Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.Royalthought wrote: »Onslaught is honestly just a counter to high resistance builds.
Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.
Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.Royalthought wrote: »Onslaught is honestly just a counter to high resistance builds.
Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.
Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
It's like...Magicka builds? What are those? You mean healers?
If you think Magicka's penetration from light armor passives, and even the Necromancer class passive for extra penetration on top of that, makes anywhere remotely near the difference of giant Onslaught damage + 12 seconds of full penetration (and the same amount on all other targets as well), then...yea. That penetration on light armor has been there for ages, yet it's not like Magicka builds were cutting through high resistance opponents while it was only Stam builds that struggled.Royalthought wrote: »Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.Royalthought wrote: »Onslaught is honestly just a counter to high resistance builds.
Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.
Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
It's like...Magicka builds? What are those? You mean healers?
A little FYI. Light armor and destro have penetration baked in.
Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.
It's always best to consider all factors when speaking of balance.
If you think Magicka's penetration from light armor passives, and even the Necromancer class passive for extra penetration on top of that, makes anywhere remotely near the difference of giant Onslaught damage + 12 seconds of full penetration (and the same amount on all other targets as well), then...yea. That penetration on light armor has been there for ages, yet it's not like Magicka builds were cutting through high resistance opponents while it was only Stam builds that struggled.Royalthought wrote: »Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.Royalthought wrote: »Onslaught is honestly just a counter to high resistance builds.
Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.
Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
It's like...Magicka builds? What are those? You mean healers?
A little FYI. Light armor and destro have penetration baked in.
Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.
It's always best to consider all factors when speaking of balance.
Onslaught is not just a counter to people running capped out resists, and if it were it should be widely available to everyone, and not favor Stamina over Magicka. Like I said before, it's not like the extra penetration on light armor means that Magicka builds are cutting through people with capped out resists, but poor, downtrodden Stamina builds desperately need Onslaught to remain unnerfed just so they have a chance to compete.Royalthought wrote: »If you think Magicka's penetration from light armor passives, and even the Necromancer class passive for extra penetration on top of that, makes anywhere remotely near the difference of giant Onslaught damage + 12 seconds of full penetration (and the same amount on all other targets as well), then...yea. That penetration on light armor has been there for ages, yet it's not like Magicka builds were cutting through high resistance opponents while it was only Stam builds that struggled.Royalthought wrote: »Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.Royalthought wrote: »Onslaught is honestly just a counter to high resistance builds.
Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.
Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
It's like...Magicka builds? What are those? You mean healers?
A little FYI. Light armor and destro have penetration baked in.
Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.
It's always best to consider all factors when speaking of balance.
You're reiterating what has been said.
"That means one chance with a burst of penetration vs less but all the time penetration."
Onslaught can miss. Onslaught doesn't effect Dots. Light armor and destro is all the time and it does effect Dots.
But all that is sidebar. Your assertion is that light armor doesn't have onslaught. (although they can use 2h)
Not whether or not it's simply a counter to high resistance builds.
That's similar to saying the destro ult is over powered because medium armor can't use it. Balance doesn't work like that.
Royalthought wrote: »Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.Royalthought wrote: »Onslaught is honestly just a counter to high resistance builds.
Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.
Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
It's like...Magicka builds? What are those? You mean healers?
A little FYI. Light armor and destro have penetration baked in.
Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.
It's always best to consider all factors when speaking of balance.
Royalthought wrote: »Onslaught is honestly just a counter to high resistance builds.
Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.
Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
Onslaught is not just a counter to people running capped out resists, and if it were it should be widely available to everyone, and not favor Stamina over Magicka. Like I said before, it's not like the extra penetration on light armor means that Magicka builds are cutting through people with capped out resists, but poor, downtrodden Stamina builds desperately need Onslaught to remain unnerfed just so they have a chance to compete.Royalthought wrote: »If you think Magicka's penetration from light armor passives, and even the Necromancer class passive for extra penetration on top of that, makes anywhere remotely near the difference of giant Onslaught damage + 12 seconds of full penetration (and the same amount on all other targets as well), then...yea. That penetration on light armor has been there for ages, yet it's not like Magicka builds were cutting through high resistance opponents while it was only Stam builds that struggled.Royalthought wrote: »Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.Royalthought wrote: »Onslaught is honestly just a counter to high resistance builds.
Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.
Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
It's like...Magicka builds? What are those? You mean healers?
A little FYI. Light armor and destro have penetration baked in.
Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.
It's always best to consider all factors when speaking of balance.
You're reiterating what has been said.
"That means one chance with a burst of penetration vs less but all the time penetration."
Onslaught can miss. Onslaught doesn't effect Dots. Light armor and destro is all the time and it does effect Dots.
But all that is sidebar. Your assertion is that light armor doesn't have onslaught. (although they can use 2h)
Not whether or not it's simply a counter to high resistance builds.
That's similar to saying the destro ult is over powered because medium armor can't use it. Balance doesn't work like that.
Imagine if Destro Ult was so good that a number of non-bad Stamina players were dealing with all the opportunity costs of equipping a Staff just to use it. Would you think that maybe that would be indicative of a problem?
IamDestiny wrote: »Royalthought wrote: »Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.Royalthought wrote: »Onslaught is honestly just a counter to high resistance builds.
Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.
Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
It's like...Magicka builds? What are those? You mean healers?
A little FYI. Light armor and destro have penetration baked in.
Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.
It's always best to consider all factors when speaking of balance.
A little FYI.. I dont think you should talk.
Medium armor builds run Mauls most of the time.
"Maces cause your attacks to ignore 20% of your target's Physical Resistance."
Medium armor does not lack in the damage dealing department.
Medium armor lacks in survivability.
You have things like sloads or oblivion damage that counters those people.
Onslaught says hey oblivion damage get on my level.Royalthought wrote: »Onslaught is honestly just a counter to high resistance builds.
Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.
Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
Noooooooooooo
First of all aoe and beams do not ignore resistances. They ignore dodge roll. Completely different.
Onslaught is used in a burst combo. This has nothing to do with high resistance targets. People will still find a way to setup onslaught burst combos and its gonna be the meta next patch if things do not change.
You and the likes of you are gonna be the first ones crying on the forums about being bursted. Onslaught hurts people with medium or light armor builds more than heavy armor builds btw. Your just gonna melt in a second.
Royalthought wrote: »Onslaught is not just a counter to people running capped out resists, and if it were it should be widely available to everyone, and not favor Stamina over Magicka. Like I said before, it's not like the extra penetration on light armor means that Magicka builds are cutting through people with capped out resists, but poor, downtrodden Stamina builds desperately need Onslaught to remain unnerfed just so they have a chance to compete.Royalthought wrote: »If you think Magicka's penetration from light armor passives, and even the Necromancer class passive for extra penetration on top of that, makes anywhere remotely near the difference of giant Onslaught damage + 12 seconds of full penetration (and the same amount on all other targets as well), then...yea. That penetration on light armor has been there for ages, yet it's not like Magicka builds were cutting through high resistance opponents while it was only Stam builds that struggled.Royalthought wrote: »Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.Royalthought wrote: »Onslaught is honestly just a counter to high resistance builds.
Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.
Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
It's like...Magicka builds? What are those? You mean healers?
A little FYI. Light armor and destro have penetration baked in.
Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.
It's always best to consider all factors when speaking of balance.
You're reiterating what has been said.
"That means one chance with a burst of penetration vs less but all the time penetration."
Onslaught can miss. Onslaught doesn't effect Dots. Light armor and destro is all the time and it does effect Dots.
But all that is sidebar. Your assertion is that light armor doesn't have onslaught. (although they can use 2h)
Not whether or not it's simply a counter to high resistance builds.
