VaranisArano wrote: »Be specific. Otherwise, this is a pointless nerf thread.
VaranisArano wrote: »Be specific. Otherwise, this is a pointless nerf thread.
True. so here
Nerf the redonkulous 12" penetration duration down to 4" or 6". Compare it will buffs from Colossus or Soul Harvest in duration.
Make the penetration only work against the targets hit. Currently, some dude Onslaughts someone else. Then 10 seconds later I come round the corner and get sent packing by a 10k Dizzy buffed by an Onslaught that I never heard or saw.
VaranisArano wrote: »Be specific. Otherwise, this is a pointless nerf thread.
True. so here
Nerf the redonkulous 12" penetration duration down to 4" or 6". Compare it will buffs from Colossus or Soul Harvest in duration.
Make the penetration only work against the targets hit. Currently, some dude Onslaughts someone else. Then 10 seconds later I come round the corner and get sent packing by a 10k Dizzy buffed by an Onslaught that I never heard or saw.
This would make it useless.
The real nerf would be duration 12->10, or 8.
I think nerfing it to only apply against target removes it's open world utility completely.
VaranisArano wrote: »Be specific. Otherwise, this is a pointless nerf thread.
True. so here
Nerf the redonkulous 12" penetration duration down to 4" or 6". Compare it will buffs from Colossus or Soul Harvest in duration.
Make the penetration only work against the targets hit. Currently, some dude Onslaughts someone else. Then 10 seconds later I come round the corner and get sent packing by a 10k Dizzy buffed by an Onslaught that I never heard or saw.
This would make it useless.
The real nerf would be duration 12->10, or 8.
I think nerfing it to only apply against target removes it's open world utility completely.
No it doesn’t. Bonkers statement.
It’s already a high dmg AoE ability pal. You hit 5 targets with it, you get 5 target penetration. You don’t need to get penetration against all of Cyrodiil for it to be good.
Although I do reserve some judgement about how it will work with the nerfed Dizzy. The Dizzy knockback made it a 100% guaranteed land. I’m interested to see how that plays out. Although the off balance is a very strong effect too.
Seriously? More nerf threads? This community is insane maybe you would prefer if they nerfed every decent ability so that we are forced to light attack everything to death smh
VaranisArano wrote: »Be specific. Otherwise, this is a pointless nerf thread.
True. so here
Nerf the redonkulous 12" penetration duration down to 4" or 6". Compare it will buffs from Colossus or Soul Harvest in duration.
Make the penetration only work against the targets hit. Currently, some dude Onslaughts someone else. Then 10 seconds later I come round the corner and get sent packing by a 10k Dizzy buffed by an Onslaught that I never heard or saw.
VaranisArano wrote: »Be specific. Otherwise, this is a pointless nerf thread.
True. so here
Nerf the redonkulous 12" penetration duration down to 4" or 6". Compare it will buffs from Colossus or Soul Harvest in duration.
Make the penetration only work against the targets hit. Currently, some dude Onslaughts someone else. Then 10 seconds later I come round the corner and get sent packing by a 10k Dizzy buffed by an Onslaught that I never heard or saw.
Stop it. What are you trying to do, make combat "slow?"
MartiniDaniels wrote: »VaranisArano wrote: »Be specific. Otherwise, this is a pointless nerf thread.
True. so here
Nerf the redonkulous 12" penetration duration down to 4" or 6". Compare it will buffs from Colossus or Soul Harvest in duration.
Make the penetration only work against the targets hit. Currently, some dude Onslaughts someone else. Then 10 seconds later I come round the corner and get sent packing by a 10k Dizzy buffed by an Onslaught that I never heard or saw.
Stop it. What are you trying to do, make combat "slow?"
I just wanna stack 35k+ resistances + major protection + undeath and farm noobs, I don't wanna somebody nullify my immortality with one ultimate.
MartiniDaniels wrote: »VaranisArano wrote: »Be specific. Otherwise, this is a pointless nerf thread.
True. so here
Nerf the redonkulous 12" penetration duration down to 4" or 6". Compare it will buffs from Colossus or Soul Harvest in duration.
Make the penetration only work against the targets hit. Currently, some dude Onslaughts someone else. Then 10 seconds later I come round the corner and get sent packing by a 10k Dizzy buffed by an Onslaught that I never heard or saw.
Stop it. What are you trying to do, make combat "slow?"
I just wanna stack 35k+ resistances + major protection + undeath and farm noobs, I don't wanna somebody nullify my immortality with one ultimate.
