The new patch notes are making this ult and it's morphs only grant Major Vulnerability on the third Smash. This change would make it completely useless in PvP and the class itself is already lacking in terms of PVP viability.
I understand that this skill needed to be nerfed for PVE purposes. 9 seconds of Major Vulnerability is way too much in an aoe/singletarget.
So I have a solution that will reduce it's PVE overperformance and still make it somewhat viable for PVP.
Two Possible Solutions;
First possible solution: Any cast that inflicts Major Vulnerability will be immune to this status effect by the same Colossus for 10 seconds. (So if any of the three smashes land it would grant major vulnerability BUT it cannot inflict it again if within 10 seconds)
Second possible solution: Make the first smash grant Major Vulnerability for 3 seconds and just have the next two smashes deal increased damage.
I believe the above mentioned options are more than fair in terms of balancing this ultimate. (This would be a balanced nerf and not a sledgehammer nerf)
If this patch changes the ult to only having the last Smash inflict Vulnerability, Necro's will become a very dead class in terms of PVP in both Stamina and Magicka outfits.
Please take this suggestion into consideration, I'm open to feedback but please keep it constructive.
I said 9 seconds because i believe the Major Vulnerability buff was 3 seconds which if the smash hits a stationary target in PVE thats a total of 9 seconds of Major Vulnerability.
We've already established that this ultimate is overpowered for PVE.
I suggested fair and balanced changes to correct it without sledgehammering it.
Nemesis7884 wrote: »maybe just reduce the amound major vul gives from 30% to 25 or 20% instead?
Nemesis7884 wrote: »maybe just reduce the amound major vul gives from 30% to 25 or 20% instead?
No.
Reductions in duration or the % debuff does not fix STACKING of necros in a raid. Even at 20% with 5 seconds you would stack 8 necros.
The only wait to fix stacking and increase build diversity is give enemies immunity to major vuln for x seconds after being hit with it.
Keep colossus impactful. 30% damage, lasts 5 seconds. Cannot be reapplied for 20 seconds.
Boom. You gain class diversity by only needing 2-3 necros.
I said 9 seconds because i believe the Major Vulnerability buff was 3 seconds which if the smash hits a stationary target in PVE thats a total of 9 seconds of Major Vulnerability.
We've already established that this ultimate is overpowered for PVE.
I suggested fair and balanced changes to correct it without sledgehammering it.
Nemesis7884 wrote: »maybe just reduce the amound major vul gives from 30% to 25 or 20% instead?
No.
Reductions in duration or the % debuff does not fix STACKING of necros in a raid. Even at 20% with 5 seconds you would stack 8 necros.
The only wait to fix stacking and increase build diversity is give enemies immunity to major vuln for x seconds after being hit with it.
Keep colossus impactful. 30% damage, lasts 5 seconds. Cannot be reapplied for 20 seconds.
Boom. You gain class diversity by only needing 2-3 necros.