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Why wouldn’t Northern and Southern Elsweyr touch?

  • Araneae6537
    Araneae6537
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    Is that map truly accurate? It doesn’t make sense to skip over an area that size when expanding the map, especially as it seems we would be able to naturally progress from Northern Elsweyr to Southern Elsweyr by land following the story. Could it be it will be included when the DLC goes live? It seems a strange shape and size to reserve for a futures chapter/DLC and seems a break in continuity. Or are there impassable mountains or something there so we literally have to leave Northern Elsweyr and go down to the sea to get to Southern Elsweyr???
  • WeerW3ir
    WeerW3ir
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    ErinM31 wrote: »
    Is that map truly accurate? It doesn’t make sense to skip over an area that size when expanding the map, especially as it seems we would be able to naturally progress from Northern Elsweyr to Southern Elsweyr by land following the story. Could it be it will be included when the DLC goes live? It seems a strange shape and size to reserve for a futures chapter/DLC and seems a break in continuity. Or are there impassable mountains or something there so we literally have to leave Northern Elsweyr and go down to the sea to get to Southern Elsweyr???

    there are cities, ruins, there, you know. its makes no sense this way.
  • Nemesis7884
    Nemesis7884
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    because they dont want to get pregnant by accident
  • Vigawatt
    Vigawatt
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    It's the famous Boot of Elsweyr, obviously. Also known as KhajiItaly.

    d1xbzw0e50sy.png
  • Konstant_Tel_Necris
    Konstant_Tel_Necris
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    Its place were all not shown in game breeds of khajiit, like Ohmes for example hide from player game wise, unfortunately ZOS didn't do same for Valenwood and Imga apes just disappear in mystery with Falinesti.
  • Konstant_Tel_Necris
    Konstant_Tel_Necris
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    Vigawatt wrote: »
    It's the famous Boot of Elsweyr, obviously. Also known as KhajiItaly.

    d1xbzw0e50sy.png
    So this is travel pocket guide actually?
    5l5gj5tuzrmz.jpg
  • Delparis
    Delparis
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    They weren't able to finish it in time, maybe next dlc
  • Sorbin
    Sorbin
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    I mean, how are they going to keep selling you more half-baked quest zones if they give 'em all away now?
  • Darkmage1337
    Darkmage1337
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    We won't ever get to see Torval (capital and home of The Mane) and Corinth cities of Elsweyr in ESO, just like we didn't get to see the Helstrom (capital and home of The Hist) and Gideon cities in Black Marsh/Murkmire, and just like we haven't seen Whiterun and Solitude cities of Skyrim in ESO. And so on.
    ZeniMax doesn't want to dilute the zones and give up every single province/city/area in their card-hand/playbook, so to speak. Then what will TES VI, VII, and so on be located and about?
    Just like Todd Howard stated with regards to The Dwemer in a recent interview, "part of the fun is the mystery" and "it's nice to miss things" (with regards to the absence of TES VI in what will now be 8 years).
    Just be glad that we got to visit some of the cat-land.
    I am still waiting for 'E' interaction to work on opening the door through Varen's Wall Gatehouse, near Kvatch, so I can finally travel to Skingrad and further relive TES IV: Oblivion. But, like everyone else, I can keep on holding my breath and waiting.
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
  • WeerW3ir
    WeerW3ir
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    We won't ever get to see Torval (capital and home of The Mane) and Corinth cities of Elsweyr in ESO, just like we didn't get to see the Helstrom (capital and home of The Hist) and Gideon cities in Black Marsh/Murkmire, and just like we haven't seen Whiterun and Solitude cities of Skyrim in ESO. And so on.
    ZeniMax doesn't want to dilute the zones and give up every single province/city/area in their card-hand/playbook, so to speak. Then what will TES VI, VII, and so on be located and about?
    Just like Todd Howard stated with regards to The Dwemer in a recent interview, "part of the fun is the mystery" and "it's nice to miss things" (with regards to the absence of TES VI in what will now be 8 years).
    Just be glad that we got to visit some of the cat-land.
    I am still waiting for 'E' interaction to work on opening the door through Varen's Wall Gatehouse, near Kvatch, so I can finally travel to Skingrad and further relive TES IV: Oblivion. But, like everyone else, I can keep on holding my breath and waiting.

