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This game is not meant to be taken slow.

  • ZoM_Head
    ZoM_Head
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    Vhozek wrote: »
    I have 1500 hours into this game and I've grown tired of starting a character just to go kill everything at level 1 and basically be a god in comparison to anything in the overworld just to delete my character at level 50 and start again. I've decided to take things very slow now and immerse myself into the world so I can keep my character for the long run but the game doesn't allow me to do this. A simple fetch or hide and seek quest turns into a "kill two super epic mobs before the final boss" quest every single time while all I have is a dagger to defend myself against wolves and mudcrabs. Why do we have to accept our godhood at level 1? Why can't we just take it slow? Am I supposed to do nothing but treat it as a walking simulator if I want to play for the long run? Do we even have true starter quests?

    Welcome to Update 6, the introduction of CP, which was 3 years ago now?
    mDKs still need a lot of love!
  • Daemonai
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    This thread is making me rationally upset, so I'll just leave. :|
    Edited by Daemonai on September 5, 2019 5:40AM
  • Jhalin
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    Juhasow wrote: »
    Vhozek wrote: »
    SirAndy wrote: »
    Run with just the bucket and the broom (jewelry is OK but no other armor) and no CP.
    Buffs on the backbar are OK but don't use the backbar weapon (unless that is also a broom).

    The first 10 levels feel easy, by level 20 you are starting to feel weak and by the time you hit 50 you're in for some real fights.
    bye1.gif

    post-2-1521308462.png

    But the point is to make early game a challenge to tell you that you should probably level up to get stronger.

    Try to run solo in dungeons , trials or PvP at early game. Try to solo world boss atleast. That will tell You to level up to get stronger.

    Please understand the immense irony of telling people that the only way to ever get a somewhat challenging solo player experience is to do content that was aimed at groups.
  • Vhozek
    Vhozek
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    Jhalin wrote: »
    Juhasow wrote: »
    Vhozek wrote: »
    SirAndy wrote: »
    Run with just the bucket and the broom (jewelry is OK but no other armor) and no CP.
    Buffs on the backbar are OK but don't use the backbar weapon (unless that is also a broom).

    The first 10 levels feel easy, by level 20 you are starting to feel weak and by the time you hit 50 you're in for some real fights.
    bye1.gif

    post-2-1521308462.png

    But the point is to make early game a challenge to tell you that you should probably level up to get stronger.

    Try to run solo in dungeons , trials or PvP at early game. Try to solo world boss atleast. That will tell You to level up to get stronger.

    Please understand the immense irony of telling people that the only way to ever get a somewhat challenging solo player experience is to do content that was aimed at groups.

    Not only that but content that you would only have a decent chance at even killing 1 unit until you're already high level which defeats the entire purpose of wanting a better journey.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Sergykid
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    what? u can be lvl 810 and play like a lvl 1. No items and no spent points in either skills or CP. Walk around the maps doing world bosses, public dungeons, crafting, fishing, etc. There's lots of chill activities aside competitive. I don't really see any reason to delete a character
    -PC EU- / battlegrounds on my youtube
  • FrancisCrawford
    FrancisCrawford
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    Early content is easier than it used to be, I'm sure.
    • Low-level characters have higher stats than they used to.
    • Better food and pots are available earlier.
    • If you're truly new, it's easier to find other people who are happy to make you gear and consumables.
    • Specific tough fights have been nerfed. (E.g. Doshia!!)

    Still, I think there are occasional challenges for those who play without CP (which make a huge difference) and other advantages.

    Also -- the starter zones are still a lot easier than the rest, and the first zone in each alliance is somewhat easier as well. That's largely because of the progression from typical fights having 1 normal enemy at a time to 2 and then to 3.
    Edited by FrancisCrawford on September 5, 2019 8:38AM
  • mague
    mague
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    Vhozek wrote: »
    Ogou wrote: »
    Is your issue that the overland is too easy or is it that you're fighting "epic" mobs too early on?

