Sorry, I just can't take it seriously when one patch a skill needs to be buffed because it was allegedly underperforming, and then needs to be buffed worse than original because it's now allegedly overperforming.
How to DK without class dots being viable?
We need a combat dev that mains a class, both in non zerg PvP and as DD in PvE
Hello ESO,
Why do they change meta so often?
Honestly, they don’t. I use to change meta monthly sometimes in huge major ways, sometimes I’d just revert back. Meta changes keep the game alive, balance is finicky, combat is finicky. Why? Because it IS the game, any change can churn players. So be patient, help them.
-Casterial, Kill Counter developer
Hello ESO,
Why do they change meta so often?
Honestly, they don’t. I use to change meta monthly sometimes in huge major ways, sometimes I’d just revert back. Meta changes keep the game alive, balance is finicky, combat is finicky. Why? Because it IS the game, any change can churn players. So be patient, help them.
-Casterial, Kill Counter developer
I can't accept this as correct.
I've been playing MMOs since early 2000, and during that time none of the MMOs I've played had such radical changes and so often. Major changes to the meta almost always came with expansions. WoW would reinvent their classes every 2-3 years, not every 2-3 months.
I also can't believe how casually you're talking about reverting the changes back. It takes time to work on these changes, it takes time for the playerbase to get used to these changes, and reverting them back is a sign of failure. How are we supposed to take ZOS serious? They talk to us about their grand plans and clear goals, and then a few months later they backtrack on everything they told us. It's getting more clear for each update that the team has no clue what they're doing, and we're the test subjects. I'm not going to spend my time (and money) on helping the developers figure out what they want to do., especially when they are so bad at listening to feedback from the playerbase.
Sorry, I just can't take it seriously when one patch a skill needs to be buffed because it was allegedly underperforming, and then needs to be buffed worse than original because it's now allegedly overperforming.
Well, play PTS. Back yourself up on your theories. Help them. The PTS always has like 10 - 20 players, not nearly enough compared to forums.
Ok you are just wrong.How can we keep doing PTS when feedback is just blow off.
I'm saying just do our best, I personally don't see flaming/spamming the forums as a solution.
Hello ESO,
Why do they change meta so often?
Honestly, they don’t. I use to change meta monthly sometimes in huge major ways, sometimes I’d just revert back. Meta changes keep the game alive, balance is finicky, combat is finicky. Why? Because it IS the game, any change can churn players. So be patient, help them.
-Casterial, Kill Counter developer
I can't accept this as correct.
I've been playing MMOs since early 2000, and during that time none of the MMOs I've played had such radical changes and so often. Major changes to the meta almost always came with expansions. WoW would reinvent their classes every 2-3 years, not every 2-3 months.
I also can't believe how casually you're talking about reverting the changes back. It takes time to work on these changes, it takes time for the playerbase to get used to these changes, and reverting them back is a sign of failure. How are we supposed to take ZOS serious? They talk to us about their grand plans and clear goals, and then a few months later they backtrack on everything they told us. It's getting more clear for each update that the team has no clue what they're doing, and we're the test subjects. I'm not going to spend my time (and money) on helping the developers figure out what they want to do., especially when they are so bad at listening to feedback from the playerbase.
Hello ESO,
Many know me, but many don’t. Back in the day I ran a lot of community events, tournaments, and helped run Legend. Eventually I took a solid 3 year break (2016-2019). I’d play occasionally here or there, but I was busy working.
What did/do I do? I was a Technical Combat Designer @ EA for a while where I helped balance several units and maintained a 5% w/l rate between the best and worst unit in the game.
^ I stated this to back my knowledge
Now why am I writing this?
Many people are bashing ZOS over these balance changes. While I agree, I do think they’re severe I’ll tell you why you should support them and definitely play the PTS.
Balance is usually done of the following:
- Feel - The feel of the skill, or the combo
- Combo/Counterplay - How powerful is the combo, and does it have a counterplay? How common is the counterplay to the combo/meta?
- Data - Does the data back it up, or not support our investigation results?
