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If you want us to play in Imperial City, you need to disable the gankers camping outside the bases

  • InvictusApollo
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    Jensmom wrote: »
    I do not PvP as a rule. Because I am interested in having all the Indrik mounts, I am participating in the Imperial City event. And, let me state I really don't mind having to go into the sewers as usually my guild gets a run going once a day.

    HOWEVER

    I am fed up with the gankers camping the entrance to the sewers from the base camps. Quite frankly, I am fed up with the gankers all together. How many changes have the regular players had to endure because of the noisy minority? They are not the ones buying the houses, horses, furnishings and the like. The regular, PvE players are the ones spending most of the real world money. YET, we lost Earthgore (nerfed to useless) because PvP complained. Earthgore was DAMN hard to get, and there is NO way in hell that what the player went through to achieve that helm is worth the *** heal it is today! They can go invisible, but the day trippers like myself can't utilize our good PvE gear? I had a guildie try the sewers on her own for the first time the other night. Just her luck, gankers right outside base, invisible. She was ganked and camped so she couldn't even res AND came out of the experience traumatized. She will NEVER go back.

    If you insist (and apparently you do, as this is not the first time) on making Cyrodiil/Imperial City mandatory during events, it seems only fair to me that you disable the advantage being invisible in a PvP area gives to certain players. OR do something so that people who want to participate aren't used as AP sources for regular PvP players. Or is ZoS feeding the noisy yet again by giving them easy kills? There is NO skill in killing a PvE player who is just there to get the ticket.

    I enjoy the occasional run through PvP areas with my guildies and I accept that I will die. What I won't accept is the campers and the gankers who make each and every Cyrodiil event a misery. ZoS has seemingly been catering to the PvP player for ages now - if you want us to play in that area, you have to make it a little more fair for the "average" player.

    Hey Sunshine! Go to WGT or ICP or use an invisibility potions and another route.
    Do you think that gankers are bad? Have you heard of a "ballgroup" spawn camping? I had one yesterday. But I didn't "get traumatized". Ididn't whine. I didn't go to forum to cry and ask for deleting PvP from a PvP zone. No!
    I spawned in another location and used sneak - not even invisibility potions to navigate to a boss near enemy base, where I soloed it. I specifically chose the boss that was least likely to be protected by enemy players.
    Use your brain! And stop whining like that because you are only making a fool of yourself. Have you even read what you just wrote? Shame.
  • JumpmanLane
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    Get out there and fight!
  • Dusk_Coven
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    No don't fix anything, ZOS.

    Let PvP'ers ruin the fun of PvP and let it die out completely. Then you can go back to just balancing skills for PvE.

    Maintaining PvP is obviously a huge hassle since players will find every workaround and exploit and all ZOS ends up doing is plugging holes and they can't do it fast enough to stop this ship from sinking.
    They haven't even stopped the exploit of queueing campaigns and BG to escape the sewers even though there's a proper item to do that.
  • leepalmer95
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    Dusk_Coven wrote: »
    No don't fix anything, ZOS.

    Let PvP'ers ruin the fun of PvP and let it die out completely. Then you can go back to just balancing skills for PvE.

    Maintaining PvP is obviously a huge hassle since players will find every workaround and exploit and all ZOS ends up doing is plugging holes and they can't do it fast enough to stop this ship from sinking.
    They haven't even stopped the exploit of queueing campaigns and BG to escape the sewers even though there's a proper item to do that.

    Except most bug abuse is found in pve xD

    You're 'big exploit' is that instead of using an item to teleport faster people are doing a method that takes 5x as long? Wow such an advantage they have.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • ZOS_RogerJ
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    Just a friendly reminder that it’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Heimpai
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    Healers complaining about pvp‘rs getting earthgore nerfed yet pve healers cried about being useless and got shields nerfed 🤔
  • kargen27
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    Imperial City is NOT mandatory for Event Tickets!

    Just kill the final boss of Imperial City Prison or White Gold Tower.

