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Anchors need a balance update.... They have become a joke.

  • Nirntrotter
    Nirntrotter
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    Completely agree with the OP. They should work more like the overland Dragons IMHO. I mean... it's Bal's attempt to fuse two realms.
    Grand Warlord Arodel, Gryphon Heart
    <Serenity>
    AD MagDK, *2014, PC-EU | 49k+ achievement points
  • Att1Tude
    Att1Tude
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    Yes, make anchor fight last for an hour
    PC-EU
    How-Much-Is-The-Fish Stamsorc
    A Friend Of Nature Magwarden
  • buttaface
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    Vildebill wrote: »
    A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.

    Exactly. Players complaining about this should be doing something other than dolmens, which are meant to be just a step or two up from regular mob packs.
  • JusticeForJilarga
    JusticeForJilarga
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    Maybe there could be a Bonus round if the final boss gets melted.
    Leader Of The Children Of Razum Dar Guild (Khajiit Guild) on All 6 MegaServers

    Khajiit Quote Of The Day.
    "These useless senche could only kill a rat if they fell upon it. From a great height."
  • Dahveed
    Dahveed
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    A lot of people are missing the point of the OP...

    I mean, I show up to a dolmen - ANY dolmen, in any zone, anywhere in the game - and it is a complete joke.

    It does not matter if it's solo, with a small group, a large group, if I'm a new player or whatever. It's a totally pathetic joke.

    I've been playing casually on and off for years and I have NEVER had any problem with ANY overworld content, except for the odd (1 in 10?) overworld boss. Dolmens have ALWAYS been a pathetic joke.

    But if you show up to a dolmen and there are more than 4 players, it's literally almost impossible to even get more than maybe one or two hits on the bosses before they melt.

    I'm not just posting this because of gameplay reasons, I rarely do any "grinding" or racing to endgame, collect trinkets, etc etc... I play ES games for the lore, the immersion, and the role-playing....

    It absolutely OBLITERATES any sense of immersion the game has to offer when the biggest, baddest Daedric prince of them all, Molag Bal, shows up with his menacing, booming voice telling me how he wants to dominate the world... only to be b!tch-slapped like a little girl in two seconds. It's embarrassing.
  • JusticeForJilarga
    JusticeForJilarga
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    Maybe they could change them so they get harder the more Zones you go though. (Easiest at Auridon Hardest at Reaper's March and the same with the equivalent zone of the other Alineces.)
    Leader Of The Children Of Razum Dar Guild (Khajiit Guild) on All 6 MegaServers

    Khajiit Quote Of The Day.
    "These useless senche could only kill a rat if they fell upon it. From a great height."
  • vivisectvib16_ESO
    vivisectvib16_ESO
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    Add to this: running up on an anchor mid-fight, with everyone loading in still, half the time the enemy doesn't even become visible before the whole thing is over. It's just a bunch of shadows attacking an invisible monster.
  • Romo
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    buttaface wrote: »
    Vildebill wrote: »
    A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.

    Exactly. Players complaining about this should be doing something other than dolmens, which are meant to be just a step or two up from regular mob packs.

    This is the right answer.

    The dolmens are overland content, and this thread was started as another "make overland harder" thread.

    The supporters are mainly the "I've got mine and the noobies/casuals need to be punished" types.
  • logarifmik
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    Agreed. It must be implemented in the near future. Even more, all overland content need a balance update of some kind.
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • CipherNine
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    lol the people in this thread acting like overland content isnt too easy. Just how casual is the ESO playerbase? geez in my 30 years of gaming. I have never played a game with easier quests and overland content.

    The quests and overland content is mindlessly easy. even tons of the vet content is too easy. But its the times we live in. Nowadays people want instant gratification and everything handed to them without working for anything.
    PC-NA
    Khajiit Templar - Healer
    Argonian Necromancer - Healer
    Breton Warden - Healer
    Nord Necromancer - Tank
    Argonian Templar - Tank
    Nord Warden - Tank
  • ghastley
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    The most constructive thing they could do is to make the loot from a dolmen BoP, then the zergs would not profit past their own needs.

    At some point, we're all doing the dolmens in a specific zone, because we want the jewelry from that one set that drops there. Once we have it, we don't need to be there any more. So why are they crowded? Easy XP, and selling the loot. Half of that needs fixing, and the other is debatable, as you do have to get XP somewhere.
  • starkerealm
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    martygod12 wrote: »
    Vildebill wrote: »
    A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.

    Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new...

    Guess what? The vast majority of people playing the game, something in the range of 80% of the people you'll encounter, have never reached level 50. They are new, at least in so far as a discussion on making content challenging. Alienating them, and driving those new players from the game, by tuning exclusively for endgame players is a fantastic way to kill an MMO.
  • Gundug
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    It was mentioned above, but I would reiterate that the geysers in Summerset are at the sweet spot in difficulty. I have soloed them with low level characters, and they are not too terribly difficult, but do have mechanics that make it necessary to keep on your toes. Also, if a player is running a poorly set up character, they will require help.

    The problem with dolmen is the bosses and adds have no character whatsoever, no particularly meaningful mechanics to watch out for, so with even a small group of decent players, spawns are wiped out in no more than a few seconds. This turns what should be an exciting event into a quick grind.

    ZOS has shown that they are aware this is an issue by progressively increasing the difficulty of these sorts of public events in the later expansions. I believe the main obstacle to putting time into making dolmen interesting is the financial concern. How much more money will the developers make from reworking base game content?

    Having said that, even if the developers took the time to add a trigger for a Molag Bal simulacrum spawn (as encountered in the Barathrum Centrata of the imperial sewers) for the final boss if the group of players gets over a certain threshold, it would go a long way toward making the battles interesting.
  • logarifmik
    logarifmik
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    martygod12 wrote: »
    Vildebill wrote: »
    A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.

    Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new...

    Guess what? The vast majority of people playing the game, something in the range of 80% of the people you'll encounter, have never reached level 50. They are new, at least in so far as a discussion on making content challenging. Alienating them, and driving those new players from the game, by tuning exclusively for endgame players is a fantastic way to kill an MMO.
    Can we see the source, where you get these numbers, please?
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • EvilAutoTech
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    80 percent of all statistics are 100 percent made up.
  • wolfie1.0.
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    Just leave it as is and move onto new content. If you think the old is too easy then go kill dragons solo or something
  • starkerealm
    starkerealm
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    logarifmik wrote: »
    martygod12 wrote: »
    Vildebill wrote: »
    A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.

    Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new...

    Guess what? The vast majority of people playing the game, something in the range of 80% of the people you'll encounter, have never reached level 50. They are new, at least in so far as a discussion on making content challenging. Alienating them, and driving those new players from the game, by tuning exclusively for endgame players is a fantastic way to kill an MMO.
    Can we see the source, where you get these numbers, please?

    https://www.exophase.com/trophy/the-elder-scrolls-online-tamriel-unlimited-ps4/109935-level-50-hero/ (PS4 20%)
    https://www.trueachievements.com/a201448/level-50-hero-achievement (XB1 17%)

    I can dig around a bit more if you want additional sources, but the numbers will stay pretty stable. About 1 in 5 players do not reach level 50.
  • starkerealm
    starkerealm
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    80 percent of all statistics are 100 percent made up.

    Well, in this case, those statistics have a margin of error under 2% based on sample population size.
  • furiouslog
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    I don't understand the mentality of the people who are complaining about AD dolmen grinding. I love having a flexible way to get my lowbies up fast - AD does the trick for sure. Is giving a newbie a better chance to properly clear a dolmen with a smaller ad hoc group more important than the experience leveling benefits dolmen grinding allows to the large population of dedicated players? I would say no, not given the number of available questing alternatives and the relatively low experiential value of dolmens to the casual player in the first place.

    Besides, if a newbie wants to clear AD, just join a group. Type X or LFG in chat. You'll get invited a lot faster than any other zone, even if you have to wait. It could not be easier.

    What I don't get is that Deshaan is almost as time efficient and drops more beneficial gear, but its pretty rare that a big group settles in over there to do the rotation.
  • Nestor
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    Dolmen Zergs are only an issue in Alikir and Auridon. Most all the other zones have a more limited participation with regards to Dolmens.

    For Alikir and Auridon, light bow attacks or AoE skills. Once you get credit, ignore those dolmens. Unless of course your chasing Elegance Jewelry, then just get a hit in on the boss and you will get the chest.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • TheInfernalRage
    TheInfernalRage
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    Dahveed wrote: »
    Just showed up to an anchor that had about 20 players there and I literally couldn't even get a single hit on any enemy before the entire thing was cleared.

    Some kind of scaling balance update is required to make these things at least somewhat less of a total farce.

