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Anchors need a balance update.... They have become a joke.

  • FierceSam
    FierceSam
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    I still remember when I first solo’d a dolmen.

    Felt great. Like a real achievement.

    Now obv. I can do them blindfold sitting on a chair. All that’s changed is I’ve got better.

    Now I get my challenges from vet DLC and trials. And I use dolmens as a source of jewellery to decon.

    But for players like I was back then, they’re still a challenge.

    The Alik’r dolmen run is an anomaly, the bosses there don’t drop any significant loot, it’s all in the chest which everyone gets. If you go to other zones and look at dolmens there, they aren’t generally being solo’d and it looks like the players are having a challenging (and fun) time.

    Btw I’d much rather have dolmens than the crappy dragon hunts in Elsweyr - all attack at range and garbage no-indication 20k one-shots in locations you need to play riding simulator to even get to. They really do stink the place up.
  • kinguardian
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    Linaleah wrote: »
    scale it properly to the amount of people at the anchor? yes. scale it to number of people in a zone? HELL NO.

    Yes What you say!!!
  • kinguardian
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    Vildebill wrote: »
    A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.

    That is true but ig they do it like people said above to make it more difficult the more players are there.

  • idk
    idk
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    Maybe OP can tell us when dolmens were not a joke. First year, heck, first months of this game myself and many could solo dolmens and that was before they did not account for you being the only person there.

    The scaling that they have now is for up to 6 people, irrc. I do not think Zos should have them scale up to infinity and even 20 is a little much. Maybe find a different zone that is not as popular if you are in a horde of about 20 people at a dolmen
  • Major_Lag
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    idk wrote: »
    I do not think Zos should have them scale up to infinity and even 20 is a little much. Maybe find a different zone that is not as popular if you are in a horde of about 20 people at a dolmen
    Well, maybe scaling them up to at least 24 would encourage the Alik'r grinders to spread out to other zones?
    As it stands, if you want to try soloing the Alik'r dolmens, you are SOL and have to do that on the PTS.

    Then again, reworking the scaling would do little to actually address that problem, at most it would move/spread it elsewhere :/
  • Amarthiul
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    Run around light attacking as many things as you can from range. I always level mag characters with a lightning staff because you can just hold down LMB at a dolmen. Let everyone else kill them, just make sure you get your XP by tagging them.
  • Major_Lag
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    Using AoE DoTs is better, with light attacks it's possible to fail to tag the mobs when they die in 1 GCD; AoEs don't suffer from that problem.
  • Amarthiul
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    Maybe, but sometimes I like to RP as one of those Bow LA spammers you get in dungeons every so often :P
  • martygod12
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    Vildebill wrote: »
    A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.

    Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new and for them all of this things like dolmens, quests, quest bosses are ridiculously ease And therefore completely boring And useless. Zos should really think about creating a veterán/hard versions of zones So the more experienced players can also enjoy questing, dolmens, public dungeons or the overland alltogether.

    So many players Are asking for it yet zos Are still doing nothing about the stupidly low difficulty of the 80% of the game content.

    Me myself I am even barely playing the game at this point (i only do writs and some dailies to earn some gold And not to get kicked from the trade guild) because i am not much into pvp, trials or dungeons. Questing was always the thing I was looking forward to the most. And I suppose that you can Imagine how dissapointed I was to found out what a joke all the quest difficulty is.

    I mean the quests doesnt even make sense that way. I mean you are Fighting against an unbeatable archmage who Is terrorizing the whole country And then you kill him in less then 4 seconds like a stupid mudcrab? :D cmon this Is sooo ridiculous and stupid.

    I know lot of new players struggle With the quests but for a lot of players all that overland content Is a joke So zos should really do something to satisfy both sides And not only one!
  • bmnoble
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    I don't see anything wrong with them, for new players they are still a challenge but once they learn how to do them they become easy, just like any PVE content once you learn the mechanics.

    You get a large group of players together and anything in overland becomes quick and easy, the dolmens in the Alikir and Auridion are close to wayshrines so there is almost always a group or 3 running them to grind a few levels on alts/level skill lines.

    When it gets really busy in the Alikir I have seen more than 3 full groups running the circuit and your complaining about 20? Why do so many do it? Because its easy to level lazily and a lot harder to get killed unless you go AFK at the dolmen.

    The vast majority of dolmens you will have to solo or get a handful of other players who turn up after seeing the anchor drop from the sky. Been plenty of times I have gone out and helped newer players who are stuck on the last boss of more remote dolmens.

    You want more challenging dolmens do the geysers in Summerset, they are always asking for more players to join in on those or go join the Dragon hunts(the only thing stopping a Dolmen train for the Dragon hunts is the placement of the wayshrines).


