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Nerf Onslaught please !!!!! :s

  • Royalthought
    Royalthought
    ✭✭✭✭✭
    Onslaught is honestly just a counter to high resistance builds.

    Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.

    Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
    Edited by Royalthought on September 17, 2019 11:22PM
  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    Onslaught is honestly just a counter to high resistance builds.

    Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.

    Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
    Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.

    It's like...Magicka builds? What are those? You mean healers?
  • BahometZ
    BahometZ
    ✭✭✭✭✭
    I don't think they should nerf Onslaught because I like using it :)
    Pact Magplar - Max CP (NA XB)
  • Royalthought
    Royalthought
    ✭✭✭✭✭
    wheem_ESO wrote: »
    Onslaught is honestly just a counter to high resistance builds.

    Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.

    Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
    Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.

    It's like...Magicka builds? What are those? You mean healers?

    A little FYI. Light armor and destro have penetration baked in.

    Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.

    It's always best to consider all factors when speaking of balance.
  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    wheem_ESO wrote: »
    Onslaught is honestly just a counter to high resistance builds.

    Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.

    Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
    Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.

    It's like...Magicka builds? What are those? You mean healers?

    A little FYI. Light armor and destro have penetration baked in.

    Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.

    It's always best to consider all factors when speaking of balance.
    If you think Magicka's penetration from light armor passives, and even the Necromancer class passive for extra penetration on top of that, makes anywhere remotely near the difference of giant Onslaught damage + 12 seconds of full penetration (and the same amount on all other targets as well), then...yea. That penetration on light armor has been there for ages, yet it's not like Magicka builds were cutting through high resistance opponents while it was only Stam builds that struggled.
  • Royalthought
    Royalthought
    ✭✭✭✭✭
    wheem_ESO wrote: »
    wheem_ESO wrote: »
    Onslaught is honestly just a counter to high resistance builds.

    Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.

    Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
    Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.

    It's like...Magicka builds? What are those? You mean healers?

    A little FYI. Light armor and destro have penetration baked in.

    Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.

    It's always best to consider all factors when speaking of balance.
    If you think Magicka's penetration from light armor passives, and even the Necromancer class passive for extra penetration on top of that, makes anywhere remotely near the difference of giant Onslaught damage + 12 seconds of full penetration (and the same amount on all other targets as well), then...yea. That penetration on light armor has been there for ages, yet it's not like Magicka builds were cutting through high resistance opponents while it was only Stam builds that struggled.

    You're reiterating what has been said.

    "That means one chance with a burst of penetration vs less but all the time penetration."

    Onslaught can miss. Onslaught doesn't effect Dots. Light armor and destro is all the time and it does effect Dots.

    But all that is sidebar. Your assertion is that light armor doesn't have onslaught. (although they can use 2h)
    Not whether or not it's simply a counter to high resistance builds.

    That's similar to saying the destro ult is over powered because medium armor can't use it. Balance doesn't work like that.
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    It's damage could use a small tweak but it's honestly kinda managable.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    wheem_ESO wrote: »
    wheem_ESO wrote: »
    Onslaught is honestly just a counter to high resistance builds.

    Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.

    Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
    Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.

    It's like...Magicka builds? What are those? You mean healers?

    A little FYI. Light armor and destro have penetration baked in.

    Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.

    It's always best to consider all factors when speaking of balance.
    If you think Magicka's penetration from light armor passives, and even the Necromancer class passive for extra penetration on top of that, makes anywhere remotely near the difference of giant Onslaught damage + 12 seconds of full penetration (and the same amount on all other targets as well), then...yea. That penetration on light armor has been there for ages, yet it's not like Magicka builds were cutting through high resistance opponents while it was only Stam builds that struggled.

    You're reiterating what has been said.

    "That means one chance with a burst of penetration vs less but all the time penetration."

    Onslaught can miss. Onslaught doesn't effect Dots. Light armor and destro is all the time and it does effect Dots.

    But all that is sidebar. Your assertion is that light armor doesn't have onslaught. (although they can use 2h)
    Not whether or not it's simply a counter to high resistance builds.

    That's similar to saying the destro ult is over powered because medium armor can't use it. Balance doesn't work like that.
    Onslaught is not just a counter to people running capped out resists, and if it were it should be widely available to everyone, and not favor Stamina over Magicka. Like I said before, it's not like the extra penetration on light armor means that Magicka builds are cutting through people with capped out resists, but poor, downtrodden Stamina builds desperately need Onslaught to remain unnerfed just so they have a chance to compete.

