A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.
Well, maybe scaling them up to at least 24 would encourage the Alik'r grinders to spread out to other zones?I do not think Zos should have them scale up to infinity and even 20 is a little much. Maybe find a different zone that is not as popular if you are in a horde of about 20 people at a dolmen
A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.
martygod12 wrote: »A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.
Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new and for them all of this things like dolmens, quests, quest bosses are ridiculously ease And therefore completely boring And useless. Zos should really think about creating a veterán/hard versions of zones So the more experienced players can also enjoy questing, dolmens, public dungeons or the overland alltogether.
So many players Are asking for it yet zos Are still doing nothing about the stupidly low difficulty of the 80% of the game content.
Me myself I am even barely playing the game at this point (i only do writs and some dailies to earn some gold And not to get kicked from the trade guild) because i am not much into pvp, trials or dungeons. Questing was always the thing I was looking forward to the most. And I suppose that you can Imagine how dissapointed I was to found out what a joke all the quest difficulty is.
I mean the quests doesnt even make sense that way. I mean you are Fighting against an unbeatable archmage who Is terrorizing the whole country And then you kill him in less then 4 seconds like a stupid mudcrab?cmon this Is sooo ridiculous and stupid.
I know lot of new players struggle With the quests but for a lot of players all that overland content Is a joke So zos should really do something to satisfy both sides And not only one!
martygod12 wrote: »A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.
Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new and for them all of this things like dolmens, quests, quest bosses are ridiculously ease And therefore completely boring And useless. Zos should really think about creating a veterán/hard versions of zones So the more experienced players can also enjoy questing, dolmens, public dungeons or the overland alltogether.
So many players Are asking for it yet zos Are still doing nothing about the stupidly low difficulty of the 80% of the game content.
Me myself I am even barely playing the game at this point (i only do writs and some dailies to earn some gold And not to get kicked from the trade guild) because i am not much into pvp, trials or dungeons. Questing was always the thing I was looking forward to the most. And I suppose that you can Imagine how dissapointed I was to found out what a joke all the quest difficulty is.
I mean the quests doesnt even make sense that way. I mean you are Fighting against an unbeatable archmage who Is terrorizing the whole country And then you kill him in less then 4 seconds like a stupid mudcrab?cmon this Is sooo ridiculous and stupid.
I know lot of new players struggle With the quests but for a lot of players all that overland content Is a joke So zos should really do something to satisfy both sides And not only one!
Yeah great idea, look how fun and popular Craglorn was when it was a hard zone...
this problem applies to all overland content. mind numbingly easy. even with 0 cp or gear after you slot skills at the beginning of the game you now have the ability to kill everything in the overworld minus world bosses, and even that just requires a self heal.
Well, maybe scaling them up to at least 24 would encourage the Alik'r grinders to spread out to other zones?I do not think Zos should have them scale up to infinity and even 20 is a little much. Maybe find a different zone that is not as popular if you are in a horde of about 20 people at a dolmen
As it stands, if you want to try soloing the Alik'r dolmens, you are SOL and have to do that on the PTS.
Then again, reworking the scaling would do little to actually address that problem, at most it would move/spread it elsewhere
Just showed up to an anchor that had about 20 players there and I literally couldn't even get a single hit on any enemy before the entire thing was cleared.
Some kind of scaling balance update is required to make these things at least somewhat less of a total farce.
Not sure how exactly, but when an anchor drops the power level of enemies ought to scale somehow with the number of players in the zone.
It could shake things up a bit if (let's say) a group of 8 players tries to take down an anchor in a zone that has 60 players in it. Since the anchor now would scale to a higher level based on some sort of calculation (I dunno, the number of players in the zone divided by 3, let's say), this anchor would now be scaled for 20 players instead of 8, so that those 8 players would have a harder time clearing it.
It could provide incentive to ppl in the zone to call for and to provide help in taking one down. It could get really interesting in a heavily populated zone and it takes a good group of 20 players to actually cooperate to take down a hefty anchor.
Just throwing some ideas out there, because holy mother of Talos, anchors are perhaps the biggest joke in any video game I have ever played in my life. They just spawn and then instantly disappear.... They are supposed to be this big cool, menacing thing spawned by the Daedric Lord of Schemes, but they can't even withstand a wet fart from a small band of adventurers.
It's really sad.
