Everybody wants to go into IC but when you get mobbed it tends to discourage the players. The biggest problem is that you cannot reach areas to work on achieving goals or collecting rare items. Therefor the mobs will hoard the areas and progress further. Personally myself, ESO could make an alternate area for solo players. If ESO wants to keep gamers then in all reality, they need to accommodate those gamers.
for all you that just got it free and got to experience it first hand how did you like it?
gankers, hunter kill BG groups chasing down solo pve players, raids hiding in stealth waiting to jump groups.
how long before you raged.
how long before you said "F this" and left IC
if your wondering, it has never been good, this is as good as it gets, it will never be enjoyable, other pvp modes are far more fun so I recommend joining in on BG's or cyro, IC is trash, end.
lol I can relate to saying "F this" and leaving IC.
But yeah, I agree. It might be fun for gankers and people who run around in zergs slaughtering smaller numbers of players (who seem to enjoy that sort of thing for some reason) but everyone else is likely going to suffer. I consider it trash too. Which is a shame really, cause the zone actually has some decent PvE in it and looks quite cool up in the city.
I prefer Battlegrounds and even Cyrodil over the Imperial City as well.
itscompton wrote: »for all you that just got it free and got to experience it first hand how did you like it?
gankers, hunter kill BG groups chasing down solo pve players, raids hiding in stealth waiting to jump groups.
how long before you raged.
how long before you said "F this" and left IC
if your wondering, it has never been good, this is as good as it gets, it will never be enjoyable, other pvp modes are far more fun so I recommend joining in on BG's or cyro, IC is trash, end.
lol I can relate to saying "F this" and leaving IC.
But yeah, I agree. It might be fun for gankers and people who run around in zergs slaughtering smaller numbers of players (who seem to enjoy that sort of thing for some reason) but everyone else is likely going to suffer. I consider it trash too. Which is a shame really, cause the zone actually has some decent PvE in it and looks quite cool up in the city.
I prefer Battlegrounds and even Cyrodil over the Imperial City as well.
Not true, if you know what you're doing PvP wise it's totally possible to run Solo and have fun. The streets and buildings make great cover to put between yourself and a zerg if you pay enough attention to see them coming and get out of the way.
Crazy how some PVE players refuse to put the time in to get good and just come complain on the forums. Learning to PVP is just like learning the mechanics of a complicated trial or dungeon. Each class is a different type of boss, the human element just makes thier attack rotations more unpredictable but there still are certain rules and limitations to what they can do.
I really feel like a huge part of it is ego, people who can beat all the vet dungeons and trials and make the leaderboards get mad when the skills don't translate into instant dominance in PvP.
It took me a long long time to get good in PvP and there are still 10 to 15 people out of every hundred that can absolutely own me in one on one (and if the players are decent more than two is usually a guaranteed loss since it's pretty hard to kite on a Templar) but I don't cry when I get beat I just try to learn from it and get better.
vamp_emily wrote: »omg! I turned the corner and 20 EP were coming at me.
-- cloak
-cloak
-breath
-mag potion
-cloak
-don't move
-cloak
Then a freaking nightblade marked me... run run run dodge roll... where is the freaking stairs?!!! Run run run dodge roll!!! cloak cloak run run run..
My heart is about to explode but I got away with my 14k stones
Hides for a while
For real, I love moments like that.
Unfortunately those moments are reserved for Night Blades though - who can invisible at will.
For other classes, trying to escape a Zerg in Imperial City is probably not going to end well for them.
I don't mind it, but then I'm not trying to farm tel-var stones. I don't think of it as PvP since real fights are rare, it seems to be mostly groups of gankers who will stealth and run away if anyone fights back (or just if the enemy has equal numbers), so I just ignore them. If they kill me then they've wasted their time because I have no TV stones and I just respawn and carry on.
More importantly once I knew which bosses counted (and that it's not the mini-bosses like the announcement says) it's a quick way to get tickets. I'd rather do the dungeon but on days like today when I had a total of 25 minutes at home after reset and had to use that time to get changed and packed speed takes priority.
If you want tel-var stones however I definitely recommend coming back after the event is over, it's usually a dead zone where you can explore in peace.
itscompton wrote: »vamp_emily wrote: »omg! I turned the corner and 20 EP were coming at me.