    That doesn't solve the bigger problem. The bigger problem is these events should be attracting players to PvP not driving them away. If they could actually experience PvP instead of getting ganked as they enter maybe they would try PvP outside of the events. Without new players coming to PvP it will slowly die.
    and then the parrot said, "must be the water mines green too."
  • D0PAMINE
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    I have literally been getting people through WGT. EZPZ.
  • zyk
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    kargen27 wrote: »
    Imperial City is NOT mandatory for Event Tickets!

    Just kill the final boss of Imperial City Prison or White Gold Tower.

    That doesn't solve the bigger problem. The bigger problem is these events should be attracting players to PvP not driving them away. If they could actually experience PvP instead of getting ganked as they enter maybe they would try PvP outside of the events. Without new players coming to PvP it will slowly die.

    People into PVP games really aren't affected by this kind of thing. They can't be because almost everyone completely sucks when they start playing a new PVP game and gets wrecked while they learn how to play.

    I've played Counterstrike on and off since 99, but despite that I haven't played CSGO in ages, so if I were to I would get destroyed by those who play every night.

    I've been a casual ESO PVP player for 2-3 years and every time I return from a long break, it's rough for a few sessions while I shake off the rust despite being very experienced.

    The way to attract PVP players to a game is to make a good PVP game, not by coddling PVE players who are not really into it.
    Edited by zyk on September 13, 2019 1:25AM
  • MajBludd
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    "Traumatized" by a video game.
  • Heady
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    Ez kills
  • Jeremy
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    Jensmom wrote: »
    I do not PvP as a rule. Because I am interested in having all the Indrik mounts, I am participating in the Imperial City event. And, let me state I really don't mind having to go into the sewers as usually my guild gets a run going once a day.

    HOWEVER

    I am fed up with the gankers camping the entrance to the sewers from the base camps. Quite frankly, I am fed up with the gankers all together. How many changes have the regular players had to endure because of the noisy minority? They are not the ones buying the houses, horses, furnishings and the like. The regular, PvE players are the ones spending most of the real world money. YET, we lost Earthgore (nerfed to useless) because PvP complained. Earthgore was DAMN hard to get, and there is NO way in hell that what the player went through to achieve that helm is worth the *** heal it is today! They can go invisible, but the day trippers like myself can't utilize our good PvE gear? I had a guildie try the sewers on her own for the first time the other night. Just her luck, gankers right outside base, invisible. She was ganked and camped so she couldn't even res AND came out of the experience traumatized. She will NEVER go back.

    If you insist (and apparently you do, as this is not the first time) on making Cyrodiil/Imperial City mandatory during events, it seems only fair to me that you disable the advantage being invisible in a PvP area gives to certain players. OR do something so that people who want to participate aren't used as AP sources for regular PvP players. Or is ZoS feeding the noisy yet again by giving them easy kills? There is NO skill in killing a PvE player who is just there to get the ticket.

    I enjoy the occasional run through PvP areas with my guildies and I accept that I will die. What I won't accept is the campers and the gankers who make each and every Cyrodiil event a misery. ZoS has seemingly been catering to the PvP player for ages now - if you want us to play in that area, you have to make it a little more fair for the "average" player.

    I agree with you that ganking people is cheese. It can also be quite annoying. So I don't blame your guildie for never wanting to go back.

    Unfortunately it only takes a person one look at Imperial City to understand the zone is basically designed to accommodate that specific play style. It's a troll's paradise and I believe literally made with ganking in mind. It's also why the zone is practically empty most of the time - except during the event - and I've already seen the population drop off dramatically even during it. So in many ways gankers are their own worse enemies in this regard.

    So don't worry, pretty soon they'll be left twiddling their thumbs and complaining the place is empty again. You would think they could figure out why that is. But for some reason it never seems to occur to them that the reason the place is empty is because of the underhanded tactics they use to cheese wins.
  • BloodSkull_ESO
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    they should just give us a pve only IC server but i don't think they will because there is not a demand for one
  • SirAndy
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    Jeremy wrote: »
    Unfortunately it only takes a person one look at Imperial City to understand the zone is basically designed to accommodate that specific play style. It's a troll's paradise and I believe literally made with ganking in mind. It's also why the zone is practically empty most of the time - except during the event - and I've already seen the population drop off dramatically even during it. So in many ways gankers are their own worse enemies in this regard.
    I don't have a problem with the sewer zone in general and the playstyle it caters too.

