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Necromancer Colossus Ultimate
The new patch notes are making this ult and it's morphs only grant Major Vulnerability on the third Smash. This change would make it completely useless in PvP and the class itself is already lacking in terms of PVP viability.
I understand that this skill needed to be nerfed for PVE purposes. 9 seconds of Major Vulnerability is way too much in an aoe/singletarget.
So I have a solution that will reduce it's PVE overperformance and still make it somewhat viable for PVP.
Two Possible Solutions;
First possible solution: Any cast that inflicts Major Vulnerability will be immune to this status effect by the same Colossus for 10 seconds. (So if any of the three smashes land it would grant major vulnerability BUT it cannot inflict it again if within 10 seconds)
Second possible solution: Make the first smash grant Major Vulnerability for 3 seconds and just have the next two smashes deal increased damage.
I believe the above mentioned options are more than fair in terms of balancing this ultimate. (This would be a balanced nerf and not a sledgehammer nerf)
If this patch changes the ult to only having the last Smash inflict Vulnerability, Necro's will become a very dead class in terms of PVP in both Stamina and Magicka outfits.
Please take this suggestion into consideration, I'm open to feedback but please keep it constructive.