently (unless you use scripts that mimic this functionality with light attacks) because skills have higher priority than light attacks, and light attacks get overridden in the queue if you try to go as fast as possible.
Light attacks, skills and defensive manoeuvres have independent cool downs. The light attacks operates on a separate cool-down to skills, same for block/dodge/bar swap -- there is a queue, but not in the way you describe it. Yes light attacks can be cancelled in full if you pull your skill too soon, but not because they are on the same 'rail'. Try to do as many light attacks in 1s as you can. Let me know the result.
Skills have higher priority than light attacks, this is true, that's what animation cancelling is -- the skills priority overrides the animation of the preceding light attack animation. Because Light attacks are instant cast, they fire off immediately, therefore the animation can be overridden. Same for dodge and block, and bar swap, they override the animation for skill preceding them, but they will cancel in full any non-instant cast ability.
Weaving >>> Light attack | Skill in cool down of light attack | { light attack in cool down of skill | skill in cool down of light attack }
At any point bar swap / dodge roll / block
I may tell you something you already know:
You can add a wait time after a skill to get the full GCD duration
Which is my previous point exactly. You can macro with weaving, and you can macro without.
Weaving is not the product nor the driver for macros. Removing animation cancelling will not get rid of macros.
It will not get rid of all macros, but it will get rid of those that do LA weaving only, and that's probably 95% of all macros being used, since anything else has a drawback, while macroing LA weaving has literally 0 drawback. You want to ALWAYS use light attacks between skills when in combat, no matter the situation. That is not the case with block cancelling or dodge roll cancelling.
Interesting point. But the case remains the same, you would still have easily automated combat, and certain people will use that to their advantage; anyone who feels they cant play now unless they have a trusty macro to assist them, will have the same mentality if weaving were removed. I don't know how rife macros are, I'm not going to make any statement or pretence toward it, but I don't believe they are as reliable as human intuition when we consider the variable delays experienced in certain content. Lag differs from dungeon to dungeon, from trial to battleground -- can a macro intelligently determine the best 'wait' duration between key presses per scenario? Surely only a human could compensate for the fluctuation; so unless you have a stable, untouchable ping, I can't see macros being that widely used. I could be wrong on that of course, and it could be that macro users have multiple variations of the same scripts that they enable depending on the content they're doing at the time -- but that seems more effort than a simple button/click at the appropriate time.
I know at least 5 people who (at least occasionally) use LA weaving macros, and only one who automates anything beyond that, and those who use the LA weaving macros are just as outraged about further automation as you are about all macros. That one guy will probably continue doing so, but the other 5 will stop.
Many of the people using the LA macros see it as a workaround for a bug in the game. This cannot be said about macroing an entire rotation, because every other design aspect of combat has a gameplay reason for existing, while LA weaving is just an unintuitive gimmick.
I'm not outraged about macros. Im just saying it takes a certain mindset to justify using them. Weaving isn't a bug that requires a workaround, you don't have to do it, but weaving will improve your dps - - so, scripting that is not a workaround, but a cheat. They aren't utilising a kludgey solution to a problem, they are making use of 3rd party technologies to bolster their performance. Just as steroids aren't a workaround to skinny limbs, but a means to fast track muscle growth unnaturally.
No matter how you spin it, those friends are cheating to achieve what other players work at, and excusing themselves for it. You can't point the finger of blame anywhere else. It definately takes a certain mindset to create that dichotomy of truth.
Except it's not bolstering anyone's performance, they still do the same rotation, the only difference is, they press one button for each skill instead of 2.
But that does improve their dps, ergo performance, otherwise they wouldn't do it.
I need that brick wall meme again it seems.
No, they are doing it because LA weaving is pointless, not because using a macro for it improves their DPS. If they manually pressed the mouse button every second, their results would be the same, ergo no difference in performance.
Feel free to look at your meme yourself, as it applies to you more than to me.
OK then, same results for less effort. Does that sound better?
As for your reasoning. Do you not see your own circular logic?
It’s cheating, let’s get rid of it.
I sat in a room with all the lead devs, combat designers and the game director and we spent an hour discussing Animation Canceling exclusively. We discussed timings and how to make it smoother. You know what was not discussed? Removing AC.