This ultimate needs some big nerfs. I think a lot of Stamina players have been spoiled by essentially always having really strong, high damage, low cost ultimates available. I've seen Onslaughts up to ~12k damage in no-CP, which is several thousand more than Leap generally does, even if it's the fire damage morph getting +25% damage against my stage 4 Vampire. And 12 seconds of massive penetration on top of that damage is just flat out silly. I've been hit by 2 Ricochet Skulls in a row, from a magicka Necromancer, that each did ~7k damage, and I'm not even the person he hit with his 2-hand ultimate (again...on a magicka build).
If Onslaught is really so balanced against other available Ultimates, how about it gets made more "magicka friendly" while you StamBros can all have meteor instead. I mean, telegraphs are telegraphs, right? You'll surely enjoy paying an extra 50 ultimate for an ability that gives a lot of advance warning, does half the damage, and doesn't provide any penetration. But, you get a ground-based DOT afterward, woo!
This ultimate needs some big nerfs. I think a lot of Stamina players have been spoiled by essentially always having really strong, high damage, low cost ultimates available. I've seen Onslaughts up to ~12k damage in no-CP, which is several thousand more than Leap generally does, even if it's the fire damage morph getting +25% damage against my stage 4 Vampire. And 12 seconds of massive penetration on top of that damage is just flat out silly. I've been hit by 2 Ricochet Skulls in a row, from a magicka Necromancer, that each did ~7k damage, and I'm not even the person he hit with his 2-hand ultimate (again...on a magicka build).
If Onslaught is really so balanced against other available Ultimates, how about it gets made more "magicka friendly" while you StamBros can all have meteor instead. I mean, telegraphs are telegraphs, right? You'll surely enjoy paying an extra 50 ultimate for an ability that gives a lot of advance warning, does half the damage, and doesn't provide any penetration. But, you get a ground-based DOT afterward, woo!
VaranisArano wrote: »I have the terrible feeling that the Devs read that as "They want an onslaught of nerfs? Okay, if you insist..."
MartiniDaniels wrote: »VaranisArano wrote: »Be specific. Otherwise, this is a pointless nerf thread.
True. so here
Nerf the redonkulous 12" penetration duration down to 4" or 6". Compare it will buffs from Colossus or Soul Harvest in duration.
Make the penetration only work against the targets hit. Currently, some dude Onslaughts someone else. Then 10 seconds later I come round the corner and get sent packing by a 10k Dizzy buffed by an Onslaught that I never heard or saw.
Stop it. What are you trying to do, make combat "slow?"
I just wanna stack 35k+ resistances + major protection + undeath and farm noobs, I don't wanna somebody nullify my immortality with one ultimate.
It's too easy to build resistance. In medium I have more... Lol
Duration should be 5 seconds. Just too op now.
MartiniDaniels wrote: »MartiniDaniels wrote: »VaranisArano wrote: »Be specific. Otherwise, this is a pointless nerf thread.
True. so here
Nerf the redonkulous 12" penetration duration down to 4" or 6". Compare it will buffs from Colossus or Soul Harvest in duration.
Make the penetration only work against the targets hit. Currently, some dude Onslaughts someone else. Then 10 seconds later I come round the corner and get sent packing by a 10k Dizzy buffed by an Onslaught that I never heard or saw.
Stop it. What are you trying to do, make combat "slow?"
I just wanna stack 35k+ resistances + major protection + undeath and farm noobs, I don't wanna somebody nullify my immortality with one ultimate.
It's too easy to build resistance. In medium I have more... Lol
Onslaught equalizes all this, so I think it should remain. And since onslaught has major weakness of cast time and being dodgeable and sound cue, I don't think it is OP. Yeah, it kills fast but it can be wasted fast without effect as well if opponent counter-acts properly.
Like I said before, a lot of Stam players are really spoiled by having easy access to great, cheap ultimates. Counter-CC'ing you and limiting your 100% penetration to only affecting 1-3 global cooldowns + light attacks would still be inferior to simply blocking a highly telegraphed Meteor, dodge rolling a highly telegraphed Colossus, counter-CC'ing + moving away from a Permafrost, etc...All of which cost more than Onslaught, by the way.
VaranisArano wrote: »Be specific. Otherwise, this is a pointless nerf thread.
True. so here
Nerf the redonkulous 12" penetration duration down to 4" or 6". Compare it will buffs from Colossus or Soul Harvest in duration.
Make the penetration only work against the targets hit. Currently, some dude Onslaughts someone else. Then 10 seconds later I come round the corner and get sent packing by a 10k Dizzy buffed by an Onslaught that I never heard or saw.