    This dosent make any sense. Explain why Skyrim reach into Morrowind then? Or Craglorn why looks so ***?Or why they always take or add something with the new zones?
    Some examples:
    - Morrowind starter slavery/prison island
    it wasnt even on the map before
    - Summerset got an island?
    - Craglorn wayshrines still looks off after 4 year



    i nexplain:
    Because the Map in the game is timed out and not precise!

    Solution:
    5v69r33gsgb11.png

    This is kinda outdated. last 2 zone is not on it. but exactly explains the reality ^^
  • Elsonso
    Elsonso
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    Middle Elsweyr of course!

    Middleweyr!

    More seriously, it's Noweyr
    Edited by Elsonso on September 19, 2019 12:26AM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Darkmage1337
    Darkmage1337
    ✭✭✭✭✭
    WeerW3ir wrote: »
    We won't ever get to see Torval (capital and home of The Mane) and Corinth cities of Elsweyr in ESO, just like we didn't get to see the Helstrom (capital and home of The Hist) and Gideon cities in Black Marsh/Murkmire, and just like we haven't seen Whiterun and Solitude cities of Skyrim in ESO. And so on.
    ZeniMax doesn't want to dilute the zones and give up every single province/city/area in their card-hand/playbook, so to speak. Then what will TES VI, VII, and so on be located and about?
    Just like Todd Howard stated with regards to The Dwemer in a recent interview, "part of the fun is the mystery" and "it's nice to miss things" (with regards to the absence of TES VI in what will now be 8 years).
    Just be glad that we got to visit some of the cat-land.
    I am still waiting for 'E' interaction to work on opening the door through Varen's Wall Gatehouse, near Kvatch, so I can finally travel to Skingrad and further relive TES IV: Oblivion. But, like everyone else, I can keep on holding my breath and waiting.

    This dosent make any sense. Explain why Skyrim reach into Morrowind then? Or Craglorn why looks so ***?Or why they always take or add something with the new zones?
    Some examples:
    - Morrowind starter slavery/prison island
    it wasnt even on the map before
    - Summerset got an island?
    - Craglorn wayshrines still looks off after 4 year



    i nexplain:
    Because the Map in the game is timed out and not precise!

    Solution:
    5v69r33gsgb11.png

    This is kinda outdated. last 2 zone is not on it. but exactly explains the reality ^^

    You clearly are not familiar with TES landscape nor TES lore, so I'll take any/all of your comments made with a grain of salt because you appear clueless about it all.
    Summerset IS an island. The Summerset Isles make it an archipelago - AKA, a chain of islands (Summerset, Artaeum, and Auridon).
    What are you even talking about with 'why Skyrim reach into Morrowind then?' They are literally border-states. Skyrim and Morrowind share a border no matter what game or time period you are referring to. They shared a border in Oblivion, Skyrim, etc. And in ESO. Sure, sometimes the border shifts a little, depending on which faction won a war or whatever, just like borders do in real life. Unless you want to talk about when any ingame location(s) had no name(s) and were simply nameless, undefined geography/landmasses, just like real-life, before recorded history.
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
  • WeerW3ir
    WeerW3ir
    ✭✭✭✭✭
    WeerW3ir wrote: »
    We won't ever get to see Torval (capital and home of The Mane) and Corinth cities of Elsweyr in ESO, just like we didn't get to see the Helstrom (capital and home of The Hist) and Gideon cities in Black Marsh/Murkmire, and just like we haven't seen Whiterun and Solitude cities of Skyrim in ESO. And so on.
    ZeniMax doesn't want to dilute the zones and give up every single province/city/area in their card-hand/playbook, so to speak. Then what will TES VI, VII, and so on be located and about?
    Just like Todd Howard stated with regards to The Dwemer in a recent interview, "part of the fun is the mystery" and "it's nice to miss things" (with regards to the absence of TES VI in what will now be 8 years).
    Just be glad that we got to visit some of the cat-land.
    I am still waiting for 'E' interaction to work on opening the door through Varen's Wall Gatehouse, near Kvatch, so I can finally travel to Skingrad and further relive TES IV: Oblivion. But, like everyone else, I can keep on holding my breath and waiting.