Many people are quite angry over the Cycle 1 balance changes on the PTS, but no one is on the PTS heavily to help test and give feedback to the developers, the combat team, and our class reps. This feedback is crucial in the early stages, with few have true evidence to back their claim it gives them little reason to make big changes.
Let me bring up a thing thats largely upsetting for me, and probably you.
- 63% nerf to all dots across the board.
Everyone is like “This is huge!” And well, you’re right. The change is drastic. But often in balance (PTS) it's usually done in internal testing, ZOS lets theirs public.
Why are the numbers as drastic?
Minimal changes very rarely shift anything, so to see what comes out or what needs real changing to tweak back balancers usually watch the meta develop of the time until they finally develop a finalized patch note ready to be released. In order to continually shift it down you start high, if you don't start high then you have to find whats too much. Now they can scale down.
Why is crucial for us to play PTS?
You can’t back up your claim without large testing. Balance teams are often small and rely on select players to help balance the game based on feedback loops.
Why do they change meta so often?
Honestly, they don’t. I use to change meta monthly sometimes in huge major ways, sometimes I’d just revert back. Meta changes keep the game alive, balance is finicky, combat is finicky. Why? Because it IS the game, any change can churn players. So be patient, help them.
It seems like ZOS is trying to run us away!
No, it is the best interest of ZOS to keep everyone here. The thing is though, they don’t balance based on top tier or lower tier. They balance based on the average player. So for PVE the average DPS (casuals) and for PVP the average zerger (casual). This is to make sure the game is fair for vast majority and not the minority. Why keep 10 happy when you can keep 90 happy?
-Disclaimer, I don’t know if this is what ZOS does, but the majority of games do this.
What can we do?
I cannot stress it enough, as a player you should be playing the PTS if you want to see some changes happen. You should be constantly trying to help them to see more results you want. Developers are always open, while they have their vision, they know sometimes players know more.
Why are the forums blowing up that its bad?
Often times the few are the loudest. So while majority are contempt, the few are not and will raise hell to make sure everyone jumps on their ship. Just sail it out
Is ESO doing a bad job?
Not at all, while I sometimes joke, or get vocal about how bad some changes are I always sit down and remember when I use to do this it was the same from players to me. But in the end players adapted and made amazing things come out of the dust!
Remember, be nice to your community manager @ZOS_GinaBruno and be nice to the combat team They have a vision, they have a goal and it's to make the game for fun, more fair, and definitely to keep players playing!
Thanks for reading this
-Casterial, Kill Counter developer
Why are the numbers as drastic?
Minimal changes very rarely shift anything, so to see what comes out or what needs real changing to tweak back balancers usually watch the meta develop of the time until they finally develop a finalized patch note ready to be released. In order to continually shift it down you start high, if you don't start high then you have to find whats too much. Now they can scale down.
Ok, so I read your post a few times now and I'm still trying to find a satisfying explanation of balance concepts.
A huge chunk of your post can be condensed down to the lines of "Devs have done a decent job but y'all did not play PTS and failed to provide ZOS with feedback", which is kinda like the equivalent to a politician who is blaming the voters for not voting for him after an election. While we all agree that solid testing is important, the conclusion that those people who are complaining now are the same people who did not bother playing PTS and giving feedback is a pretty questionable generalization. Many players already stated that they did give feedback and were ignored for the most part.
The only part in your post that does provide us with an attempt of explaining balance concepts is this one:Why are the numbers as drastic?
Minimal changes very rarely shift anything, so to see what comes out or what needs real changing to tweak back balancers usually watch the meta develop of the time until they finally develop a finalized patch note ready to be released. In order to continually shift it down you start high, if you don't start high then you have to find whats too much. Now they can scale down.
Now, one could make a point that this is just one way of approaching the problem. But for the sake of argument, let's say we agree and assume that this is the correct way of trying to find the sweet spot of a skill. The point that you happen to ignore is, that the same skills that have now been toned down by 60+ % are the same skills that have been BUFFED by 25%just a couple of months ago . So the skills that were considered too weak three months ago are now so overperforming that they need to be toned down to a point where they are even weaker than they were... three months ago. In other words: the combat designers are not just trying to find the correct level for those skills, they even fail to see which direction they need to go in the first place.