Its not going away. Even if it went away, they would just remove the animations or combat would just be a mess.
Nope. Without LA weaving timing becomes less important, because skills get queued up by the game itself. You could press the next skill prematurely, and it would go off when the cooldown from the previous one is over, giving you up to 2 GCDs time to think about the next skill without losing any pace. This doesn't work currently (unless you use scripts that mimic this functionality with light attacks) because skills have higher priority than light attacks, and light attacks get overridden in the queue if you try to go as fast as possible.
Light attacks, skills and defensive manoeuvres have independent cool downs. The light attacks operates on a separate cool-down to skills, same for block/dodge/bar swap -- there is a queue, but not in the way you describe it. Yes light attacks can be cancelled in full if you pull your skill too soon, but not because they are on the same 'rail'. Try to do as many light attacks in 1s as you can. Let me know the result.
Skills have higher priority than light attacks, this is true, that's what animation cancelling is -- the skills priority overrides the animation of the preceding light attack animation. Because Light attacks are instant cast, they fire off immediately, therefore the animation can be overridden. Same for dodge and block, and bar swap, they override the animation for skill preceding them, but they will cancel in full any non-instant cast ability.
Weaving >>> Light attack | Skill in cool down of light attack | { light attack in cool down of skill | skill in cool down of light attack }
At any point bar swap / dodge roll / block
I may tell you something you already know:
You can add a wait time after a skill to get the full GCD duration
Which is my previous point exactly. You can macro with weaving, and you can macro without.
Weaving is not the product nor the driver for macros. Removing animation cancelling will not get rid of macros.
It will not get rid of all macros, but it will get rid of those that do LA weaving only, and that's probably 95% of all macros being used, since anything else has a drawback, while macroing LA weaving has literally 0 drawback. You want to ALWAYS use light attacks between skills when in combat, no matter the situation. That is not the case with block cancelling or dodge roll cancelling.
Interesting point. But the case remains the same, you would still have easily automated combat, and certain people will use that to their advantage; anyone who feels they cant play now unless they have a trusty macro to assist them, will have the same mentality if weaving were removed. I don't know how rife macros are, I'm not going to make any statement or pretence toward it, but I don't believe they are as reliable as human intuition when we consider the variable delays experienced in certain content. Lag differs from dungeon to dungeon, from trial to battleground -- can a macro intelligently determine the best 'wait' duration between key presses per scenario? Surely only a human could compensate for the fluctuation; so unless you have a stable, untouchable ping, I can't see macros being that widely used. I could be wrong on that of course, and it could be that macro users have multiple variations of the same scripts that they enable depending on the content they're doing at the time -- but that seems more effort than a simple button/click at the appropriate time.
I know at least 5 people who (at least occasionally) use LA weaving macros, and only one who automates anything beyond that, and those who use the LA weaving macros are just as outraged about further automation as you are about all macros. That one guy will probably continue doing so, but the other 5 will stop.
Many of the people using the LA macros see it as a workaround for a bug in the game. This cannot be said about macroing an entire rotation, because every other design aspect of combat has a gameplay reason for existing, while LA weaving is just an unintuitive gimmick.
I'm not outraged about macros. Im just saying it takes a certain mindset to justify using them. Weaving isn't a bug that requires a workaround, you don't have to do it, but weaving will improve your dps - - so, scripting that is not a workaround, but a cheat. They aren't utilising a kludgey solution to a problem, they are making use of 3rd party technologies to bolster their performance. Just as steroids aren't a workaround to skinny limbs, but a means to fast track muscle growth unnaturally.
No matter how you spin it, those friends are cheating to achieve what other players work at, and excusing themselves for it. You can't point the finger of blame anywhere else. It definately takes a certain mindset to create that dichotomy of truth.
Except it's not bolstering anyone's performance, they still do the same rotation, the only difference is, they press one button for each skill instead of 2.
But that does improve their dps, ergo performance, otherwise they wouldn't do it.
I need that brick wall meme again it seems.
No, they are doing it because LA weaving is pointless, not because using a macro for it improves their DPS. If they manually pressed the mouse button every second, their results would be the same, ergo no difference in performance.
Feel free to look at your meme yourself, as it applies to you more than to me.
