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choosing where to start our new characters

craybest
craybest
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For those of us who have bought the new expansions, and we start at the latest one, why not let us where to start instead of forcing us to start in the lastest bought expansion intro? I'd like my characters to have different origins and play them like that :)
  • EvilAutoTech
    EvilAutoTech
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    I have no argument to this.
  • VaranisArano
    VaranisArano
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    I really want a choice at the Character Creation screen that lets the player choose between:

    Planemeld Arc (starts with the Coldharbor tutorial as a soul shriven)
    Daedric Wars Arc (starts with Morrowind tutorial)
    New Chapter

    With more added as needed.

    Yeah, it might be confusing for brand new players to have a choice. On the other hand, they seem to wind up confused about the storylines the way it is.

    ESO has an amazing variety of sprawling story arcs! I just wish the game did a better job of showcasing that for new players.
    Edited by VaranisArano on September 10, 2019 3:22PM
  • A_Silverius
    A_Silverius
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    People have been asking for this since morrowind chapter. They said they will start looking into it next year, so we can expect them to give us this option in 2021.
    All over Tamriel, theres a sudden spike in Bosmers getting caught for their crimes. A sad day indeed... #FightForYourRite Give Bosmers back our stealth!
  • Jagdkommando
    Jagdkommando
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    Wailing Prison!!! Nowhere else!
  • KappaKid83
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    craybest wrote: »
    For those of us who have bought the new expansions, and we start at the latest one, why not let us where to start instead of forcing us to start in the lastest bought expansion intro? I'd like my characters to have different origins and play them like that :)

    I personally liked it when you just started in your factions capital and worked the story arc for Cadwells from there.
  • Starlock
    Starlock
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    Alternate start mods are my favorite in the Elder Scrolls games. Naturally, I'm a supporter of anything resembling that.

    On the other hand, the forced starts led me to come up with some creative stories for my newest character.

    "Let me tell you a story about how I got started as an adventurer..." the she-orc grunts with a grin. She then regales the audience with a fantastical tale fighting dragons. She fought it toe to toe, with nothing but a training sword in her hand and shoddy armor protecting her buxom figure. When it breathed fire, it caught her in the face. Yup, she got terrible scarring and lost her left eye fighting a dragon in single combat! When the audience gives her a skeptical look, she sighs. "Okay. Fine. That's not really how it happened. I burned myself working the forge. Which I did on purpose to make myself look too ugly for marriage. You there smirking in the back! Shut up! It seemed like a good idea at the time!"

    Cut scene to Wrothgar where her story actually began...
  • EvilAutoTech
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    Personally, I would like all my characters to start in the wailing prison.

    The newer tutorials should be used as an intro to the chapter zone the first time a character goes there. You should not be able to wayshrine into the chapter zones on your first trip there. I'm thinking a special caravan like Craglorn.

    But I cannot argue with more choice. Players should be able to determine what works best for them.
  • Nestor
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    We should have a base tutorial, skippable on new alts. And then we should have a content tutorial/introduction that gives us some backstory or history or flavor for the content.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • TheShadowScout
    TheShadowScout
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    I said it before, I say it again and again:
    I myself always think it would have been so much better of they had not made the new "tutorials" as -tutorials-, but... added them as "expansion intro".
    Like... the first time your character goes to Vvardenfell, they cannot just wayshrine, but need to take the boat, which shipwrecks on firemoth isle... the first time your character follows queen Ayrenns invitation to summerset, they get intercepted by sea-sload magic and end up in the mind trap... the first time your character goes to elsweyr, they get caught in a dragon attack and end up rescued by some friendly khajhiit... etc.
    ...so to clarify this, I would all be for making the old coldharbour tutorial the "default tutorial" and all the others into "expansion intros"; make all the "classic" story progression the default as well... and then give people the -option- to go and bypass all the old in case they want to start with the new if they really want to (just like you have story starters for other things in your collections).

    Alas...
  • red_bird
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    I'm for choice, but it would be good to give new players a big and immediate nudge toward the Coldharbour quest line. It gives so many skill points, levels the Soul Magic skill line, opens the Coldharbour area, tells you to look for skyshards, and -- assuming they join the fighter's guild asap -- levels FG quickly while killing all those daedra.
    pve on ps4
  • Cinbri
    Cinbri
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    Yes, please. Lack of this choice is ruining RP part of my chars.
  • Hazurko_RaShan
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    in skyrim with alternate start, live another life addon i always choose abandoned and left for dead. That seems to fit. and it's rather random... so i guess i would like a random start point.
  • Hazurko_RaShan
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    or how about more like alternate start and you could randomize starting as a werewolf or vamp as well added to the mix...
  • Danikat
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    I'd be happy with just the ability to choose between the current starting points. To be honest I'd be happy with everyone starting in the Wailing Prison, but in general I'm not in favour of giving less choice so since the ability to start in all these different places is already in the game we may as well keep it.

