Instead of boring lonely instances for housing, we should have houses over-land that every week or month players bid on and compete over! (You can keep the instanced housing separately, too.)
Instead of boring lonely instances for housing, we should have houses over-land that every week or month players bid on and compete over! (You can keep the instanced housing separately, too.)
Benefits:
- Make Housing a part of the MMO aspect. Everybody has access to the houses; the owners reap the benefits and publicity.
- Gamify housing. Make it more interesting, more interactive, and more involved.
- Profit from housing. Not just quick access to stations and dummies, but also gain from the public using them: Fees.
- Accessible or beautiful locations can become hubs for social gatherings outside of the few active guild users at any given time. Dozens of players. (A house ban-list would be easy to implement against trolls.)
Yesterday, at the 2nd week peak of the multi-bidding system, I saw [again] just how much impact an interactive competitive system has on the players. It's amazing! And this is what games are about. Anything that's static is not a game. I wholly support Zenimax in continuing to make curious changes to the game.
Instead of boring lonely instances for housing, we should have houses over-land that every week or month players bid on and compete over! (You can keep the instanced housing separately, too.)
Benefits:
- Make Housing a part of the MMO aspect. Everybody has access to the houses; the owners reap the benefits and publicity.
- Gamify housing. Make it more interesting, more interactive, and more involved.
- Profit from housing. Not just quick access to stations and dummies, but also gain from the public using them: Fees.
- Accessible or beautiful locations can become hubs for social gatherings outside of the few active guild users at any given time. Dozens of players. (A house ban-list would be easy to implement against trolls.)
Yesterday, at the 2nd week peak of the multi-bidding system, I saw [again] just how much impact an interactive competitive system has on the players. It's amazing! And this is what games are about. Anything that's static is not a game. I wholly support Zenimax in continuing to make curious changes to the game.
Please make sure to read my op in its entirety, as several comments above already ignore what has already been said in it.
Please make sure to read my op in its entirety, as several comments above already ignore what has already been said in it.
Yesterday, at the 2nd week peak of the multi-bidding system, I saw [again] just how much impact an interactive competitive system has on the players. It's amazing! And this is what games are about. Anything that's static is not a game. I wholly support Zenimax in continuing to make curious changes to the game.