OK then, same results for less effort. Does that sound better?
As for your reasoning. Do you not see your own circular logic?
Firstly, I fail to see any circle. And secondly, regardless of whether you think macroing LA weaving is cheating or not, the following points stand:
1. There will be significantly fewer people people using macros, because the overwhelming majority of them only use it to deal with the "feature" (regardless of your opinion on it).
2. It's an unintuitive "mechanic" that most people wouldn't even find out by themselves if they weren't told how it's done, yet it's a core mechanic of the game without using which you will not be able to complete all content in the game, meaning this is bad game design if it was intended, or bug if it was not.
The macro discussion is off-topic anyways, it just has cursory relevance. It's LA weaving that is the real problem.
Nope. Without LA weaving timing becomes less important, because skills get queued up by the game itself. You could press the next skill prematurely, and it would go off when the cooldown from the previous one is over, giving you up to 2 GCDs time to think about the next skill without losing any pace. This doesn't work currently (unless you use scripts that mimic this functionality with light attacks) because skills have higher priority than light attacks, and light attacks get overridden in the queue if you try to go as fast as possible.
Light attacks, skills and defensive manoeuvres have independent cool downs. The light attacks operates on a separate cool-down to skills, same for block/dodge/bar swap -- there is a queue, but not in the way you describe it. Yes light attacks can be cancelled in full if you pull your skill too soon, but not because they are on the same 'rail'. Try to do as many light attacks in 1s as you can. Let me know the result.
Skills have higher priority than light attacks, this is true, that's what animation cancelling is -- the skills priority overrides the animation of the preceding light attack animation. Because Light attacks are instant cast, they fire off immediately, therefore the animation can be overridden. Same for dodge and block, and bar swap, they override the animation for skill preceding them, but they will cancel in full any non-instant cast ability.
Weaving >>> Light attack | Skill in cool down of light attack | { light attack in cool down of skill | skill in cool down of light attack }
At any point bar swap / dodge roll / block
I may tell you something you already know:
You can add a wait time after a skill to get the full GCD duration
Which is my previous point exactly. You can macro with weaving, and you can macro without.
Weaving is not the product nor the driver for macros. Removing animation cancelling will not get rid of macros.
It will not get rid of all macros, but it will get rid of those that do LA weaving only, and that's probably 95% of all macros being used, since anything else has a drawback, while macroing LA weaving has literally 0 drawback. You want to ALWAYS use light attacks between skills when in combat, no matter the situation. That is not the case with block cancelling or dodge roll cancelling.
Interesting point. But the case remains the same, you would still have easily automated combat, and certain people will use that to their advantage; anyone who feels they cant play now unless they have a trusty macro to assist them, will have the same mentality if weaving were removed. I don't know how rife macros are, I'm not going to make any statement or pretence toward it, but I don't believe they are as reliable as human intuition when we consider the variable delays experienced in certain content. Lag differs from dungeon to dungeon, from trial to battleground -- can a macro intelligently determine the best 'wait' duration between key presses per scenario? Surely only a human could compensate for the fluctuation; so unless you have a stable, untouchable ping, I can't see macros being that widely used. I could be wrong on that of course, and it could be that macro users have multiple variations of the same scripts that they enable depending on the content they're doing at the time -- but that seems more effort than a simple button/click at the appropriate time.
I know at least 5 people who (at least occasionally) use LA weaving macros, and only one who automates anything beyond that, and those who use the LA weaving macros are just as outraged about further automation as you are about all macros. That one guy will probably continue doing so, but the other 5 will stop.
Many of the people using the LA macros see it as a workaround for a bug in the game. This cannot be said about macroing an entire rotation, because every other design aspect of combat has a gameplay reason for existing, while LA weaving is just an unintuitive gimmick.
I'm not outraged about macros. Im just saying it takes a certain mindset to justify using them. Weaving isn't a bug that requires a workaround, you don't have to do it, but weaving will improve your dps - - so, scripting that is not a workaround, but a cheat. They aren't utilising a kludgey solution to a problem, they are making use of 3rd party technologies to bolster their performance. Just as steroids aren't a workaround to skinny limbs, but a means to fast track muscle growth unnaturally.
