TheNightflame wrote: »I think WoI already touched on this, but the cost increase is the equivalent of switching a spell damage enchant to a cost reduction enchant (or 2) which in turn negates the extra damage vs juli and hunds
the set is fine
TheNightflame wrote: »I think WoI already touched on this, but the cost increase is the equivalent of switching a spell damage enchant to a cost reduction enchant (or 2) which in turn negates the extra damage vs juli and hunds
the set is fine
Probably going to get nerfed because it's a high skill cap set. If a player manage to sustain resources without sacrificing damage, this suddenly become the best damage set of the game, but if the next player have to sacrifice damage by slotting Reduce Cost Glyphs or Recovery Glyphs, this set become a total disaster because julianos or hunding would be better options in that situation.
Basically is a set for those who can sustain their rotation without any waste of resources. So it fall in the category of "things" that will make good players better and bad players worse.
That's why it's going to get nerfed, because it isn't casual friendly...
TheNightflame wrote: »I think WoI already touched on this, but the cost increase is the equivalent of switching a spell damage enchant to a cost reduction enchant (or 2) which in turn negates the extra damage vs juli and hunds
the set is fine
Probably going to get nerfed because it's a high skill cap set. If a player manage to sustain resources without sacrificing damage, this suddenly become the best damage set of the game, but if the next player have to sacrifice damage by slotting Reduce Cost Glyphs or Recovery Glyphs, this set become a total disaster because julianos or hunding would be better options in that situation.
Basically is a set for those who can sustain their rotation without any waste of resources. So it fall in the category of "things" that will make good players better and bad players worse.
That's why it's going to get nerfed, because it isn't casual friendly...
It’s why we can’t have nice things.
TheNightflame wrote: »I think WoI already touched on this, but the cost increase is the equivalent of switching a spell damage enchant to a cost reduction enchant (or 2) which in turn negates the extra damage vs juli and hunds
the set is fine
Probably going to get nerfed because it's a high skill cap set. If a player manage to sustain resources without sacrificing damage, this suddenly become the best damage set of the game, but if the next player have to sacrifice damage by slotting Reduce Cost Glyphs or Recovery Glyphs, this set become a total disaster because julianos or hunding would be better options in that situation.
Yep. Sad to see cool set that is not even on live, but already we can see call for nerfs lol.TheNightflame wrote: »I think WoI already touched on this, but the cost increase is the equivalent of switching a spell damage enchant to a cost reduction enchant (or 2) which in turn negates the extra damage vs juli and hunds
the set is fine
Probably going to get nerfed because it's a high skill cap set. If a player manage to sustain resources without sacrificing damage, this suddenly become the best damage set of the game, but if the next player have to sacrifice damage by slotting Reduce Cost Glyphs or Recovery Glyphs, this set become a total disaster because julianos or hunding would be better options in that situation.
Basically is a set for those who can sustain their rotation without any waste of resources. So it fall in the category of "things" that will make good players better and bad players worse.
That's why it's going to get nerfed, because it isn't casual friendly...
It’s why we can’t have nice things.
DocFrost72 wrote: »I don't get the itemization of this set at all.
481 with no conditions; 5% cost increase
498 with conditions: 20% cost increase (kena)
This set will get nerfed in PTS cycle, mark my words.
Emma_Overload wrote: »DocFrost72 wrote: »I don't get the itemization of this set at all.
481 with no conditions; 5% cost increase
498 with conditions: 20% cost increase (kena)
This set will get nerfed in PTS cycle, mark my words.
NOBODY uses Kena, so what is your point? You want this new set to be nerfed until it is as useless as Kena?
Yes, also water is fluid(sorry for my english)
summerset a ugly proc set, craftable, the sload.....
here we have a good set with good stat and no proc !!!
alone this set do nothing, so it is a good one, it can be used on combo with many other sets.
Emma_Overload wrote: »We finally get a decent crafted set that isn't a proc gimmick like Sloads, and you want to nerf it before we even get to enjoy it for one day?
Why?
If you think it's a stronger set that whatever you have now, all you have to do is make a set for yourself. What's the problem?
Emma_Overload wrote: »If you think it's a stronger set that whatever you have now, all you have to do is make a set for yourself. What's the problem?
It's a crafted set ffs. Every one and their mothers have access to it. Stam and Mag alike. You cant complain that this set makes Mag classes or Stam classes OP to each other. Every class can use it.
Emma_Overload wrote: »If you think it's a stronger set that whatever you have now, all you have to do is make a set for yourself. What's the problem?It's a crafted set ffs. Every one and their mothers have access to it. Stam and Mag alike. You cant complain that this set makes Mag classes or Stam classes OP to each other. Every class can use it.
There's few arguments against it:
1) Power creep, which leads to skill nerfs. People were doing 100k dps and burning through content, so we ended up with patch notes like 5.2 where everything gets nerfed to oblivion.
2) Hurts diversity. Like Mechanical Acuity back in the day. Every DPS build was running it.
3) Devalues other sets and content. Why farm other dungeon sets when a crafted set is superior. Scathing Mage, Automaton, Briarheart, Silks of the Sun, Tzogvin, Netch, Leviathan, Spell Strategist, Burning Spellweave... no point in all of those really.
I mean you can disagree, but they are not bad arguments.
brandonv516 wrote: »I'm pretty sure the new set that offers a flat 20% movement speed increase on a 5 piece just for casting a shield, will eventually be an equally controversial topic.
There's going to be lots of fast Wizards running around lol!
Who ever telling me that 5% increase will cause sustain issues,
Please watch my guy dueling for few session and tell me if it seems like a big sustain issue. LUL.
02:53:00
2 damage sets, fury and moon