    Honestly both.
    It's too easy and therefore my only goal is to kills giant bosses while everything else is just like annoying flies. I also get to fight epic mobs too early on during quests. Early levels are the levels where your character is learning, not a god.

    To late. Its gone since One Tamriel. The old game teached you humbleness in every corner.

    The game now is completely story driven. It is still ok and possible to go slow with fun builds, unarmed or level 1 weapons. Hew's Bane has those nice sneaking missions. If you really try to get the good reward those are fun missions.

    I started short after Elsweyr a Khajiit warden and he still is on Cadwells Gold. Did no Public and no soloable group dungeon. Not even half the game finished. I sneak around, try to get shards and books without add-on and so on. Strictly 1st person. Trying to find the ultimate unarmed build...
    Edited by mague on September 5, 2019 9:22AM
  • MasterSpatula
    MasterSpatula
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    This game had character progression at launch. As you got more powerful, the enemies got more powerful.

    The change to what it is now was quite popular. I prefer a lot about the old way, and it seems you would too, but I do have to admit that a lot of the stuff they've done since One Tamriel wouldn't have been possible if they hadn't done it.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Coatmagic
    Coatmagic
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    A word.

    It sounds like you are being started in an expansion and not the base game...?

    ZoS did a number on all the new folks trying to find their way in the world by dumping them into the latest content.

    As a guild leader, so much of my time is spent with the new ones taking them to their starting areas and walking them through the first steps to get them started down the right path. And don't even get me started on how much explaining it requires...

    Anyway. If you are complaining about base game, prison to island(s) to alliance areas... I don't know what to tell you maybe yeah find another game, BUT if you are starting in Morrowind, Summerset, or Elsweyr, then you need to find someone to take you to where you should be as soon as you create a new char.

    Good luck!
  • Wifeaggro13
    Wifeaggro13
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    Vhozek wrote: »
    I have 1500 hours into this game and I've grown tired of starting a character just to go kill everything at level 1 and basically be a god in comparison to anything in the overworld just to delete my character at level 50 and start again. I've decided to take things very slow now and immerse myself into the world so I can keep my character for the long run but the game doesn't allow me to do this. A simple fetch or hide and seek quest turns into a "kill two super epic mobs before the final boss" quest every single time while all I have is a dagger to defend myself against wolves and mudcrabs. Why do we have to accept our godhood at level 1? Why can't we just take it slow? Am I supposed to do nothing but treat it as a walking simulator if I want to play for the long run? Do we even have true starter quests?

    lol walking simulator. sadly its not far from the truth
  • Taleof2Cities
    Taleof2Cities
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    Be sure to re-read this before making another forums post, @Vhozek:
    OG_Kaveman wrote: »
    maybe play different game if this one is not to your liking? it is alright to play other games.

    Because the game isn’t going to cater to your niche playstyle anytime soon ...
  • Juhasow
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    Jhalin wrote: »
    Juhasow wrote: »
    Vhozek wrote: »
    SirAndy wrote: »
    Run with just the bucket and the broom (jewelry is OK but no other armor) and no CP.
    Buffs on the backbar are OK but don't use the backbar weapon (unless that is also a broom).

    The first 10 levels feel easy, by level 20 you are starting to feel weak and by the time you hit 50 you're in for some real fights.
    bye1.gif

    post-2-1521308462.png

    But the point is to make early game a challenge to tell you that you should probably level up to get stronger.

    Try to run solo in dungeons , trials or PvP at early game. Try to solo world boss atleast. That will tell You to level up to get stronger.

    Please understand the immense irony of telling people that the only way to ever get a somewhat challenging solo player experience is to do content that was aimed at groups.