    If they screw with the difficulty of dolmens too much, it will screw over all those people who want to do the out of the way dolmens.

    While the ones that currently have large groups in the Alikir and Aurdion won't notice any real difference due to the number of players and its not just all low level players you get more than a few in those groups that are high or max CP there to level a skill line or get jewelry to decon either to level jewelry crafting or to farm the grains etc... More than a few of those players would have no issue soloing the dolmen they join the group because its faster.

    If they truly manage to screw it up, think of all those nice grind spots that other people like to use to level instead of dolmens. Where do you think all those people that use the dolmen trains will go if those become somewhat difficult?

    I suppose those selling Skyreach carries will make a bit more coin but lets face it most of those using the dolmen train, don't have or are not willing to spend the gold for carries.

    While I doubt they could make them that hard you never know with ZOS when it comes to balancing the game but most likely they will just ignore this thread.


    All I can say is if they up the difficulty they better increase the XP gains and improve the rewards.

    At the end of the day If you want challenging content you should not be looking to Dolmens, there meant as a way to gain a few levels for those players that just like questing.

    Go do VET dungeons or Trials go do some PVP, the overland is not intended to be hard.
  • Vhozek
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    I can take them with a level 5 character. Solo.
    Edited by Vhozek on September 15, 2019 12:37PM
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Vildebill
    Vildebill
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    martygod12 wrote: »
    Vildebill wrote: »
    A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.

    Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new and for them all of this things like dolmens, quests, quest bosses are ridiculously ease And therefore completely boring And useless. Zos should really think about creating a veterán/hard versions of zones So the more experienced players can also enjoy questing, dolmens, public dungeons or the overland alltogether.

    So many players Are asking for it yet zos Are still doing nothing about the stupidly low difficulty of the 80% of the game content.

    Me myself I am even barely playing the game at this point (i only do writs and some dailies to earn some gold And not to get kicked from the trade guild) because i am not much into pvp, trials or dungeons. Questing was always the thing I was looking forward to the most. And I suppose that you can Imagine how dissapointed I was to found out what a joke all the quest difficulty is.

    I mean the quests doesnt even make sense that way. I mean you are Fighting against an unbeatable archmage who Is terrorizing the whole country And then you kill him in less then 4 seconds like a stupid mudcrab? :D cmon this Is sooo ridiculous and stupid.

    I know lot of new players struggle With the quests but for a lot of players all that overland content Is a joke So zos should really do something to satisfy both sides And not only one!

    Yeah great idea, look how fun and popular Craglorn was when it was a hard zone...
    EU PC
  • martygod12
    martygod12
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    Vildebill wrote: »
    martygod12 wrote: »
    Vildebill wrote: »
    A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.

    Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new and for them all of this things like dolmens, quests, quest bosses are ridiculously ease And therefore completely boring And useless. Zos should really think about creating a veterán/hard versions of zones So the more experienced players can also enjoy questing, dolmens, public dungeons or the overland alltogether.

    So many players Are asking for it yet zos Are still doing nothing about the stupidly low difficulty of the 80% of the game content.

    Me myself I am even barely playing the game at this point (i only do writs and some dailies to earn some gold And not to get kicked from the trade guild) because i am not much into pvp, trials or dungeons. Questing was always the thing I was looking forward to the most. And I suppose that you can Imagine how dissapointed I was to found out what a joke all the quest difficulty is.

    I mean the quests doesnt even make sense that way. I mean you are Fighting against an unbeatable archmage who Is terrorizing the whole country And then you kill him in less then 4 seconds like a stupid mudcrab? :D cmon this Is sooo ridiculous and stupid.

    I know lot of new players struggle With the quests but for a lot of players all that overland content Is a joke So zos should really do something to satisfy both sides And not only one!

    Yeah great idea, look how fun and popular Craglorn was when it was a hard zone...

    Yeah look how Fun most of the game Is Now when everything Is easy like it Is was designed for 3 years old :)
  • Grandma
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    this problem applies to all overland content. mind numbingly easy. even with 0 cp or gear after you slot skills at the beginning of the game you now have the ability to kill everything in the overworld minus world bosses, and even that just requires a self heal.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • teladoy
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    If they fix anchors better they should fix pve as it was in the beginning of the game when it was difficult.

    My first step would be remove champion points completely.
  • martygod12
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    Grandma wrote: »
    this problem applies to all overland content. mind numbingly easy. even with 0 cp or gear after you slot skills at the beginning of the game you now have the ability to kill everything in the overworld minus world bosses, and even that just requires a self heal.

