i left for 3 weeks and came back to this? why is this thread still alive? mag cost just doubled so no sane stamDK would use it, and MagDK has a lot of other better option IMHO.
there's no issue with Foss before Scalebreaker BUT it got nerfed anyway........
CAN SOMEONE CLOSE THIS STUPID THREAD?
i left for 3 weeks and came back to this? why is this thread still alive? mag cost just doubled so no sane stamDK would use it, and MagDK has a lot of other better option IMHO.
there's no issue with Foss before Scalebreaker BUT it got nerfed anyway........
CAN SOMEONE CLOSE THIS STUPID THREAD?
This skill is the ultimate zerg tool allowing the mindless horde to instantly stop (with a buggy CC break) and immobilise a player that is kiting them, people say ZOS are closing the skill gap and its abilities like this that do it. I can’t count the number of times I’m heavily outnumbered and I am instantly ruined by some magdk mashing the fossilise button and doing not much else. “Run immovables” or “run immobilise removal” is ironic coming from people that play a class that doesn’t require a combo and don’t need to line up a cc normally like every other class in the game does.
It has nothing to do with fossilize and everything to do with PvP'ers constantly demanding nerfs which then directly affect PvE'ers.
But if it doesn’t have anything to do with fossilize then it does not affect you at all so therefore your argument is invalid and you’re just here for the sake of being a whiner.
PVP is the true endgame content in ESO, at the end of the day your Trials group will never get a better score than Alcasts group so when you beat +3 cloudrest you may as well uninstall because theres nothing more for you to do and if you can’t beat it L2P, if anything PVE dps is so insanely overtuned at the moment with Stamcro ultimates theres actually no reason for the questing kids to complain
Artemiisia wrote: »I have been an advocate to get this skill nerf in the past, however with the cost increase instead it feels like to me personally its in a good place now.
I rarely see it in bgs or cyrodil anymore, so for me its fine as its now, dks dont need to be punished any further on this skill
i left for 3 weeks and came back to this? why is this thread still alive? mag cost just doubled so no sane stamDK would use it, and MagDK has a lot of other better option IMHO.
there's no issue with Foss before Scalebreaker BUT it got nerfed anyway........
CAN SOMEONE CLOSE THIS STUPID THREAD?
This skill is the ultimate zerg tool allowing the mindless horde to instantly stop (with a buggy CC break) and immobilise a player that is kiting them, people say ZOS are closing the skill gap and its abilities like this that do it. I can’t count the number of times I’m heavily outnumbered and I am instantly ruined by some magdk mashing the fossilise button and doing not much else. “Run immovables” or “run immobilise removal” is ironic coming from people that play a class that doesn’t require a combo and don’t need to line up a cc normally like every other class in the game does.
Artemiisia wrote: »I have been an advocate to get this skill nerf in the past, however with the cost increase instead it feels like to me personally its in a good place now.
I rarely see it in bgs or cyrodil anymore, so for me its fine as its now, dks dont need to be punished any further on this skill
Rarely see it in BGs and Cyrodiil? Do you pvp or do your eyes just get covered up when you see a magDK. Every magDK worth their salt under the sun runs fossilize. The thing with fossilize is it applies stun and even if you break the stun you get rooted[. This forces a player to require more stamina than usual if they even want to break out of fossilize. Any competent magDK will get a free hit after they use their one-click-on-demand-double CC if their fingers aren’t made of lead.
The bigger issue is I don’t think they can nerf this skill without making it slightly weaker because the idea behind this skill will just get destroyed. Best possible solution is probably to slightly increase magicka cost again.
@Xvorg lmao what an argument. If you die you lose if you don’t you win. 10/10 ez plz. In this game where going forward is faster than kiting backward unless you don’t face them it isn’t that hard to get near enemies as a magDK especially since you have enough tankiness to out tank damage anyways. Seriously, fossilize is a strong CC undoubtedly, but it doesn’t mean if you can beat someone who runs fossilize you’re automatically good or “know how to play the game”. Right now I’m talking from the perspective of a designer not just some ignorant player running their mouth off telling people to “get good” when I’d wipe the floor with you anyways. Lmao “if you let them get close to fossilize must be your fault! I can just play stam sorc and sprint, roll, streak away!” ESO forum always filled with incredible delights.