    This dosent make any sense. Explain why Skyrim reach into Morrowind then? Or Craglorn why looks so ***?Or why they always take or add something with the new zones?
    Some examples:
    - Morrowind starter slavery/prison island
    it wasnt even on the map before
    - Summerset got an island?
    - Craglorn wayshrines still looks off after 4 year



    i nexplain:
    Because the Map in the game is timed out and not precise!

    Solution:
    5v69r33gsgb11.png

    This is kinda outdated. last 2 zone is not on it. but exactly explains the reality ^^

    You clearly are not familiar with TES landscape nor TES lore, so I'll take any/all of your comments made with a grain of salt because you appear clueless about it all.
    Summerset IS an island. The Summerset Isles make it an archipelago - AKA, a chain of islands (Summerset, Artaeum, and Auridon).
    What are you even talking about with 'why Skyrim reach into Morrowind then?' They are literally border-states. Skyrim and Morrowind share a border no matter what game or time period you are referring to. They shared a border in Oblivion, Skyrim, etc. And in ESO. Sure, sometimes the border shifts a little, depending on which faction won a war or whatever, just like borders do in real life. Unless you want to talk about when any ingame location(s) had no name(s) and were simply nameless, undefined geography/landmasses, just like real-life, before recorded history.

    dont have to be smartass ^^ . beside you based your knowledge on a map which is just exist for reasons?
    youre clueless about it too.

    nobody talked about anything what you just mentioned ^^
    i said the eso map is off. not precise.
    just look at the map. craglorn is bigger since 4 year than the wayshrines are on tamriel layer of the ingame map. vvardenfel dosent had the island. as well summerset. original ingame map showed none of the 2 small islands like western coraldale and such. and yes. on big map. Eastmarch reaching into Morrowind. Where the city of BLACKLIGHT should be >_>. even if not exist. but not precize. on small map. its just a small area reaching into morrowind. but on big map. eastmarch basicly reaching into morrowind.

    in short the big map not mirrors correctly the real zone sizes and looks ^^
    Edited by WeerW3ir on September 19, 2019 1:00AM
  • Darkmage1337
    Darkmage1337
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    WeerW3ir wrote: »
    WeerW3ir wrote: »
    We won't ever get to see Torval (capital and home of The Mane) and Corinth cities of Elsweyr in ESO, just like we didn't get to see the Helstrom (capital and home of The Hist) and Gideon cities in Black Marsh/Murkmire, and just like we haven't seen Whiterun and Solitude cities of Skyrim in ESO. And so on.
    ZeniMax doesn't want to dilute the zones and give up every single province/city/area in their card-hand/playbook, so to speak. Then what will TES VI, VII, and so on be located and about?
    Just like Todd Howard stated with regards to The Dwemer in a recent interview, "part of the fun is the mystery" and "it's nice to miss things" (with regards to the absence of TES VI in what will now be 8 years).
    Just be glad that we got to visit some of the cat-land.
    I am still waiting for 'E' interaction to work on opening the door through Varen's Wall Gatehouse, near Kvatch, so I can finally travel to Skingrad and further relive TES IV: Oblivion. But, like everyone else, I can keep on holding my breath and waiting.

    This dosent make any sense. Explain why Skyrim reach into Morrowind then? Or Craglorn why looks so ***?Or why they always take or add something with the new zones?
    Some examples:
    - Morrowind starter slavery/prison island
    it wasnt even on the map before
    - Summerset got an island?
    - Craglorn wayshrines still looks off after 4 year



    i nexplain:
    Because the Map in the game is timed out and not precise!