    There's already a confirmation window when you start a new character asking if you want to play or skip the tutorial, they could just add a step to that where you choose which tutorial you want.

    When I re-made my evil character as a necromancer I thought I could actually work with the mangled story. He's a bosmer who was exiled from Valenwood and went to Morrowind to join the Pact, then got turned into a vampire and fell in with the Dark Brotherhood and Thieves Guild. So I thought I'd just start his story a bit early - he's barely gotten out of Valenwood and his caravan is attacked, so he takes up as a highway man in Elseweyr and somewhere near Rawl'kha he's bitten by a vampire, buys into their "you have a greater purpose" propaganda, and decides to follow this hooded stranger who asks for his help, then get's caught by the Worm Cult...and ends up in Morrowind anyway, but with many more people on his revenge list.

    But it turns out I can't even do that - the vampire (and presumably werewolf) quest hasn't been updated so it's still restricted to your alliance. I found a bloodfiend to bite him in Reaper's March but had to go all the way to The Rift to complete the quest, and (after meeting the hooded stranger in Rawl'kha) had to go to Davon's Watch to start the Coldharbour quest.

    So trying to work with the forced start in an expansion zone actually ended up in even more of a mess than if I'd just pretended that bit never happened and he'd started out in Davon's Watch picking up the Coldharbour quest.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Keledus
    Keledus
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    The only way to properly follow the content from the start now is by creating a new character, skipping the tutorial and traveling to a wayshrine teleporting to your main alliance city and get the hooded figure to show up that takes you to your ''starter zone'' And even then it's still keeping track of when the main quest is supposed to be done during which alliance zone etc. In one tamriel giving the players the choice where they want to start is nice but they should've not made it such a struggle to just follow the game from the start.
    PC - EU
  • Aigym_Hlervu
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    We all are supposed to be Vestiges. This is the only reason we cannot truly die there - we are bound to wayshrines or in order to reanimate we must use those soulgems to refuel ourselves. How are you supposed to revive otherwise, mortal?

    I have no cons against having the right to choose starting locations but this must be done not before Mannimarco sacrifices us to Molag Bal thus turning us into an immortal being. If this happens after it then make all those imposters mortal. They die before Mannimarco sacrifices them - they go back to character creation screen. This is the only fair way.
  • barney2525
    barney2525
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    red_bird wrote: »
    I'm for choice, but it would be good to give new players a big and immediate nudge toward the Coldharbour quest line. It gives so many skill points, levels the Soul Magic skill line, opens the Coldharbour area, tells you to look for skyshards, and -- assuming they join the fighter's guild asap -- levels FG quickly while killing all those daedra.

    IMHO, I don't like it.

    If the premise is that we are focused on making this a cohesive RP, then to force the characters to start in Wailing prison - if they want to follow a logical progression - Forces them into the Longest questline without any preparation whatsoever. Because the Main questline, if it is to be done so that everything makes sense REQUIRES Mage guild and Fighters Guild as well as the Alliance quests to be ALL involved in the total story.

    This takes a huge amount of time and does not really allow for the player to just go exploring, or off to see what Summerset, Morrowwind, or Elsweyr is all about.

    If you decide to ignore some of these Main storyline quests, then there is no longer any basis to say " we Need them to start at THIS point". If it is a pick and choose, then give the players ALL the options as to how they want their stories to begin.

    I've said this before, I Like the new Elsweyr tutorial. Its a story and its fun. And I like getting some basic things accomplished for the character BEFORE I head off to the Wailing Prison.

    IMHO

    :#
  • MattT1988
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    Yep 100%. It’s an obvious thing that should be in the game. There are a lot of people who want to start their game at the true start of the game. In Coldharbour. It makes absolutely no sense that we can’t do that anymore.
  • Vhozek
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    Matt Firor gave a super PR response to this question on Reddit. Something that goes kinda "we always make it better and want people to play the best one we made". Which is obviously a load of ***.
    Edited by Vhozek on September 10, 2019 11:12PM
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Darios_Heliodromos
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    I was lucky enough to start my first character in the wailing prison.

    There is a good chance that I would have never fallen in love with ESO had I been dumped off into Anequina or Vvardenfell as a Daggerfall Covenant character simply because I would have been extremely confused, having literally no idea what was going on.