@Xvorg lmao what an argument. If you die you lose if you don’t you win. 10/10 ez plz. In this game where going forward is faster than kiting backward unless you don’t face them it isn’t that hard to get near enemies as a magDK especially since you have enough tankiness to out tank damage anyways. Seriously, fossilize is a strong CC undoubtedly, but it doesn’t mean if you can beat someone who runs fossilize you’re automatically good or “know how to play the game”. Right now I’m talking from the perspective of a designer not just some ignorant player running their mouth off telling people to “get good” when I’d wipe the floor with you anyways. Lmao “if you let them get close to fossilize must be your fault! I can just play stam sorc and sprint, roll, streak away!” ESO forum always filled with incredible delights.
@chrightt How can you talk about the perspective of the designer without considering the reason why the skill has that double CC? Have you seen the description of Power lash? Then how can a mDK use it lash if you break CC? If that's the case, what's the point of power lash?
If you are unable to see the perspective from the other side then you should be more careful when addressing this issue. Sure, nerf fossilize, but you will not been only nerfing fossilize, also you will nerf Powerlash.
And I keep what I said: dealing with an mDK using foss (in no case foss is spammed, that's another hint about your playing level), is an l2p issue in the same way it is a l2p issue dealing with streak, or cloak or BoL. And for the record, after you break CC on foss,It can't be used after 6 secs, so you have 6 Mississipis to do something after you broke Foss, and it doesn't requires you to be super skilled. After break free just count to 5, use FM and then the mDK won't fossilize you after 9 secs (isn't that enough time?). Instead of that you go for the wrong move, which is Break free + dodgre roll, when it should be break free + FM (there's a CP star that reduces the cost of your stam skill 80% after you break free).
How can you talk about the perspective of the designer without considering the reason why the skill has that double CC? Have you seen the description of Power lash? Then how can a mDK use it lash if you break CC? If that's the case, what's the point of power lash?
If you are unable to see the perspective from the other side then you should be more careful when addressing this issue. Sure, nerf fossilize, but you will not been only nerfing fossilize, also you will nerf Powerlash.
And I keep what I said: dealing with an mDK using foss (in no case foss is spammed, that's another hint about your playing level), is an l2p issue in the same way it is a l2p issue dealing with streak, or cloak or BoL. And for the record, after you break CC on foss,It can't be used after 6 secs, so you have 6 Mississipis to do something after you broke Foss, and it doesn't requires you to be super skilled. After break free just count to 5, use FM and then the mDK won't fossilize you after 9 secs (isn't that enough time?). Instead of that you go for the wrong move, which is Break free + dodgre roll, when it should be break free + FM (there's a CP star that reduces the cost of your stam skill 80% after you break free).
ZOS literally just raised the cost of Fossilize to be just over 4K and yet you're still crying about this skill on the forums...With a 4K magicka cost, I don’t think continuously spamming fossilize will be very productive. What I am saying is if the skill (according to ZOS audit) is still over performing, the only easy way to fix it is probably to slightly increase its magicka cost.
Artemiisia wrote: »I have been an advocate to get this skill nerf in the past, however with the cost increase instead it feels like to me personally its in a good place now.
I rarely see it in bgs or cyrodil anymore, so for me its fine as its now, dks dont need to be punished any further on this skill
Rarely see it in BGs and Cyrodiil? Do you pvp or do your eyes just get covered up when you see a magDK. Every magDK worth their salt under the sun runs fossilize. The thing with fossilize is it applies stun and even if you break the stun you get rooted. This forces a player to require more stamina than usual if they even want to break out of fossilize. Any competent magDK will get a free hit after they use their one-click-on-demand-double CC if their fingers aren’t made of lead.
The bigger issue is I don’t think they can nerf this skill without making it slightly weaker because the idea behind this skill will just get destroyed. Best possible solution is probably to slightly increase magicka cost again.
Yet another stamNB who keeps spamming snipe and eventually got caught up to by a StamDK and now crying, because he has 9k resists and could only cloak 7 times in a row.