    Solution:
    5v69r33gsgb11.png

    This is kinda outdated. last 2 zone is not on it. but exactly explains the reality ^^

    You clearly are not familiar with TES landscape nor TES lore, so I'll take any/all of your comments made with a grain of salt because you appear clueless about it all.
    Summerset IS an island. The Summerset Isles make it an archipelago - AKA, a chain of islands (Summerset, Artaeum, and Auridon).
    What are you even talking about with 'why Skyrim reach into Morrowind then?' They are literally border-states. Skyrim and Morrowind share a border no matter what game or time period you are referring to. They shared a border in Oblivion, Skyrim, etc. And in ESO. Sure, sometimes the border shifts a little, depending on which faction won a war or whatever, just like borders do in real life. Unless you want to talk about when any ingame location(s) had no name(s) and were simply nameless, undefined geography/landmasses, just like real-life, before recorded history.

    dont have to be smartass ^^ . beside you based your knowledge on a map which is just exist for reasons?
    youre clueless about it too.

    nobody talked about anything what you just mentioned ^^
    i said the eso map is off. not precise.
    just look at the map. craglorn is bigger since 4 year than the wayshrines are on tamriel layer of the ingame map. vvardenfel dosent had the island. as well summerset. original ingame map showed none of the 2 small islands like western coraldale and such. and yes. on big map. Eastmarch reaching into Morrowind. Where the city of BLACKLIGHT should be >_>. even if not exist. but not precize. on small map. its just a small area reaching into morrowind. but on big map. eastmarch basicly reaching into morrowind.

    in short the big map not mirrors correctly the real zone sizes and looks ^^

    Blacklight would be located east (right) of Skuldafn Wayshrine, on the other side of The Velothi Mountain chain there, which runs north-south. Windhelm and Blacklight are both in their correct positions on the map. You forget that the entire strip of land running north-to-south to the west of Eastmarch and to the west The Rift is past of Morrowind and is currently inaccessible.

    As for Craglorn, that's more of just a visual bug when zooming in and zooming out of the map and between zones.

    The Imperial City and Cyrodiil has the same zooming in/out issue, and The Imperial City's map appears overlayed above or below the Niben River bridge, directly west (left) of Cropsford. Hence why The Order of the Black Worm lorebook and other lorebooks near it are shown on The Imperial City map when viewing The Imperial City, but those lorebooks are actually located near Cropsford and the Niben River area.
    Edited by Darkmage1337 on September 19, 2019 2:09AM
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
  • Tiedän
    Tiedän
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    This actually kind of frustrates me. I was really looking forward to the idea of being able to traverse all of Tamriel someday - linking all of the zones. With the sliver that they left in between those two zones it’s unrealistic any new content will be released in there. This is kind of like the Falkreath Hold situation.
    "Battle-Born is a name out of legend, sung in the songs of old and heard in deeds of valor for a hundred generations. 'For Clan Battle-Born!' they cry in the mead halls. 'First into the fray and last to quit their ale!'" - Olfrid Battle-Born
    PC/Mac - NA
    Thian Battle-Born - Nord Stamina DK DPS
    Alynu Dreth - Dunmer Magicka Sorcerer DPS
    Reeh-Jah Nisar - Argonian Stamina Nightblade DPS
    Eraldil Riverrun - Bosmer Stamina Warden DPS
    Tsavani Khanai - Khajit Magicka Templar DPS
    Laila The Huntress - Nord Stamina DK Tank
  • Tiedän
    Tiedän
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    Djiku wrote: »
    The map looks really irritating this way and if it stays that way the gap between the zones will probably never be filled. Why would you leave northern and southern elsweyr disconnected? And no connection to Grahtwood? It doesn't make sense.


    I think the reason why is because they were focused on making another ‘clockwork city’ sized zone and couldn’t cram all of that content in that size space without severely truncating everything. At the least it should have connected to Grahtwood. Alternatively they could have just made Northern Elsweyr bigger from the beginning and included the Tenmar forest. This would have made it close in size to the Summerset Chapter.
    Edited by Tiedän on September 19, 2019 2:30AM
    "Battle-Born is a name out of legend, sung in the songs of old and heard in deeds of valor for a hundred generations. 'For Clan Battle-Born!' they cry in the mead halls. 'First into the fray and last to quit their ale!'" - Olfrid Battle-Born
    PC/Mac - NA
    Thian Battle-Born - Nord Stamina DK DPS
    Alynu Dreth - Dunmer Magicka Sorcerer DPS
    Reeh-Jah Nisar - Argonian Stamina Nightblade DPS
    Eraldil Riverrun - Bosmer Stamina Warden DPS
    Tsavani Khanai - Khajit Magicka Templar DPS
    Laila The Huntress - Nord Stamina DK Tank
  • Faulgor
    Faulgor
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    You're all expecting way too much.