    I do have a problem with people camping the elevated spawn points and killing people while they are in a loading screen zoning in.

    There is absolutely no excuse that makes that sort of thing ok ...
    dry.gif

  • jcm2606
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    You do realise that you can go up the ladders into the districts, drop down and sneak around to one of the sewer entrances, and go into the sewers that way, right? If someone is camping your base entrance/exit, take the ladders and go the long way.
  • SirAndy
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    jcm2606 wrote: »
    You do realise that you can go up the ladders into the districts, drop down and sneak around to one of the sewer entrances, and go into the sewers that way, right? If someone is camping your base entrance/exit, take the ladders and go the long way.

    You do realize that that is completely besides the point, right?
    rolleyes.gif

  • CaffeinatedMayhem
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    jcm2606 wrote: »
    You do realise that you can go up the ladders into the districts, drop down and sneak around to one of the sewer entrances, and go into the sewers that way, right? If someone is camping your base entrance/exit, take the ladders and go the long way.

    Yes, because you will *never* get run over by a zerg doing that...
  • jcm2606
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    SirAndy wrote: »
    jcm2606 wrote: »
    You do realise that you can go up the ladders into the districts, drop down and sneak around to one of the sewer entrances, and go into the sewers that way, right? If someone is camping your base entrance/exit, take the ladders and go the long way.

    You do realize that that is completely besides the point, right?
    rolleyes.gif

    How is it? One entrance/exit is being camped by a ganker, or a genuine PvP player who has just pushed your faction all the way back to your base, so use one of the other 6 exits. Going into the districts immediately puts you into a safe zone, so you can't get immediately ganked that way.
  • jcm2606
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    I agree that gankers are annoying, and if IC is to flourish, they need to be addressed. But there's still an alternative available to you, if you are being spawn camped by a ganker, or any other player.
  • kargen27
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    zyk wrote: »
    kargen27 wrote: »
    Imperial City is NOT mandatory for Event Tickets!

    Just kill the final boss of Imperial City Prison or White Gold Tower.

    That doesn't solve the bigger problem. The bigger problem is these events should be attracting players to PvP not driving them away. If they could actually experience PvP instead of getting ganked as they enter maybe they would try PvP outside of the events. Without new players coming to PvP it will slowly die.

    People into PVP games really aren't affected by this kind of thing. They can't be because almost everyone completely sucks when they start playing a new PVP game and gets wrecked while they learn how to play.

    I've played Counterstrike on and off since 99, but despite that I haven't played CSGO in ages, so if I were to I would get destroyed by those who play every night.

    I've been a casual ESO PVP player for 2-3 years and every time I return from a long break, it's rough for a few sessions while I shake off the rust despite being very experienced.

    The way to attract PVP players to a game is to make a good PVP game, not by coddling PVE players who are not really into it.

    Chance is they never would have got into PvP if this was their first experience. Getting wrecked out and about is much different than dying before you even get through the door. When you returned from a long break how long would you have lasted if you were dead in a loading screen time after time after time? I threw in the third "after time" so you wouldn't think I was quoting Cyndi Lauper. It was an event that got me into ESO PvP and if I experienced what these players are experiencing that would been the end of my doing PvP.

    The way to attract new players to PvP is to make sure they have at least a modicum of fun when they give it a try. No they shouldn't expect to go in and rock the PvP world but they should at least get one or two shots in before they die.

    I'm not asking that players be coddled. I am saying they will not know if they are into PvP or not if they aren't allowed in the door. Driving players away from PvP before they have a chance to experience it will ultimately cause the fail of PvP.

    PvE survives in part on new content. PvP survives in big part on new players. Just the nature of the beast and part of the PvP community here uses these events to help kill the beast.
    and then the parrot said, "must be the water mines green too."
  • VaranisArano
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    kargen27 wrote: »
    Imperial City is NOT mandatory for Event Tickets!

    Just kill the final boss of Imperial City Prison or White Gold Tower.

    That doesn't solve the bigger problem. The bigger problem is these events should be attracting players to PvP not driving them away. If they could actually experience PvP instead of getting ganked as they enter maybe they would try PvP outside of the events. Without new players coming to PvP it will slowly die.