    Imagine if Destro Ult was so good that a number of non-bad Stamina players were dealing with all the opportunity costs of equipping a Staff just to use it. Would you think that maybe that would be indicative of a problem?
  • IamDestiny
    IamDestiny
    ✭✭✭
    wheem_ESO wrote: »
    Onslaught is honestly just a counter to high resistance builds.

    Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.

    Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
    Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.

    It's like...Magicka builds? What are those? You mean healers?

    A little FYI. Light armor and destro have penetration baked in.

    Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.

    It's always best to consider all factors when speaking of balance.

    A little FYI.. I dont think you should talk.
    Medium armor builds run Mauls most of the time.
    "Maces cause your attacks to ignore 20% of your target's Physical Resistance."

    Medium armor does not lack in the damage dealing department.
    Medium armor lacks in survivability.

    You have things like sloads or oblivion damage that counters those people.

    Onslaught says hey oblivion damage get on my level.
    Onslaught is honestly just a counter to high resistance builds.

    Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.

    Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?

    Noooooooooooo
    First of all aoe and beams do not ignore resistances. They ignore dodge roll. Completely different.
    Onslaught is used in a burst combo. This has nothing to do with high resistance targets. People will still find a way to setup onslaught burst combos and its gonna be the meta next patch if things do not change.

    You and the likes of you are gonna be the first ones crying on the forums about being bursted. Onslaught hurts people with medium or light armor builds more than heavy armor builds btw. Your just gonna melt in a second.
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dear OP. Humor me if you would. How long have you been a PvPer? What class are you playing, and how many specs do you have experience with. Do you typically follow a large group around or do you play with 5 people or less.
  • Royalthought
    Royalthought
    ✭✭✭✭✭
    wheem_ESO wrote: »
    wheem_ESO wrote: »
    wheem_ESO wrote: »
    Onslaught is honestly just a counter to high resistance builds.

    Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.

    Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
    Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.

    It's like...Magicka builds? What are those? You mean healers?

    A little FYI. Light armor and destro have penetration baked in.

    Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.

    It's always best to consider all factors when speaking of balance.
    If you think Magicka's penetration from light armor passives, and even the Necromancer class passive for extra penetration on top of that, makes anywhere remotely near the difference of giant Onslaught damage + 12 seconds of full penetration (and the same amount on all other targets as well), then...yea. That penetration on light armor has been there for ages, yet it's not like Magicka builds were cutting through high resistance opponents while it was only Stam builds that struggled.

    You're reiterating what has been said.

    "That means one chance with a burst of penetration vs less but all the time penetration."

    Onslaught can miss. Onslaught doesn't effect Dots. Light armor and destro is all the time and it does effect Dots.

    But all that is sidebar. Your assertion is that light armor doesn't have onslaught. (although they can use 2h)
    Not whether or not it's simply a counter to high resistance builds.

    That's similar to saying the destro ult is over powered because medium armor can't use it. Balance doesn't work like that.
    Onslaught is not just a counter to people running capped out resists, and if it were it should be widely available to everyone, and not favor Stamina over Magicka. Like I said before, it's not like the extra penetration on light armor means that Magicka builds are cutting through people with capped out resists, but poor, downtrodden Stamina builds desperately need Onslaught to remain unnerfed just so they have a chance to compete.

    Imagine if Destro Ult was so good that a number of non-bad Stamina players were dealing with all the opportunity costs of equipping a Staff just to use it. Would you think that maybe that would be indicative of a problem?

    Again, it's about onslaught being a counter to high resistance builds. (Which it is and what the original point was)

    Each of your responses are about it not being as accessible to magic as it is stam. Thats like saying purge isnt a counter to dots because it's prohibitive to Stam. Being a counter and being accessible are two different discussions.
    IamDestiny wrote: »
    wheem_ESO wrote: »
    Onslaught is honestly just a counter to high resistance builds.

    Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.

    Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
    Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.

    It's like...Magicka builds? What are those? You mean healers?

    A little FYI. Light armor and destro have penetration baked in.

    Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.

    It's always best to consider all factors when speaking of balance.

    A little FYI.. I dont think you should talk.
    Medium armor builds run Mauls most of the time.
    "Maces cause your attacks to ignore 20% of your target's Physical Resistance."