    Please understand irony that second m in MMO stands for multiplayer yet we have people playing solo for 1,5k hours and reseting characters just to continue to play solo. Also please understand that ESO is simply casual friendly game so if You want real challenge You need to look for it.
    Edited by Juhasow on September 5, 2019 3:29PM
  • zParallaxz
    zParallaxz
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    Kel wrote: »
    No gear, no weapons, no CP's....just punch everything to death.

    Ah, but this is where someone will come in and say "Why shouldn't I use all my "op" skills and champion points with the best gear? I shouldn't have to do it, it should be on Zos"

    Maybe try Dark Souls. I've yet to play any MMO that had a difficult overworld. (Maybe classic WoW, but other games that have tried have been spectacular failures.)

    Edit: Re-reading the op, I'm not quite sure what's going on here.

    You delete your characters once you hit level 50? Why? There's 810 more champion levels to go. It's not like you need to get off the leveling train.
    Believe me, you can take it as slow as you like to 810...

    That’s what some people were expecting to be different from Zenimax, people had hope this specific developer would put out a mmo with great pvp but also pseudo Skyrim level engagement in terms of RPG. But now we are at a point in the game where we see the flaws of the current MMO style gameplay.

    We have a lack of engaging quest that just involve running from point A to point B. Only to kill the main quest boss in under 20 secs. You offer the advice of stripping your character down to its fist to complete content at a harder level. But that’s not what people want, they want and enjoy the “Malestrom Arena” type of quest where it’s hard for everyone and it’s not necessarily a gear gap that prevents completion but taking time to learn more about the class and the game to know mechanics.

    To sum it up, people like having the feeling of having special gear or skills whether magic or stam based. That gives them an edge over a overwhelming maybe niche opponent. A good example was obtaining Auriel’s Bow in the “Dawn Guard” DLC from Skyrim. It had a special purpose and was useful against vampires.
  • SirAndy
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    Vhozek wrote: »
    But the point is to make early game a challenge to tell you that you should probably level up to get stronger.

    Level scaling prevents that. You are scaled up to CP160 to match the world around you and the scaling is slowly fading as you get closer to level 50.

    In reality the first levels are the easiest because you are actually boosted beyond a bare bones CP160 character, your stat pools are quite a bit bigger.

    That is done on purpose so you can play with (and contribute to) groups of higher level characters without dying to the first mudcrab you run into.

    You have to remember, before level scaling, 95% of the zones were unplayable for you at low levels. They weren't just harder, they were impossible.
    shades.gif

  • barney2525
    barney2525
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    I'm not sure I understand if you think its too hard or too easy at starting levels.

    But to answer your question - No. There are no "starter quests" anymore, because they leveled the playing field with Balance. So all of your enemies will always be even with your level, and ideally be somewhat of a challenge. This means you can join in on Dolmens or Dragon killing as soon as you complete the tutorial at level 4. There are no areas of the game that you are blocked from due to level disparity. All quests will have their own unique flavor because of the specific job you are asked to do, but the actual combat will seem rather repetitive.

    Thats the basics of the game.


    :#
  • Katahdin
    Katahdin
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    zParallaxz wrote: »

    But that’s not what people want, they want and enjoy the “Malestrom Arena” type of quest where it’s hard for everyone and it’s not necessarily a gear gap that prevents completion but taking time to learn more about the class and the game to know mechanics.

    Then this is not the game for them because this game will never be that.
    Darksiders might be more to their liking.

    You throw a brand new player with absolutely no experience or knowledge about the game into that level of difficulty and the game will be dead in months.

    We had harder encounters when the game launched (Dosha) that were not Malestrom level but quite a bit harder than now and vet levels where things got harder progressively. People complained bitterly about it, the vet zones were desolate, hardly anybody played them and many quit. So the majority of players do not want to play Malestrom level difficulty all the time from day one.