    Being able to complete the prison then fall into the seas off the coast of Stros M'Kai then to campaign through High Rock helped me to better explore Tamriel and understand the game's story in a very linear fashion.

    Every new character should begin in the wailing prison with the planemeld storyline. No ifs, ands, or buts about it.
  • red_bird
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    barney2525 wrote: »
    red_bird wrote: »
    I'm for choice, but it would be good to give new players a big and immediate nudge toward the Coldharbour quest line. It gives so many skill points, levels the Soul Magic skill line, opens the Coldharbour area, tells you to look for skyshards, and -- assuming they join the fighter's guild asap -- levels FG quickly while killing all those daedra.

    IMHO, I don't like it.

    If the premise is that we are focused on making this a cohesive RP, then to force the characters to start in Wailing prison - if they want to follow a logical progression - Forces them into the Longest questline without any preparation whatsoever. Because the Main questline, if it is to be done so that everything makes sense REQUIRES Mage guild and Fighters Guild as well as the Alliance quests to be ALL involved in the total story...

    Not force them. I really did mean "I'm for choice." By "nudge" I just meant make it more obvious that the hooded figure who starts Coldharbour isn't just another fetch quest.

    I started ESO the day Morrowind came out, went through that tutorial as my first intro to the game, then got drawn into the local quest fresh off the boat at Seyda Neen. I barely noticed the hooded figure at a wayshrine when I eventually did see them in (I think) Davon's Watch. I mean, I saved Vvardenfell and Vivec which is no small potatoes, but if I'd known I had another big quest line option, could've been raking in early skill points via the Coldharbour quest line at the small cost of my soul. ;)
    pve on ps4
  • richo262
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    The best thing I think they could do is this:

    1) Character creation now lets you choose a starting location and a starting mundus.

    2) Starting locations are unlocked when 1 character on your account has completed them.

    3) All characters start in the wailing prison, however where they arrive after they escape is determined by their choice at creation, which could be any of the following:
    a ) EP Start
    b ) DC Start
    c ) AD Start
    d ) Washed up near a lighthouse (Dark Brotherhood)
    e ) Rescued by a thief about to rob a place (Thieves Guild)
    f ) 'Rescued' by slavers (Morrowind)
    g ) Rescued by an expedition (Murkmire) (Player starts in the process of the prologue quest)
    h ) Lands in ruins that are collapsing (Summerset)
    i ) Lands in a desert, gets aided by a caravan, which is attacked by a dragon (Litterbox)
    j ) Lands in a snowy region, gets aided by a caravan, which is attacked (Wrothgar)
    k ) CWC probably should not have a start location, what with the mystery and the magnitude of finding it.

    4) All Mundus should be removed from base game start zones (given there are no mundus in Chapter/DLC zones) and moved into Craglorn. Completing Craglorn allows players to change their starting Mundus.

    5) ZOS should also introduce a clear roadmap for story progression, similar to Cadwells Silver / Gold. So the player knows wtf they are doing and the order the story progresses.
    a ) Planemeld - EP (Bleakrock - Bal Foyen - Stonefalls - Deshaan - Eastmarch - The Rift) - IC City - Cold Harbor
    b ) Planemeld - AD (Khenarthi - Auridon - Grahtwood - Greenshade - Malabal - Reaper's) - IC City - Cold Harbor
    c ) Planemeld - DC (Stros M'Kai - Betnikh - Glen - Storm - Riven - Alik'r - Bang) - IC City - Cold Harbor
    d ) Daedric Wars - Wrothgar (it is somewhat a prequel, not directed related but eludes to heading to Morrowind) - Morrowind - CWC - Summerset
    e ) Season of the Dragon - Volenfel - Wrathstone Dungeons - Elsweyr Prologue - Elsweyr - Scalebreaker - Dragon Hold.

    This is not displayed to lock content behind other content, the player can play in whichever order they want, the purpose is so that the player knows in what order to play it so they have a clue as to wtf it is they are meant to do. ESO has great stories in it, it just seems they are thrown at you in any order and your left scratching head.
  • Iccotak
    Iccotak
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    barney2525 wrote: »
    red_bird wrote: »
    I'm for choice, but it would be good to give new players a big and immediate nudge toward the Coldharbour quest line. It gives so many skill points, levels the Soul Magic skill line, opens the Coldharbour area, tells you to look for skyshards, and -- assuming they join the fighter's guild asap -- levels FG quickly while killing all those daedra.

    IMHO, I don't like it.

    If the premise is that we are focused on making this a cohesive RP, then to force the characters to start in Wailing prison - if they want to follow a logical progression - Forces them into the Longest questline without any preparation whatsoever. Because the Main questline, if it is to be done so that everything makes sense REQUIRES Mage guild and Fighters Guild as well as the Alliance quests to be ALL involved in the total story.

