itscompton wrote: »vamp_emily wrote: »omg! I turned the corner and 20 EP were coming at me.
-- cloak
-cloak
-breath
-mag potion
-cloak
-don't move
-cloak
Then a freaking nightblade marked me... run run run dodge roll... where is the freaking stairs?!!! Run run run dodge roll!!! cloak cloak run run run..
My heart is about to explode but I got away with my 14k stones
Hides for a while
For real, I love moments like that.
Unfortunately those moments are reserved for Night Blades though - who can invisible at will.
For other classes, trying to escape a Zerg in Imperial City is probably not going to end well for them.
I was on my Templar last night in a district and found myself suddenly surrounded by a zerg of yellows with 9k stones on me. I usually see zergs coming so I was quite surprised when every direction I turned were streets filled with AD. But I dodged rolled into popping an immovable potion, ran for the first door I saw, threw down a Ritual of Retribution to snare the pack chasing me, ran upstairs, turned a corner jumped out a window into an empty steet, went right into another building and ran upstairs there and stealthed. A couple of people popped their head in downstairs but since I had broke line-of-sight they didn't know I was really in the building so didn't fully check it out and I was able to use a retreat sigil to get back to the base with all my tel var.
I said probably not going to end well for them.
If you are the exception to this rule I can't really debate it. I don't know you and have never seen you roll into houses and leap out windows to successfully escape dozens of people coming after your blood. I'm skeptical - and find it more likely you just got lucky in this one instance (though not to diminish the impressive amount of effort you put in). Because I've never seen a solo Templar successfully escape a large zerg in Imperial City. They just go splat (like nearly everyone else does).
But like I said - who knows. Maybe you are that good to where you can successfully and reliably evade zergs as a solo Templar in Imperial City. But you'll have to excuse me if I wait to see it before I believe it.
lordrichter wrote: »Dusk_Coven wrote: »Ironically, if players ONLY focussed on PvE monster-killing, they'd end up with a lot more Tel Var than trying to mug it from people.
Not as true as you might think.
A PVE focused player might be killing a dozen or more mobs in the sewers, but the PVP ganker can get half of that simply by killing the PVE focused player once. Or by killing the PVP player that just killed the PVE player.
Uh, mathematically, he's right. Player kills only redistribute TV, not create it. A focus by players on pure TV collecting would yield more, overall, as people would not be distracted and wasting time chasing each other around.
VaranisArano wrote: »Sandman929 wrote: »Never been a fan of the dull environment, but during an event it's just taking all the zergs of Cyrodiil and stuffing them into a hallway.
Precisely. Which makes me question the point of the event itself. Trying to make up for midyear mayhem and give the PvP crowdf some easy alliance farming means ? That could be. Trying to make us PvE folks like PvP ? If so it fails miserably. A commercial strategy to make us buy tickets and skip the event entirely ? Would that even work ?
The point? Like all events, its a transparent marketing stunt for one or more aspects of the game, in this case, the entire Imperial City DLC.
A. There's been an Imperial City event for the last couple years, so no its not a replacement or a sop to PVP. Its along the same lines as the other DLC Orsinium Event and TG/DB event. Unless you think those are catering to vMA fanatics and thieves and murderers...
Its a marketing stunt. Put the tinfoil away.
B. In all their events ZOS does like to encourage players to at least try all types of content. But you are right. It fails miserably at forcing players into PvPvE because you can avoid all PVP by running the two IC DLC dungeons.
Its almost like ZOS is running a marketing stunt for the whole Imperial City DLC, which includes PVE only dungeons and a PvPvE zone. Huh. Who'da thunk it?
C. If you won't run the event and you want tickets, yep, you'll have to wait for the next event or buy them.
If you won't do PvPvE in Imperial City OR you won't run either of the DLC's group dungeons, you are SOL.
Just like every other event, you know?
Don't want to steal and murder? You are SOL during TG/DB.
Hate dungeons? You are SOL during the Undaunted event.
And so on.
ZOS doesnt care. If you don't wanna participate in the marketing stunt, that's your choice to opt out of the rewards. You want rewards, you gotta dance to Marketing's tune.