    The OP has 1500 hours into the game. It's never going to be hard for him unless he gets amnesia.
    Edited by Katahdin on September 5, 2019 5:23PM
    Beta tester November 2013
  • Tandor
    Tandor
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    Vhozek wrote: »
    <snip> A simple fetch or hide and seek quest turns into a "kill two super epic mobs before the final boss" quest every single time <snip>

    Could you give examples of what you're referring to please?

  • Hallothiel
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    Not sure from your posts, but do you do any group stuff? Dungeons? Trials?

    Do you even try pvp?
  • danno8
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    This game had character progression at launch. As you got more powerful, the enemies got more powerful.

    The change to what it is now was quite popular. I prefer a lot about the old way, and it seems you would too, but I do have to admit that a lot of the stuff they've done since One Tamriel wouldn't have been possible if they hadn't done it.

    Yah everyone complained about Veteran levels, but I liked them. At least I like how you could die to overland mobs, including getting one-shot to any wind-up skill. "Throw Dagger" and "Take Aim" come to mind. If the mobs had a little less health I think more people would have liked it better. But it did tend to go too slow.
  • Vhozek
    Vhozek
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    Tandor wrote: »
    Vhozek wrote: »
    <snip> A simple fetch or hide and seek quest turns into a "kill two super epic mobs before the final boss" quest every single time <snip>

    Could you give examples of what you're referring to please?

    Summerset: Dude enchated his students into thinking they're book characters. You help disenchanting them and some lady runs off with the book that caused the trouble. You go after her and at her door she has 2 minotaurs waiting for you. You never fight anything in the entire quest except imaginary wolves when you're looking for her. The entire quest takes place inside a decent looking area with nothing but friendly NPCs.

    I can't remember other two I bumped into that made me delete my character twice because I didn't want to have to fight epic mobs for my first quest and the fact that I'm leaving a quest hanging like that is just not something I like unless it specifically implies the quest will be tough from the beginning. In that case, I'll leave it hanging while training myself to get better in a fair way without just simply putting all skill points into my character and running over the epic mobs as if my character just jumped a huge gap of skill and knowledge pulled out of their ass.
    Edited by Vhozek on September 5, 2019 9:32PM
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Ardaghion
    Ardaghion
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    Vhozek wrote: »
    Tandor wrote: »
    Vhozek wrote: »
    <snip> A simple fetch or hide and seek quest turns into a "kill two super epic mobs before the final boss" quest every single time <snip>

    Could you give examples of what you're referring to please?

    Summerset: Dude enchated his students into thinking they're book characters. You help disenchanting them and some lady runs off with the book that caused the trouble. You go after her and at her door she has 2 minotaurs waiting for you. You never fight anything in the entire quest except imaginary wolves when you're looking for her. The entire quest takes place inside a decent looking area with nothing but friendly NPCs.

    I can't remember other two I bumped into that made me delete my character twice because I didn't want to have to fight epic mobs for my first quest and the fact that I'm leaving a quest hanging like that is just not something I like unless it specifically implies the quest will be tough from the beginning. In that case, I'll leave it hanging while training myself to get better in a fair way without just simply putting all skill points into my character and running over the epic mobs as if my character just jumped a huge gap of skill and knowledge pulled out of their ass.

    You must be talking about this quest:



    Those minotaurs, at 30:26 are 76.1k health, hardly epic.
  • EvilAutoTech
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    I have enjoyed going slow. It took me 15 months to get to level 50. It took another 2 years to get to CP cap. I now spend most of my time on the EU server or on alt accounts. Slow works just fine in this game.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Vhozek wrote: »
    I have 1500 hours into this game and I've grown tired of starting a character just to go kill everything at level 1 and basically be a god in comparison to anything in the overworld just to delete my character at level 50 and start again. I've decided to take things very slow now and immerse myself into the world so I can keep my character for the long run but the game doesn't allow me to do this. A simple fetch or hide and seek quest turns into a "kill two super epic mobs before the final boss" quest every single time while all I have is a dagger to defend myself against wolves and mudcrabs. Why do we have to accept our godhood at level 1? Why can't we just take it slow? Am I supposed to do nothing but treat it as a walking simulator if I want to play for the long run? Do we even have true starter quests?

