katanagirl1 wrote: »During the last DB event I noticed that the Sanctuary doesn’t have a jewelry station either. I decided to do the optional requirements on the Sacrament using poison and got the inevitable huge bounty which required me to stick around there instead of leaving right away.
As Dusk_Coven says go to vivec i moved everyone there when I noticed how convenient it was, the crafting stations are very close and are near the bank so it is very easy to pass things between characters or what you get in dungeons and then everyday do the wits, there are some decent traders too.
Well maybe by making threads like this you will get their attention and they will fix it because it has to be fast but I think that they do not touch things that they give as done.
I think one of the main reasons some people are upset about the lack of jewelry crafting station(s) in Coldharbour is it limits their ability to turn in daily crafting writs on characters with high bounties.
Dusk_Coven wrote: »I think one of the main reasons some people are upset about the lack of jewelry crafting station(s) in Coldharbour is it limits their ability to turn in daily crafting writs on characters with high bounties.
Then this is a good thing -- Bounties then actually mean something. They are meant to inconvenience the player who was a lousy criminal and accumulated a bounty in the first place.
I don't think you understand what the players who rack up very high bounties do in this game. … The absence of a jewelry crafting station in Coldharbor is more of an annoyance than anything else.
Dusk_Coven wrote: »I don't think you understand what the players who rack up very high bounties do in this game. … The absence of a jewelry crafting station in Coldharbor is more of an annoyance than anything else.
Aside from the fact that ColdHarbour probably should have the Justice System, why should criminals be allowed to turn in daily writs when merchants won't even talk to them.
Dusk_Coven wrote: »Because everyone just goes to Vivec? Pretty much the best all-around hub.
I think we're lucky they added it to Morrowind. Often game companies don't like going back to revise content.
Dusk_Coven wrote: »I don't think you understand what the players who rack up very high bounties do in this game. … The absence of a jewelry crafting station in Coldharbor is more of an annoyance than anything else.
Aside from the fact that ColdHarbour probably should have the Justice System, why should criminals be allowed to turn in daily writs when merchants won't even talk to them.
Why not? Coldharbor needs crafters too, and they don’t give a whiff about folks being criminals.
Dusk_Coven wrote: »Dusk_Coven wrote: »I don't think you understand what the players who rack up very high bounties do in this game. … The absence of a jewelry crafting station in Coldharbor is more of an annoyance than anything else.
Aside from the fact that ColdHarbour probably should have the Justice System, why should criminals be allowed to turn in daily writs when merchants won't even talk to them.
Why not? Coldharbor needs crafters too, and they don’t give a whiff about folks being criminals.
Because it doesn't make sense if criminals can just run around grabbing stuff.
Even in a Outlaw Den full of thieves, there is "no crime" because a community can't really thrive when crime is unchecked by anything. Why start anything when someone can just come and take it away.
That's the situation with the Imperial City and IC Sewers and farming Tel Var. Unchecked, it's just banditry all over the place.
So from the POV of Coldharbour being a community, lack of a Justice System doesn't work.
In an Outlaw's Den, the Justice System mechanic is not relevant because they carefully make sure you can't steal anything or kill anyone.
Another major update, another dozen patches come and gone since this was first reported. It’s been brought up by several people here on the forums and through support tickets. Hollow City remains the only Writ town in the game that doesn’t have access to all craft types. There are three (3!) enchanting stations, surely it wouldn’t be that difficult to replace one with a Jewelry Station.
I understand how it got missed initially, but can someone at Zeni explain why it’s still like this over a year after being reported?
Well When Molag Bal created Hollow city, rest of Tamrizens did not have access to this Unique Craft of Jwellery, and hence, Molag Bal (although aware and have full resources to make it happen) decided not to put this in Hollow city. Now this craft is widely available in whole ( mostly) Tamriel, but given we have destroyed Molag Bal and his scheme, he does not have any more 'Interest' in betterment of Hollow city.
I could think of this as a reason why it doesn't exist there. Although an exception is there which is Dye Station, for which I can not think of a logical reason right now, how it got there.