    Getting ganked IS a part of PVP. An intended, allowed part at that!

    If players are going to experience PVP, best they find out what its really like. I'll give advice for how to deal with, survive, or avoid gankers, but I won't sugarcoat it or coddle new players. Ganking is an intended, allowed playstyle in PVP. Expect it and prepare accordingly.

    (Now if you were refering to the campers/gankers sitting on the ledge right by the exit doors from the home base, that's unintended and needs to stop. As I stated in my next comment in this thread after the one you quoted.)
    Edited by VaranisArano on September 13, 2019 2:27AM
  • Mr_Walker
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    Ankael07 wrote: »
    You are not entitled to safety in PVP zones no matter how much you spend in the game

    You should be entitled to load through a door without being killed whilst in load screen.
  • jcm2606
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    jcm2606 wrote: »
    You do realise that you can go up the ladders into the districts, drop down and sneak around to one of the sewer entrances, and go into the sewers that way, right? If someone is camping your base entrance/exit, take the ladders and go the long way.

    Yes, because you will *never* get run over by a zerg doing that...

    1. Sneak.
    2. Find a district where a zerg isn't running through every minute.
    3. Stick to the tighter areas of the district, if available.
    4. If all else fails, try a different campaign.
  • SirAndy
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    jcm2606 wrote: »
    SirAndy wrote: »
    jcm2606 wrote: »
    You do realise that you can go up the ladders into the districts, drop down and sneak around to one of the sewer entrances, and go into the sewers that way, right? If someone is camping your base entrance/exit, take the ladders and go the long way.
    You do realize that that is completely besides the point, right?
    rolleyes.gif
    How is it? One entrance/exit is being camped by a ganker, or a genuine PvP player who has just pushed your faction all the way back to your base, so use one of the other 6 exits. Going into the districts immediately puts you into a safe zone, so you can't get immediately ganked that way.
    Nobody should be able to camp a spawn point where people can be killed while they are in a loading screen.

    That's not PvP, that's a big *** circle jerk ...
    poke.gif

  • Mr_Walker
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    Geldauran wrote: »
    The PvP in this game is terrible and it's not like they'll be making new types of PvP modes in the future. I do wonder how big the PvP population is in this game?

    I'm a new players, so running white gold tower once a day for tickets is fine for me.

    It's not big. Prime time you'd probably have <500 people PvPing per server.

    Off peak you'll find more people doing alik'r dolmens.
  • jcm2606
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    SirAndy wrote: »
    jcm2606 wrote: »
    SirAndy wrote: »
    jcm2606 wrote: »
    You do realise that you can go up the ladders into the districts, drop down and sneak around to one of the sewer entrances, and go into the sewers that way, right? If someone is camping your base entrance/exit, take the ladders and go the long way.
    You do realize that that is completely besides the point, right?
    rolleyes.gif
    How is it? One entrance/exit is being camped by a ganker, or a genuine PvP player who has just pushed your faction all the way back to your base, so use one of the other 6 exits. Going into the districts immediately puts you into a safe zone, so you can't get immediately ganked that way.
    Nobody should be able to camp a spawn point where people can be killed while they are in a loading screen.

    That's not PvP, that's a big *** circle jerk ...
    poke.gif

    I agree, but there's still alternatives. Go up one of the ladders, where you're immediately put in a safe zone and can't be killed, sneak around to one of the sewer entrances, and voila, you've completely skipped that rotten ol' ganker.

    Coming to the forums and whining about it won't help. Zenimax isn't going to fix this overnight, and even if they did, it still wouldn't help because people can still spawn camp newer players without exploiting. Help yourself out, by using one of the alternative base exits.
  • kargen27
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    kargen27 wrote: »
    Imperial City is NOT mandatory for Event Tickets!

    Just kill the final boss of Imperial City Prison or White Gold Tower.

    That doesn't solve the bigger problem. The bigger problem is these events should be attracting players to PvP not driving them away. If they could actually experience PvP instead of getting ganked as they enter maybe they would try PvP outside of the events. Without new players coming to PvP it will slowly die.

    Getting ganked IS a part of PVP. An intended, allowed part at that!