    You can level 1 to 50 in less than ~10 hours. Just make a tank and use xp scrolls.
    Edited by p_tsakirisb16_ESO on September 5, 2019 10:48PM
  • code65536
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    The game's casual content is... easy! What a shocking revelation!

    If the casual overworld content bores you, then perhaps it's time you venture into veteran content?
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • malistorr
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    Guess I'm lucky. I didn't know much about the game when I started. I just started playing in Summerset. I ran around and killed things and did random quests. Before I knew it I was level 50 and then I started visiting the other areas. Once I learned more about the game I started doing 4-man dungeons but I doubt it was before CP 160. i just used the gear I'd earn in fights and eventually learned how to farm more desirable sets from dungeons or overland. Through just playing and online research I learned a lot about how to be an advanced player. It took me over a year I'm sure to hit 810 and that is with probably playing at least a couple hours a day. There was plenty of content that was a challenge and sometimes it frustrated me. But usually I'd just wait for someone else to wander by and follow them around so I didn't have to kill everything myself. It was a nice slow progression and not too difficult that it ruined my enjoyment of the game. I just didn't try to do the more difficult content before my character was ready. And since I didn't know how to play well back then, even overland fights weren't overly easy for me. Some of things being too easy after you've played for a long time is just being a better player overall.
    Edited by malistorr on September 5, 2019 11:37PM
  • Vhozek
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    Ardaghion wrote: »
    Vhozek wrote: »
    Tandor wrote: »
    Vhozek wrote: »
    <snip> A simple fetch or hide and seek quest turns into a "kill two super epic mobs before the final boss" quest every single time <snip>

    Could you give examples of what you're referring to please?

    Summerset: Dude enchated his students into thinking they're book characters. You help disenchanting them and some lady runs off with the book that caused the trouble. You go after her and at her door she has 2 minotaurs waiting for you. You never fight anything in the entire quest except imaginary wolves when you're looking for her. The entire quest takes place inside a decent looking area with nothing but friendly NPCs.

    I can't remember other two I bumped into that made me delete my character twice because I didn't want to have to fight epic mobs for my first quest and the fact that I'm leaving a quest hanging like that is just not something I like unless it specifically implies the quest will be tough from the beginning. In that case, I'll leave it hanging while training myself to get better in a fair way without just simply putting all skill points into my character and running over the epic mobs as if my character just jumped a huge gap of skill and knowledge pulled out of their ass.

    You must be talking about this quest:



    Those minotaurs, at 30:26 are 76.1k health, hardly epic.

    Yep. I know they're not super strong but my character only had a dagger after two hours of just punching things and doing other stuff. I'm not complaining about that because that's what I chose to do but I'm complaining about how there doesn't seem to be true starter quests where you just do something for someone without getting involved in fights like these. If there are, they are very hidden in non-starter areas of each zone because I have yet to bump into them during early levels.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Vhozek
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    I don't get how some of you are twisting the entire topic of the thread into "I don't think it's slow" or "Yeah, it's easy but how about you go play vs harder enemies" as if you never read a single word in this thread.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • kip_silverwolf
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    I'm a little confused as to what you're looking for in quests (I'm still trying to understand why you delete characters at lvl 50!)
    Are you saying you'd like quests where there's little to no fighting at all, when you're starting out with a new character? If so, there are many of them.

    To give a few examples where there are no 'epic fights' involved (Although I would think after 1500 hours you would have found these quests and others)…..

    https://elderscrollsonline.wiki.fextralife.com/Dark+Knowledge

    https://en.uesp.net/wiki/Online:Underfoot

    https://en.uesp.net/wiki/Online:Lost_on_Bleakrock

    https://en.uesp.net/wiki/Online:Daughter_of_Seamount

    https://en.uesp.net/wiki/Online:Farsight

    Or am I not understanding correctly what it is you're wanting, OP?






