Cos Craglorn was such a roaring success.....
Still unvisited by the majority of players....
Why would ZOS bother developing content that the majority of players don’t even qualify to play in?
If you look at what they are doing they are trying everything to develop new content that ALL players can play in and enjoy.
As far as content difficulty goes there is a clear hierarchy and overland mobs sit firmly on the bottom. They will only ever be a challenge for players who are new or simply can’t play the game, they are intended to be speed bumps not road blocks. The same extends to quest bosses.
World bosses are more like road blocks, some are easy, some require groups, but all are doable and a small minority can solo all of them. They ARE a challenge for the vast majority of players.
ZOS do design content for the most capable players, indeed they have an entire team whose only job is to do this. They pump out 4 dungeons and a trial every year. The mechanics they develop filter down the system and show up in overland content eventually, albeit in a much diluted easier to defeat way.
I don’t know any elite level players who aren’t going to take time out to explore and fully discover the Dragonhold DLC.. and once they have they will be back off to dungeons and trials, bags full of loot and stories
VaranisArano wrote: »I'm not interested in a repeat of Skyrim's Legendary mode with more damage and more health. That's boring.
New enemies, more enemies, new AI, and new tactics would be lovely. Is ZOS going to put in the time and effort to do that? Hah. I wish.
So, it depends.
I just wanna be able to feel like my new characters are ACTUALLY new characters (low level) and for quest bosses to ACTUALLY feel like bosses. It only works if you never put points into CP, play with level 1 gear, and never unlock skills which is NO way to play the game.
martygod12 wrote: »All those voting no .. you do realize that if the overland content Is enough challenge for you you can still play normal non veteran zones? The veteran zones will be only for those wanting some extra challenge
martygod12 wrote: »So seriously the overland at current state Is Fun for you?
Craglorn is a false analogy because it was a single zone. The reason players did not visit it is because they were busy trying to finish up content in other zones.
lordrichter wrote: »I just wanna be able to feel like my new characters are ACTUALLY new characters (low level) and for quest bosses to ACTUALLY feel like bosses. It only works if you never put points into CP, play with level 1 gear, and never unlock skills which is NO way to play the game.
Why wouldn't that be the way to play the game? (I'm assume that by, unlock skills, you mean unlocking skills that your other characters have maxed out, not normal leveling)
That seems like it is the way to play the game.martygod12 wrote: »All those voting no .. you do realize that if the overland content Is enough challenge for you you can still play normal non veteran zones? The veteran zones will be only for those wanting some extra challenge
I voted "no" because this is why One Tamriel happened.martygod12 wrote: »So seriously the overland at current state Is Fun for you?
Yes. The last thing I want is artificially harder wolves, squirrels, bears, etc, simply because it is a "veteran" level. Let overland be reasonably uniform across Tamriel.Craglorn is a false analogy because it was a single zone. The reason players did not visit it is because they were busy trying to finish up content in other zones.
No, this was not the case. There were plenty of max VR players at the time. Craglorn did not match what the players wanted, so ZOS backed that train up and turned it into a normal zone.
martygod12 wrote: »Yes another poll about this .. we need it ASAP .. ok try to write also a reason why Are you voting yes or no
We need it. This game's landscape content has become far too easy for Veteran Players and adding an optional Veteran Zone for players looking for more of a challenge while they quest and explore would be the best way to to handle it in my opinion. So long as it's optional - I really don't see why anyone should oppose this.
BrightOblivion wrote: »martygod12 wrote: »Yes another poll about this .. we need it ASAP .. ok try to write also a reason why Are you voting yes or no
We need it. This game's landscape content has become far too easy for Veteran Players and adding an optional Veteran Zone for players looking for more of a challenge while they quest and explore would be the best way to to handle it in my opinion. So long as it's optional - I really don't see why anyone should oppose this.
Then, with respect, you're not looking hard enough. I've already explained my opposition to it, and it has nothing to do with opting in or opting out. It has to do with requiring already-limited resources to be stretched even further to facilitate creating veteran versions of every single zone, delve, world boss, dolmen, and public dungeon, or, at a minimum, all of the associated bosses, setting up the back end for it (which I have a sneaking suspicion is considerably more complicated than just copying dungeon code, due to having to maintain that state across all the zones and instances, some of which change just by stepping across an invisible line, and you needing to be able to swap back and forth at will with limited inconvenience, perhaps even mid-quest), and making sure that it's not a chaotic, buggy mess.
You keep stressing that the vet zones are "optional," but the costs that would be associated with making them happen are anything but. They'd impact everyone, not just those who want veteran zones for challenging questing that will be done once and then left alone. No opt-out option. No toggle. No exceptions.