    Medium armor does not lack in the damage dealing department.
    Medium armor lacks in survivability.

    You have things like sloads or oblivion damage that counters those people.

    Onslaught says hey oblivion damage get on my level.
    Onslaught is honestly just a counter to high resistance builds.

    Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.

    Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?

    Noooooooooooo
    First of all aoe and beams do not ignore resistances. They ignore dodge roll. Completely different.
    Onslaught is used in a burst combo. This has nothing to do with high resistance targets. People will still find a way to setup onslaught burst combos and its gonna be the meta next patch if things do not change.

    You and the likes of you are gonna be the first ones crying on the forums about being bursted. Onslaught hurts people with medium or light armor builds more than heavy armor builds btw. Your just gonna melt in a second.

    Go back and reread what you're responding to. Your misquoting meaning you misunderstood what you quoted.

    Me:
    "Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll."

    You:
    "First of all aoe and beams do not ignore resistances. They ignore dodge roll. Completely different."

    Your post is mistaken.
    Edited by Royalthought on September 18, 2019 2:56AM
  • evoniee
    evoniee
    ✭✭✭✭
    folks actually def a cheese.
    the buff should be for spesific target and its aoe, and reduce it to 8 sec
  • IamDestiny
    IamDestiny
    ✭✭✭
    wheem_ESO wrote: »
    wheem_ESO wrote: »
    wheem_ESO wrote: »
    Onslaught is honestly just a counter to high resistance builds.

    Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.

    Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
    Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.

    It's like...Magicka builds? What are those? You mean healers?

    A little FYI. Light armor and destro have penetration baked in.

    Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.

    It's always best to consider all factors when speaking of balance.
    If you think Magicka's penetration from light armor passives, and even the Necromancer class passive for extra penetration on top of that, makes anywhere remotely near the difference of giant Onslaught damage + 12 seconds of full penetration (and the same amount on all other targets as well), then...yea. That penetration on light armor has been there for ages, yet it's not like Magicka builds were cutting through high resistance opponents while it was only Stam builds that struggled.

    You're reiterating what has been said.

    "That means one chance with a burst of penetration vs less but all the time penetration."

    Onslaught can miss. Onslaught doesn't effect Dots. Light armor and destro is all the time and it does effect Dots.

    But all that is sidebar. Your assertion is that light armor doesn't have onslaught. (although they can use 2h)
    Not whether or not it's simply a counter to high resistance builds.

    That's similar to saying the destro ult is over powered because medium armor can't use it. Balance doesn't work like that.
    Onslaught is not just a counter to people running capped out resists, and if it were it should be widely available to everyone, and not favor Stamina over Magicka. Like I said before, it's not like the extra penetration on light armor means that Magicka builds are cutting through people with capped out resists, but poor, downtrodden Stamina builds desperately need Onslaught to remain unnerfed just so they have a chance to compete.

    Imagine if Destro Ult was so good that a number of non-bad Stamina players were dealing with all the opportunity costs of equipping a Staff just to use it. Would you think that maybe that would be indicative of a problem?

    Again, it's about onslaught being a counter to high resistance builds. (Which it is and what the original point was)

    Each of your responses are about it not being as accessible to magic as it is stam. Thats like saying purge isnt a counter to dots because it's prohibitive to Stam. Being a counter and being accessible are two different discussions.
    IamDestiny wrote: »
    wheem_ESO wrote: »
    Onslaught is honestly just a counter to high resistance builds.

    Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.

    Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
    Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.

    It's like...Magicka builds? What are those? You mean healers?

    A little FYI. Light armor and destro have penetration baked in.

    Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.

    It's always best to consider all factors when speaking of balance.

    A little FYI.. I dont think you should talk.
    Medium armor builds run Mauls most of the time.
    "Maces cause your attacks to ignore 20% of your target's Physical Resistance."

    Medium armor does not lack in the damage dealing department.
    Medium armor lacks in survivability.

    You have things like sloads or oblivion damage that counters those people.

    Onslaught says hey oblivion damage get on my level.
    Onslaught is honestly just a counter to high resistance builds.

    Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.

    Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?

    Noooooooooooo
    First of all aoe and beams do not ignore resistances. They ignore dodge roll. Completely different.
    Onslaught is used in a burst combo. This has nothing to do with high resistance targets. People will still find a way to setup onslaught burst combos and its gonna be the meta next patch if things do not change.

