Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Fortified Brass nerf - Why?

  • Veinblood1965
    Veinblood1965
    ✭✭✭✭✭
    ✭✭
    because we can't have good things

    if you're still having fun with the game

    then you're doing it wrong

    and they will "fix" it soon

    You need to capitalize WILL
  • Abyssmol
    Abyssmol
    ✭✭✭✭✭
    Nerfing Fortified Brass is nerfing survivalability of PvP newcomers. New PvPers can't be expected to upkeep all of their buffs in a hectic combat. They need some training wheels at the begining. Fortified Brass was such thing for me. After I learned how to play I moved forward to other sets and completely forgot about this one.
    I want new PvPers to stay and become good PvPers or else I will lose targets in PvP.

    New comers in light / medium armor are going to be destroyed in pvp; they are going to get pissed; and leave the game before having a chance to get better defensive sets. New comes are the ones that bring new revenue to the game. I don't know ZOS sometimes I wonder...
  • ssewallb14_ESO
    ssewallb14_ESO
    ✭✭✭✭✭
    Bad nerf. 3460 resistance is 5% mitigation. There are several sets in the game that are literally brass but better, even without this nerf.
  • Abyssmol
    Abyssmol
    ✭✭✭✭✭
    Bad nerf. 3460 resistance is 5% mitigation. There are several sets in the game that are literally brass but better, even without this nerf.

    Swift comes to mind...
  • Recent
    Recent
    ✭✭✭✭✭
    Morgul667 wrote: »
    Ambrosis_ wrote: »
    They said it during the live stream. If damage is cutted, resistance should be too

    But then they cancel each other and we are back to square one?

    The stupidity never ends 😣.These nerfs make no sense in the end
    Edited by Recent on September 18, 2019 9:46PM
  • ChefZero
    ChefZero
    ✭✭✭✭
    Nerfing Fortified Brass is nerfing survivalability of PvP newcomers. New PvPers can't be expected to upkeep all of their buffs in a hectic combat. They need some training wheels at the begining. Fortified Brass was such thing for me. After I learned how to play I moved forward to other sets and completely forgot about this one.
    I want new PvPers to stay and become good PvPers or else I will lose targets in PvP.

    They can still wear reactive or pariah. Also newcomers are f** up atm if they wear brass and went into Elder Scrolls Onslaught. :#
    PC EU - DC only
  • ssewallb14_ESO
    ssewallb14_ESO
    ✭✭✭✭✭
    Brass: 5% mitigation, vulnerable to penetration
    Vampire's Cloak: 8% Mitigation, immune to penetration
    Swift: 10% mitigation, immune to penetration, great 2-4 piece bonuses
    Impreg: 28% crit mitigation, immune to penetration
    Spectral Cloak: 30% mitigation, immune to penetration, 2pc set, can be back bar'd...
  • The_Last_Titan
    The_Last_Titan
    ✭✭✭
    Why single out just this one set? What about Armor Master and Bloodspawn, etc?

    I don't think it was or would have been overperforming. Now it's not really worth using.

    It's probably the weirdest change in the patch notes.

    i'm assuming they are going to reduce armor master too (like next incremental). Also they didn't nerf sets they nerfed abilities, so sets like viper, relequen are still contributing their full damage (for now..). They just want the damage and toughness ratio on everything to be the same without fully acknowledging that if that's the case there isn't a reason to use the toughness ones cause damage is more valuable is more situations.

    oh and 5% mitigation going from taking 55% damage to 50% in an ideal situation at the cap is much closer to 10% but.. still..^
    Edited by The_Last_Titan on September 18, 2019 10:58PM
  • OG_Kaveman
    OG_Kaveman
    ✭✭✭✭✭
    Abyssmol wrote: »
    OG_Kaveman wrote: »
    Brass was way over budget when it came to providing defence. Armor master has a steep cost, you need to slot a armor skill you need to cast it, and the extra armor only lasts for 10 seconds. Bloodspawn has a chance to proc, and only lasts for 6 seconds. Fortified brass was all that armor for free and up all time. Way different.

