one of my guild group managed to pass vFV HM with 1DK tank, 2 StamNECRO and 1 StamSorc.
All DDs and tank were using vigor to self heal.
No Heal required for one of the most difficult dungeon in the game.
Something is going wrong in this game.
WuffyCerulei wrote: »Isn’t vMoS HM the hardest? To be fair, I haven’t done vFV HM yet, but I know vMoS HM is extremely intensive heals. I also believe all 3 dps and the tank are pretty experienced. Experienced pvers will have a million times easier time in those HMs with no healet than a good chunk of of the pve community. Nothing to do with HeAlErS aReN’t NeEdEd. Just your group doesn’t need a healer.
redspecter23 wrote: »The game is balanced around a certain skill level. Players at that skill level will typically require a standard group of 2 dps, 1 healer and 1 tank. Players below that level will struggle to even complete and players above that level will have more flexibility in group composition. If you balance the content such that even the top tier elites need a specific group composition in a game that allows for a wide variety of role variation, you will get extremely difficult content that none but the elite can even dream of completing.
Just because someone can do it, doesn't mean it's typical, normal or expected. Never balance the majority of your content for elites or you'll have a game that will only be interesting for that category of players.
WuffyCerulei wrote: »Isn’t vMoS HM the hardest? To be fair, I haven’t done vFV HM yet, but I know vMoS HM is extremely intensive heals. I also believe all 3 dps and the tank are pretty experienced. Experienced pvers will have a million times easier time in those HMs with no healet than a good chunk of of the pve community. Nothing to do with HeAlErS aReN’t NeEdEd. Just your group doesn’t need a healer.
redspecter23 wrote: »The game is balanced around a certain skill level. Players at that skill level will typically require a standard group of 2 dps, 1 healer and 1 tank. Players below that level will struggle to even complete and players above that level will have more flexibility in group composition. If you balance the content such that even the top tier elites need a specific group composition in a game that allows for a wide variety of role variation, you will get extremely difficult content that none but the elite can even dream of completing.
Just because someone can do it, doesn't mean it's typical, normal or expected. Never balance the majority of your content for elites or you'll have a game that will only be interesting for that category of players.
Don't you think that the best DDs and tank should need the best healers too to pass the most difficult content?
why ESO is the only mmorpg that got this kinda of weird mechanic?
The problem maybe related to how good DK is as tanking that it doesn't need any heal to get the work done.
For example tamplar tank do heavely rely on a heal for DLC HM content. DK got many skills to self heal + major mending.
gatekeeper13 wrote: »If the game's content can be completed by ignoring the game's rules on what roles should compose a group (auto-grouping is 2 DDs, 1 Tank, 1 healer), then in my opinion it means the game is not balanced correctly. It would be better if the game's dungeons were impossible to complete without all roles present. Not saying that Fungal Grotto shouldnt be able to complete with DD's only. But to complete FV HM or FL HM without healer? This means there is an issue with dungeon design. I think the root of the problem is that a very high dps ends bosses before they become dangerous.
Fang Lair hard mode is hard because it requires coordination and a certain amount of luck.
It's not hard because you'll eat damage all the time.
I would love if healers had a bigger role in dungeons.
Just crying "nerf Vigor" because of Fang Lair is a very ... non-intelligent way of not achieving that.
And your point is...?
Yes, this is possible. It's always been possible ever since Frostvault first hit PTS. So what? The question that needs to be asked isn't, "Is it possible?". The relevant question is, "Is it easier with or without a healer?" Having done HM with and without a healer, I think it is easier with.
Also, if the difficulty was tuned such that the best groups cannot do this, then it would be too difficult for mainstream players.