    You and the likes of you are gonna be the first ones crying on the forums about being bursted. Onslaught hurts people with medium or light armor builds more than heavy armor builds btw. Your just gonna melt in a second.

    Go back and reread what you're responding to. Your misquoting meaning you misunderstood what you were reading.

    Me:
    "Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll."

    You:
    "First of all aoe and beams do not ignore resistances. They ignore dodge roll. Completely different."

    Your post is mistaken.

    You are comparing AOE and BEAMS hitting dodge roll to a burst combo ability that ignores resistances.
  • Royalthought
    Royalthought
    ✭✭✭✭✭
    IamDestiny wrote: »
    wheem_ESO wrote: »
    wheem_ESO wrote: »
    wheem_ESO wrote: »
    Onslaught is honestly just a counter to high resistance builds.

    Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.

    Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
    Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.

    It's like...Magicka builds? What are those? You mean healers?

    A little FYI. Light armor and destro have penetration baked in.

    Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.

    It's always best to consider all factors when speaking of balance.
    If you think Magicka's penetration from light armor passives, and even the Necromancer class passive for extra penetration on top of that, makes anywhere remotely near the difference of giant Onslaught damage + 12 seconds of full penetration (and the same amount on all other targets as well), then...yea. That penetration on light armor has been there for ages, yet it's not like Magicka builds were cutting through high resistance opponents while it was only Stam builds that struggled.

    You're reiterating what has been said.

    "That means one chance with a burst of penetration vs less but all the time penetration."

    Onslaught can miss. Onslaught doesn't effect Dots. Light armor and destro is all the time and it does effect Dots.

    But all that is sidebar. Your assertion is that light armor doesn't have onslaught. (although they can use 2h)
    Not whether or not it's simply a counter to high resistance builds.

    That's similar to saying the destro ult is over powered because medium armor can't use it. Balance doesn't work like that.
    Onslaught is not just a counter to people running capped out resists, and if it were it should be widely available to everyone, and not favor Stamina over Magicka. Like I said before, it's not like the extra penetration on light armor means that Magicka builds are cutting through people with capped out resists, but poor, downtrodden Stamina builds desperately need Onslaught to remain unnerfed just so they have a chance to compete.

    Imagine if Destro Ult was so good that a number of non-bad Stamina players were dealing with all the opportunity costs of equipping a Staff just to use it. Would you think that maybe that would be indicative of a problem?

    Again, it's about onslaught being a counter to high resistance builds. (Which it is and what the original point was)

    Each of your responses are about it not being as accessible to magic as it is stam. Thats like saying purge isnt a counter to dots because it's prohibitive to Stam. Being a counter and being accessible are two different discussions.
    IamDestiny wrote: »
    wheem_ESO wrote: »
    Onslaught is honestly just a counter to high resistance builds.

    Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.

    Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?
    Even if I completely agreed with you on all points, which I don't, why should the one and only effective counter to high resistance builds come from a Stamina-centric weapon line ultimate? It's the same problem with the old argument about how Bleeds needed to ignore resists and do literally double the damage of the live version of Entropy, since otherwise heavy armor builds were too strong.

    It's like...Magicka builds? What are those? You mean healers?

    A little FYI. Light armor and destro have penetration baked in.

    Medium armor does not. That means one chance with a burst of penetration vs less but all the time penetration.

    It's always best to consider all factors when speaking of balance.

    A little FYI.. I dont think you should talk.
    Medium armor builds run Mauls most of the time.
    "Maces cause your attacks to ignore 20% of your target's Physical Resistance."

    Medium armor does not lack in the damage dealing department.
    Medium armor lacks in survivability.

    You have things like sloads or oblivion damage that counters those people.

    Onslaught says hey oblivion damage get on my level.
    Onslaught is honestly just a counter to high resistance builds.

    Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll.

    Those stalemate high resistance builds finally have a counter. Lije dodgeroll resistance is ignored. What's wrong with having balance?

    Noooooooooooo
    First of all aoe and beams do not ignore resistances. They ignore dodge roll. Completely different.
    Onslaught is used in a burst combo. This has nothing to do with high resistance targets. People will still find a way to setup onslaught burst combos and its gonna be the meta next patch if things do not change.

    You and the likes of you are gonna be the first ones crying on the forums about being bursted. Onslaught hurts people with medium or light armor builds more than heavy armor builds btw. Your just gonna melt in a second.

