theshockcable wrote: »The only people that say its fine are people that spam the fossilized crap over and over.
The crap is stupid cheese.
You end up run out of stam, get stam locked, and get killed trying to break and dodge roll just to get a way from some newb that just spams it.
Its a crutch.
Honestly the entire game needs another rework on skills.
Actually no. This is also on recent discussions....you can't hide behind a sub-forum.
And yes that is exactly the reaction I would expect from PvP'ers, who are the most vociferous section of the forum, and do not give a damn that every nerf they demand from ZOS (and too often get) can wreck PvE'ers builds.
You don't see this behaviour from PvE'ers, who are usually fighting against nerfs.
Unfortunately most PvE'ers won't see this to back me up....but I stand ny my beliefs.
Have a nice day.
Yet another stamNB who keeps spamming snipe and eventually got caught up to by a StamDK and now crying, because he has 9k resists and could only cloak 7 times in a row.
Try playing stamDK, try "spamming" fossilize on StamDK
:MicDrop:
Yet another stamNB who keeps spamming snipe and eventually got caught up to by a StamDK and now crying, because he has 9k resists and could only cloak 7 times in a row.
Try playing stamDK, try "spamming" fossilize on StamDK
:MicDrop:
LMAO stam dk you mean the heavy armour cheese class that is basically the reasoning behind removing of dynamic ulti gain and caused fury, sevenths and masters bleeds nerfs, you get proc mag regen from heavy armour passives and proc mag regen from battle roar - the single most overpowered regen passive in the game since they nerfed the argonian pot passive, and will cause an eventual bloodspawn nerf somwhere down the line, so yes tuning down a class instead of tuning down everything it runs seems like a better option
Yet another stamNB who keeps spamming snipe and eventually got caught up to by a StamDK and now crying, because he has 9k resists and could only cloak 7 times in a row.
Try playing stamDK, try "spamming" fossilize on StamDK
:MicDrop:
LMAO stam dk you mean the heavy armour cheese class that is basically the reasoning behind removing of dynamic ulti gain and caused fury, sevenths and masters bleeds nerfs, you get proc mag regen from heavy armour passives and proc mag regen from battle roar - the single most overpowered regen passive in the game since they nerfed the argonian pot passive, and will cause an eventual bloodspawn nerf somwhere down the line, so yes tuning down a class instead of tuning down everything it runs seems like a better option
theshockcable wrote: »The only people that say its fine are people that spam the fossilized crap over and over.
No. Fossilize is fine.
Anyone ever notice all the complaints are always directed at the class/skill that is current top stun?
Rune cage, incap, ice wall roots, flame reach,now fossilize. Players complain about stuns because they dont know how to make proper builds. Soon enough the stun from javelin will be nerfed, then the stun from ultimates, and we will have fun games where no one ever dies and alliance rank 3 players with no impen can play on an "even" field with vets.
Anyone ever notice all the complaints are always directed at the class/skill that is current top stun?
Rune cage, incap, ice wall roots, flame reach,now fossilize. Players complain about stuns because they dont know how to make proper builds. Soon enough the stun from javelin will be nerfed, then the stun from ultimates, and we will have fun games where no one ever dies and alliance rank 3 players with no impen can play on an "even" field with vets.
Actually I was surprised fossilize did not get nerfed when rune cage did. When they changed both, could have sworn both were complained about. The only defense for leaving it alone was an argument claiming melee range justified it escaping the nerf. I found it hogwash, but hey, ZOS thinks the skill is fine. Wait until people purposely bug it out
GhostofDatthaw wrote: »Anyone ever notice all the complaints are always directed at the class/skill that is current top stun?
Rune cage, incap, ice wall roots, flame reach,now fossilize. Players complain about stuns because they dont know how to make proper builds. Soon enough the stun from javelin will be nerfed, then the stun from ultimates, and we will have fun games where no one ever dies and alliance rank 3 players with no impen can play on an "even" field with vets.
Actually I was surprised fossilize did not get nerfed when rune cage did. When they changed both, could have sworn both were complained about. The only defense for leaving it alone was an argument claiming melee range justified it escaping the nerf. I found it hogwash, but hey, ZOS thinks the skill is fine. Wait until people purposely bug it out
It had to do with tool kits also. With sorcs when they had 28m rune like it was, the really good sorcs could always 1shot you. When that skill was up dueling sorcs who knew how to play was honestly impossible. Magdk doesn't have skills they can stack quite like sorcs did.
GhostofDatthaw wrote: »Anyone ever notice all the complaints are always directed at the class/skill that is current top stun?