No matter how you spin it, those friends are cheating to achieve what other players work at, and excusing themselves for it. You can't point the finger of blame anywhere else. It definately takes a certain mindset to create that dichotomy of truth.
Except it's not bolstering anyone's performance, they still do the same rotation, the only difference is, they press one button for each skill instead of 2.
But that does improve their dps, ergo performance, otherwise they wouldn't do it.
I need that brick wall meme again it seems.
No, they are doing it because LA weaving is pointless, not because using a macro for it improves their DPS. If they manually pressed the mouse button every second, their results would be the same, ergo no difference in performance.
Feel free to look at your meme yourself, as it applies to you more than to me.
OK then, same results for less effort. Does that sound better?
As for your reasoning. Do you not see your own circular logic?
Firstly, I fail to see any circle. And secondly, regardless of whether you think macroing LA weaving is cheating or not, the following points stand:
1. There will be significantly fewer people people using macros, because the overwhelming majority of them only use it to deal with the "feature" (regardless of your opinion on it).
2. It's an unintuitive "mechanic" that most people wouldn't even find out by themselves if they weren't told how it's done, yet it's a core mechanic of the game without using which you will not be able to complete all content in the game, meaning this is bad game design if it was intended, or bug if it was not.
The macro discussion is off-topic anyways, it just has cursory relevance. It's LA weaving that is the real problem.
I sat in a room with all the lead devs, combat designers and the game director and we spent an hour discussing Animation Canceling exclusively. We discussed timings and how to make it smoother. You know what was not discussed? Removing AC.
Its not going away. Even if it went away, they would just remove the animations or combat would just be a mess.
Nope. Without LA weaving timing becomes less important, because skills get queued up by the game itself. You could press the next skill prematurely, and it would go off when the cooldown from the previous one is over, giving you up to 2 GCDs time to think about the next skill without losing any pace. This doesn't work currently (unless you use scripts that mimic this functionality with light attacks) because skills have higher priority than light attacks, and light attacks get overridden in the queue if you try to go as fast as possible.
Light attacks, skills and defensive manoeuvres have independent cool downs. The light attacks operates on a separate cool-down to skills, same for block/dodge/bar swap -- there is a queue, but not in the way you describe it. Yes light attacks can be cancelled in full if you pull your skill too soon, but not because they are on the same 'rail'. Try to do as many light attacks in 1s as you can. Let me know the result.
Skills have higher priority than light attacks, this is true, that's what animation cancelling is -- the skills priority overrides the animation of the preceding light attack animation. Because Light attacks are instant cast, they fire off immediately, therefore the animation can be overridden. Same for dodge and block, and bar swap, they override the animation for skill preceding them, but they will cancel in full any non-instant cast ability.
Weaving >>> Light attack | Skill in cool down of light attack | { light attack in cool down of skill | skill in cool down of light attack }
At any point bar swap / dodge roll / block
I may tell you something you already know:
You can add a wait time after a skill to get the full GCD duration
Which is my previous point exactly. You can macro with weaving, and you can macro without.
Weaving is not the product nor the driver for macros. Removing animation cancelling will not get rid of macros.
It will not get rid of all macros, but it will get rid of those that do LA weaving only, and that's probably 95% of all macros being used, since anything else has a drawback, while macroing LA weaving has literally 0 drawback. You want to ALWAYS use light attacks between skills when in combat, no matter the situation. That is not the case with block cancelling or dodge roll cancelling.
Interesting point. But the case remains the same, you would still have easily automated combat, and certain people will use that to their advantage; anyone who feels they cant play now unless they have a trusty macro to assist them, will have the same mentality if weaving were removed. I don't know how rife macros are, I'm not going to make any statement or pretence toward it, but I don't believe they are as reliable as human intuition when we consider the variable delays experienced in certain content. Lag differs from dungeon to dungeon, from trial to battleground -- can a macro intelligently determine the best 'wait' duration between key presses per scenario? Surely only a human could compensate for the fluctuation; so unless you have a stable, untouchable ping, I can't see macros being that widely used. I could be wrong on that of course, and it could be that macro users have multiple variations of the same scripts that they enable depending on the content they're doing at the time -- but that seems more effort than a simple button/click at the appropriate time.