    Go back and reread what you're responding to. Your misquoting meaning you misunderstood what you were reading.

    Me:
    "Dodgeroll builds are use to aoe and beams countering them. There are attacks that completely ignore dodgeroll."

    You:
    "First of all aoe and beams do not ignore resistances. They ignore dodge roll. Completely different."

    Your post is mistaken.

    You are comparing AOE and BEAMS hitting dodge roll to a burst combo ability that ignores resistances.

    And?

    A counter is a counter.

    Does AoE and beams counter dodgeroll? Does onslaught counter high resistance?

    If the answer is yes that makes them all counters to different things.

    We can add "burst combo ability" to ability descriptions but that doesn't change the conversation...
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    Vlad9425 wrote: »
    Seriously? More nerf threads? This community is insane maybe you would prefer if they nerfed every decent ability so that we are forced to light attack everything to death smh

    ESO Community *** their self more than any place I've ever seen
    Edited by Nordic__Knights on September 18, 2019 4:15AM
  • Aixy
    Aixy
    ✭✭✭
    The Dizzy knockback / Off balance + Onslaught = Instant Death…. you can’t dodge roll anything... :(


    How can you dodge roll on this game with a zerg around you lagging the server so bad ¡

    How can you dodge roll on this game if sometimes getting stuck on the ground during combat?.-

    How can you dodge roll on this game if sometimes you have a death screen near a keep ¿?.-

    How "survival mode for the time" if you have "health desync" ?? :s


    And yes i´m so happy about the dizzy swing nerf ¡!!!!! o:) (was so op !!)


    Thank you for your honest feedback, I do really appreciate it <3

    @VaranisArano
    @Casterial
    @Epicasballs
  • redlink1979
    redlink1979
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    Aixy wrote: »
    Nerf Onslaught please !!!!! :s

    And your argument is?...

    Let me guess, someone killed you using it and by that it's OP... As everything that kills you on PvP...
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
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  • Stoney_McGeee
    Stoney_McGeee
    ✭✭✭
    I love onslaught, the surprise look on a tanks face when he or she is melting.
    How else can you kill a tank in this meta ?
    (Soulless Knights)
    AD Stoneey DK (Vr16) homeless
    AD StoneyHeals Templar (Vr16) homeless
    AD Stoknee NB (v1) Training
    AD Psychosis Sorc (37) Training
  • Witar
    Witar
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    Penetration on it is kinda over the board. People literaly stopped investing in penetration and just using onslaught.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Aixy
    Aixy
    ✭✭✭
    Aixy wrote: »
    Nerf Onslaught please !!!!! :s

    And your argument is?...

    Let me guess, someone killed you using it and by that it's OP... As everything that kills you on PvP...

    "Argument" ??? oh yes..... common sense, sixth sense and intuition.-

    Have a nice day >:)

    @redlink1979
  • Nordic__Knights
    Nordic__Knights
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    Witar wrote: »
    Penetration on it is kinda over the board. People literaly stopped investing in penetration and just using onslaught.

    So that's a reason to cry for a Nerf learn to play
  • ChefZero
    ChefZero
    ✭✭✭✭
    Decrease the duration to 8 or 6 seconds and reduce slightly the damage of the initial hit

    OR

    Change the initial hit damage to oblivion damage, something like 25-33% max health damage


    In general Onslaught has an identity crisis. If it meant to be a tank killer ZOS have to change something because atm you can use it without sacrifice. On contrary people can change their mauls to swords, lover to warrior etc to get higher damage with/after onslaught and also increased heals.

    Personally on my Necro tank I have no problems with it because I adapted and don't stack armor/magic resistance + block and dodge roll are superior. Anyway Onslaught offers something special and that great but that also should include do sacrifice something else.
    PC EU - DC only
  • BohnT2
    BohnT2
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    Change it to only grant penetration equal to the amount of damage the initial target took and reduce duration to 8 seconds
  • Witar
    Witar
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    Witar wrote: »
    Penetration on it is kinda over the board. People literaly stopped investing in penetration and just using onslaught.

    So that's a reason to cry for a Nerf learn to play
    I'm not actually dying to it anyway, can heal through on magplar easily even if i fail to dodge it. But asking someone to l2p when ur whole rotation is dizzy spam with onslaught is kinda stupid :3
    Edited by Witar on September 18, 2019 11:24AM
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Stoney_McGeee
    Stoney_McGeee
    ✭✭✭
    Witar wrote: »
    Witar wrote: »
    Penetration on it is kinda over the board. People literaly stopped investing in penetration and just using onslaught.