Rune cage, incap, ice wall roots, flame reach,now fossilize. Players complain about stuns because they dont know how to make proper builds. Soon enough the stun from javelin will be nerfed, then the stun from ultimates, and we will have fun games where no one ever dies and alliance rank 3 players with no impen can play on an "even" field with vets.
Actually I was surprised fossilize did not get nerfed when rune cage did. When they changed both, could have sworn both were complained about. The only defense for leaving it alone was an argument claiming melee range justified it escaping the nerf. I found it hogwash, but hey, ZOS thinks the skill is fine. Wait until people purposely bug it out
It had to do with tool kits also. With sorcs when they had 28m rune like it was, the really good sorcs could always 1shot you. When that skill was up dueling sorcs who knew how to play was honestly impossible. Magdk doesn't have skills they can stack quite like sorcs did.
GhostofDatthaw wrote: »Anyone ever notice all the complaints are always directed at the class/skill that is current top stun?
Rune cage, incap, ice wall roots, flame reach,now fossilize. Players complain about stuns because they dont know how to make proper builds. Soon enough the stun from javelin will be nerfed, then the stun from ultimates, and we will have fun games where no one ever dies and alliance rank 3 players with no impen can play on an "even" field with vets.
Actually I was surprised fossilize did not get nerfed when rune cage did. When they changed both, could have sworn both were complained about. The only defense for leaving it alone was an argument claiming melee range justified it escaping the nerf. I found it hogwash, but hey, ZOS thinks the skill is fine. Wait until people purposely bug it out
It had to do with tool kits also. With sorcs when they had 28m rune like it was, the really good sorcs could always 1shot you. When that skill was up dueling sorcs who knew how to play was honestly impossible. Magdk doesn't have skills they can stack quite like sorcs did.
God that sorc combo was the worst. The only chance you had as a medium armor DK was to pop CC immunity (pot, shuffle, etc.) as soon as you saw the meteor target appear, or else you were toast. Fossilize spam really sucks on a mag build, but at least you have a chance to fight back and kill the DK before you run out of stam.
zParallaxz wrote: »GhostofDatthaw wrote: »Anyone ever notice all the complaints are always directed at the class/skill that is current top stun?
Rune cage, incap, ice wall roots, flame reach,now fossilize. Players complain about stuns because they dont know how to make proper builds. Soon enough the stun from javelin will be nerfed, then the stun from ultimates, and we will have fun games where no one ever dies and alliance rank 3 players with no impen can play on an "even" field with vets.
Actually I was surprised fossilize did not get nerfed when rune cage did. When they changed both, could have sworn both were complained about. The only defense for leaving it alone was an argument claiming melee range justified it escaping the nerf. I found it hogwash, but hey, ZOS thinks the skill is fine. Wait until people purposely bug it out
It had to do with tool kits also. With sorcs when they had 28m rune like it was, the really good sorcs could always 1shot you. When that skill was up dueling sorcs who knew how to play was honestly impossible. Magdk doesn't have skills they can stack quite like sorcs did.
God that sorc combo was the worst. The only chance you had as a medium armor DK was to pop CC immunity (pot, shuffle, etc.) as soon as you saw the meteor target appear, or else you were toast. Fossilize spam really sucks on a mag build, but at least you have a chance to fight back and kill the DK before you run out of stam.
Were you playing back when Magblades has this ranged combo first? They had the meteor, malefic wreath pre nerf when it was a ranged cc and root , spectral combo. Each skill at a minimum was hitting for 6k in pvp with malefic wreath hitting on highest at a 9-10k.
zParallaxz wrote: »GhostofDatthaw wrote: »Anyone ever notice all the complaints are always directed at the class/skill that is current top stun?
Rune cage, incap, ice wall roots, flame reach,now fossilize. Players complain about stuns because they dont know how to make proper builds. Soon enough the stun from javelin will be nerfed, then the stun from ultimates, and we will have fun games where no one ever dies and alliance rank 3 players with no impen can play on an "even" field with vets.
Actually I was surprised fossilize did not get nerfed when rune cage did. When they changed both, could have sworn both were complained about. The only defense for leaving it alone was an argument claiming melee range justified it escaping the nerf. I found it hogwash, but hey, ZOS thinks the skill is fine. Wait until people purposely bug it out
It had to do with tool kits also. With sorcs when they had 28m rune like it was, the really good sorcs could always 1shot you. When that skill was up dueling sorcs who knew how to play was honestly impossible. Magdk doesn't have skills they can stack quite like sorcs did.
