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Still no jewelry crafting in Hollow City, still no acknowledgement from Zeni

Reverb
Reverb
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Another major update, another dozen patches come and gone since this was first reported. It’s been brought up by several people here on the forums and through support tickets. Hollow City remains the only Writ town in the game that doesn’t have access to all craft types. There are three (3!) enchanting stations, surely it wouldn’t be that difficult to replace one with a Jewelry Station.

I understand how it got missed initially, but can someone at Zeni explain why it’s still like this over a year after being reported?
Edited by Reverb on June 2, 2019 9:21PM
Armitas wrote: »
This game is so broken I don't even know how people distinguish CE from negligent development.
  • lookstwice
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    +1 Came here looking for this.

    Was trying to find a new city, maybe a lower populated one to call my home to hopefully ease the loading screen for each character.
  • Reverb
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    Prior to the introduction of Jewelry Crafting, Coldharbour was a great place to park alts for writs.
    Armitas wrote: »
    This game is so broken I don't even know how people distinguish CE from negligent development.
  • SirAndy
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    Reverb wrote: »
    Prior to the introduction of Jewelry Crafting, Coldharbour was a great place to park alts for writs.
    agree.gif

    The Sidekick Order:
    The Naked Nords | The Cannon Fodder of Tamriel | The Mercenaries without Skills | The League of formidable Crafters
    The Psijic Order - 0.016% | Elder Moot | Lone Wolf Help | Great House Hlaalu
  • Dark_Lord_Kuro
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    And davon watch doesn't have dye/outfit station
  • Nestor
    Nestor
    Community Ambassador
    The Hollow City needs a Jewelry Station.

    There is room for it. Just swap one of the 3 Enchanting Stations
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Jayne_Doe
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    Yeah...I don't get why this hasn't been addressed. Surely it can't be that hard to turn one of the enchanting stations into a JC station. After all, they did that in the other zones so whatever coding needs to be done to make it so has already been created/implemented.

    It also doesn't make much sense that this hasn't been fixed when you see things like "improved the textures on all carts throughout Elsweyr" in the patch notes a week or so from Elsweyr's launch.
    Edited by Jayne_Doe on June 21, 2019 6:37PM
  • jim_1
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    Nestor wrote: »
    The Hollow City needs a Jewelry Station.

    There is room for it. Just swap one of the 3 Enchanting Stations

    Agreed.This should be fixed.
    PS4 / NA
  • Reverb
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    Another major patch, and still no jewelry crafting in Hollow City. Coldharbour is still the only zone where you can’t craft all the writs you can pick up and turn in there.
    Armitas wrote: »
    This game is so broken I don't even know how people distinguish CE from negligent development.
  • katanagirl1
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    During the last DB event I noticed that the Sanctuary doesn’t have a jewelry station either. I decided to do the optional requirements on the Sacrament using poison and got the inevitable huge bounty which required me to stick around there instead of leaving right away.

    Yeah, it would be nice to have a jewelry station in the Hollow City as well. Especially if you’re doing the main storyline.
  • kringled_1
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    During the last DB event I noticed that the Sanctuary doesn’t have a jewelry station either. I decided to do the optional requirements on the Sacrament using poison and got the inevitable huge bounty which required me to stick around there instead of leaving right away.

    Sorry for being off topic here, but that optional can be met by having poison equipped and using the blade of woe, which gives you better odds of getting out without a large bounty.
    On topic : I have no idea why this has been overlooked for so long.
  • Dusk_Coven
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    Because everyone just goes to Vivec? Pretty much the best all-around hub.
    I think we're lucky they added it to Morrowind. Often game companies don't like going back to revise content.
    Edited by Dusk_Coven on August 20, 2019 2:38AM
  • CynicK
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    As Dusk_Coven says go to vivec i moved everyone there when I noticed how convenient it was, the crafting stations are very close and are near the bank so it is very easy to pass things between characters or what you get in dungeons and then everyday do the wits, there are some decent traders too.
    Well maybe by making threads like this you will get their attention and they will fix it because it has to be fast but I think that they do not touch things that they give as done.
  • Feric51
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    CynicK wrote: »
    As Dusk_Coven says go to vivec i moved everyone there when I noticed how convenient it was, the crafting stations are very close and are near the bank so it is very easy to pass things between characters or what you get in dungeons and then everyday do the wits, there are some decent traders too.
    Well maybe by making threads like this you will get their attention and they will fix it because it has to be fast but I think that they do not touch things that they give as done.

    I think one of the main reasons some people are upset about the lack of jewelry crafting station(s) in Coldharbour is it limits their ability to turn in daily crafting writs on characters with high bounties.

    Yes, I know they made that bed and now they'll have to lay in it, but for all the years prior to Summerset you were able to continue to do all trades of daily crafting writs on characters you set up as your lawbreakers. The lack of justice-system reprimands in Coldharbour made it a niche place for a niche play style.

    I honestly think it was a simple oversight by ZOS to not include a jewelry station in Coldharbour, but ever since there's been crickets on the issue and it's like they're too proud to admit their mistake.
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • Supernatural
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    One year+ has passed since jewelry was introduced and no acknowledgement from ZOS. On such a simple matter. Well done.
    Maelstrom Arena - World's First Nightblade 600k Score - 02/18/2017
  • Dusk_Coven
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    Feric51 wrote: »
    I think one of the main reasons some people are upset about the lack of jewelry crafting station(s) in Coldharbour is it limits their ability to turn in daily crafting writs on characters with high bounties.

    Then this is a good thing -- Bounties then actually mean something. They are meant to inconvenience the player who was a lousy criminal and accumulated a bounty in the first place.