    It's not a conspiracy. It would be just too much work for them to create a Q4 zone the size of a chapter.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • WeerW3ir
    WeerW3ir
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    WeerW3ir wrote: »
    WeerW3ir wrote: »
    We won't ever get to see Torval (capital and home of The Mane) and Corinth cities of Elsweyr in ESO, just like we didn't get to see the Helstrom (capital and home of The Hist) and Gideon cities in Black Marsh/Murkmire, and just like we haven't seen Whiterun and Solitude cities of Skyrim in ESO. And so on.
    ZeniMax doesn't want to dilute the zones and give up every single province/city/area in their card-hand/playbook, so to speak. Then what will TES VI, VII, and so on be located and about?
    Just like Todd Howard stated with regards to The Dwemer in a recent interview, "part of the fun is the mystery" and "it's nice to miss things" (with regards to the absence of TES VI in what will now be 8 years).
    Just be glad that we got to visit some of the cat-land.
    I am still waiting for 'E' interaction to work on opening the door through Varen's Wall Gatehouse, near Kvatch, so I can finally travel to Skingrad and further relive TES IV: Oblivion. But, like everyone else, I can keep on holding my breath and waiting.

    This dosent make any sense. Explain why Skyrim reach into Morrowind then? Or Craglorn why looks so ***?Or why they always take or add something with the new zones?
    Some examples:
    - Morrowind starter slavery/prison island
    it wasnt even on the map before
    - Summerset got an island?
    - Craglorn wayshrines still looks off after 4 year



    i nexplain:
    Because the Map in the game is timed out and not precise!

    Solution:
    5v69r33gsgb11.png

    This is kinda outdated. last 2 zone is not on it. but exactly explains the reality ^^

    You clearly are not familiar with TES landscape nor TES lore, so I'll take any/all of your comments made with a grain of salt because you appear clueless about it all.
    Summerset IS an island. The Summerset Isles make it an archipelago - AKA, a chain of islands (Summerset, Artaeum, and Auridon).
    What are you even talking about with 'why Skyrim reach into Morrowind then?' They are literally border-states. Skyrim and Morrowind share a border no matter what game or time period you are referring to. They shared a border in Oblivion, Skyrim, etc. And in ESO. Sure, sometimes the border shifts a little, depending on which faction won a war or whatever, just like borders do in real life. Unless you want to talk about when any ingame location(s) had no name(s) and were simply nameless, undefined geography/landmasses, just like real-life, before recorded history.

    dont have to be smartass ^^ . beside you based your knowledge on a map which is just exist for reasons?
    youre clueless about it too.

    nobody talked about anything what you just mentioned ^^
    i said the eso map is off. not precise.
    just look at the map. craglorn is bigger since 4 year than the wayshrines are on tamriel layer of the ingame map. vvardenfel dosent had the island. as well summerset. original ingame map showed none of the 2 small islands like western coraldale and such. and yes. on big map. Eastmarch reaching into Morrowind. Where the city of BLACKLIGHT should be >_>. even if not exist. but not precize. on small map. its just a small area reaching into morrowind. but on big map. eastmarch basicly reaching into morrowind.

    in short the big map not mirrors correctly the real zone sizes and looks ^^

    Blacklight would be located east (right) of Skuldafn Wayshrine, on the other side of The Velothi Mountain chain there, which runs north-south. Windhelm and Blacklight are both in their correct positions on the map. You forget that the entire strip of land running north-to-south to the west of Eastmarch and to the west The Rift is past of Morrowind and is currently inaccessible.

    As for Craglorn, that's more of just a visual bug when zooming in and zooming out of the map and between zones.