VaranisArano wrote: »Sandman929 wrote: »Never been a fan of the dull environment, but during an event it's just taking all the zergs of Cyrodiil and stuffing them into a hallway.
Precisely. Which makes me question the point of the event itself. Trying to make up for midyear mayhem and give the PvP crowdf some easy alliance farming means ? That could be. Trying to make us PvE folks like PvP ? If so it fails miserably. A commercial strategy to make us buy tickets and skip the event entirely ? Would that even work ?
The point? Like all events, its a transparent marketing stunt for one or more aspects of the game, in this case, the entire Imperial City DLC.
A. There's been an Imperial City event for the last couple years, so no its not a replacement or a sop to PVP. Its along the same lines as the other DLC Orsinium Event and TG/DB event. Unless you think those are catering to vMA fanatics and thieves and murderers...
Its a marketing stunt. Put the tinfoil away.
B. In all their events ZOS does like to encourage players to at least try all types of content. But you are right. It fails miserably at forcing players into PvPvE because you can avoid all PVP by running the two IC DLC dungeons.
Its almost like ZOS is running a marketing stunt for the whole Imperial City DLC, which includes PVE only dungeons and a PvPvE zone. Huh. Who'da thunk it?
C. If you won't run the event and you want tickets, yep, you'll have to wait for the next event or buy them.
If you won't do PvPvE in Imperial City OR you won't run either of the DLC's group dungeons, you are SOL.
Just like every other event, you know?
Don't want to steal and murder? You are SOL during TG/DB.
Hate dungeons? You are SOL during the Undaunted event.
And so on.
ZOS doesnt care. If you don't wanna participate in the marketing stunt, that's your choice to opt out of the rewards. You want rewards, you gotta dance to Marketing's tune.
All this would make sense IF you had not forgotten one big condition : ALL those events are intended to be a part of a year long meta-event that is supposed to reward you with mounts. Yes, there are and always have been all sorts of events for all sort of things. Which you could simply chose to skip if they had no appeal. But it'st he first time in ESO's history that all those events are part of something larger and you have to do them all to get that larger reward.
If you want to get that mount collection, you have to do them all, including the ones you have skipped in previous years because you didn't care. So in a way you're right, marketing and all that. Still, I fail to see how "forcing" (I know, you're not forced to anything, you can also chose to not get the mounts) every single event on everyone for a meta-reward that isn't related to the event itself in the slightest way is a smart commercial strategy.
You're right on the fact that you can skip IC through dungeons, though. I had discussed that point elsewhere, not here, so I might as well do it now : you can either repeat the same annoyingly long and boring dungeons every day, assuming you have enough time for that, or try a quick boss kill and have to cope with unwanted PvP.
I'm pretty sure that even people who love dungeoning would rather not repeat the same dungeon all the time. Unless they do love mindless korean-style farming, which is something I find even more mind-numbing than PvP, but to each their own. So, most people, I assume, will try and go for the quick option. Meaning that this marketing ploy will lead them to be uninterested by the product being marketed, as it's more boredom and maybe frustration than anything else. And this, all because you cannot afford to skip that many event days if you want the grand reward from the meta-event.
And that's a problem with the whole meta-event thing. I'm talking about pvP now, but I'm pretty confident that the PvP crowd finds having to do delve quests and whatnot for the tickets as much of a chore as I find IC to be one.
SeaGtGruff wrote: »I went into IC on the EU server with my low-DPS battleaxe-wielding crafter, since he's my main EU character and none of my other EU characters are even to L10 yet.
I figured I'd go to a district, get a hit or two in on a PH, let myself get killed, and hopefully still get the tickets when the other players killed the PH.
All the PH bosses were already dead, and showed no signs of respawning.
And I got ganked over and over again-- which I didn't mind, since I bank all TP as soon as I get it, so they got 0 TP from me, and I don't care how much AP they got for killing me since it didn't come out of my pocket.
So I went into the sewers instead, hoping to do the same thing with a roaming lamp boss (Coldharbour whatchamacallit). Ganked again and again, and never got anything after hitting on the RLB, which apparently no one ever killed.