That's similar to saying the destro ult is over powered because medium armor can't use it. Balance doesn't work like that.
Imagine if Destro Ult was so good that a number of non-bad Stamina players were dealing with all the opportunity costs of equipping a Staff just to use it. Would you think that maybe that would be indicative of a problem?
Again, it's about onslaught being a counter to high resistance builds. (Which it is and what the original point was)
Each of your responses are about it not being as accessible to magic as it is stam. Thats like saying purge isnt a counter to dots because it's prohibitive to Stam. Being a counter and being accessible are two different discussions.IamDestiny wrote: »Royalthought wrote: »Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.Royalthought wrote: »Onslaught is honestly just a counter to high resistance builds.
Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.
Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
It's like...Magicka builds? What are those? You mean healers?
A little FYI. Light armor and destro have penetration baked in.
Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.
It's always best to consider all factors when speaking of balance.
A little FYI.. I dont think you should talk.
Medium armor builds run Mauls most of the time.
"Maces cause your attacks to ignore 20% of your target's Physical Resistance."
Medium armor does not lack in the damage dealing department.
Medium armor lacks in survivability.
You have things like sloads or oblivion damage that counters those people.
Onslaught says hey oblivion damage get on my level.Royalthought wrote: »Onslaught is honestly just a counter to high resistance builds.
Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.
Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
Noooooooooooo
First of all aoe and beams do not ignore resistances. They ignore dodge roll. Completely different.
Onslaught is used in a burst combo. This has nothing to do with high resistance targets. People will still find a way to setup onslaught burst combos and its gonna be the meta next patch if things do not change.
You and the likes of you are gonna be the first ones crying on the forums about being bursted. Onslaught hurts people with medium or light armor builds more than heavy armor builds btw. Your just gonna melt in a second.
Go back and reread what you're responding to. Your misquoting meaning you misunderstood what you were reading.
Me:
"Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll."
You:
"First of all aoe and beams do not ignore resistances. They ignore dodge roll. Completely different."
Your post is mistaken.
IamDestiny wrote: »Royalthought wrote: »Onslaught is not just a counter to people running capped out resists, and if it were it should be widely available to everyone, and not favor Stamina over Magicka. Like I said before, it's not like the extra penetration on light armor means that Magicka builds are cutting through people with capped out resists, but poor, downtrodden Stamina builds desperately need Onslaught to remain unnerfed just so they have a chance to compete.Royalthought wrote: »If you think Magicka's penetration from light armor passives, and even the Necromancer class passive for extra penetration on top of that, makes anywhere remotely near the difference of giant Onslaught damage + 12 seconds of full penetration (and the same amount on all other targets as well), then...yea. That penetration on light armor has been there for ages, yet it's not like Magicka builds were cutting through high resistance opponents while it was only Stam builds that struggled.Royalthought wrote: »Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.Royalthought wrote: »Onslaught is honestly just a counter to high resistance builds.
Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.
Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
It's like...Magicka builds? What are those? You mean healers?
A little FYI. Light armor and destro have penetration baked in.
Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.
It's always best to consider all factors when speaking of balance.
You're reiterating what has been said.
"That means one chance with a burst of penetration vs less but all the time penetration."
Onslaught can miss. Onslaught doesn't effect Dots. Light armor and destro is all the time and it does effect Dots.
But all that is sidebar. Your assertion is that light armor doesn't have onslaught. (although they can use 2h)
Not whether or not it's simply a counter to high resistance builds.
That's similar to saying the destro ult is over powered because medium armor can't use it. Balance doesn't work like that.
Imagine if Destro Ult was so good that a number of non-bad Stamina players were dealing with all the opportunity costs of equipping a Staff just to use it. Would you think that maybe that would be indicative of a problem?
Again, it's about onslaught being a counter to high resistance builds. (Which it is and what the original point was)
Each of your responses are about it not being as accessible to magic as it is stam. Thats like saying purge isnt a counter to dots because it's prohibitive to Stam. Being a counter and being accessible are two different discussions.IamDestiny wrote: »Royalthought wrote: »Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.Royalthought wrote: »Onslaught is honestly just a counter to high resistance builds.
Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.
Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
It's like...Magicka builds? What are those? You mean healers?
A little FYI. Light armor and destro have penetration baked in.
Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.
It's always best to consider all factors when speaking of balance.
A little FYI.. I dont think you should talk.
Medium armor builds run Mauls most of the time.
"Maces cause your attacks to ignore 20% of your target's Physical Resistance."
Medium armor does not lack in the damage dealing department.
Medium armor lacks in survivability.
You have things like sloads or oblivion damage that counters those people.
Onslaught says hey oblivion damage get on my level.Royalthought wrote: »Onslaught is honestly just a counter to high resistance builds.
Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.
Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
Noooooooooooo
First of all aoe and beams do not ignore resistances. They ignore dodge roll. Completely different.
Onslaught is used in a burst combo. This has nothing to do with high resistance targets. People will still find a way to setup onslaught burst combos and its gonna be the meta next patch if things do not change.
You and the likes of you are gonna be the first ones crying on the forums about being bursted. Onslaught hurts people with medium or light armor builds more than heavy armor builds btw. Your just gonna melt in a second.
Go back and reread what you're responding to. Your misquoting meaning you misunderstood what you were reading.
Me:
"Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll."
You:
"First of all aoe and beams do not ignore resistances. They ignore dodge roll. Completely different."
Your post is mistaken.
You are comparing AOE and BEAMS hitting dodge roll to a burst combo ability that ignores resistances.
Seriously? More nerf threads? This community is insane maybe you would prefer if they nerfed every decent ability so that we are forced to light attack everything to death smh
Nerf Onslaught please !!!!!
redlink1979 wrote: »
I'm not actually dying to it anyway, can heal through on magplar easily even if i fail to dodge it. But asking someone to l2p when ur whole rotation is dizzy spam with onslaught is kinda stupidNordic__Knights wrote: »
I'm not actually dying to it anyway, can heal through on magplar easily even if i fail to dodge it. But asking someone to l2p when ur whole rotation is dizzy spam with onslaught is kinda stupidNordic__Knights wrote: »
Oblivion damage probably. Tanks specs into tankiness sacrificing quite a lot of damage. Onslaught users don't need to spec into anything and actually have better damage output compared to builds without it. Skill definitly requires some tweaking into how much penetration it provides.Stoney_McGeee wrote: »I'm not actually dying to it anyway, can heal through on magplar easily even if i fail to dodge it. But asking someone to l2p when ur whole rotation is dizzy spam with onslaught is kinda stupidNordic__Knights wrote: »
If they nerf onslaught I really don’t know
How you’re going to kill 50k tanks and after this patch, everyone is just going to be tanks and healers and siege as DPS or hammer. Lmao
Not gonna deny it is OP, I even use it on my mag Toons, but experienced players can survive it. Tanks who just hold block and rely on there tankyness is RIP.
It’s so funny see tanks melt.
Oblivion damage probably. Tanks specs into tankiness sacrificing quite a lot of damage. Onslaught users don't need to spec into anything and actually have better damage output compared to builds without it. Skill definitly requires some tweaking into how much penetration it provides.Stoney_McGeee wrote: »I'm not actually dying to it anyway, can heal through on magplar easily even if i fail to dodge it. But asking someone to l2p when ur whole rotation is dizzy spam with onslaught is kinda stupidNordic__Knights wrote: »
If they nerf onslaught I really don’t know
How you’re going to kill 50k tanks and after this patch, everyone is just going to be tanks and healers and siege as DPS or hammer. Lmao
Not gonna deny it is OP, I even use it on my mag Toons, but experienced players can survive it. Tanks who just hold block and rely on there tankyness is RIP.
It’s so funny see tanks melt.