Additionally, we don't "need" it. Certain people, like you, want it, but it's not a necessity.
lordrichter wrote: »I just wanna be able to feel like my new characters are ACTUALLY new characters (low level) and for quest bosses to ACTUALLY feel like bosses. It only works if you never put points into CP, play with level 1 gear, and never unlock skills which is NO way to play the game.
Why wouldn't that be the way to play the game? (I'm assume that by, unlock skills, you mean unlocking skills that your other characters have maxed out, not normal leveling)
That seems like it is the way to play the game.martygod12 wrote: »All those voting no .. you do realize that if the overland content Is enough challenge for you you can still play normal non veteran zones? The veteran zones will be only for those wanting some extra challenge
I voted "no" because this is why One Tamriel happened.martygod12 wrote: »So seriously the overland at current state Is Fun for you?
Yes. The last thing I want is artificially harder wolves, squirrels, bears, etc, simply because it is a "veteran" level. Let overland be reasonably uniform across Tamriel.Craglorn is a false analogy because it was a single zone. The reason players did not visit it is because they were busy trying to finish up content in other zones.
No, this was not the case. There were plenty of max VR players at the time. Craglorn did not match what the players wanted, so ZOS backed that train up and turned it into a normal zone.
martygod12 wrote: »BrightOblivion wrote: »martygod12 wrote: »Yes another poll about this .. we need it ASAP .. ok try to write also a reason why Are you voting yes or no
We need it. This game's landscape content has become far too easy for Veteran Players and adding an optional Veteran Zone for players looking for more of a challenge while they quest and explore would be the best way to to handle it in my opinion. So long as it's optional - I really don't see why anyone should oppose this.
Then, with respect, you're not looking hard enough. I've already explained my opposition to it, and it has nothing to do with opting in or opting out. It has to do with requiring already-limited resources to be stretched even further to facilitate creating veteran versions of every single zone, delve, world boss, dolmen, and public dungeon, or, at a minimum, all of the associated bosses, setting up the back end for it (which I have a sneaking suspicion is considerably more complicated than just copying dungeon code, due to having to maintain that state across all the zones and instances, some of which change just by stepping across an invisible line, and you needing to be able to swap back and forth at will with limited inconvenience, perhaps even mid-quest), and making sure that it's not a chaotic, buggy mess.
You keep stressing that the vet zones are "optional," but the costs that would be associated with making them happen are anything but. They'd impact everyone, not just those who want veteran zones for challenging questing that will be done once and then left alone. No opt-out option. No toggle. No exceptions.
Additionally, we don't "need" it. Certain people, like you, want it, but it's not a necessity.
Ok so what about just making the bosses harder after certain level ?
Lets say level 1- cp160 normal easy bosses so new players doesnt get wrecked.
And co160+ veteran/harder bosses with better loot. Dont tell me that player who plays long enough to get to cp160 can't handle this.
And no new zones would be required So it will not cost many resources .
martygod12 wrote: »Srsly making yourself bad and weak i. Order to have some challenge in the game Is how to play a game?? This Is supposed to be fun or what?
Again I am not talking about the mob I also dont want to spend 5minutes by killing every imp or scamp ... I am talking ONLY about the bosses which should be stronger.
They weren't more interesting than regular zones, just more tedious.
martygod12 wrote: »Dark_Lord_Kuro wrote: »Wanted to vote no cliked yes by mistake
Didnt we had those until one tamriel? and werent them always empty?
So seriously the overland at current state Is Fun for you?

https://www.youtube.com/watch?v=oFnrzzpCtUEmartygod12 wrote: »No need. Let everything stay the same and then wonder why ppl move away to play other, more challenging games.
Yes my point I am not even playing eso at the moment because the current difficulty is designed for 3 years old toddlers And as an adult I want to have some challenge when playing a game
Yes. Tougher enemies, mechanics that oneshot you if you don't play the mechanic, more xp/gold/resources as reward.
There won't be any lower populations on zones, the people who want the veteran overland mode don't play there currently and if they do, they solo everything easily.
People need to stop proposing the "gimp yourself" bull****. This is a progression based game, content needs to progress as player skill and gear progresses.
Some people propose that we just go play the harder instanced content but that defeats the whole purpose. We want the normal elder scrolls questing thing with progression system while fighting enemies that actually need fighting instead of deleting them with a press of a couple of buttons, this is not playing a game anymore.
EDIT: Nvm this thread is asking something different that I'm not interested in. I just want veteran mode for overland zones, not just harder bosses.