Where I was doing 51K self-buffed on a 3 mil, I'm now doing about 35k. Had no problems sustaining my MagSorc before this patch. Now I burn through all magicka in about 20 seconds. After 3 years or working on rotations and improving my DPS, this is just beyond sad and disappointing. I truly hope this mess doesn't go live...
ThePainGuy wrote: »I would love to hear more comparisons between update 22 and update 24 parses. I understand many builds took a hit when comparing update 23 and update 24, but Gilliam on stream mentioned that he did not want DPS parses being sole measure in assessing skills/builds, etc... I think update 23 was a big outlier with such a drastic increase in single target dots which skews the data since many parses are done on single target dummies. In addition with a reduction in aoe dots, many builds dropped aoe completely and slotted many single target dots with single target spammables. This deviated from what was done before, where we had mixture of aoe abilities/dots with some single target burst abilities. With the new update 24 patch notes, I wonder if we are seeing numbers similar to update 22 or slightly more than update 22.
Sorry for long text.
Saril_Durzam wrote: »xBananaFish wrote: »You got that (impressive) numbers on a 3m, doubt they can be kept on 6m, not even talking about 21m, due sustain. From your log (wild guess you were using pots, if not forget this) you were losing 400 magicka per second. This means that in less than 2 minutes, you would be empty.
Sustain is another big issue, specially on some classes already bad suited for sustain, like Sorc.
yes.... the sustain will be a very big problem i think....
we only can testing atm

LiquidPony wrote: »On stamsorc and stamnecro, where I was easily hitting 100k+ on the raid dummy for the past couple of patches, I'm down around 75-80k now.
Looks to me like a 20-25% DPS loss.
And I'm getting my best results with rotations that are basically just WoE/Endless Hail, spam spammable. No need for Poison Injection, Rending Slashes, or Soul Trap.
Since we don't need IA anymore, might as well drop Barbed Trap too and just run Twilight Remedy. More time for spamming that spammable.
Garbage patch.

DUTCH_REAPER wrote: »33k MNB PVE build. Guess I’ll just go uninstall the game with all these crazy parses y’all got lol

"ThePainGuy wrote: »
Thanks for the response @WrathOfInnos. I was just curious. I agree update 22 was a good middle ground on all fronts. It seems that current parses on PTS are even less than update 22. That will be hard adjustment for DPS characters in endgame content. Gilliam and Zos mentioned that update 23 made single target dots 2.5x single target spammables and then they reduced it down to 1.25x with this weeks patch notes. They also mentioned that aoe dots were brought in line with there single target counterparts. Does that mean both single target DOTs and AOE dots are 1.25x spammables? Should Zos consider increasing them to 1.5x spammables over 10 seconds (so we get some DPS back while still being mindful of the effect on PVP?)
WrathOfInnos wrote: »
Yes, I think that something in the range of 1.5-2.0 times the damage of a spammable is more appropriate for a 10s DoT (single target or AoE). PTS testing is showing that slotting and casting them at 1.25 times the damage is a DPS loss over just using spammables.
However, shifting the relative balance of DoTs compared to spammables wouldn’t entirely fix the issues with this update. The absolute DPS level is the biggest complaint with this patch, basically setting everyone back 1-2 years of progress.
Winstonshead wrote: »Olupajmibanan wrote: »Inferno/Inferno Petsorc with both Scamp and Twilight.
3M skeleton (no external buffs, self ele drain): 57k on live, 49k on PTS
Target Iron Attronach: 92k on live, 79k on PTS
This is all after I made adjustments to my build to make up for the nerfs.
What sets do you use?
Pulling about 74k on Magplar with a standard DoT rotation on PTS. Replaced reach with purifying light and centered the rotation around it.
The PTS results are nice! Overall less power creep! I know it's gonna feel bad that they introduced difficulty by making us weaker like... "We were able to do this before, now we cant" But imo it's better like this in the long run. Having to be conscious of fight mechanics and positioning is so much better than wrecking opponents with boring rotations.
IMO PVE could be funner if more focus was put on boss mechanics over DPS checks