Try playing stamDK, try "spamming" fossilize on StamDK
:MicDrop:
LMAO stam dk you mean the heavy armour cheese class that is basically the reasoning behind removing of dynamic ulti gain and caused fury, sevenths and masters bleeds nerfs, you get proc mag regen from heavy armour passives and proc mag regen from battle roar - the single most overpowered regen passive in the game since they nerfed the argonian pot passive, and will cause an eventual bloodspawn nerf somwhere down the line, so yes tuning down a class instead of tuning down everything it runs seems like a better option
If you think Battle Roar isthe best regen passive, you don't know anything about this game.
99% of the time you will use your ulti to execute enemies. To execute enemies, you MUST leave them close to a 25% health or less. Then you will use that passive in the exact moment you don't need it anymore: when your oponent is dead. What use can you give the passive at that point?
Of course, you can use it in middle of a fight, but who would ever do that stupid move? Wasting your ulti to recover resources is borderline idiotic. Ultis are for killing enemies. Sure, there are ultis that could help you such as shield and resto ultis, but on a class that have access to major mending and extra blocking and that lacks the tools to do burst dmg that's not smart.
So a situation in which Battle roar allows you to recover resources before killing your enemy to keep on fighting is clearly rare. It used to be useful with dynamic ulti + emperor + 1vX but that doesn't happen anymore unless you are farming potatoes.
Before talking about any class in this game, do yourself a favor and actually go to play that class, then come to the forums to give your impressions. Your rant only reveals that you don't know anything about how is the class played and you just stick with theoretical impressions/some crappy youtuber opinions, that are far from reality.
Oh, and by the way, dynamic ulti regen was taken from the game, wasn't for Dks only. Batblades that were able to build Clouding Swarm in less than 30 secs were also responsibles for that too. You know Catalist + Transfer + Sap Essence...
Master_Kas wrote: »Yet another stamNB who keeps spamming snipe and eventually got caught up to by a StamDK and now crying, because he has 9k resists and could only cloak 7 times in a row.
Try playing stamDK, try "spamming" fossilize on StamDK
:MicDrop:
LMAO stam dk you mean the heavy armour cheese class that is basically the reasoning behind removing of dynamic ulti gain and caused fury, sevenths and masters bleeds nerfs, you get proc mag regen from heavy armour passives and proc mag regen from battle roar - the single most overpowered regen passive in the game since they nerfed the argonian pot passive, and will cause an eventual bloodspawn nerf somwhere down the line, so yes tuning down a class instead of tuning down everything it runs seems like a better option
If you think Battle Roar isthe best regen passive, you don't know anything about this game.
99% of the time you will use your ulti to execute enemies. To execute enemies, you MUST leave them close to a 25% health or less. Then you will use that passive in the exact moment you don't need it anymore: when your oponent is dead. What use can you give the passive at that point?
Of course, you can use it in middle of a fight, but who would ever do that stupid move? Wasting your ulti to recover resources is borderline idiotic. Ultis are for killing enemies. Sure, there are ultis that could help you such as shield and resto ultis, but on a class that have access to major mending and extra blocking and that lacks the tools to do burst dmg that's not smart.
So a situation in which Battle roar allows you to recover resources before killing your enemy to keep on fighting is clearly rare. It used to be useful with dynamic ulti + emperor + 1vX but that doesn't happen anymore unless you are farming potatoes.
Before talking about any class in this game, do yourself a favor and actually go to play that class, then come to the forums to give your impressions. Your rant only reveals that you don't know anything about how is the class played and you just stick with theoretical impressions/some crappy youtuber opinions, that are far from reality.
Oh, and by the way, dynamic ulti regen was taken from the game, wasn't for Dks only. Batblades that were able to build Clouding Swarm in less than 30 secs were also responsibles for that too. You know Catalist + Transfer + Sap Essence...
Why did I read this, just to get sad? :<
Master_Kas wrote: »Yet another stamNB who keeps spamming snipe and eventually got caught up to by a StamDK and now crying, because he has 9k resists and could only cloak 7 times in a row.
Try playing stamDK, try "spamming" fossilize on StamDK
:MicDrop:
LMAO stam dk you mean the heavy armour cheese class that is basically the reasoning behind removing of dynamic ulti gain and caused fury, sevenths and masters bleeds nerfs, you get proc mag regen from heavy armour passives and proc mag regen from battle roar - the single most overpowered regen passive in the game since they nerfed the argonian pot passive, and will cause an eventual bloodspawn nerf somwhere down the line, so yes tuning down a class instead of tuning down everything it runs seems like a better option
If you think Battle Roar isthe best regen passive, you don't know anything about this game.