    So that's a reason to cry for a Nerf learn to play
    I'm not actually dying to it anyway, can heal through on magplar easily even if i fail to dodge it. But asking someone to l2p when ur whole rotation is dizzy spam with onslaught is kinda stupid :3

    If they nerf onslaught I really don’t know
    How you’re going to kill 50k tanks and after this patch, everyone is just going to be tanks and healers and siege as DPS or hammer. Lmao

    Not gonna deny it is OP, I even use it on my mag Toons, but experienced players can survive it. Tanks who just hold block and rely on there tankyness is RIP.
    It’s so funny see tanks melt.
    (Soulless Knights)
    AD Stoneey DK (Vr16) homeless
    AD StoneyHeals Templar (Vr16) homeless
    AD Stoknee NB (v1) Training
    AD Psychosis Sorc (37) Training
  • Witar
    Witar
    ✭✭✭✭✭
    Witar wrote: »
    Witar wrote: »
    Penetration on it is kinda over the board. People literaly stopped investing in penetration and just using onslaught.

    So that's a reason to cry for a Nerf learn to play
    I'm not actually dying to it anyway, can heal through on magplar easily even if i fail to dodge it. But asking someone to l2p when ur whole rotation is dizzy spam with onslaught is kinda stupid :3

    If they nerf onslaught I really don’t know
    How you’re going to kill 50k tanks and after this patch, everyone is just going to be tanks and healers and siege as DPS or hammer. Lmao

    Not gonna deny it is OP, I even use it on my mag Toons, but experienced players can survive it. Tanks who just hold block and rely on there tankyness is RIP.
    It’s so funny see tanks melt.
    Oblivion damage probably. Tanks specs into tankiness sacrificing quite a lot of damage. Onslaught users don't need to spec into anything and actually have better damage output compared to builds without it. Skill definitly requires some tweaking into how much penetration it provides.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Stoney_McGeee
    Stoney_McGeee
    ✭✭✭
    Witar wrote: »
    Witar wrote: »
    Witar wrote: »
    Penetration on it is kinda over the board. People literaly stopped investing in penetration and just using onslaught.

    So that's a reason to cry for a Nerf learn to play
    I'm not actually dying to it anyway, can heal through on magplar easily even if i fail to dodge it. But asking someone to l2p when ur whole rotation is dizzy spam with onslaught is kinda stupid :3

    If they nerf onslaught I really don’t know
    How you’re going to kill 50k tanks and after this patch, everyone is just going to be tanks and healers and siege as DPS or hammer. Lmao

    Not gonna deny it is OP, I even use it on my mag Toons, but experienced players can survive it. Tanks who just hold block and rely on there tankyness is RIP.
    It’s so funny see tanks melt.
    Oblivion damage probably. Tanks specs into tankiness sacrificing quite a lot of damage. Onslaught users don't need to spec into anything and actually have better damage output compared to builds without it. Skill definitly requires some tweaking into how much penetration it provides.

    Agree to disagree, till it happens.
    I’m Heading home to onslaught some tanks lmao
    (Soulless Knights)
    AD Stoneey DK (Vr16) homeless
    AD StoneyHeals Templar (Vr16) homeless
    AD Stoknee NB (v1) Training
    AD Psychosis Sorc (37) Training
  • ChunkyCat
    ChunkyCat
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    ✭✭✭✭✭
    More Nerfs! More Nerfs! More Nerfs! More Nerfs! More Nerfs! More Nerfs! More Nerfs! More Nerfs! More Nerfs! More Nerfs! More Nerfs! More Nerfs!
  • FearlessOne_2014
    FearlessOne_2014
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    Give it up OP. Most of the magicka based players already left this game long time ago. All that's left is a majority of stamina based players. Magicka based players simply have no voice anymore.

    Just get used to it. Reroll to stamina or look for another game where magic casters are viable in. ESO is very much a highly anti caster game first of it's kind in the Elder Scrolls series.
  • FrancisCrawford
    FrancisCrawford
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    Maulkin wrote: »
    Nerf the redonkulous 12" penetration duration down to 4" or 6".

    I did NOT immediately perceive those quotation marks as being a symbol for "seconds".
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