    Not sure how exactly, but when an anchor drops the power level of enemies ought to scale somehow with the number of players in the zone.

    It could shake things up a bit if (let's say) a group of 8 players tries to take down an anchor in a zone that has 60 players in it. Since the anchor now would scale to a higher level based on some sort of calculation (I dunno, the number of players in the zone divided by 3, let's say), this anchor would now be scaled for 20 players instead of 8, so that those 8 players would have a harder time clearing it.

    It could provide incentive to ppl in the zone to call for and to provide help in taking one down. It could get really interesting in a heavily populated zone and it takes a good group of 20 players to actually cooperate to take down a hefty anchor.

    Just throwing some ideas out there, because holy mother of Talos, anchors are perhaps the biggest joke in any video game I have ever played in my life. They just spawn and then instantly disappear.... They are supposed to be this big cool, menacing thing spawned by the Daedric Lord of Schemes, but they can't even withstand a wet fart from a small band of adventurers.

    It's really sad.

    Only 20 players and you can't get a hit. You need to get good.
    I usually just solo anchors when I need some gear. Like the ones in Deshaan.
  • JusticeForJilarga
    JusticeForJilarga
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    logarifmik wrote: »
    martygod12 wrote: »
    Vildebill wrote: »
    A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.

    Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new...

    Guess what? The vast majority of people playing the game, something in the range of 80% of the people you'll encounter, have never reached level 50. They are new, at least in so far as a discussion on making content challenging. Alienating them, and driving those new players from the game, by tuning exclusively for endgame players is a fantastic way to kill an MMO.
    Can we see the source, where you get these numbers, please?

    https://www.exophase.com/trophy/the-elder-scrolls-online-tamriel-unlimited-ps4/109935-level-50-hero/ (PS4 20%)
    https://www.trueachievements.com/a201448/level-50-hero-achievement (XB1 17%)

    I can dig around a bit more if you want additional sources, but the numbers will stay pretty stable. About 1 in 5 players do not reach level 50.

    You are wrong.....

    EEnIy3bXkAImZlt.jpg

    .....even less people have actually done it.
    Leader Of The Children Of Razum Dar Guild (Khajiit Guild) on All 6 MegaServers

    Khajiit Quote Of The Day.
    "These useless senche could only kill a rat if they fell upon it. From a great height."
  • Jhalin
    Jhalin
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    logarifmik wrote: »
    martygod12 wrote: »
    Vildebill wrote: »
    A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.

    Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new...

    Guess what? The vast majority of people playing the game, something in the range of 80% of the people you'll encounter, have never reached level 50. They are new, at least in so far as a discussion on making content challenging. Alienating them, and driving those new players from the game, by tuning exclusively for endgame players is a fantastic way to kill an MMO.
    Can we see the source, where you get these numbers, please?

    https://www.exophase.com/trophy/the-elder-scrolls-online-tamriel-unlimited-ps4/109935-level-50-hero/ (PS4 20%)
    https://www.trueachievements.com/a201448/level-50-hero-achievement (XB1 17%)

    I can dig around a bit more if you want additional sources, but the numbers will stay pretty stable. About 1 in 5 players do not reach level 50.

    Those numbers include people who opened the game during free week, logged out, then never opened the game again.

    Not exactly an accurate representation of the active population.

    Not to mention you can beat most quest bosses with light attacks only. Even if you’re trying to be “newbie friendly”, it’s slipped well into “completely lackluster in every way” when every zone is treat like a newbie zone
  • barney2525
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    Dahveed wrote: »
    Just showed up to an anchor that had about 20 players there and I literally couldn't even get a single hit on any enemy before the entire thing was cleared.

    Some kind of scaling balance update is required to make these things at least somewhat less of a total farce.

    Not sure how exactly, but when an anchor drops the power level of enemies ought to scale somehow with the number of players in the zone.

    It could shake things up a bit if (let's say) a group of 8 players tries to take down an anchor in a zone that has 60 players in it. Since the anchor now would scale to a higher level based on some sort of calculation (I dunno, the number of players in the zone divided by 3, let's say), this anchor would now be scaled for 20 players instead of 8, so that those 8 players would have a harder time clearing it.

    It could provide incentive to ppl in the zone to call for and to provide help in taking one down. It could get really interesting in a heavily populated zone and it takes a good group of 20 players to actually cooperate to take down a hefty anchor.