    Yet i have created a poll And more people doesnt want harder overland content :D I dont know if there Is So many terrible players in eso which Are actually struggeling with quests or what? :D because seriously in 20 years of gaming I have never played anything even remotely as easy as eso quests and overland :D
  • RebornV3x
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    Dolmens should scale like Abysmal Geysers in Summerset they are just right not to hard not to easy and seem to scale better than dolmens do so the code is already in game

    Also all world bosses, delve bosses, so called group events in public dungeons, base game dolmen bosses, main quest bosses could use a slight buff

    ie like that necromancer Zumog Phoom or whatever his name was from the Elsywer main quest was hyped up as some BAMF and I killed him with a lvl 34 necro with no champ points and just random quest and pickup gear in 12 seconds.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Cirantille
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    If you run dolmesn in Alik'r or Auridon of course 20 people playing there

    Those dolmens are closer to the shrines so they farm xp

    Try Eastmarch, never seen anyone there
  • idk
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    Major_Lag wrote: »
    idk wrote: »
    I do not think Zos should have them scale up to infinity and even 20 is a little much. Maybe find a different zone that is not as popular if you are in a horde of about 20 people at a dolmen
    Well, maybe scaling them up to at least 24 would encourage the Alik'r grinders to spread out to other zones?
    As it stands, if you want to try soloing the Alik'r dolmens, you are SOL and have to do that on the PTS.

    Then again, reworking the scaling would do little to actually address that problem, at most it would move/spread it elsewhere :/

    I think you hit the nail on the head. OP is complaining about how many players are at the dolmen, that is their real complaint. If they did not want to deal with 20 other players they would go to another zone.

    However, if they limited the loot to the number of players it scaled to with a max of 6 or 12 then that would get players to separate. I think that is a much better idea than scaling a dolmen to 20 players because 8 are at the dolmen. That or again, go to a different zone.
  • Dojohoda
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    Try doing a dolman alone on an approximately level 20 character wearing random dropped gear and no CP ( as if you are new to the game).
    Edited by Dojohoda on September 15, 2019 4:06PM
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • GreenhaloX
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    Solo the dolmens with a tank. It's more amusing. Ha ha
  • Jeremy
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    Dahveed wrote: »
    Just showed up to an anchor that had about 20 players there and I literally couldn't even get a single hit on any enemy before the entire thing was cleared.

    Some kind of scaling balance update is required to make these things at least somewhat less of a total farce.

    Not sure how exactly, but when an anchor drops the power level of enemies ought to scale somehow with the number of players in the zone.

    It could shake things up a bit if (let's say) a group of 8 players tries to take down an anchor in a zone that has 60 players in it. Since the anchor now would scale to a higher level based on some sort of calculation (I dunno, the number of players in the zone divided by 3, let's say), this anchor would now be scaled for 20 players instead of 8, so that those 8 players would have a harder time clearing it.

    It could provide incentive to ppl in the zone to call for and to provide help in taking one down. It could get really interesting in a heavily populated zone and it takes a good group of 20 players to actually cooperate to take down a hefty anchor.

    Just throwing some ideas out there, because holy mother of Talos, anchors are perhaps the biggest joke in any video game I have ever played in my life. They just spawn and then instantly disappear.... They are supposed to be this big cool, menacing thing spawned by the Daedric Lord of Schemes, but they can't even withstand a wet fart from a small band of adventurers.

    It's really sad.

    lol

    I agree. They are easy enough to solo. In groups they are an absolute joke. But that can be said of most landscape content to be honest.
  • phileunderx2
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    There needs to be a reduction of xp gain on anchors. Your first clear of the day full xp and a diminishing return of xp for every clear thereafter until the daily cool down is over.
  • phileunderx2
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    There needs to be a reduction of xp gain on anchors. Your first clear of the day full xp and a diminishing return of xp for every clear thereafter until the daily cool down is over.
  • Malmai
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    Dahveed wrote: »
    Just showed up to an anchor that had about 20 players there and I literally couldn't even get a single hit on any enemy before the entire thing was cleared.

    Some kind of scaling balance update is required to make these things at least somewhat less of a total farce.

    Not sure how exactly, but when an anchor drops the power level of enemies ought to scale somehow with the number of players in the zone.

    It could shake things up a bit if (let's say) a group of 8 players tries to take down an anchor in a zone that has 60 players in it. Since the anchor now would scale to a higher level based on some sort of calculation (I dunno, the number of players in the zone divided by 3, let's say), this anchor would now be scaled for 20 players instead of 8, so that those 8 players would have a harder time clearing it.

    It could provide incentive to ppl in the zone to call for and to provide help in taking one down. It could get really interesting in a heavily populated zone and it takes a good group of 20 players to actually cooperate to take down a hefty anchor.

    Just throwing some ideas out there, because holy mother of Talos, anchors are perhaps the biggest joke in any video game I have ever played in my life. They just spawn and then instantly disappear.... They are supposed to be this big cool, menacing thing spawned by the Daedric Lord of Schemes, but they can't even withstand a wet fart from a small band of adventurers.