Just showed up to an anchor that had about 20 players there and I literally couldn't even get a single hit on any enemy before the entire thing was cleared.
Some kind of scaling balance update is required to make these things at least somewhat less of a total farce.
Not sure how exactly, but when an anchor drops the power level of enemies ought to scale somehow with the number of players in the zone.
It could shake things up a bit if (let's say) a group of 8 players tries to take down an anchor in a zone that has 60 players in it. Since the anchor now would scale to a higher level based on some sort of calculation (I dunno, the number of players in the zone divided by 3, let's say), this anchor would now be scaled for 20 players instead of 8, so that those 8 players would have a harder time clearing it.
It could provide incentive to ppl in the zone to call for and to provide help in taking one down. It could get really interesting in a heavily populated zone and it takes a good group of 20 players to actually cooperate to take down a hefty anchor.
Just throwing some ideas out there, because holy mother of Talos, anchors are perhaps the biggest joke in any video game I have ever played in my life. They just spawn and then instantly disappear.... They are supposed to be this big cool, menacing thing spawned by the Daedric Lord of Schemes, but they can't even withstand a wet fart from a small band of adventurers.
It's really sad.
gatekeeper13 wrote: »My advice, use AOE. In situations where there are tenths of playes in a dolmen, its the only way you 100% hit sth before the anchor is destroyed. I personally use Barbed Trap at the place where the boss spawns.
martygod12 wrote: »martygod12 wrote: »A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.
Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new and for them all of this things like dolmens, quests, quest bosses are ridiculously ease And therefore completely boring And useless. Zos should really think about creating a veterán/hard versions of zones So the more experienced players can also enjoy questing, dolmens, public dungeons or the overland alltogether.
So many players Are asking for it yet zos Are still doing nothing about the stupidly low difficulty of the 80% of the game content.
Me myself I am even barely playing the game at this point (i only do writs and some dailies to earn some gold And not to get kicked from the trade guild) because i am not much into pvp, trials or dungeons. Questing was always the thing I was looking forward to the most. And I suppose that you can Imagine how dissapointed I was to found out what a joke all the quest difficulty is.
I mean the quests doesnt even make sense that way. I mean you are Fighting against an unbeatable archmage who Is terrorizing the whole country And then you kill him in less then 4 seconds like a stupid mudcrab?cmon this Is sooo ridiculous and stupid.
I know lot of new players struggle With the quests but for a lot of players all that overland content Is a joke So zos should really do something to satisfy both sides And not only one!
Yeah great idea, look how fun and popular Craglorn was when it was a hard zone...
Yeah look how Fun most of the game Is Now when everything Is easy like it Is was designed for 3 years old
martygod12 wrote: »martygod12 wrote: »A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.
Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new and for them all of this things like dolmens, quests, quest bosses are ridiculously ease And therefore completely boring And useless. Zos should really think about creating a veterán/hard versions of zones So the more experienced players can also enjoy questing, dolmens, public dungeons or the overland alltogether.
So many players Are asking for it yet zos Are still doing nothing about the stupidly low difficulty of the 80% of the game content.
Me myself I am even barely playing the game at this point (i only do writs and some dailies to earn some gold And not to get kicked from the trade guild) because i am not much into pvp, trials or dungeons. Questing was always the thing I was looking forward to the most. And I suppose that you can Imagine how dissapointed I was to found out what a joke all the quest difficulty is.
I mean the quests doesnt even make sense that way. I mean you are Fighting against an unbeatable archmage who Is terrorizing the whole country And then you kill him in less then 4 seconds like a stupid mudcrab?cmon this Is sooo ridiculous and stupid.
I know lot of new players struggle With the quests but for a lot of players all that overland content Is a joke So zos should really do something to satisfy both sides And not only one!
Yeah great idea, look how fun and popular Craglorn was when it was a hard zone...
Yeah look how Fun most of the game Is Now when everything Is easy like it Is was designed for 3 years old
I like how you respond to the fact that old Craglorn, a more challenging zone, was a bad implementation (that ZOS actually changed, and later changed Murkmire that was supposed to be like old Craglorn) with your personal opinion of how easy the game is in general. I soloed the whole old Craglorn myself, except when you needed a mate to stand on some pressure plates, yet I know it was a disaster since most people hardly more than tried it out since it was too hard. So yes, easy for someone but hard for someone else. Like new people soloing a dolmen.
Some people are blind to facts I guess.