    Just throwing some ideas out there, because holy mother of Talos, anchors are perhaps the biggest joke in any video game I have ever played in my life. They just spawn and then instantly disappear.... They are supposed to be this big cool, menacing thing spawned by the Daedric Lord of Schemes, but they can't even withstand a wet fart from a small band of adventurers.

    It's really sad.


    Just a thought here. If the anchor got wiped before you could hit ANYTHING, it may have been due to several reasons: a- You got there real late b- you didn't use Instant attack skills c- people went right for the 'chains' and cut off the spawning monsters.

    As long as there are still chains, monsters pop out in waves, not all at once. You SHOULD have been able to damage SOMETHING. The last boss, in a crowd like that, you may need to use fast instants that do reasonable damage - for my mage I use <insert first lightning skill here>, my templar I stand close to the drop down point and jabjabjab, for example. Gotta hit fast and hard, emphasis on FAST on the boss or no boss loot.

    IMHO, even with 20 people, it difficult to Not hit Anything.


    :#
  • starkerealm
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    Jhalin wrote: »
    logarifmik wrote: »
    martygod12 wrote: »
    Vildebill wrote: »
    A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.

    Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new...

    Guess what? The vast majority of people playing the game, something in the range of 80% of the people you'll encounter, have never reached level 50. They are new, at least in so far as a discussion on making content challenging. Alienating them, and driving those new players from the game, by tuning exclusively for endgame players is a fantastic way to kill an MMO.
    Can we see the source, where you get these numbers, please?

    https://www.exophase.com/trophy/the-elder-scrolls-online-tamriel-unlimited-ps4/109935-level-50-hero/ (PS4 20%)
    https://www.trueachievements.com/a201448/level-50-hero-achievement (XB1 17%)

    I can dig around a bit more if you want additional sources, but the numbers will stay pretty stable. About 1 in 5 players do not reach level 50.

    Those numbers include people who opened the game during free week, logged out, then never opened the game again.

    That seems highly unlikely given that:
    You are wrong.....

    EEnIy3bXkAImZlt.jpg

    .....even less people have actually done it.

    It doesn't surprise me that TrueAchievements and Exophase both report higher than the general population, as both are achievement focused communities, and the data comes from community members' accounts.
    Jhalin wrote: »
    Not exactly an accurate representation of the active population.

    As you can see, it was an overly generous statistical anomaly. I find it highly unlikely that the free weekend accounts are included in the achievement averages, simply because the numbers are far too high for that to be plausible. Simply based on a spot check of the number of newbies scampering around during those weekends.
    Jhalin wrote: »
    Not to mention you can beat most quest bosses with light attacks only. Even if you’re trying to be “newbie friendly”, it’s slipped well into “completely lackluster in every way” when every zone is treat like a newbie zone

    And yet, many new players legitimately have difficulty with the content. One of my significant other's coworkers required assistance to beat one of those "newbie friendly," quest bosses, and I've had to come to the rescue of many guildies who were new to the game over the years. Just because it's easy for you does not mean it's easy for someone who doesn't know about scaling, hasn't learned about gear sets, doesn't know how to optimize armor weight, and doesn't understand how to use their active abilities.
  • AcadianPaladin
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    This may be a case of be careful what you ask for. Players keep asking for buffed overland content. ZOS is responding by nerfing dps by 50%.

    Reference: Current PTS patch notes.
    PC NA(no Steam), PvE, mostly solo
  • Jeremy
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    This may be a case of be careful what you ask for. Players keep asking for buffed overland content. ZOS is responding by nerfing dps by 50%.

    Reference: Current PTS patch notes.

    Sounds good to me. ^^
  • Kiralyn2000
    Kiralyn2000
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    Jeremy wrote: »
    This may be a case of be careful what you ask for. Players keep asking for buffed overland content. ZOS is responding by nerfing dps by 50%.

    Reference: Current PTS patch notes.

    Sounds good to me. ^^

    It's fine for the people with good DPS, but it could be crippling for folks who have bad DPS.

    (Reminds me of one WoW balance patch years ago, where they decided that top-end raid players had too much resource recovery so they rejiggered the entire resource recovery system.... which utterly borked everyone else. It's always fun balancing an MMO around the top players. /s)
  • LegacyDM
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    Anchors did get balanced! Zos just did a 60% ish nerf across the board to all classes except warden! Haha
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Dahveed
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    LegacyDM wrote: »
    Anchors did get balanced! Zos just did a 60% ish nerf across the board to all classes except warden! Haha

    Uhhh, trolling? What source is this?
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