    The Imperial City and Cyrodiil has the same zooming in/out issue, and The Imperial City's map appears overlayed above or below the Niben River bridge, directly west (left) of Cropsford. Hence why The Order of the Black Worm lorebook and other lorebooks near it are shown on The Imperial City map when viewing The Imperial City, but those lorebooks are actually located near Cropsford and the Niben River area.

    see? now you get it ;)
  • Darkmage1337
    Darkmage1337
    ✭✭✭✭✭
    WeerW3ir wrote: »
    WeerW3ir wrote: »
    WeerW3ir wrote: »
    We won't ever get to see Torval (capital and home of The Mane) and Corinth cities of Elsweyr in ESO, just like we didn't get to see the Helstrom (capital and home of The Hist) and Gideon cities in Black Marsh/Murkmire, and just like we haven't seen Whiterun and Solitude cities of Skyrim in ESO. And so on.
    ZeniMax doesn't want to dilute the zones and give up every single province/city/area in their card-hand/playbook, so to speak. Then what will TES VI, VII, and so on be located and about?
    Just like Todd Howard stated with regards to The Dwemer in a recent interview, "part of the fun is the mystery" and "it's nice to miss things" (with regards to the absence of TES VI in what will now be 8 years).
    Just be glad that we got to visit some of the cat-land.
    I am still waiting for 'E' interaction to work on opening the door through Varen's Wall Gatehouse, near Kvatch, so I can finally travel to Skingrad and further relive TES IV: Oblivion. But, like everyone else, I can keep on holding my breath and waiting.

    This dosent make any sense. Explain why Skyrim reach into Morrowind then? Or Craglorn why looks so ***?Or why they always take or add something with the new zones?
    Some examples:
    - Morrowind starter slavery/prison island
    it wasnt even on the map before
    - Summerset got an island?
    - Craglorn wayshrines still looks off after 4 year



    i nexplain:
    Because the Map in the game is timed out and not precise!

    Solution:
    5v69r33gsgb11.png

    This is kinda outdated. last 2 zone is not on it. but exactly explains the reality ^^

    You clearly are not familiar with TES landscape nor TES lore, so I'll take any/all of your comments made with a grain of salt because you appear clueless about it all.
    Summerset IS an island. The Summerset Isles make it an archipelago - AKA, a chain of islands (Summerset, Artaeum, and Auridon).
    What are you even talking about with 'why Skyrim reach into Morrowind then?' They are literally border-states. Skyrim and Morrowind share a border no matter what game or time period you are referring to. They shared a border in Oblivion, Skyrim, etc. And in ESO. Sure, sometimes the border shifts a little, depending on which faction won a war or whatever, just like borders do in real life. Unless you want to talk about when any ingame location(s) had no name(s) and were simply nameless, undefined geography/landmasses, just like real-life, before recorded history.

    dont have to be smartass ^^ . beside you based your knowledge on a map which is just exist for reasons?
    youre clueless about it too.

    nobody talked about anything what you just mentioned ^^
    i said the eso map is off. not precise.
    just look at the map. craglorn is bigger since 4 year than the wayshrines are on tamriel layer of the ingame map. vvardenfel dosent had the island. as well summerset. original ingame map showed none of the 2 small islands like western coraldale and such. and yes. on big map. Eastmarch reaching into Morrowind. Where the city of BLACKLIGHT should be >_>. even if not exist. but not precize. on small map. its just a small area reaching into morrowind. but on big map. eastmarch basicly reaching into morrowind.

    in short the big map not mirrors correctly the real zone sizes and looks ^^

    Blacklight would be located east (right) of Skuldafn Wayshrine, on the other side of The Velothi Mountain chain there, which runs north-south. Windhelm and Blacklight are both in their correct positions on the map. You forget that the entire strip of land running north-to-south to the west of Eastmarch and to the west The Rift is past of Morrowind and is currently inaccessible.

    As for Craglorn, that's more of just a visual bug when zooming in and zooming out of the map and between zones.

    The Imperial City and Cyrodiil has the same zooming in/out issue, and The Imperial City's map appears overlayed above or below the Niben River bridge, directly west (left) of Cropsford. Hence why The Order of the Black Worm lorebook and other lorebooks near it are shown on The Imperial City map when viewing The Imperial City, but those lorebooks are actually located near Cropsford and the Niben River area.

    see? now you get it ;)

    Sure? But you derailed the thread by bringing up Craglorn, Eastmarch, and Morrowind map desyncs instead of Northern and Southern Elsweyr actually bordering each other, like they should. Two entirely different topics. So, where has that left things?
    ThePointYou.jpg
    Noweyr.
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
  • xAk_MoRRoWiNdx
    xAk_MoRRoWiNdx
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    Middle Elsweyr of course!

