This is bad, they need to an option to press E to skip the timer and leave immediately for those dungeons that do not have an exit at the final boss.
I've always thought they could have added the NPC outside the dungeon for you to find if you've completed the quest and have't turned it in, just like the public dungeons.
This is great news. However, what will happen to the 'Jump failed, instance full' issue now when we replace a party member?
This is bad, they need to an option to press E to skip the timer and leave immediately for those dungeons that do not have an exit at the final boss.
I've always thought they could have added the NPC outside the dungeon for you to find if you've completed the quest and have't turned it in, just like the public dungeons.
There is, use the door. It is usually faster than waiting for the old timer anyway.
Dragonnord wrote: »From PTS patch notes:
• Adjusted the "Removing from Area" timer when leaving an instance group. The timer is now 2 minutes when leaving a completed instance to allow for more time for quest turn ins and such".
This is bad, they need to an option to press E to skip the timer and leave immediately for those dungeons that do not have an exit at the final boss.
I've always thought they could have added the NPC outside the dungeon for you to find if you've completed the quest and have't turned it in, just like the public dungeons.
Turning in the quest doesn’t take seconds on all dungeons. Sometimes npcs want to have a whole family meeting before they will talk to you.
Hallothiel wrote: »If you want to do the quest you have dome options. <BLAH BLAH BLAH deleted>
Dragonnord wrote: »From PTS patch notes:
• Adjusted the "Removing from Area" timer when leaving an instance group. The timer is now 2 minutes when leaving a completed instance to allow for more time for quest turn ins and such".
So more than enough time now to finish and complete dungeon quests if everyone in the group leaves.
Thanks for listening ZOS.
Dusk_Coven wrote: »Hallothiel wrote: »If you want to do the quest you have dome options. <BLAH BLAH BLAH deleted>
Spoken like someone who hasn't actually tried their solutions and found they mostly don't work, if ever. Or are outright unrealistic. No shortage of other threads detailing the various issues.
Hallothiel wrote: »Dusk_Coven wrote: »Hallothiel wrote: »If you want to do the quest you have dome options. <BLAH BLAH BLAH deleted>
Spoken like someone who hasn't actually tried their solutions and found they mostly don't work, if ever. Or are outright unrealistic. No shortage of other threads detailing the various issues.
Ffs. Was trying to help but if you just want to complain - meh.
And have tried these options. Have just asked pugs & most have been understanding. Or run with my guildmates. Not difficult.
No need for rudeness.
Dusk_Coven wrote: »Hallothiel wrote: »Dusk_Coven wrote: »Hallothiel wrote: »If you want to do the quest you have dome options. <BLAH BLAH BLAH deleted>
Spoken like someone who hasn't actually tried their solutions and found they mostly don't work, if ever. Or are outright unrealistic. No shortage of other threads detailing the various issues.
Ffs. Was trying to help but if you just want to complain - meh.
And have tried these options. Have just asked pugs & most have been understanding. Or run with my guildmates. Not difficult.
No need for rudeness.
Fine. I apologize.
I'm just really tired of people with pat answers. Maybe it sometimes worked for you but for other people it almost never works.
And I've even joined a guild that specifically stated in their description that they did these runs.
And honestly some of what you said is really glib. Like basically "git gud do it solo". Which is completely unfeasible for a lot of dungeons because of mechanics. Even for those that are solo-able, I'm willing to bet that few people can actually do it, if they even wanted to spend that much time doing it.
New players shouldn't have to wait until they are overpowered enough to solo a dungeon just to see the story which is a part of the dungeon.
Solo is a ridiculous solution but sadly actually the best one because the only person you can count on to do a story run properly is yourself.
Which is why solo story mode is the best solution.
SWTOR understands this and going forward has story mode for their flashpoints.
FFXIV understands this and their dungeon storytelling does NOT involve people standing around talking to NPCs -- in a game were group content is mandatory for quest progression, which in turn is mandatory for area unlocks.
ZOS doesn't get it.
I find it funny that you say soloing a dungeon is "spending too much time", since what you want to do it spend time in the dungeon to experience the story. The fights are part of the story.
I think this is an enormous improvement but would prefer to leave when I chose whether it be 30 seconds or 20 minutes. It's still much better than it was previously.
Dragonnord wrote: »From PTS patch notes:
• Adjusted the "Removing from Area" timer when leaving an instance group. The timer is now 2 minutes when leaving a completed instance to allow for more time for quest turn ins and such".
So more than enough time now to finish and complete dungeon quests if everyone in the group leaves.
Thanks for listening ZOS.
El_Borracho wrote: »This is bad, they need to an option to press E to skip the timer and leave immediately for those dungeons that do not have an exit at the final boss.
I've always thought they could have added the NPC outside the dungeon for you to find if you've completed the quest and have't turned it in, just like the public dungeons.
No, you can leave at any time. The 2 minutes is for the last guy left. Its not going to take 2 minutes to leave a group/dungeon.
Anyway, my guess is that this is specifically targeted to address the issue where people quit the group very quickly and folks miss out on looting or quest turn-ins.
Hazurko_RaShan wrote: »El_Borracho wrote: »This is bad, they need to an option to press E to skip the timer and leave immediately for those dungeons that do not have an exit at the final boss.
I've always thought they could have added the NPC outside the dungeon for you to find if you've completed the quest and have't turned it in, just like the public dungeons.
No, you can leave at any time. The 2 minutes is for the last guy left. Its not going to take 2 minutes to leave a group/dungeon.
i do wonder though... if in banished cells, will two minutes be enough time for them to banish rillis and for me to get the quest perk