Hello ESO,
Many know me, but many don’t. Back in the day I ran a lot of community events, tournaments, and helped run Legend. Eventually I took a solid 3 year break (2016-2019). I’d play occasionally here or there, but I was busy working.
What did/do I do? I was a Technical Combat Designer @ EA for a while where I helped balance several units and maintained a 5% w/l rate between the best and worst unit in the game.
^ I stated this to back my knowledge
Now why am I writing this?
Many people are bashing ZOS over these balance changes. While I agree, I do think they’re severe I’ll tell you why you should support them and definitely play the PTS.
Balance is usually done of the following:
- Feel - The feel of the skill, or the combo
- Combo/Counterplay - How powerful is the combo, and does it have a counterplay? How common is the counterplay to the combo/meta?
- Data - Does the data back it up, or not support our investigation results?
Many people are quite angry over the Cycle 1 balance changes on the PTS, but no one is on the PTS heavily to help test and give feedback to the developers, the combat team, and our class reps. This feedback is crucial in the early stages, with few have true evidence to back their claim it gives them little reason to make big changes.
Let me bring up a thing thats largely upsetting for me, and probably you.
- 63% nerf to all dots across the board.
Everyone is like “This is huge!” And well, you’re right. The change is drastic. But often in balance (PTS) it's usually done in internal testing, ZOS lets theirs public.
Why are the numbers as drastic?
Minimal changes very rarely shift anything, so to see what comes out or what needs real changing to tweak back balancers usually watch the meta develop of the time until they finally develop a finalized patch note ready to be released. In order to continually shift it down you start high, if you don't start high then you have to find whats too much. Now they can scale down.
Why is crucial for us to play PTS?
You can’t back up your claim without large testing. Balance teams are often small and rely on select players to help balance the game based on feedback loops.
Why do they change meta so often?
Honestly, they don’t. I use to change meta monthly sometimes in huge major ways, sometimes I’d just revert back. Meta changes keep the game alive, balance is finicky, combat is finicky. Why? Because it IS the game, any change can churn players. So be patient, help them.
It seems like ZOS is trying to run us away!
No, it is the best interest of ZOS to keep everyone here. The thing is though, they don’t balance based on top tier or lower tier. They balance based on the average player. So for PVE the average DPS (casuals) and for PVP the average zerger (casual). This is to make sure the game is fair for vast majority and not the minority. Why keep 10 happy when you can keep 90 happy?
-Disclaimer, I don’t know if this is what ZOS does, but the majority of games do this.
What can we do?
I cannot stress it enough, as a player you should be playing the PTS if you want to see some changes happen. You should be constantly trying to help them to see more results you want. Developers are always open, while they have their vision, they know sometimes players know more.
Why are the forums blowing up that its bad?
Often times the few are the loudest. So while majority are contempt, the few are not and will raise hell to make sure everyone jumps on their ship. Just sail it out
Is ESO doing a bad job?
Not at all, while I sometimes joke, or get vocal about how bad some changes are I always sit down and remember when I use to do this it was the same from players to me. But in the end players adapted and made amazing things come out of the dust!
Remember, be nice to your community manager @ZOS_GinaBruno and be nice to the combat team They have a vision, they have a goal and it's to make the game for fun, more fair, and definitely to keep players playing!
Thanks for reading this
-Casterial, Kill Counter developer
You've been around long enough to know this, how many times over all the patches has ZOS actually taken PTS feedback on board and altered course during the PTS cycle?
A couple, of times since offical release. PTS is purely for bug fixes not for changing their balance decision. So to think that they will tone down these nerfs based on actual feedback is incredibly nieve.