    This takes a huge amount of time and does not really allow for the player to just go exploring, or off to see what Summerset, Morrowwind, or Elsweyr is all about.

    If you decide to ignore some of these Main storyline quests, then there is no longer any basis to say " we Need them to start at THIS point". If it is a pick and choose, then give the players ALL the options as to how they want their stories to begin.

    I've said this before, I Like the new Elsweyr tutorial. Its a story and its fun. And I like getting some basic things accomplished for the character BEFORE I head off to the Wailing Prison.

    IMHO

    :#

    there is an entire base game to explore before players get to the expansions; players have to do the base game anyway sooner or later so it makes sense that new players start in the base game with a clear story-line to follow.

    this isn't WoW where new content makes old content irrelevant - there's no rush.
    I was lucky enough to start my first character in the wailing prison.

    There is a good chance that I would have never fallen in love with ESO had I been dumped off into Anequina or Vvardenfell as a Daggerfall Covenant character simply because I would have been extremely confused, having literally no idea what was going on.

    Being able to complete the prison then fall into the seas off the coast of Stros M'Kai then to campaign through High Rock helped me to better explore Tamriel and understand the game's story in a very linear fashion.

    Every new character should begin in the wailing prison with the planemeld storyline. No ifs, ands, or buts about it.

    Agreed I am very glad I started with Wailing Prison - best intro to the game imo
    Edited by Iccotak on September 11, 2019 6:05AM
  • Iccotak
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  • friimynd
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    well, it really is all about powerleveling to gank pvp at max rank, so starting area is pointless
    it puts you at the newest area depending on which expansion you have purchased so you can quickly enjoy the new stuff, which is better and opens up the new powers and sets and things instead of back in the past with the stuff nobody wants anymore
    and if you don't like it, you take a boat to wherever and get abducted by the weirdos who steal your soul
    funny thing, you aren't a 'vestige' if you never do that quest, assuming you have more than the base game, i guess
    so, the base game includes the expansion now right?
    seems like nobody needs to be a vestige, if they don't want to be one
    but whatever
    some people don't like pvp, lol
    gg ^&*
    Oh, now i 'C', lol ( * & ^ )
    Finally realized it is supposed to be about 'friends' online, lol; i thought it was about 'enemies' online, hmm
    Well, i can (must) buy the darkwood (?) sry, lol; blackwood expansion to get the companions, right? i'm looking into it right now.
    If they gonna put companions in the game, i'm a fool to say no (and be a f2p peon grinder, lol; feel for u, i used to do to) ;#)
  • tahol10069
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    This has been asked many times and for a reason. And it should be implemented asap. ESO is overwhelming enough as it is when you are completely new to the game (MMOs tend to be), and then you don't even know where you are in the story and realise at some point that you started actually from a wrong place without knowing it. There are people who don't care about story and lore and don't mind this, abut ESO is a story driven game and many, many people play it for a story.
  • Hazurko_RaShan
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    here's a thought. i havent done the main quest yet and i'm soon cp 400. Maybe i'll do it after i visit every zone and get every other skyshard so that one the only skill points left are those given from the quests. Maybe then i'll start the main quest.
  • Hazurko_RaShan
    Hazurko_RaShan
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    tahol10069 wrote: »
    This has been asked many times and for a reason. And it should be implemented asap. ESO is overwhelming enough as it is when you are completely new to the game (MMOs tend to be), and then you don't even know where you are in the story and realise at some point that you started actually from a wrong place without knowing it. There are people who don't care about story and lore and don't mind this, abut ESO is a story driven game and many, many people play it for a story.

    ESO is Extremely overwhelming to new players. Having been a new player, i can vouch for the accuracy of that stated experience.
  • Morgha_Kul
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    I've been asking for this for a while, so I'm all in agreement. Let us start where we want to.
    Exploring Tamriel since 1994.
  • friimynd
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    well, some things should be spelled out, such as 'bank your tel var stones'; stupid tiny dropdown arrow
    but certain types of people enjoy the misery of the uninformed
    gg ^&*
    Oh, now i 'C', lol ( * & ^ )
    Finally realized it is supposed to be about 'friends' online, lol; i thought it was about 'enemies' online, hmm
    Well, i can (must) buy the darkwood (?) sry, lol; blackwood expansion to get the companions, right? i'm looking into it right now.
    If they gonna put companions in the game, i'm a fool to say no (and be a f2p peon grinder, lol; feel for u, i used to do to) ;#)
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