-- cloak
-cloak
-breath
-mag potion
-cloak
-don't move
-cloak
Then a freaking nightblade marked me... run run run dodge roll... where is the freaking stairs?!!! Run run run dodge roll!!! cloak cloak run run run..
My heart is about to explode but I got away with my 14k stones
Hides for a while
For real, I love moments like that.
Unfortunately those moments are reserved for Night Blades though - who can invisible at will.
For other classes, trying to escape a Zerg in Imperial City is probably not going to end well for them.
I was on my Templar last night in a district and found myself suddenly surrounded by a zerg of yellows with 9k stones on me. I usually see zergs coming so I was quite surprised when every direction I turned were streets filled with AD. But I dodged rolled into popping an immovable potion, ran for the first door I saw, threw down a Ritual of Retribution to snare the pack chasing me, ran upstairs, turned a corner jumped out a window into an empty steet, went right into another building and ran upstairs there and stealthed. A couple of people popped their head in downstairs but since I had broke line-of-sight they didn't know I was really in the building so didn't fully check it out and I was able to use a retreat sigil to get back to the base with all my tel var.
Everybody wants to go into IC but when you get mobbed it tends to discourage the players. The biggest problem is that you cannot reach areas to work on achieving goals or collecting rare items. Therefor the mobs will hoard the areas and progress further. Personally myself, ESO could make an alternate area for solo players. If ESO wants to keep gamers then in all reality, they need to accommodate those gamers.
josh.lackey_ESO wrote: »The design for IC was always "lambs to the slaughter." Seems like the point was to lure in PvE players to get ganked by nightblades.
No risk vs reward at all. You go out and gank with 0 Tel Var, deposit in the bank, repeat. If you do get killed (unlikely) you lose nothing.
Dusk_Coven wrote: »josh.lackey_ESO wrote: »The design for IC was always "lambs to the slaughter." Seems like the point was to lure in PvE players to get ganked by nightblades.
No risk vs reward at all. You go out and gank with 0 Tel Var, deposit in the bank, repeat. If you do get killed (unlikely) you lose nothing.
And this is why the IC is extremely bad design compared to Cyrodiil.
Cyrodiil is about war objectives and actual PvP OBJECTIVES -- taking land, trying to win the war and becoming emperor. There's a proper context for the PvP activity and AP is the measure of it.
All the PvP activity in the Imperial City is about MUGGING PEOPLE for Tel Var.
Tel Var ultimately comes from PvE -- killing PvE monsters.
So there are people who harvest Tel Var. And then there are people who mug other people for Tel Var. That is exclusively the PvP part of the Imperial City DLC -- mugging people for Tel Var.
Nothing in the Imperial City furthers the Three Banners War.
Ironically, if players ONLY focussed on PvE monster-killing, they'd end up with a lot more Tel Var than trying to mug it from people. Without less fear of losing your Tel Var, you could concentrate on increasing your multiplier and killing the comparatively easy PvE monsters.
Just like in real life, if you continually raid and destroy infrastructure you are just racing to the bottom. Instead, wealth comes from building infrastructure and civilized cooperation.
But ZOS probably knows people are selfish and stupid and won't farm massive amounts of Tel Var that way.
@ZOS_GinaBruno Thanks ZOS for a DLC that glorifies base criminal behaviour.
Rave the Histborn wrote: »Lol did you really whine and tag an admin overglorifing fake crime? Aside from how crazy and delusional that is, you know the Thieves guild and Dark Brotherhood are also about crime right?
Dusk_Coven wrote: »josh.lackey_ESO wrote: »The design for IC was always "lambs to the slaughter." Seems like the point was to lure in PvE players to get ganked by nightblades.
No risk vs reward at all. You go out and gank with 0 Tel Var, deposit in the bank, repeat. If you do get killed (unlikely) you lose nothing.
And this is why the IC is extremely bad design compared to Cyrodiil.
Cyrodiil is about war objectives and actual PvP OBJECTIVES -- taking land, trying to win the war and becoming emperor. There's a proper context for the PvP activity and AP is the measure of it.
All the PvP activity in the Imperial City is about MUGGING PEOPLE for Tel Var.
Tel Var ultimately comes from PvE -- killing PvE monsters.
So there are people who harvest Tel Var. And then there are people who mug other people for Tel Var. That is exclusively the PvP part of the Imperial City DLC -- mugging people for Tel Var.
