All it takes is one look at the welkynar motif to know the answer: yes
jainiadral wrote: »Honestly, I think you're giving ZOS too much credit. Everything in this game has tons of old-school grind and mentality attached to it. I get the feeling it's part of the core design philosophy. You grind skyshards, skills, skill lines, pieces of motifs and pets. You ride out time gates on mount training, research, fencing stolen materials, etc.
dungeon DLC's are by far the least popular and most complained about DLC content we get. are widely considered by the majority of average players to be too hard (something in fact ZOS devs brought up themselves, saying outright that people are not playing them) and are the sole location for many motifs. the amount of motifs being acquired by players compared to the amount of people able to access them is a COLLOSAL difference, and one only need to go search for the motifs in guild stores (if they are even for sale in the first place) to see the absolute crazy prices created by the rarity and scarcity.
but don't worry, the crown store is here to help. . .for 39.99 (or insert your appropriate price here to make a point)
Varkal2112 wrote: »
dungeon DLC's are by far the least popular and most complained about DLC content we get. are widely considered by the majority of average players to be too hard (something in fact ZOS devs brought up themselves, saying outright that people are not playing them) and are the sole location for many motifs. the amount of motifs being acquired by players compared to the amount of people able to access them is a COLLOSAL difference, and one only need to go search for the motifs in guild stores (if they are even for sale in the first place) to see the absolute crazy prices created by the rarity and scarcity.
but don't worry, the crown store is here to help. . .for 39.99 (or insert your appropriate price here to make a point)
If you can't do dlc vet dungeons at cp 810, uninstall the game mate. I hit cp 300 yesterday and had no problem getting Zaan, then doing WGT for the daily and today farming CoS for a few hours. If it can be done at cp 300, it can sure be done at cp 810. This game is already too easy, it shouldn't be watered down even more.
WrathOfInnos wrote: »All it takes is one look at the welkynar motif to know the answer: yes
I actually liked the way the Welkynar motif was handled. It was nice to receive a reward from a vet HM trial that was both tradeable and valuable. It gave incentive to keep doing the content after obtaining the skin/achievement/gear. That was a far better experience than the motif from MoL, which was massively farmed by groups in normal and instantly became worthless.
as I sat looking at the motifs in the crown store because a cursory search of guild stores not only didn't have the motif I was looking for, the pieces they did have were AMAZINGLY overpriced, I sat pondering to myself "hmm okay 4k crowns well that's not that bad I. . .WAIT A MINUTE!"
dungeon DLC's are by far the least popular and most complained about DLC content we get. are widely considered by the majority of average players to be too hard (something in fact ZOS devs brought up themselves, saying outright that people are not playing them) and are the sole location for many motifs. the amount of motifs being acquired by players compared to the amount of people able to access them is a COLLOSAL difference, and one only need to go search for the motifs in guild stores (if they are even for sale in the first place) to see the absolute crazy prices created by the rarity and scarcity.
Kiralyn2000 wrote: »From one point of view, every MMO since the beginning developed "inconvenient content" in order to make money.
Think about it - the first MMOs all required a subscription (money). And they all contained multiple Really Long Grinds that required you to play the game for a long time - thereby needing to subscribe longer (money).
That said, I haven't run into anything yet in the game that seems like it'd be worth the crowns to buy the skill line (or whatever). They honestly seem like a total waste of $ to me, since you can just grind it out in-game more easily. So, no - I pretty much disagree with your idea. /shrug
(there is nothing in this game that I think is worth 4k crowns/$40. I feel like people spending that much clearly have $ to burn. Because no-one else would do it. They're priced much too high for the "people could just casually buy this to skip farming it in-game" thing to make sense.)
edit: personally, I think $10 would be a 'reasonable' price. But I still wouldn't pay that much. They're easy enough to farm.
Kiralyn2000 wrote: »I don't really have a problem with the pay to skip stuff but it says a lot about the game design when people actively ask for those options.
There are far far better ways to make money than to annoy your clients and customers./snipsnip