    If players are going to experience PVP, best they find out what its really like. I'll give advice for how to deal with, survive, or avoid gankers, but I won't sugarcoat it or coddle new players. Ganking is an intended, allowed playstyle in PVP. Expect it and prepare accordingly.

    (Now if you were refering to the campers sitting on the ledge right by the exit doors from the home base, that's unintended and needs to stop. As I stated in my next comment in this thread after the one you quoted.)

    We are arguing the same thing. I have been commenting on the players camping the exit doors. I made the same argument about players keeping AoEs up in the buildings where players had to turn in quests during the last Cyrodiil event. Camping the NPC that is located outside where the players turning in quests have at least some kind of chance is fine. Taking advantage of players still in load screen is bad for the game.
    and then the parrot said, "must be the water mines green too."
  • Korah_Eaglecry
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    I'm by and large not a hardcore PvPer. In fact my current build on the character I'm using for this event is not even close to optimal. So far I have gone into the sewers by myself every day since the event has started and have quickly and easily accomplished my goal of killing Wadracki or a Flag Boss when others are present. There has been a handful of instances of enemy players that have attacked me near or around the my factions home base. But it has never stopped me from accomplishing what I set out to do and at worst has only slowed me down a little. Most of the time the gankers are ran off by larger numbers of friendly players flooding into the sewers when chat notifies them of the presence of the gankers. They want easy targets and wont be able to deal with the larger zergs that can appear when the chance of collecting AP appears. My advice to you

    1.) If you dont like PvP or even a chance that it will occur then don't go into the sewers or into the districts. Use the Dungeons and stop complaining about the unnecessary PvP that you exposed yourself to.
    2.) If you can't be bothered to participate in the alternative to ICs version of PvP. Join a server where your factions pop is significantly higher than the others. Just about every server is typically "claimed" by 1 faction or the other as its de facto hot spot where youre generally not going to encounter an equal fight with enemy factions.
    3.) Stop blindly running through the sewers. If you havent learned already, there are people and things down there interested in killing you. Its not their fault youre a squishy PvEer with no stomach for competitive combat.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • SirAndy
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    jcm2606 wrote: »
    SirAndy wrote: »
    jcm2606 wrote: »
    SirAndy wrote: »
    jcm2606 wrote: »
    You do realise that you can go up the ladders into the districts, drop down and sneak around to one of the sewer entrances, and go into the sewers that way, right? If someone is camping your base entrance/exit, take the ladders and go the long way.
    You do realize that that is completely besides the point, right?
    rolleyes.gif
    How is it? One entrance/exit is being camped by a ganker, or a genuine PvP player who has just pushed your faction all the way back to your base, so use one of the other 6 exits. Going into the districts immediately puts you into a safe zone, so you can't get immediately ganked that way.
    Nobody should be able to camp a spawn point where people can be killed while they are in a loading screen.
    That's not PvP, that's a big *** circle jerk ...
    poke.gif
    I agree, but there's still alternatives. Go up one of the ladders, where you're immediately put in a safe zone and can't be killed, sneak around to one of the sewer entrances, and voila, you've completely skipped that rotten ol' ganker.
    Which is, like i said before, completely besides the point.
    rolleyes.gif

  • Mr_Walker
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    kargen27 wrote: »
    Imperial City is NOT mandatory for Event Tickets!

    Just kill the final boss of Imperial City Prison or White Gold Tower.

    That doesn't solve the bigger problem. The bigger problem is these events should be attracting players to PvP not driving them away. If they could actually experience PvP instead of getting ganked as they enter maybe they would try PvP outside of the events. Without new players coming to PvP it will slowly die.

    There's an awful lot of people (some on this forum) who either haven't quite figured this out, or are ignoring it because they're not real good at long term thinking. And it's not "it will slowly die". It IS dying, and not all that slowly. The queue to get into campaigns in prime time have plummeted on XNA, and I am sure someone on XEU said they hadn't seen a queue in months. We used to have multiple servers. Now, we're lucky to fill one, and that's only for 6-7 hours a day.

    Yet, when these events happen, you get smug PvPers gloating about their "winz", dislocating their shoulders patting themselves on the back celebrating their pyrrhic victories....
This discussion has been closed.