Hallothiel wrote: »(Excuse comment but not played IC for ages)
So ‘enemy’ players should NOT be able to get up on to the main platform just the other side of the main entrance to the sewers? The one immediately opposite the zone exit/entrance door?
So how the hell did a group of reds get up there yesterday? (Was ok as put a shout out to my lovely pvp guild & some lovely members came & trashed them 😉)
But how they up there in 1st place?
I've not played mich IC. Just the odd hour or two here and there. What do people mean when they say they "banked" their tel var? Do they mean bagging them up so you can't drop them? Just wondering.
Every class has a good escape tool mag sorc streak stam sorc mobility stamina warden mobility etc u just have to l2p on ur class. 1 detect pot nb cloak is broken or mage light aoes etc.
Unfortunately those moments are reserved for Night Blades though - who can invisible at will.
For other classes, trying to escape a Zerg in Imperial City is probably not going to end well for them.
DaveMoeDee wrote: »Just logged in for tickets. Spawned by sewer boss near DC camp. Boss was already spawned. Started fight solo until 3 other people showed up. Killed boss. Got tickets. Logged off. Quick and easy tickets.
Ye_Olde_Crowe wrote: »It's a nice change of pace, at least once in a while. I actually had lots of fun so far ... even though I am really sorry that I ran headlong into one of those banner guys this morning, during our spontaneous non-grouped two-char sewer cleaning event.
Not sorry about the lost TV stones (weren't that many) but sorry that I left Mike out there fending for himself.
Sorry, Mike!
All this would make sense IF you had not forgotten one big condition : ALL those events are intended to be a part of a year long meta-event that is supposed to reward you with mounts. Yes, there are and always have been all sorts of events for all sort of things. Which you could simply chose to skip if they had no appeal. But it'st he first time in ESO's history that all those events are part of something larger and you have to do them all to get that larger reward.
If you want to get that mount collection, you have to do them all, including the ones you have skipped in previous years because you didn't care. So in a way you're right, marketing and all that. Still, I fail to see how "forcing" (I know, you're not forced to anything, you can also chose to not get the mounts) every single event on everyone for a meta-reward that isn't related to the event itself in the slightest way is a smart commercial strategy.
You're right on the fact that you can skip IC through dungeons, though. I had discussed that point elsewhere, not here, so I might as well do it now : you can either repeat the same annoyingly long and boring dungeons every day, assuming you have enough time for that, or try a quick boss kill and have to cope with unwanted PvP.
I'm pretty sure that even people who love dungeoning would rather not repeat the same dungeon all the time. Unless they do love mindless korean-style farming, which is something I find even more mind-numbing than PvP, but to each their own. So, most people, I assume, will try and go for the quick option. Meaning that this marketing ploy will lead them to be uninterested by the product being marketed, as it's more boredom and maybe frustration than anything else. And this, all because you cannot afford to skip that many event days if you want the grand reward from the meta-event.
And that's a problem with the whole meta-event thing. I'm talking about pvP now, but I'm pretty confident that the PvP crowd finds having to do delve quests and whatnot for the tickets as much of a chore as I find IC to be one.
You could have saved yourself some time by doing the same by joining any nICP or nWGT dungeon and get those tickets a bit faster. If group know what to do in normal dungeon for getting tickets, then it should just be the waiting time for AF that you have to spend time doing other stuff.
//RexyCat
Kuramas9tails wrote: »I don't mind the mixing of PVP and PVE at times but when I lose currency I worked to get, naw. I am about keeping what I farmed NPCs for.
FlopsyPrince wrote: »
That is great when it works. Get a few gankers there and your clever plan fails big time.
Kuramas9tails wrote: »I don't mind the mixing of PVP and PVE at times but when I lose currency I worked to get, naw. I am about keeping what I farmed NPCs for.
It's currency that can be deposited in your bank. You can only loose burdens you choose to carry.
Well i know what tel var is, just not sure how people were able to bank them.
VaranisArano wrote: »
Typically you travel back to your home base via the sewers or Sigils of Imperial Retreat (the safer option) and then deposit the Tel Var with the banker.
Lol I was completely unaware you could do that. So it's only a banker in the base area of the sewer? Or any banker?
SeaGtGruff wrote: »When you type R to deposit gold, you can click on the fields in the popup window and it will drop down and let you choose which type of currency you want to deposit (or withdraw)-- gold, alliance points, Tel Var stones, or master writ vouchers.
PactBerserkr666 wrote: »Just popped a detect pot in sewer, 40+ blues in a corner. Laughed as half ult'd on me, then I went and made a drink. That was enough for me for tonight. PS4 NA. Btw zerg in stealth? Ok.
Dusk_Coven wrote: »
And this is why the IC is extremely bad design compared to Cyrodiil.
Cyrodiil is about war objectives and actual PvP OBJECTIVES -- taking land, trying to win the war and becoming emperor. There's a proper context for the PvP activity and AP is the measure of it.
All the PvP activity in the Imperial City is about MUGGING PEOPLE for Tel Var.
Tel Var ultimately comes from PvE -- killing PvE monsters.
So there are people who harvest Tel Var. And then there are people who mug other people for Tel Var. That is exclusively the PvP part of the Imperial City DLC -- mugging people for Tel Var.
Nothing in the Imperial City furthers the Three Banners War.
Ironically, if players ONLY focussed on PvE monster-killing, they'd end up with a lot more Tel Var than trying to mug it from people. Without less fear of losing your Tel Var, you could concentrate on increasing your multiplier and killing the comparatively easy PvE monsters.
Just like in real life, if you continually raid and destroy infrastructure you are just racing to the bottom. Instead, wealth comes from building infrastructure and civilized cooperation.
But ZOS probably knows people are selfish and stupid and won't farm massive amounts of Tel Var that way.
@ZOS_GinaBruno Thanks ZOS for a DLC that glorifies base criminal behaviour.
PactBerserkr666 wrote: »Just popped a detect pot in sewer, 40+ blues in a corner. Laughed as half ult'd on me, then I went and made a drink. That was enough for me for tonight. PS4 NA. Btw zerg in stealth? Ok.