God that sorc combo was the worst. The only chance you had as a medium armor DK was to pop CC immunity (pot, shuffle, etc.) as soon as you saw the meteor target appear, or else you were toast. Fossilize spam really sucks on a mag build, but at least you have a chance to fight back and kill the DK before you run out of stam.
Were you playing back when Magblades has this ranged combo first? They had the meteor, malefic wreath pre nerf when it was a ranged cc and root , spectral combo. Each skill at a minimum was hitting for 6k in pvp with malefic wreath hitting on highest at a 9-10k.
I've been playing since beta but don't remember that one. I died in pvp so often for that 1st year that I probably wouldn't be able to remember any particular thing that killed me though .
zParallaxz wrote: »GhostofDatthaw wrote: »Anyone ever notice all the complaints are always directed at the class/skill that is current top stun?
Rune cage, incap, ice wall roots, flame reach,now fossilize. Players complain about stuns because they dont know how to make proper builds. Soon enough the stun from javelin will be nerfed, then the stun from ultimates, and we will have fun games where no one ever dies and alliance rank 3 players with no impen can play on an "even" field with vets.
Actually I was surprised fossilize did not get nerfed when rune cage did. When they changed both, could have sworn both were complained about. The only defense for leaving it alone was an argument claiming melee range justified it escaping the nerf. I found it hogwash, but hey, ZOS thinks the skill is fine. Wait until people purposely bug it out
It had to do with tool kits also. With sorcs when they had 28m rune like it was, the really good sorcs could always 1shot you. When that skill was up dueling sorcs who knew how to play was honestly impossible. Magdk doesn't have skills they can stack quite like sorcs did.
God that sorc combo was the worst. The only chance you had as a medium armor DK was to pop CC immunity (pot, shuffle, etc.) as soon as you saw the meteor target appear, or else you were toast. Fossilize spam really sucks on a mag build, but at least you have a chance to fight back and kill the DK before you run out of stam.
Were you playing back when Magblades has this ranged combo first? They had the meteor, malefic wreath pre nerf when it was a ranged cc and root , spectral combo. Each skill at a minimum was hitting for 6k in pvp with malefic wreath hitting on highest at a 9-10k.
This skill just is just the most ridiculously over performing cc in the game and makes the old rune cage look tame in comparison. In CP pvp there are already enough snares , CC’s and immobilises to have 1 skill that wrap the 2 worst together. there is nothing worse than kiting on a medium armour build to be instantly wiped because of this skill alone. Combined with half a dozen dots even the most incapable player can sit there perm blocking, fossilise then leap or meteor and get easy kills with a 2 button combo.
In non CP most magica builds don’t have the stamina recovery to break the CC, dodge roll the immobilise and then break the next CC (most builds don’t have the barspace to run race against time). For some reason Rune cage was nerfed multiple ways in 1 update but this even better skill persists update to update without change.
It has nothing to do with fossilize and everything to do with PvP'ers constantly demanding nerfs which then directly affect PvE'ers.
It has nothing to do with fossilize and everything to do with PvP'ers constantly demanding nerfs which then directly affect PvE'ers.
But if it doesn’t have anything to do with fossilize then it does not affect you at all so therefore your argument is invalid and you’re just here for the sake of being a whiner.
This skill just is just the most ridiculously over performing cc in the game and makes the old rune cage look tame in comparison. In CP pvp there are already enough snares , CC’s and immobilises to have 1 skill that wrap the 2 worst together. there is nothing worse than kiting on a medium armour build to be instantly wiped because of this skill alone. Combined with half a dozen dots even the most incapable player can sit there perm blocking, fossilise then leap or meteor and get easy kills with a 2 button combo.
In non CP most magica builds don’t have the stamina recovery to break the CC, dodge roll the immobilise and then break the next CC (most builds don’t have the barspace to run race against time). For some reason Rune cage was nerfed multiple ways in 1 update but this even better skill persists update to update without change.
The main problem is that it has no counterplay... that makes it really annoying and in a dot meta where the 1 second of being stunned equals shittons of damage (non crit entropy 1k+, non crit soul trap 1k+, non crit embers 1k+, burning dot, egulfing dot) it is even worse.
Yes you can deal with fossilse but currently the non counterplay stun + non counterplay root combined with all the dots is ridiculously overperforming.
The main problem is that it has no counterplay... that makes it really annoying and in a dot meta where the 1 second of being stunned equals shittons of damage (non crit entropy 1k+, non crit soul trap 1k+, non crit embers 1k+, burning dot, egulfing dot) it is even worse.
Yes you can deal with fossilse but currently the non counterplay stun + non counterplay root combined with all the dots is ridiculously overperforming.