They are a joke, all right.Just throwing some ideas out there, because holy mother of Talos, anchors are perhaps the biggest joke in any video game I have ever played in my life.
I've successfully soloed anchors on my magplar... while wearing all completely broken armor... moreover, it was lvl 42 armor on a >CP160 character.
Edit: also, using no buff food at all.
So I had nearly 0 resistances, and very low offensive stats, because of the broken and massively underlevelled gear.
Still, soloing the dolmens like that was zero challenge. It was just tedious, because it took about 3-4x as long as soloing them on a proper build would.
to those saying "just make them scale based on the number of people there"
they already do, solo an anchor and you'll find it has like 2 waves at the most, but get a group and the two jumps to about 12...
Scale it better then?
Overland content in ESO is laughably easy. I wish there were veteran versions of the map
A lot of people are missing the point of the OP...
I mean, I show up to a dolmen - ANY dolmen, in any zone, anywhere in the game - and it is a complete joke.
It does not matter if it's solo, with a small group, a large group, if I'm a new player or whatever. It's a totally pathetic joke.
I've been playing casually on and off for years and I have NEVER had any problem with ANY overworld content, except for the odd (1 in 10?) overworld boss. Dolmens have ALWAYS been a pathetic joke.
But if you show up to a dolmen and there are more than 4 players, it's literally almost impossible to even get more than maybe one or two hits on the bosses before they melt.
I'm not just posting this because of gameplay reasons, I rarely do any "grinding" or racing to endgame, collect trinkets, etc etc... I play ES games for the lore, the immersion, and the role-playing....
It absolutely OBLITERATES any sense of immersion the game has to offer when the biggest, baddest Daedric prince of them all, Molag Bal, shows up with his menacing, booming voice telling me how he wants to dominate the world... only to be b!tch-slapped like a little girl in two seconds. It's embarrassing.
BrianLovesLisa wrote: »to those saying "just make them scale based on the number of people there"
they already do, solo an anchor and you'll find it has like 2 waves at the most, but get a group and the two jumps to about 12...
Scale it better then?
Overland content in ESO is laughably easy. I wish there were veteran versions of the map
is there an MMO where Overland is not laughably easy?
starkerealm wrote: »martygod12 wrote: »A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.
Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new...
Guess what? The vast majority of people playing the game, something in the range of 80% of the people you'll encounter, have never reached level 50. They are new, at least in so far as a discussion on making content challenging. Alienating them, and driving those new players from the game, by tuning exclusively for endgame players is a fantastic way to kill an MMO.
Kiralyn2000 wrote: »AcadianPaladin wrote: »This may be a case of be careful what you ask for. Players keep asking for buffed overland content. ZOS is responding by nerfing dps by 50%.
Reference: Current PTS patch notes.
Sounds good to me. ^^
It's fine for the people with good DPS, but it could be crippling for folks who have bad DPS.
Just showed up to an anchor that had about 20 players there and I literally couldn't even get a single hit on any enemy before the entire thing was cleared.
Just showed up to an anchor that had about 20 players there and I literally couldn't even get a single hit on any enemy before the entire thing was cleared.
furiouslog wrote: »starkerealm wrote: »martygod12 wrote: »A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.
Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new...
Guess what? The vast majority of people playing the game, something in the range of 80% of the people you'll encounter, have never reached level 50. They are new, at least in so far as a discussion on making content challenging. Alienating them, and driving those new players from the game, by tuning exclusively for endgame players is a fantastic way to kill an MMO.
The game is not "tuned excluisively" to those players. There are loads of casual options for questing that are way more interesting than the dolmens, which are an obvious and perfunctory repeatable quest, practically designed for grinding.
For those complaining about immersion - why are there active dolmens once you have defeated Molag Bal? That makes no sense either from a continuity standpoint. Yes, it can be justified with some logical gymnastics, but under those conditions, the AD groups can also be justified, as can the ability for a newer player to solo a dolmen. The fact is that if they removed dolmens after the main quest, you could not farm a lot of set jewelry. Immersion needs to be balanced with other game priorities given that it is designed to appeal to a wide audience. This strains easy mental closure, but it's always an option to ignore the dolmens and focus on story-driven content.