I know at least 5 people who (at least occasionally) use LA weaving macros, and only one who automates anything beyond that, and those who use the LA weaving macros are just as outraged about further automation as you are about all macros. That one guy will probably continue doing so, but the other 5 will stop.
Many of the people using the LA macros see it as a workaround for a bug in the game. This cannot be said about macroing an entire rotation, because every other design aspect of combat has a gameplay reason for existing, while LA weaving is just an unintuitive gimmick.
I'm not outraged about macros. Im just saying it takes a certain mindset to justify using them. Weaving isn't a bug that requires a workaround, you don't have to do it, but weaving will improve your dps - - so, scripting that is not a workaround, but a cheat. They aren't utilising a kludgey solution to a problem, they are making use of 3rd party technologies to bolster their performance. Just as steroids aren't a workaround to skinny limbs, but a means to fast track muscle growth unnaturally.
No matter how you spin it, those friends are cheating to achieve what other players work at, and excusing themselves for it. You can't point the finger of blame anywhere else. It definately takes a certain mindset to create that dichotomy of truth.
Except it's not bolstering anyone's performance, they still do the same rotation, the only difference is, they press one button for each skill instead of 2.
But that does improve their dps, ergo performance, otherwise they wouldn't do it.
I need that brick wall meme again it seems.
No, they are doing it because LA weaving is pointless, not because using a macro for it improves their DPS. If they manually pressed the mouse button every second, their results would be the same, ergo no difference in performance.
Feel free to look at your meme yourself, as it applies to you more than to me.
OK then, same results for less effort. Does that sound better?
As for your reasoning. Do you not see your own circular logic?
Firstly, I fail to see any circle. And secondly, regardless of whether you think macroing LA weaving is cheating or not, the following points stand:
1. There will be significantly fewer people people using macros, because the overwhelming majority of them only use it to deal with the "feature" (regardless of your opinion on it).
2. It's an unintuitive "mechanic" that most people wouldn't even find out by themselves if they weren't told how it's done, yet it's a core mechanic of the game without using which you will not be able to complete all content in the game, meaning this is bad game design if it was intended, or bug if it was not.
The macro discussion is off-topic anyways, it just has cursory relevance. It's LA weaving that is the real problem.
ZOS decided macros are cheating. Everyone playing the game agrees with that decision via ToS.
It's not off topic when one of the core counter arguments in this discussion is the position that weaving results in people using macros. Also not off topic when you state it as point 1 in your reply to me.
There are many things in this game you wouldn't know about unless someone told you or you researched it.
Nope. Without LA weaving timing becomes less important, because skills get queued up by the game itself. You could press the next skill prematurely, and it would go off when the cooldown from the previous one is over, giving you up to 2 GCDs time to think about the next skill without losing any pace. This doesn't work currently (unless you use scripts that mimic this functionality with light attacks) because skills have higher priority than light attacks, and light attacks get overridden in the queue if you try to go as fast as possible.
Light attacks, skills and defensive manoeuvres have independent cool downs. The light attacks operates on a separate cool-down to skills, same for block/dodge/bar swap -- there is a queue, but not in the way you describe it. Yes light attacks can be cancelled in full if you pull your skill too soon, but not because they are on the same 'rail'. Try to do as many light attacks in 1s as you can. Let me know the result.
Skills have higher priority than light attacks, this is true, that's what animation cancelling is -- the skills priority overrides the animation of the preceding light attack animation. Because Light attacks are instant cast, they fire off immediately, therefore the animation can be overridden. Same for dodge and block, and bar swap, they override the animation for skill preceding them, but they will cancel in full any non-instant cast ability.
Weaving >>> Light attack | Skill in cool down of light attack | { light attack in cool down of skill | skill in cool down of light attack }
At any point bar swap / dodge roll / block
I may tell you something you already know:
You can add a wait time after a skill to get the full GCD duration
Which is my previous point exactly. You can macro with weaving, and you can macro without.
Weaving is not the product nor the driver for macros. Removing animation cancelling will not get rid of macros.
It will not get rid of all macros, but it will get rid of those that do LA weaving only, and that's probably 95% of all macros being used, since anything else has a drawback, while macroing LA weaving has literally 0 drawback. You want to ALWAYS use light attacks between skills when in combat, no matter the situation. That is not the case with block cancelling or dodge roll cancelling.