Then I read in the forums that crossed-swords group bosses also counted, so I helped some other players in my alliance go after the GB closest to our base. I didn't get any looting privileges or tickets after the kill, although I did get a small amount of TV.
After I banked the TV, i decided to try again, same GB. This time I got looting privileges and got 2 tickets. Yay! So killing the crossed-swords group bosses does in fact award the event tickets-- contrary to what ZOS had apparently said-- but you must loot the GB's cold, lifeless corpse to get the tickets.
I'd been ready to write this event off as a fruitless exercise in frustration, but now I'm looking forward to it!
You could have saved yourself some time by doing the same by joining any nICP or nWGT dungeon and get those tickets a bit faster. If group know what to do in normal dungeon for getting tickets, then it should just be the waiting time for AF that you have to spend time doing other stuff.
//RexyCat
Mudcrabber wrote: »I've been away for a bit, but I noticed I can't interact with the sewer entrances or the doors between districts anymore, like they're not even real. Once I enter I'm trapped until I give up and die. Is that because my faction doesn't control the district? I don't remember seeing that sort of change announced, and the campaign description makes no mention of it.
markulrich1966 wrote: »I was ok just doing the sewers, but using the exploit platform bug even this is no longer possible.
Gankers like on this screenshot (I chose one without names to avoid deletion for shaming) at the entrance door sabotage the event.
Reported 2 so far to the support, more will follow.
VaranisArano wrote: »markulrich1966 wrote: »I was ok just doing the sewers, but using the exploit platform bug even this is no longer possible.
Gankers like on this screenshot (I chose one without names to avoid deletion for shaming) at the entrance door sabotage the event.
Reported 2 so far to the support, more will follow.
If you want to report people on the platform who are exploiting, go ahead.
Gankers near your home base entrance? 100% allowed and intended. There's no point in reporting them because they aren't doing anything that ZOS doesn't allow. You may not like it, but it's not sabotaging the event, when you can fight back or leave your base via the districts.
markulrich1966 wrote: »VaranisArano wrote: »markulrich1966 wrote: »I was ok just doing the sewers, but using the exploit platform bug even this is no longer possible.
Gankers like on this screenshot (I chose one without names to avoid deletion for shaming) at the entrance door sabotage the event.
Reported 2 so far to the support, more will follow.
If you want to report people on the platform who are exploiting, go ahead.
Gankers near your home base entrance? 100% allowed and intended. There's no point in reporting them because they aren't doing anything that ZOS doesn't allow. You may not like it, but it's not sabotaging the event, when you can fight back or leave your base via the districts.
It is about abusing the exploit to enter the platform.
Stated it quite clearly, what is so difficult to understand about it?
VaranisArano wrote: »markulrich1966 wrote: »VaranisArano wrote: »markulrich1966 wrote: »I was ok just doing the sewers, but using the exploit platform bug even this is no longer possible.
Gankers like on this screenshot (I chose one without names to avoid deletion for shaming) at the entrance door sabotage the event.
Reported 2 so far to the support, more will follow.
If you want to report people on the platform who are exploiting, go ahead.
Gankers near your home base entrance? 100% allowed and intended. There's no point in reporting them because they aren't doing anything that ZOS doesn't allow. You may not like it, but it's not sabotaging the event, when you can fight back or leave your base via the districts.
It is about abusing the exploit to enter the platform.
Stated it quite clearly, what is so difficult to understand about it?
Honestly? I was confused by the 2nd paragraph talking about gankers at the entrance door, and the picture, which looks a lot like the entrance to one of the home bases, at least the one on the EP side. That entrance door on the ground floor is totally fair game for gankers. Hence, my 2nd paragraph.
If I've misunderstood which "entrance door" you were referring to, sorry. It read to me like you were talking about the platform, and then a separate entrance door, which looks like the one to the home bases. Apparently you were talking about the same thing, so that's my mistake?
Anyway, misunderstanding aside, I think we agree that exploiting to get to a platform you shouldn't be able to is not okay, and should be reported.