99% of the time you will use your ulti to execute enemies. To execute enemies, you MUST leave them close to a 25% health or less. Then you will use that passive in the exact moment you don't need it anymore: when your oponent is dead. What use can you give the passive at that point?
Of course, you can use it in middle of a fight, but who would ever do that stupid move? Wasting your ulti to recover resources is borderline idiotic. Ultis are for killing enemies. Sure, there are ultis that could help you such as shield and resto ultis, but on a class that have access to major mending and extra blocking and that lacks the tools to do burst dmg that's not smart.
So a situation in which Battle roar allows you to recover resources before killing your enemy to keep on fighting is clearly rare. It used to be useful with dynamic ulti + emperor + 1vX but that doesn't happen anymore unless you are farming potatoes.
Before talking about any class in this game, do yourself a favor and actually go to play that class, then come to the forums to give your impressions. Your rant only reveals that you don't know anything about how is the class played and you just stick with theoretical impressions/some crappy youtuber opinions, that are far from reality.
Oh, and by the way, dynamic ulti regen was taken from the game, wasn't for Dks only. Batblades that were able to build Clouding Swarm in less than 30 secs were also responsibles for that too. You know Catalist + Transfer + Sap Essence...
Why did I read this, just to get sad? :<
How can you talk about the perspective of the designer without considering the reason why the skill has that double CC? Have you seen the description of Power lash? Then how can a mDK use it lash if you break CC? If that's the case, what's the point of power lash?
If you are unable to see the perspective from the other side then you should be more careful when addressing this issue. Sure, nerf fossilize, but you will not been only nerfing fossilize, also you will nerf Powerlash.
And I keep what I said: dealing with an mDK using foss (in no case foss is spammed, that's another hint about your playing level), is an l2p issue in the same way it is a l2p issue dealing with streak, or cloak or BoL. And for the record, after you break CC on foss,It can't be used after 6 secs, so you have 6 Mississipis to do something after you broke Foss, and it doesn't requires you to be super skilled. After break free just count to 5, use FM and then the mDK won't fossilize you after 9 secs (isn't that enough time?). Instead of that you go for the wrong move, which is Break free + dodgre roll, when it should be break free + FM (there's a CP star that reduces the cost of your stam skill 80% after you break free).
Mate you fail to even read do you just form arguments out of nowhere? I specifically said the mechanic of double cc cannot be changed without turning the skill useless. I am NOT advocating for a complete destruction of said skill. I have also not mentioned any fossilize spamming so you lost me completely with your baseless comments, indicating your level indeed. Making fossilize cost a bit more only makes sure people spam it less. With a 4K magicka cost, I don’t think continuously spamming fossilize will be very productive. What I am saying is if the skill (according to ZOS audit) is still over performing, the only easy way to fix it is probably to slightly increase its magicka cost. As for l2p issue don’t worry I’m OP already lmao, and I can just chase the meta if ZOS screws up the balance if I want to feel “OP”. Overall I prefer fun builds, but hey going 24/2/17 on magplar just last match definitely feels good.
theshockcable wrote: »The only people that say its fine are people that spam the fossilized crap over and over.
The crap is stupid cheese.
You end up run out of stam, get stam locked, and get killed trying to break and dodge roll just to get a way from some newb that just spams it.
Its a crutch.
Honestly the entire game needs another rework on skills.
This skill just is just the most ridiculously over performing cc in the game and makes the old rune cage look tame in comparison. In CP pvp there are already enough snares , CC’s and immobilises to have 1 skill that wrap the 2 worst together. there is nothing worse than kiting on a medium armour build to be instantly wiped because of this skill alone. Combined with half a dozen dots even the most incapable player can sit there perm blocking, fossilise then leap or meteor and get easy kills with a 2 button combo.
In non CP most magica builds don’t have the stamina recovery to break the CC, dodge roll the immobilise and then break the next CC (most builds don’t have the barspace to run race against time). For some reason Rune cage was nerfed multiple ways in 1 update but this even better skill persists update to update without change.