    Are you forgetting buffer of the swift? No change there and 100% uptime. It's even better than brass

    and 100% ineffective against pve mobs. that is a huge downside.
  • Lady_Arikel
    Why does everything need to fit this stupid budget anyway, regardless of balance considerations? Why can't we have sets/skills that excel in some area if they are not overpowered?

    Fortified Brass excelled in resistances at the cost of everything else. How is that OP? It's not. It's balanced.

    Once you learned your role, either in PVP and PVE, you'd most likely drop that set. And that shows it was *never* OP.

    It was, though, a really nice set for beginners. Craftable, easy access, that would make you super tanky and allow your mistakes to be less punishable. It was also really nice for low level PVE tanks to wear, since you mostly likely won't be farming any sets before you are CP 160.

    And lore-wise, it was just really cool that it was found in the CwC. But I guess Sotha Sil took a good look at the Dragonguard and decided not to share the secret for his super alloy anymore because... He's the Father of Mysteries! Boom baby!

    Please, ZOS. Please! This is an unnecessary, unjustifiable change just for the sake of making your spreadsheets look good. But guess what? In actuality, they don't. They just make the game flavourless.
  • MaleAmazon
    MaleAmazon
    ✭✭✭✭✭
    They changed it to add as much armor as spriggan adds penetration. Same as lover and lady mundus mirror each other.

    And fortified brass was great. Even with the nerf it should be decent.
  • sionIV
    sionIV
    ✭✭✭✭✭
    MaleAmazon wrote: »
    They changed it to add as much armor as spriggan adds penetration. Same as lover and lady mundus mirror each other.

    And fortified brass was great. Even with the nerf it should be decent.

    It was far from great.

    It was a good set before the nerf, and it'll be an average set at best after the nerfs.
  • Lady_Arikel
    But spriggan's does not give you penetration only. It's probably the best set for penetration, but you don't get penetration at the expense of max. stamina and weapon damage.

    If you wanted to wear Fortified Brass a tank, you'd get 1 line of max. health and nothing else. If you wanted to wear it as a DPS, you would get nothing to help your damage whatsoever. So, it was a clear choice: you want crazy resistances? Fine. It's pretty much all you'll get.

    And that is what made it unique and *not* overpowered. It was already balanced.
  • MaleAmazon
    MaleAmazon
    ✭✭✭✭✭
    I am not defending it 100%, I am just saying that is certainly why they did it. It's how ZOS treat resistances and penetration. They are not 100% consistent since a 1-p resistance bonus is (pre-dragonhold) 2x that of a penetration which is either physical or spell, but arguably you only do phys/poison/disease on a stam character and so they can be said to be equal (you need to defend against both spell and phys but you only do 1 type of damage).

    And brass wasnt a tank set. It was for medium and light armor allowing them defense. You could slap on f. Brass on a medium armor DD and reach resist cap. As such it was imo great, people can prefer other sets but you cant argue that 5k+ resist up at all times and stackable with resolve/ward isnt a bit overtuned in pve numbers-wise.
  • Lady_Arikel
    I understood your point, MaleAmazon, and I think you are right: that's why they changed it.

    I just don't think it's justifiable, as I said in my first post: if a set isn't overpowered, it makes no sense to nerf it (regardless of who uses and when). This idea of theirs to make everything fit nicely in a spreadsheet is narrowminded and it kills the flavour of the game.

    Again: even from a lore perspective, it was cool that Fortified Brass gave you crazy resistances, regardless of how useful it actually was or how it compared to other sets.

    It won't affect my gameplay. I have some fortified brass somewhere, but I haven't used in ages. But those stupid changes just annoy me.

  • MaleAmazon
    MaleAmazon
    ✭✭✭✭✭
    Trust me, I would have been happy if they didnt change it. I used it on my DD, just slapped it on and slotted inner fire and I could tank all vet dungeons up to late dlc while not needing 1h+s and still having all stamina in attributes. And I was gonna use it for light armor pvp. But ah well, there are other defensive sets and hopefully standardizing things is just a step towards diversifying stuff later.