Nothing in the Imperial City furthers the Three Banners War.
Ironically, if players ONLY focussed on PvE monster-killing, they'd end up with a lot more Tel Var than trying to mug it from people. Without less fear of losing your Tel Var, you could concentrate on increasing your multiplier and killing the comparatively easy PvE monsters.
Just like in real life, if you continually raid and destroy infrastructure you are just racing to the bottom. Instead, wealth comes from building infrastructure and civilized cooperation.
But ZOS probably knows people are selfish and stupid and won't farm massive amounts of Tel Var that way.
@ZOS_GinaBruno Thanks ZOS for a DLC that glorifies base criminal behaviour.
Dusk_Coven wrote: »Rave the Histborn wrote: »Lol did you really whine and tag an admin overglorifing fake crime? Aside from how crazy and delusional that is, you know the Thieves guild and Dark Brotherhood are also about crime right?
Yes but there is a STORY there that actually has you coming out semi-heroic.
the DB actually stabilized the region for the better, the local authorities contract you, and the sacraments are mostly about killing off bad people.
The TG is a story about supposed betrayal and not about crime. After the prereqs (which is really a TUTORIAL about the aspects of the Justice System) you can do Spencer's quests to advance in TG.
IC is about "troops" (more like freelance brigands) running amok pursuing their own looting agenda while there's a war raging.
So no, not the same. As usual, PvE has better alternatives.
As for finishing up the Molag Bal story line -- that's PVE. Nothing to do with the PvP activity that goes on there. Nice try.
Dusk_Coven wrote: »Rave the Histborn wrote: »Lol did you really whine and tag an admin overglorifing fake crime? Aside from how crazy and delusional that is, you know the Thieves guild and Dark Brotherhood are also about crime right?
Yes but there is a STORY there that actually has you coming out semi-heroic.
the DB actually stabilized the region for the better, the local authorities contract you, and the sacraments are mostly about killing off bad people.
The TG is a story about supposed betrayal and not about crime. After the prereqs (which is really a TUTORIAL about the aspects of the Justice System) you can do Spencer's quests to advance in TG.
IC is about "troops" (more like freelance brigands) running amok pursuing their own looting agenda while there's a war raging.
So no, not the same. As usual, PvE has better alternatives.
As for finishing up the Molag Bal story line -- that's PVE. Nothing to do with the PvP activity that goes on there. Nice try.
Dusk_Coven wrote: »Ironically, if players ONLY focussed on PvE monster-killing, they'd end up with a lot more Tel Var than trying to mug it from people.
lordrichter wrote: »Dusk_Coven wrote: »Ironically, if players ONLY focussed on PvE monster-killing, they'd end up with a lot more Tel Var than trying to mug it from people.
Not as true as you might think.
A PVE focused player might be killing a dozen or more mobs in the sewers, but the PVP ganker can get half of that simply by killing the PVE focused player once. Or by killing the PVP player that just killed the PVE player.
Been at it everyday since event started... haven't seen one enemy... lol.
Just got my tickets today and again never saw anyone. The sewers are pretty cool.
Holycannoli wrote: »Been at it everyday since event started... haven't seen one enemy... lol.
Just got my tickets today and again never saw anyone. The sewers are pretty cool.
How is that possible? Are you playing during off-hours in an unpopular campaign on an underpopulated platform? I see enemies all the time on PC NA, soloers to small groups to large zergs.
lordrichter wrote: »Dusk_Coven wrote: »Ironically, if players ONLY focussed on PvE monster-killing, they'd end up with a lot more Tel Var than trying to mug it from people.
Not as true as you might think.
A PVE focused player might be killing a dozen or more mobs in the sewers, but the PVP ganker can get half of that simply by killing the PVE focused player once. Or by killing the PVP player that just killed the PVE player.
Uh, mathematically, he's right. Player kills only redistribute TV, not create it. A focus by players on pure TV collecting would yield more, overall, as people would not be distracted and wasting time chasing each other around.
Siohwenoeht wrote: »Great time earlier today. Got some achievements I was missing, killed some players, got killed by some players.
Btw: why would a player not geared for PVP (pve player) go to a zone for PVP?
(Not taking the bait, just stating the obvious for op, have stock in Orville Redenbacher 😉)