Interesting point. But the case remains the same, you would still have easily automated combat, and certain people will use that to their advantage; anyone who feels they cant play now unless they have a trusty macro to assist them, will have the same mentality if weaving were removed. I don't know how rife macros are, I'm not going to make any statement or pretence toward it, but I don't believe they are as reliable as human intuition when we consider the variable delays experienced in certain content. Lag differs from dungeon to dungeon, from trial to battleground -- can a macro intelligently determine the best 'wait' duration between key presses per scenario? Surely only a human could compensate for the fluctuation; so unless you have a stable, untouchable ping, I can't see macros being that widely used. I could be wrong on that of course, and it could be that macro users have multiple variations of the same scripts that they enable depending on the content they're doing at the time -- but that seems more effort than a simple button/click at the appropriate time.
I know at least 5 people who (at least occasionally) use LA weaving macros, and only one who automates anything beyond that, and those who use the LA weaving macros are just as outraged about further automation as you are about all macros. That one guy will probably continue doing so, but the other 5 will stop.
Many of the people using the LA macros see it as a workaround for a bug in the game. This cannot be said about macroing an entire rotation, because every other design aspect of combat has a gameplay reason for existing, while LA weaving is just an unintuitive gimmick.
I'm not outraged about macros. Im just saying it takes a certain mindset to justify using them. Weaving isn't a bug that requires a workaround, you don't have to do it, but weaving will improve your dps - - so, scripting that is not a workaround, but a cheat. They aren't utilising a kludgey solution to a problem, they are making use of 3rd party technologies to bolster their performance. Just as steroids aren't a workaround to skinny limbs, but a means to fast track muscle growth unnaturally.
No matter how you spin it, those friends are cheating to achieve what other players work at, and excusing themselves for it. You can't point the finger of blame anywhere else. It definately takes a certain mindset to create that dichotomy of truth.
Except it's not bolstering anyone's performance, they still do the same rotation, the only difference is, they press one button for each skill instead of 2.
But that does improve their dps, ergo performance, otherwise they wouldn't do it.
I need that brick wall meme again it seems.
No, they are doing it because LA weaving is pointless, not because using a macro for it improves their DPS. If they manually pressed the mouse button every second, their results would be the same, ergo no difference in performance.
Feel free to look at your meme yourself, as it applies to you more than to me.
OK then, same results for less effort. Does that sound better?
As for your reasoning. Do you not see your own circular logic?
Firstly, I fail to see any circle. And secondly, regardless of whether you think macroing LA weaving is cheating or not, the following points stand:
1. There will be significantly fewer people people using macros, because the overwhelming majority of them only use it to deal with the "feature" (regardless of your opinion on it).
2. It's an unintuitive "mechanic" that most people wouldn't even find out by themselves if they weren't told how it's done, yet it's a core mechanic of the game without using which you will not be able to complete all content in the game, meaning this is bad game design if it was intended, or bug if it was not.
The macro discussion is off-topic anyways, it just has cursory relevance. It's LA weaving that is the real problem.
ZOS decided macros are cheating. Everyone playing the game agrees with that decision via ToS.
It's not off topic when one of the core counter arguments in this discussion is the position that weaving results in people using macros. Also not off topic when you state it as point 1 in your reply to me.
There are many things in this game you wouldn't know about unless someone told you or you researched it.
It's point one, because that's the one you seem most concerned about, and I was arguing mostly with you.
This, and macros has lots of limits, it does not work in PvP as you need to be way more flexible, it also does not work for high end PvE, yes its an shortcut and yes I have tried it but it lock you into the macro, you can not block cast for one.Well intended or not I would still love a GCD on light and heavy attacks and made them more powerful but harder to aim at your target. That would be a an equal skillgap.
Not now when you have half of people using scripts and macros that automatically combine a skill use with weaving and anim cancel with a single button press.
And no, don't even try to convince me that macros aren't a thing or that they aren't reliable. I've seen them work myself and the actual apps with my own eyes. All you need is very basic programming knowledge.
Combine them with a mouse like razer Naga that has 12 buttons on the side and you can effectively use multiple macro setups, so the more complicated sequences won't limit you in unusable situations.
