Maintenance for the week of April 27:
· [COMPLETE] EU megaservers for maintenance – April 27, 2:00 UTC (April 26, 10:00PM EDT) - April 27, 16:00 UTC (12:00PM EDT)
· [COMPLETE] NA megaservers for maintenance – April 27, 3:00AM EDT (7:00 UTC) - 5:00PM EDT (21:00 UTC)
Housing should work like Guild Traders.
Instead of boring lonely instances for housing, we should have houses over-land that every week or month players bid on and compete over! (You can keep the instanced housing separately, too.)
Benefits:
- Make Housing a part of the MMO aspect. Everybody has access to the houses; the owners reap the benefits and publicity.
- Gamify housing. Make it more interesting, more interactive, and more involved.
- Profit from housing. Not just quick access to stations and dummies, but also gain from the public using them: Fees.
- Accessible or beautiful locations can become hubs for social gatherings outside of the few active guild users at any given time. Dozens of players. (A house ban-list would be easy to implement against trolls.)
Yesterday, at the 2nd week peak of the multi-bidding system, I saw [again] just how much impact an interactive competitive system has on the players. It's amazing! And this is what games are about. Anything that's static is not a game. I wholly support Zenimax in continuing to make curious changes to the game.
EDIT: Definitely makes sense to keep the results of furnishing the public house, one way or another. No need to lose that investment.
Edited by phuein on September 9, 2019 11:34PM