I have been a long time sub and supporter of *most* things ZOS has done. I personally moved to ESO from a "F2P" mmo that I was literally spending lots of money on every week to stay competitive and nickle and dimed you for every tiny convenience or bit of content it could.
so anytime anyone has been like "ESO is pay to win" I just throw my head back and laugh.
HOWEVER
as I sat looking at the motifs in the crown store because a cursory search of guild stores not only didn't have the motif I was looking for, the pieces they did have were AMAZINGLY overpriced, I sat pondering to myself "hmm okay 4k crowns well that's not that bad I. . .WAIT A MINUTE!"
all of a sudden I thought: "is the content BS so that we will drop real money for the rewards. . .?!"
this was touched on back when the psijic skill line (among others) was added to the crown store, the fact that it might set a trend of designing BS content to get people to pay real money to skip it. the same thing can be said of motifs.
dungeon DLC's are by far the least popular and most complained about DLC content we get. are widely considered by the majority of average players to be too hard (something in fact ZOS devs brought up themselves, saying outright that people are not playing them) and are the sole location for many motifs. the amount of motifs being acquired by players compared to the amount of people able to access them is a COLLOSAL difference, and one only need to go search for the motifs in guild stores (if they are even for sale in the first place) to see the absolute crazy prices created by the rarity and scarcity.
but don't worry, the crown store is here to help. . .for 39.99 (or insert your appropriate price here to make a point)
I have been a long time sub and supporter of *most* things ZOS has done. I personally moved to ESO from a "F2P" mmo that I was literally spending lots of money on every week to stay competitive and nickle and dimed you for every tiny convenience or bit of content it could.
so anytime anyone has been like "ESO is pay to win" I just throw my head back and laugh.
HOWEVER
as I sat looking at the motifs in the crown store because a cursory search of guild stores not only didn't have the motif I was looking for, the pieces they did have were AMAZINGLY overpriced, I sat pondering to myself "hmm okay 4k crowns well that's not that bad I. . .WAIT A MINUTE!"
all of a sudden I thought: "is the content BS so that we will drop real money for the rewards. . .?!"
this was touched on back when the psijic skill line (among others) was added to the crown store, the fact that it might set a trend of designing BS content to get people to pay real money to skip it. the same thing can be said of motifs.
dungeon DLC's are by far the least popular and most complained about DLC content we get. are widely considered by the majority of average players to be too hard (something in fact ZOS devs brought up themselves, saying outright that people are not playing them) and are the sole location for many motifs. the amount of motifs being acquired by players compared to the amount of people able to access them is a COLLOSAL difference, and one only need to go search for the motifs in guild stores (if they are even for sale in the first place) to see the absolute crazy prices created by the rarity and scarcity.
but don't worry, the crown store is here to help. . .for 39.99 (or insert your appropriate price here to make a point)
I have to disagree on those particular items. Craft bag has always been an ESO Plus subscription perk, same with dyeing costumes. Perks for subscribers are a good way to encourage the optional subscription -- and subscribers supply steady income to "keep the lights on" which is what helps the game.GrimTheReaper45 wrote: »Craft bag should be base game.
Dying costumes should base game
They sell skill lines and skyshards when for years we told them we wanted skyshards and lorebooks marked on map.
MasterSpatula wrote: »I must be the only person who enjoys the Psijiic quest line.
As someone whose top priority is storytelling and character, I actually enjoy the process of listening to the Auger tell his tales and jokes, of dealing with the rifts that are the fallout of the storyline (and taking the opportunity for plenty of materials farming along the way), and learning the backstory of my questgiver.
For me, if I feel like I'm genuinely in the process of living a story, that's the opposite of a "grind."
MasterSpatula wrote: »I must be the only person who enjoys the Psijiic quest line.
For me, if I feel like I'm genuinely in the process of living a story, that's the opposite of a "grind."
nafensoriel wrote: »There are far far better ways to make money than to annoy your clients and customers./snipsnip
In no way shape or form would it make sense for them to do this.
What you are most likely experiencing is gating mechanics.. which is in every MMO and RPG game since the beginning of video games.
nafensoriel wrote: »There are far far better ways to make money than to annoy your clients and customers./snipsnip
In no way shape or form would it make sense for them to do this.
What you are most likely experiencing is gating mechanics.. which is in every MMO and RPG game since the beginning of video games.
Ok but why create content that most of the players will avoid because of difficulty? Because endgame players want to have fun to? Ok make the HM a terror for them but for the rest just make run that doesn't require fiber optic bandwidth, next gen PC, full legendary trial sets and group with 2 years of experience on voice com.
I know you (endgame players) would like to limit the amount of people who can run those dungs to sell those motifs at better prices and this is the only reason behind defending state we currently have.
I'm a PvP player, and I am avoiding group DLC content as hell, not because it's hard (Ive done many DLC dungs to farm gear I need) but because of the toxicity of the people who run those dungs.
Where are the times when random stranger explained carefully and slowly some important mechanics, where are the times when nobody was trash talking you because your DPS is 5k below what they would expect? Where are kind players helping eachother to run through those adventures?
Instead we have toxicity, harassing, bashing and other unpleasant stuff because those dungs can't be done by randoms.