    One can always hope...
    Edited by MaleAmazon on September 19, 2019 9:19AM
  • Blackleopardex
    Blackleopardex
    ✭✭✭✭
    LoL, this was one of the fitting nerfs... a ton of resistance without any kind of proc/condition. You are all just crying because you have it gold-ed out and/or are using it. ^^ *licking tears*
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
    I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • Lady_Arikel
    Here's something to consider: resistances are just a part of survivability. When you give up on things like max stamina/ magicka and regen, you are having an impact on your survivability as well, so it balances out.

    The same is true for penetration: it's just a part of the damage that you will deal.

    So, a set that excels in just one thing is probably not as interesting as a set that is strong on multiple things. Those sets that excel in one thing just give flavour to the game and allow for those builds such as yours, MaleAmazon. And that is a good thing!

    Why does ZOS have to screw this up to make their numbers look pretty? It doesn't make things more balanced. It doesn't make the game more diverse. It makes no sense.
  • sionIV
    sionIV
    ✭✭✭✭✭
    LoL, this was one of the fitting nerfs... a ton of resistance without any kind of proc/condition. You are all just crying because you have it gold-ed out and/or are using it. ^^ *licking tears*

    I do not use Fortified Brass, because it's not that good, hence why I'm against this change.
  • Blackleopardex
    Blackleopardex
    ✭✭✭✭
    sionIV wrote: »
    LoL, this was one of the fitting nerfs... a ton of resistance without any kind of proc/condition. You are all just crying because you have it gold-ed out and/or are using it. ^^ *licking tears*

    I do not use Fortified Brass, because it's not that good, hence why I'm against this change.

    It's giving on live 8145 spell and physical resistance flat out(stacking with all buffs) + 1 k health, you not using it does not justify anything at all...
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
    I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • Lady_Arikel
    Sure, it gives you all those resistance at the expense of everything else. That is the point. It is not overpowered. If it was, everybody would be using, right?

    Now, if it's not overpowered, why is it being nerfed?

    The fact that most people here is not using the set just reinforces our argument: we are not against it because it is personally affecting us. We're against it because the nerf is not needed.
  • Blackleopardex
    Blackleopardex
    ✭✭✭✭
    Sure, it gives you all those resistance at the expense of everything else. That is the point. It is not overpowered. If it was, everybody would be using, right?

    Now, if it's not overpowered, why is it being nerfed?

    The fact that most people here is not using the set just reinforces our argument: we are not against it because it is personally affecting us. We're against it because the nerf is not needed.

    Next patch with the damage nerfs the set will be stronger then it is on live today. Another problem with your logic; only things that everyone is running should be nerfed? whut? Here is another logic: I find it strange that so many now are not running this but everyone is frustrated about the nerf xD

    Edit: I don't care when I see bad sets I'm not running getting nerfed, why would I, zos has proven over and over that they don't know how to balance armor sets, just look at many of the "improved" sets that had changes done to them to be "useful" again... It's laughable.
    Edited by Blackleopardex on September 19, 2019 9:55AM
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
    I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • Lady_Arikel
    Hey blackleopardex,

    Here's the thing: there is a difference between saying that "only things that everyone is running should be nerfed" to "only things that are overpowered should be nerfed". I don't think a set should be nerfed just because everyone uses it. I think a set should be nerfed when it is overpowered (and that usually leads to everybody using it, but those things are not necessarily linked).

    I implied the second statement, and I should have made it clearer. I hope it is now.

    I guess you are right that the set will be stronger, but does that mean it will be overpowered? Like I said, resistances are just a component of survivability. And, usually, those components don't behave in a linear way. Meaning that, after a certain number, adding more resistance will do less to your survivability than having better self heals, for instance, or being able to block/dodge more.

    What do you think?
  • Abyssmol
    Abyssmol
    ✭✭✭✭✭
    OG_Kaveman wrote: »
    Abyssmol wrote: »
    OG_Kaveman wrote: »
    Brass was way over budget when it came to providing defence. Armor master has a steep cost, you need to slot a armor skill you need to cast it, and the extra armor only lasts for 10 seconds. Bloodspawn has a chance to proc, and only lasts for 6 seconds. Fortified brass was all that armor for free and up all time. Way different.

    Are you forgetting buffer of the swift? No change there and 100% uptime. It's even better than brass

    and 100% ineffective against pve mobs. that is a huge downside.

    Sorry, I don't play pve..😁
Sign In or Register to comment.