A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.
A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.
Exactly. Players complaining about this should be doing something other than dolmens, which are meant to be just a step or two up from regular mob packs.
martygod12 wrote: »A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.
Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new...
Can we see the source, where you get these numbers, please?starkerealm wrote: »martygod12 wrote: »A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.
Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new...
Guess what? The vast majority of people playing the game, something in the range of 80% of the people you'll encounter, have never reached level 50. They are new, at least in so far as a discussion on making content challenging. Alienating them, and driving those new players from the game, by tuning exclusively for endgame players is a fantastic way to kill an MMO.
logarifmik wrote: »Can we see the source, where you get these numbers, please?starkerealm wrote: »martygod12 wrote: »A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.
Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new...
Guess what? The vast majority of people playing the game, something in the range of 80% of the people you'll encounter, have never reached level 50. They are new, at least in so far as a discussion on making content challenging. Alienating them, and driving those new players from the game, by tuning exclusively for endgame players is a fantastic way to kill an MMO.
EvilAutoTech wrote: »80 percent of all statistics are 100 percent made up.
Just showed up to an anchor that had about 20 players there and I literally couldn't even get a single hit on any enemy before the entire thing was cleared.
Some kind of scaling balance update is required to make these things at least somewhat less of a total farce.
Not sure how exactly, but when an anchor drops the power level of enemies ought to scale somehow with the number of players in the zone.
It could shake things up a bit if (let's say) a group of 8 players tries to take down an anchor in a zone that has 60 players in it. Since the anchor now would scale to a higher level based on some sort of calculation (I dunno, the number of players in the zone divided by 3, let's say), this anchor would now be scaled for 20 players instead of 8, so that those 8 players would have a harder time clearing it.
It could provide incentive to ppl in the zone to call for and to provide help in taking one down. It could get really interesting in a heavily populated zone and it takes a good group of 20 players to actually cooperate to take down a hefty anchor.
Just throwing some ideas out there, because holy mother of Talos, anchors are perhaps the biggest joke in any video game I have ever played in my life. They just spawn and then instantly disappear.... They are supposed to be this big cool, menacing thing spawned by the Daedric Lord of Schemes, but they can't even withstand a wet fart from a small band of adventurers.
It's really sad.
starkerealm wrote: »logarifmik wrote: »Can we see the source, where you get these numbers, please?starkerealm wrote: »martygod12 wrote: »A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.
Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new...
Guess what? The vast majority of people playing the game, something in the range of 80% of the people you'll encounter, have never reached level 50. They are new, at least in so far as a discussion on making content challenging. Alienating them, and driving those new players from the game, by tuning exclusively for endgame players is a fantastic way to kill an MMO.
https://www.exophase.com/trophy/the-elder-scrolls-online-tamriel-unlimited-ps4/109935-level-50-hero/ (PS4 20%)
https://www.trueachievements.com/a201448/level-50-hero-achievement (XB1 17%)
I can dig around a bit more if you want additional sources, but the numbers will stay pretty stable. About 1 in 5 players do not reach level 50.
starkerealm wrote: »logarifmik wrote: »Can we see the source, where you get these numbers, please?starkerealm wrote: »martygod12 wrote: »A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.
Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new...
Guess what? The vast majority of people playing the game, something in the range of 80% of the people you'll encounter, have never reached level 50. They are new, at least in so far as a discussion on making content challenging. Alienating them, and driving those new players from the game, by tuning exclusively for endgame players is a fantastic way to kill an MMO.
https://www.exophase.com/trophy/the-elder-scrolls-online-tamriel-unlimited-ps4/109935-level-50-hero/ (PS4 20%)
https://www.trueachievements.com/a201448/level-50-hero-achievement (XB1 17%)
I can dig around a bit more if you want additional sources, but the numbers will stay pretty stable. About 1 in 5 players do not reach level 50.
Just showed up to an anchor that had about 20 players there and I literally couldn't even get a single hit on any enemy before the entire thing was cleared.
Some kind of scaling balance update is required to make these things at least somewhat less of a total farce.
Not sure how exactly, but when an anchor drops the power level of enemies ought to scale somehow with the number of players in the zone.
It could shake things up a bit if (let's say) a group of 8 players tries to take down an anchor in a zone that has 60 players in it. Since the anchor now would scale to a higher level based on some sort of calculation (I dunno, the number of players in the zone divided by 3, let's say), this anchor would now be scaled for 20 players instead of 8, so that those 8 players would have a harder time clearing it.
It could provide incentive to ppl in the zone to call for and to provide help in taking one down. It could get really interesting in a heavily populated zone and it takes a good group of 20 players to actually cooperate to take down a hefty anchor.
Just throwing some ideas out there, because holy mother of Talos, anchors are perhaps the biggest joke in any video game I have ever played in my life. They just spawn and then instantly disappear.... They are supposed to be this big cool, menacing thing spawned by the Daedric Lord of Schemes, but they can't even withstand a wet fart from a small band of adventurers.
It's really sad.
starkerealm wrote: »logarifmik wrote: »Can we see the source, where you get these numbers, please?starkerealm wrote: »martygod12 wrote: »A lot of people keep forgetting how it is to be new in a game. Five years ago when I hardly knew what a set was, I was light years from soloing a general. So easy for you, maybe, but easy for the new players, maybe not.
Omg stop opposing with the "new players" argument already people. Guess what a lot of players in the game Are not new...
Guess what? The vast majority of people playing the game, something in the range of 80% of the people you'll encounter, have never reached level 50. They are new, at least in so far as a discussion on making content challenging. Alienating them, and driving those new players from the game, by tuning exclusively for endgame players is a fantastic way to kill an MMO.
https://www.exophase.com/trophy/the-elder-scrolls-online-tamriel-unlimited-ps4/109935-level-50-hero/ (PS4 20%)
https://www.trueachievements.com/a201448/level-50-hero-achievement (XB1 17%)
I can dig around a bit more if you want additional sources, but the numbers will stay pretty stable. About 1 in 5 players do not reach level 50.
Those numbers include people who opened the game during free week, logged out, then never opened the game again.
JusticeForJilarga wrote: »You are wrong.....
.....even less people have actually done it.
Not exactly an accurate representation of the active population.
Not to mention you can beat most quest bosses with light attacks only. Even if you’re trying to be “newbie friendly”, it’s slipped well into “completely lackluster in every way” when every zone is treat like a newbie zone
AcadianPaladin wrote: »This may be a case of be careful what you ask for. Players keep asking for buffed overland content. ZOS is responding by nerfing dps by 50%.
Reference: Current PTS patch notes.
AcadianPaladin wrote: »This may be a case of be careful what you ask for. Players keep asking for buffed overland content. ZOS is responding by nerfing dps by 50%.
Reference: Current PTS patch notes.
Sounds good to me. ^^