Yes, some builds were over performing due to their blanket buffing last patch, but their blanket nerfs to DOTs will mean certain classes become completely unplayable (looking at you Stam DK)
Edit for clarity -> I'd be happy with all the current DOT nerfs to weapon, guild and world skills remaining, but leave class skills as they are on Live so that we can classes some identity
Hello ESO,
Many know me, but many don’t. Back in the day I ran a lot of community events, tournaments, and helped run Legend. Eventually I took a solid 3 year break (2016-2019). I’d play occasionally here or there, but I was busy working.
What did/do I do? I was a Technical Combat Designer @ EA for a while where I helped balance several units and maintained a 5% w/l rate between the best and worst unit in the game.
^ I stated this to back my knowledge
Now why am I writing this?
Many people are bashing ZOS over these balance changes. While I agree, I do think they’re severe I’ll tell you why you should support them and definitely play the PTS.
Balance is usually done of the following:
- Feel - The feel of the skill, or the combo
- Combo/Counterplay - How powerful is the combo, and does it have a counterplay? How common is the counterplay to the combo/meta?
- Data - Does the data back it up, or not support our investigation results?
Many people are quite angry over the Cycle 1 balance changes on the PTS, but no one is on the PTS heavily to help test and give feedback to the developers, the combat team, and our class reps. This feedback is crucial in the early stages, with few have true evidence to back their claim it gives them little reason to make big changes.
Let me bring up a thing thats largely upsetting for me, and probably you.
- 63% nerf to all dots across the board.
Everyone is like “This is huge!” And well, you’re right. The change is drastic. But often in balance (PTS) it's usually done in internal testing, ZOS lets theirs public.
Why are the numbers as drastic?
Minimal changes very rarely shift anything, so to see what comes out or what needs real changing to tweak back balancers usually watch the meta develop of the time until they finally develop a finalized patch note ready to be released. In order to continually shift it down you start high, if you don't start high then you have to find whats too much. Now they can scale down.
Why is crucial for us to play PTS?
You can’t back up your claim without large testing. Balance teams are often small and rely on select players to help balance the game based on feedback loops.
Why do they change meta so often?
Honestly, they don’t. I use to change meta monthly sometimes in huge major ways, sometimes I’d just revert back. Meta changes keep the game alive, balance is finicky, combat is finicky. Why? Because it IS the game, any change can churn players. So be patient, help them.
It seems like ZOS is trying to run us away!
No, it is the best interest of ZOS to keep everyone here. The thing is though, they don’t balance based on top tier or lower tier. They balance based on the average player. So for PVE the average DPS (casuals) and for PVP the average zerger (casual). This is to make sure the game is fair for vast majority and not the minority. Why keep 10 happy when you can keep 90 happy?
-Disclaimer, I don’t know if this is what ZOS does, but the majority of games do this.
What can we do?
I cannot stress it enough, as a player you should be playing the PTS if you want to see some changes happen. You should be constantly trying to help them to see more results you want. Developers are always open, while they have their vision, they know sometimes players know more.
Why are the forums blowing up that its bad?
Often times the few are the loudest. So while majority are contempt, the few are not and will raise hell to make sure everyone jumps on their ship. Just sail it out
Is ESO doing a bad job?
Not at all, while I sometimes joke, or get vocal about how bad some changes are I always sit down and remember when I use to do this it was the same from players to me. But in the end players adapted and made amazing things come out of the dust!
Remember, be nice to your community manager @ZOS_GinaBruno and be nice to the combat team They have a vision, they have a goal and it's to make the game for fun, more fair, and definitely to keep players playing!
Thanks for reading this
-Casterial, Kill Counter developer
I'm beyond tired of these freaking back and forth changes. No amount of sugar coating these pathetic nerfs will change my mind about how ridiculous these so called balances are.
They nerf my class back and forth, they nerf my class back and forth....reminds me of that poxy song lol by will smith's daughter.
This, and its not like the sneak bonus is very OP, yes its nice in PvP but most relevant for causal stealing.I like how the assumption is that if we give feedback, it will change anything.
Do I need to remind the OP about the racial changes debacle? Do I need to link the 70+ thread begging to change the Bosmer passives? How did that go?
Face it. They "say" they want our feedback, the reality is they want the feedback from about 5-6 chosen people. The rest of us don't matter.