    Right now, people can just bulldoze their way into a Sacrament, accumulate a huge bounty while completing their mission, then turn off their computer and go to sleep. When they wake up, magically there's no bounty anymore because it's ticked down to nothing while they were offline for several hours.
    It's a ridiculous loophole that ZOS should have fixed a long time ago.

    For Coldharbour to NOT have the justice system implemented might actually be the odd situation.
    Edited by Dusk_Coven on August 30, 2019 6:05PM
  • Starlock
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    Dusk_Coven wrote: »
    Feric51 wrote: »
    I think one of the main reasons some people are upset about the lack of jewelry crafting station(s) in Coldharbour is it limits their ability to turn in daily crafting writs on characters with high bounties.

    Then this is a good thing -- Bounties then actually mean something. They are meant to inconvenience the player who was a lousy criminal and accumulated a bounty in the first place.

    Haha... I don't think you understand what the players who rack up very high bounties do in this game. It doesn't happen because they are a "lousy criminal." Precisely the opposite, in fact, if we're looking at it in terms of efficiency and profit margins. Those of us who have run perma-bounty characters honestly aren't all that inconvenienced by it one way or another. It opens up an entirely new dimension of the game that is quite fun and interesting. The absence of a jewelry crafting station in Coldharbor is more of an annoyance than anything else.
    I play ESO on XBOX NA
    My gameplay focus is creativity - through storytelling, character design, and character development
  • Dusk_Coven
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    Starlock wrote: »
    I don't think you understand what the players who rack up very high bounties do in this game. … The absence of a jewelry crafting station in Coldharbor is more of an annoyance than anything else.

    Aside from the fact that ColdHarbour probably should have the Justice System, why should criminals be allowed to turn in daily writs when merchants won't even talk to them.
  • Starlock
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    Dusk_Coven wrote: »
    Starlock wrote: »
    I don't think you understand what the players who rack up very high bounties do in this game. … The absence of a jewelry crafting station in Coldharbor is more of an annoyance than anything else.

    Aside from the fact that ColdHarbour probably should have the Justice System, why should criminals be allowed to turn in daily writs when merchants won't even talk to them.

    Why not? Coldharbor needs crafters too, and they don’t give a whiff about folks being criminals.
    I play ESO on XBOX NA
    My gameplay focus is creativity - through storytelling, character design, and character development
  • redlink1979
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    @Reverb I wonder how many years we will have to wait...
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"

    Speaker of Sons of the Night Mother guild [PS4][EU]

    1200+ CP
  • Reverb
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    Dusk_Coven wrote: »
    Because everyone just goes to Vivec? Pretty much the best all-around hub.
    I think we're lucky they added it to Morrowind. Often game companies don't like going back to revise content.

    When jewelry crafting was introduced, a full year after the Morrowind expansion, they revisited every writ town in the game except Coldharbor and added a jewelry station. Your argument doesn’t hold up.
    Armitas wrote: »
    This game is so broken I don't even know how people distinguish CE from negligent development.
  • tim99
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    yep, its a shame
  • Nestor
    Nestor
    Community Ambassador
    Bounties shmounties...

    If you can pick up a crafting writ in a zone, you should be able to complete and turn in the Writ in that zone.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Dusk_Coven
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    Starlock wrote: »
    Dusk_Coven wrote: »
    Starlock wrote: »
    I don't think you understand what the players who rack up very high bounties do in this game. … The absence of a jewelry crafting station in Coldharbor is more of an annoyance than anything else.

    Aside from the fact that ColdHarbour probably should have the Justice System, why should criminals be allowed to turn in daily writs when merchants won't even talk to them.

    Why not? Coldharbor needs crafters too, and they don’t give a whiff about folks being criminals.

    Because it doesn't make sense if criminals can just run around grabbing stuff.
    Even in a Outlaw Den full of thieves, there is "no crime" because a community can't really thrive when crime is unchecked by anything. Why start anything when someone can just come and take it away.
    That's the situation with the Imperial City and IC Sewers and farming Tel Var. Unchecked, it's just banditry all over the place.

    So from the POV of Coldharbour being a community, lack of a Justice System doesn't work.
    In an Outlaw's Den, the Justice System mechanic is not relevant because they carefully make sure you can't steal anything or kill anyone.
  • Jayne_Doe
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    Dusk_Coven wrote: »
    Starlock wrote: »
    Dusk_Coven wrote: »
    Starlock wrote: »
    I don't think you understand what the players who rack up very high bounties do in this game. … The absence of a jewelry crafting station in Coldharbor is more of an annoyance than anything else.

    Aside from the fact that ColdHarbour probably should have the Justice System, why should criminals be allowed to turn in daily writs when merchants won't even talk to them.

    Why not? Coldharbor needs crafters too, and they don’t give a whiff about folks being criminals.

    Because it doesn't make sense if criminals can just run around grabbing stuff.
    Even in a Outlaw Den full of thieves, there is "no crime" because a community can't really thrive when crime is unchecked by anything. Why start anything when someone can just come and take it away.
    That's the situation with the Imperial City and IC Sewers and farming Tel Var. Unchecked, it's just banditry all over the place.

    So from the POV of Coldharbour being a community, lack of a Justice System doesn't work.
    In an Outlaw's Den, the Justice System mechanic is not relevant because they carefully make sure you can't steal anything or kill anyone.

    Except nothing is owned in Coldharbour. You can freely take anything. There is no justice system since, ya know, it's an Oblivion realm. Everyone there is a refugee and communally share everything. Also, as already mentioned - you can PICK UP ALL writs there. Why then, can you not TURN THEM ALL IN there? It doesn't make sense. A zone where all writs can be picked up, but only all but JC can be turned in. They don't care about bounties - period - so that's not a reason for or against allowing JC writs to be turned in there.

    This seems to be clearly an oversight and one they don't really think needs to be fixed, for whatever odd reason.
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