    It's really sad.

    Farming fast is nice.
  • Shantu
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    If you want dolmens to be more challenging, remove your CP's, gear, weapons, and start punching with your fists. Players have it within their control to make any content as hard as they want. Quit complaining and asking for changes just because something is boring to your play style. How about YOU change the way you play certain content instead.
  • FrancisCrawford
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    My advice, use AOE. In situations where there are tenths of playes in a dolmen, its the only way you 100% hit sth before the anchor is destroyed. I personally use Barbed Trap at the place where the boss spawns.

    I drop an ultimate where the boss is going to be.
  • Vildebill
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    martygod12 wrote: »
    Vildebill wrote: »
    martygod12 wrote: »
    Vildebill wrote: »
    A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.

    Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new and for them all of this things like dolmens, quests, quest bosses are ridiculously ease And therefore completely boring And useless. Zos should really think about creating a veterán/hard versions of zones So the more experienced players can also enjoy questing, dolmens, public dungeons or the overland alltogether.

    So many players Are asking for it yet zos Are still doing nothing about the stupidly low difficulty of the 80% of the game content.

    Me myself I am even barely playing the game at this point (i only do writs and some dailies to earn some gold And not to get kicked from the trade guild) because i am not much into pvp, trials or dungeons. Questing was always the thing I was looking forward to the most. And I suppose that you can Imagine how dissapointed I was to found out what a joke all the quest difficulty is.

    I mean the quests doesnt even make sense that way. I mean you are Fighting against an unbeatable archmage who Is terrorizing the whole country And then you kill him in less then 4 seconds like a stupid mudcrab? :D cmon this Is sooo ridiculous and stupid.

    I know lot of new players struggle With the quests but for a lot of players all that overland content Is a joke So zos should really do something to satisfy both sides And not only one!

    Yeah great idea, look how fun and popular Craglorn was when it was a hard zone...

    Yeah look how Fun most of the game Is Now when everything Is easy like it Is was designed for 3 years old :)

    I like how you respond to the fact that old Craglorn, a more challenging zone, was a bad implementation (that ZOS actually changed, and later changed Murkmire that was supposed to be like old Craglorn) with your personal opinion of how easy the game is in general. I soloed the whole old Craglorn myself, except when you needed a mate to stand on some pressure plates, yet I know it was a disaster since most people hardly more than tried it out since it was too hard. So yes, easy for someone but hard for someone else. Like new people soloing a dolmen.

    Some people are blind to facts I guess.
    EU PC
  • olsborg
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    Overland needs balance update.

    PC EU
    PvP only
  • martygod12
    martygod12
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    Vildebill wrote: »
    martygod12 wrote: »
    Vildebill wrote: »
    martygod12 wrote: »
    Vildebill wrote: »
    A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.

    Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new and for them all of this things like dolmens, quests, quest bosses are ridiculously ease And therefore completely boring And useless. Zos should really think about creating a veterán/hard versions of zones So the more experienced players can also enjoy questing, dolmens, public dungeons or the overland alltogether.

    So many players Are asking for it yet zos Are still doing nothing about the stupidly low difficulty of the 80% of the game content.

    Me myself I am even barely playing the game at this point (i only do writs and some dailies to earn some gold And not to get kicked from the trade guild) because i am not much into pvp, trials or dungeons. Questing was always the thing I was looking forward to the most. And I suppose that you can Imagine how dissapointed I was to found out what a joke all the quest difficulty is.

    I mean the quests doesnt even make sense that way. I mean you are Fighting against an unbeatable archmage who Is terrorizing the whole country And then you kill him in less then 4 seconds like a stupid mudcrab? :D cmon this Is sooo ridiculous and stupid.

    I know lot of new players struggle With the quests but for a lot of players all that overland content Is a joke So zos should really do something to satisfy both sides And not only one!

    Yeah great idea, look how fun and popular Craglorn was when it was a hard zone...

    Yeah look how Fun most of the game Is Now when everything Is easy like it Is was designed for 3 years old :)

    I like how you respond to the fact that old Craglorn, a more challenging zone, was a bad implementation (that ZOS actually changed, and later changed Murkmire that was supposed to be like old Craglorn) with your personal opinion of how easy the game is in general. I soloed the whole old Craglorn myself, except when you needed a mate to stand on some pressure plates, yet I know it was a disaster since most people hardly more than tried it out since it was too hard. So yes, easy for someone but hard for someone else. Like new people soloing a dolmen.

    Some people are blind to facts I guess.

    Cmon but they overdid it ... Overland content Is Now easy even for new players not to mention for more experienced ones
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