Macros for LA weaving are still widely used.
Mouses like logitech, razer that comes with a tool let you LA+skill.
Other addons (won't say the name) let you do more complicated stuff.
There are even someone who shared a script that works even if you don't have those mouses (just google "github LA weaving eso").
People say weaving helps making a gap between skilled and noobs, it doesn't...
It just gives an advantage to who afford expensive mouses with programmable buttons or good IT knowledge.
I don't like a game where people are classified and given unjustified advantage over others.
This is just a game after all....
You don't need macros or a fancy mouse to weave or cancel.
CambionDaemon wrote: »Yes, it was unintended but they could not fix it, so they made it a feature instead. Old news.
Emma_Overload wrote: »Nope. Without LA weaving timing becomes less important, because skills get queued up by the game itself. You could press the next skill prematurely, and it would go off when the cooldown from the previous one is over, giving you up to 2 GCDs time to think about the next skill without losing any pace. This doesn't work currently (unless you use scripts that mimic this functionality with light attacks) because skills have higher priority than light attacks, and light attacks get overridden in the queue if you try to go as fast as possible.
Light attacks, skills and defensive manoeuvres have independent cool downs. The light attacks operates on a separate cool-down to skills, same for block/dodge/bar swap -- there is a queue, but not in the way you describe it. Yes light attacks can be cancelled in full if you pull your skill too soon, but not because they are on the same 'rail'. Try to do as many light attacks in 1s as you can. Let me know the result.
Skills have higher priority than light attacks, this is true, that's what animation cancelling is -- the skills priority overrides the animation of the preceding light attack animation. Because Light attacks are instant cast, they fire off immediately, therefore the animation can be overridden. Same for dodge and block, and bar swap, they override the animation for skill preceding them, but they will cancel in full any non-instant cast ability.
Weaving >>> Light attack | Skill in cool down of light attack | { light attack in cool down of skill | skill in cool down of light attack }
At any point bar swap / dodge roll / block
I may tell you something you already know:
You can add a wait time after a skill to get the full GCD duration
Which is my previous point exactly. You can macro with weaving, and you can macro without.
Weaving is not the product nor the driver for macros. Removing animation cancelling will not get rid of macros.
it will if Skills and LA/HA/Swap/block and dodge roll will share the same GCD.
OMG... really, so all on the same GCD... can you imagine. Please describe your vision for reactive play.
The combat is too fast atm so slowing things down should help increase the server performance.
If every single player is spamming LA-Skill-bash every 1 sec even NASA server won't be able to manage the load.
Dude, why don't you just play Candy Crush instead of trying to change ESO into a slow, turn-based game.
Nope. Without LA weaving timing becomes less important, because skills get queued up by the game itself. You could press the next skill prematurely, and it would go off when the cooldown from the previous one is over, giving you up to 2 GCDs time to think about the next skill without losing any pace. This doesn't work currently (unless you use scripts that mimic this functionality with light attacks) because skills have higher priority than light attacks, and light attacks get overridden in the queue if you try to go as fast as possible.
Light attacks, skills and defensive manoeuvres have independent cool downs. The light attacks operates on a separate cool-down to skills, same for block/dodge/bar swap -- there is a queue, but not in the way you describe it. Yes light attacks can be cancelled in full if you pull your skill too soon, but not because they are on the same 'rail'. Try to do as many light attacks in 1s as you can. Let me know the result.
Skills have higher priority than light attacks, this is true, that's what animation cancelling is -- the skills priority overrides the animation of the preceding light attack animation. Because Light attacks are instant cast, they fire off immediately, therefore the animation can be overridden. Same for dodge and block, and bar swap, they override the animation for skill preceding them, but they will cancel in full any non-instant cast ability.
Weaving >>> Light attack | Skill in cool down of light attack | { light attack in cool down of skill | skill in cool down of light attack }
At any point bar swap / dodge roll / block
I may tell you something you already know:
You can add a wait time after a skill to get the full GCD duration
Which is my previous point exactly. You can macro with weaving, and you can macro without.
Weaving is not the product nor the driver for macros. Removing animation cancelling will not get rid of macros.