    I wouldn't put it past Zo$ to *** us out of more money and make ANOTHER section of Elsweyr
    New to forums and stuff so I 99.9 percent probably won't see your response and such, so use the at symbol at me I guess? IDK :/. This BBCode stuff is really cool!! :D.
    Gamer from Alaska (907 Gamers, Alaskan Gamers Unite!).
    My little rant I guess?:
      One day Nightblades will get the buffs we desperately need and deserve, but so far, those buffs are not today.. The Elder Scrolls Online: Nightblade Nerfs Unlimited.
      Don't nerf you, don't nerf me, nerf the sorc behind the tree!.


      If you need help or advice, hit me up on Xbox: H4rry Poggers :D .
      Also open to talking on Discord!

      Ich kann Deutsch Sprechen bei der mittleren/zwischen Kenntnissen Ebene. Hallo! :D.

      CP level 1000+! Playing since 2015.

      My wishlist I suppose:
      • PLEASE PLEASE PLEEEEAAASSSEEE EITHER BUFF SIPHONING STRIKES OR REVERT IT BACK TO PRE MORROWIND!!.
      • Bring back purge cloak. But I guess the new heal cloak is more beneficial. Hmmm....
      • MAKE IMPERIAL CITY GREAT AGAIN, BRING BACK THOSE INCREDIBLE DAYS. My best experiences in ESO where in there!
      • Return Stam builds to the power we held in One Tamriel. Long Live Stamina builds!
      • Put Magplar and MagDK into their place. Magpsorc is a hopeless case.
      • Is there any chance that we could get an Ebonheart Pact nerf? #CullingTheHerds .

      My 10 characters:
      • AD - xak-Morrowindx - Khajiit Stamina Nightblade. Hours: 107 days, 19 hours (2,568 hours).
      • EP - Ich bin Groot - Orc Stamina Dragonknight. Hours: 2 days, 16 hours (64 hours).
      • DC - Who Took My Bleach - Orc Stamina Sorcerer. Hours: 3 days, 18 hours. (90 hours).
      • EP - Niada Zaennon - High Elf Magicka Nightblade. Hours: 15 days, 18 hours (378 hours).
      • AD - Healsyournoobazzwithmemes - Argonian Magicka Templar. Hours: 1 day, 9 hours (33 hours)
      • DC - Engulfing Traps - Dark Elf Magicka Dragonknight. Hours: 7 days, 17 hours (129 hours).
      • AD - Verführung - High Elf Magicka Sorcerer. Hours: 5 days, 9 hours (129 hours)
      • DC - Deadazz catch these birds - Nord Stamina Warden. Hours: 6 days, 21 hours (165 hours)
      • EP - So Bendy - Wood Elf Stamina Templar. Hours: 1 day, 15 hours (39 hours)
      • EP - Smash that mf Like button - Breton Magicka Warden. Hours: 20 hours, 20 minutes.

      Aldmeri Dominion Master-Faction!
    • MizoreReyes
      MizoreReyes
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      It's Black Marsh Argonian property now :)
    • LuxLunae
      LuxLunae
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      cmetzger93 wrote: »
      k81bp186gn8f.jpeg
      The naming of these zones is bothersome enough but they don’t even touch. There is slim chance it will ever be filled in with the weirdest shaped zone ever. What is the reasoning behind this?

      because we might see the legendary nekomimi kadjit be revealed in the middle...
    • Urzigurumash
      Urzigurumash
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      @WeerW3ir

      Interesting work on that map there, did you do that? Just freestyle in a graphics editor? Informed by various sources?

      Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
    • Darkmage1337
      Darkmage1337
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      This map is going to irk every perfectionist out there for the rest of their Tamrielic existence. :D
      ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
      GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
    • Cadbury
      Cadbury
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      ✭✭✭✭✭
      tenor.gif?itemid=10516431
      Edited by Cadbury on September 22, 2019 2:24AM
      "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
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