    "I'm going to live forever..or at least die trying"

    drunken Nord & Tamriel streaker since Arena

  • Ardaghion
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    Vhozek wrote: »
    Ardaghion wrote: »
    Vhozek wrote: »
    Tandor wrote: »
    Vhozek wrote: »
    <snip> A simple fetch or hide and seek quest turns into a "kill two super epic mobs before the final boss" quest every single time <snip>

    Could you give examples of what you're referring to please?

    Summerset: Dude enchated his students into thinking they're book characters. You help disenchanting them and some lady runs off with the book that caused the trouble. You go after her and at her door she has 2 minotaurs waiting for you. You never fight anything in the entire quest except imaginary wolves when you're looking for her. The entire quest takes place inside a decent looking area with nothing but friendly NPCs.

    I can't remember other two I bumped into that made me delete my character twice because I didn't want to have to fight epic mobs for my first quest and the fact that I'm leaving a quest hanging like that is just not something I like unless it specifically implies the quest will be tough from the beginning. In that case, I'll leave it hanging while training myself to get better in a fair way without just simply putting all skill points into my character and running over the epic mobs as if my character just jumped a huge gap of skill and knowledge pulled out of their ass.

    You must be talking about this quest:



    Those minotaurs, at 30:26 are 76.1k health, hardly epic.

    Yep. I know they're not super strong but my character only had a dagger after two hours of just punching things and doing other stuff. I'm not complaining about that because that's what I chose to do but I'm complaining about how there doesn't seem to be true starter quests where you just do something for someone without getting involved in fights like these. If there are, they are very hidden in non-starter areas of each zone because I have yet to bump into them during early levels.

    Like kip_silverwolf, I'm not sure then what it is you are trying to accomplish, or at the very least, how you want to play ESO. Do you want to play as a weak character until you feel the character is ready to advance?

    If you did the tutorial in Summerset you should have been able to get a lot more armor and weapons just from that. I started a character in Summerset and immediately went to Khenarthi's Roost. I didn't like the Orc lady with the horrible voice I created so I was going to delete her, she was at level 3. Instead, I stripped her of all her armor and weapons, only using 1 or two skills I had unlocked, and finished all the quests on that island, just using her fists for most attacks. I eventually deleted her but it was fun for a time.

    Summerset really isn't a starter island, even though they might start you there, so you will run into story and side quests with enemies with higher HP than Khenarthi's Roost, Bleakrock & Bal Foyen, Stros M'Kai & Betnikh. If you really want to start slow with a low level, barely armed character then those are the places you should go. I don't think any of those locations have NPC enemies as high level as those minotaurs.

    I also don't think the starting few quests in the main quest line are difficult if you are low level. Although the ancient clannfear kick a few of my low level characters on their respective butts. For something like the main quest you might want to try sticking to the original levels, so saving Lyris wouldn't start until level 10. Each quest page describes the level that was required pre-One Tamriel.
  • casparian
    casparian
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    code65536 wrote: »
    The game's casual content is... easy! What a shocking revelation!

    If the casual overworld content bores you, then perhaps it's time you venture into veteran content?

    It's not that simple. There are hundreds and hundreds of hours of casual overland content, including a substantial portion of each new expansion and several DLCs. Many of us have long since entered veteran content, but would still like to complete the overland quests for the sake of their stories and their relation to the veteran content we enjoy doing -- not to mention for the sake of completionism. But the combat is so mind-numbingly boring that I just can't manage to get through more than a couple of quests before I go back to the fun part of the game.

    In effect, ZOS has designated an enormous portion of the game as intended for new/casual players only. I intended to play all of that content while I was a new player, but there was so much of it that without meaning to, I had become a veteran well before I was even half done with it. It would be nice if there were a non-boring way to finish that content.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
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