It will not get rid of all macros, but it will get rid of those that do LA weaving only, and that's probably 95% of all macros being used, since anything else has a drawback, while macroing LA weaving has literally 0 drawback. You want to ALWAYS use light attacks between skills when in combat, no matter the situation. That is not the case with block cancelling or dodge roll cancelling.
Interesting point. But the case remains the same, you would still have easily automated combat, and certain people will use that to their advantage; anyone who feels they cant play now unless they have a trusty macro to assist them, will have the same mentality if weaving were removed. I don't know how rife macros are, I'm not going to make any statement or pretence toward it, but I don't believe they are as reliable as human intuition when we consider the variable delays experienced in certain content. Lag differs from dungeon to dungeon, from trial to battleground -- can a macro intelligently determine the best 'wait' duration between key presses per scenario? Surely only a human could compensate for the fluctuation; so unless you have a stable, untouchable ping, I can't see macros being that widely used. I could be wrong on that of course, and it could be that macro users have multiple variations of the same scripts that they enable depending on the content they're doing at the time -- but that seems more effort than a simple button/click at the appropriate time.
I know at least 5 people who (at least occasionally) use LA weaving macros, and only one who automates anything beyond that, and those who use the LA weaving macros are just as outraged about further automation as you are about all macros. That one guy will probably continue doing so, but the other 5 will stop.
Many of the people using the LA macros see it as a workaround for a bug in the game. This cannot be said about macroing an entire rotation, because every other design aspect of combat has a gameplay reason for existing, while LA weaving is just an unintuitive gimmick.
I'm not outraged about macros. Im just saying it takes a certain mindset to justify using them. Weaving isn't a bug that requires a workaround, you don't have to do it, but weaving will improve your dps - - so, scripting that is not a workaround, but a cheat. They aren't utilising a kludgey solution to a problem, they are making use of 3rd party technologies to bolster their performance. Just as steroids aren't a workaround to skinny limbs, but a means to fast track muscle growth unnaturally.
No matter how you spin it, those friends are cheating to achieve what other players work at, and excusing themselves for it. You can't point the finger of blame anywhere else. It definately takes a certain mindset to create that dichotomy of truth.
Except it's not bolstering anyone's performance, they still do the same rotation, the only difference is, they press one button for each skill instead of 2.
But that does improve their dps, ergo performance, otherwise they wouldn't do it.
I need that brick wall meme again it seems.
No, they are doing it because LA weaving is pointless, not because using a macro for it improves their DPS. If they manually pressed the mouse button every second, their results would be the same, ergo no difference in performance.
Feel free to look at your meme yourself, as it applies to you more than to me.
OK then, same results for less effort. Does that sound better?
As for your reasoning. Do you not see your own circular logic?
Firstly, I fail to see any circle. And secondly, regardless of whether you think macroing LA weaving is cheating or not, the following points stand:
1. There will be significantly fewer people people using macros, because the overwhelming majority of them only use it to deal with the "feature" (regardless of your opinion on it).
2. It's an unintuitive "mechanic" that most people wouldn't even find out by themselves if they weren't told how it's done, yet it's a core mechanic of the game without using which you will not be able to complete all content in the game, meaning this is bad game design if it was intended, or bug if it was not.
The macro discussion is off-topic anyways, it just has cursory relevance. It's LA weaving that is the real problem.
ZOS decided macros are cheating. Everyone playing the game agrees with that decision via ToS.
It's not off topic when one of the core counter arguments in this discussion is the position that weaving results in people using macros. Also not off topic when you state it as point 1 in your reply to me.
There are many things in this game you wouldn't know about unless someone told you or you researched it.
It's point one, because that's the one you seem most concerned about, and I was arguing mostly with you.
I get that. Odd as it seems I also appreciate where you're coming from (so not arguing, but having a candid debate). But in the scope of what is actually being discussed here, I disagree that weaving is pointless, or that it is the primary driver for why players reach for scripts.
There are many reasons people are against weaving / animation cancelling. All of which presented in this thread at some point. None of them are weighted enough to force its removal, and others such as justification for cheating, in my opinion, hold water under scrutiny.
I agree we've exhausted that last angle, but what other argument presented is there to discuss on this that doesn't fall over at the first hurdle?
