I have 1500 hours into this game and I've grown tired of starting a character just to go kill everything at level 1 and basically be a god in comparison to anything in the overworld just to delete my character at level 50 and start again. I've decided to take things very slow now and immerse myself into the world so I can keep my character for the long run but the game doesn't allow me to do this. A simple fetch or hide and seek quest turns into a "kill two super epic mobs before the final boss" quest every single time while all I have is a dagger to defend myself against wolves and mudcrabs. Why do we have to accept our godhood at level 1? Why can't we just take it slow? Am I supposed to do nothing but treat it as a walking simulator if I want to play for the long run? Do we even have true starter quests?
Run with just the bucket and the broom (jewelry is OK but no other armor) and no CP.
Buffs on the backbar are OK but don't use the backbar weapon (unless that is also a broom).
The first 10 levels feel easy, by level 20 you are starting to feel weak and by the time you hit 50 you're in for some real fights.
But the point is to make early game a challenge to tell you that you should probably level up to get stronger.
Try to run solo in dungeons , trials or PvP at early game. Try to solo world boss atleast. That will tell You to level up to get stronger.
Run with just the bucket and the broom (jewelry is OK but no other armor) and no CP.
Buffs on the backbar are OK but don't use the backbar weapon (unless that is also a broom).
The first 10 levels feel easy, by level 20 you are starting to feel weak and by the time you hit 50 you're in for some real fights.
But the point is to make early game a challenge to tell you that you should probably level up to get stronger.
Try to run solo in dungeons , trials or PvP at early game. Try to solo world boss atleast. That will tell You to level up to get stronger.
Please understand the immense irony of telling people that the only way to ever get a somewhat challenging solo player experience is to do content that was aimed at groups.
Is your issue that the overland is too easy or is it that you're fighting "epic" mobs too early on?
Honestly both.
It's too easy and therefore my only goal is to kills giant bosses while everything else is just like annoying flies. I also get to fight epic mobs too early on during quests. Early levels are the levels where your character is learning, not a god.
I have 1500 hours into this game and I've grown tired of starting a character just to go kill everything at level 1 and basically be a god in comparison to anything in the overworld just to delete my character at level 50 and start again. I've decided to take things very slow now and immerse myself into the world so I can keep my character for the long run but the game doesn't allow me to do this. A simple fetch or hide and seek quest turns into a "kill two super epic mobs before the final boss" quest every single time while all I have is a dagger to defend myself against wolves and mudcrabs. Why do we have to accept our godhood at level 1? Why can't we just take it slow? Am I supposed to do nothing but treat it as a walking simulator if I want to play for the long run? Do we even have true starter quests?
OG_Kaveman wrote: »maybe play different game if this one is not to your liking? it is alright to play other games.
Run with just the bucket and the broom (jewelry is OK but no other armor) and no CP.
Buffs on the backbar are OK but don't use the backbar weapon (unless that is also a broom).
The first 10 levels feel easy, by level 20 you are starting to feel weak and by the time you hit 50 you're in for some real fights.
But the point is to make early game a challenge to tell you that you should probably level up to get stronger.
Try to run solo in dungeons , trials or PvP at early game. Try to solo world boss atleast. That will tell You to level up to get stronger.
Please understand the immense irony of telling people that the only way to ever get a somewhat challenging solo player experience is to do content that was aimed at groups.
No gear, no weapons, no CP's....just punch everything to death.
Ah, but this is where someone will come in and say "Why shouldn't I use all my "op" skills and champion points with the best gear? I shouldn't have to do it, it should be on Zos"
Maybe try Dark Souls. I've yet to play any MMO that had a difficult overworld. (Maybe classic WoW, but other games that have tried have been spectacular failures.)
Edit: Re-reading the op, I'm not quite sure what's going on here.
You delete your characters once you hit level 50? Why? There's 810 more champion levels to go. It's not like you need to get off the leveling train.
Believe me, you can take it as slow as you like to 810...
But the point is to make early game a challenge to tell you that you should probably level up to get stronger.
zParallaxz wrote: »
But that’s not what people want, they want and enjoy the “Malestrom Arena” type of quest where it’s hard for everyone and it’s not necessarily a gear gap that prevents completion but taking time to learn more about the class and the game to know mechanics.
MasterSpatula wrote: »This game had character progression at launch. As you got more powerful, the enemies got more powerful.
The change to what it is now was quite popular. I prefer a lot about the old way, and it seems you would too, but I do have to admit that a lot of the stuff they've done since One Tamriel wouldn't have been possible if they hadn't done it.
Summerset: Dude enchated his students into thinking they're book characters. You help disenchanting them and some lady runs off with the book that caused the trouble. You go after her and at her door she has 2 minotaurs waiting for you. You never fight anything in the entire quest except imaginary wolves when you're looking for her. The entire quest takes place inside a decent looking area with nothing but friendly NPCs.
I can't remember other two I bumped into that made me delete my character twice because I didn't want to have to fight epic mobs for my first quest and the fact that I'm leaving a quest hanging like that is just not something I like unless it specifically implies the quest will be tough from the beginning. In that case, I'll leave it hanging while training myself to get better in a fair way without just simply putting all skill points into my character and running over the epic mobs as if my character just jumped a huge gap of skill and knowledge pulled out of their ass.
I have 1500 hours into this game and I've grown tired of starting a character just to go kill everything at level 1 and basically be a god in comparison to anything in the overworld just to delete my character at level 50 and start again. I've decided to take things very slow now and immerse myself into the world so I can keep my character for the long run but the game doesn't allow me to do this. A simple fetch or hide and seek quest turns into a "kill two super epic mobs before the final boss" quest every single time while all I have is a dagger to defend myself against wolves and mudcrabs. Why do we have to accept our godhood at level 1? Why can't we just take it slow? Am I supposed to do nothing but treat it as a walking simulator if I want to play for the long run? Do we even have true starter quests?
Summerset: Dude enchated his students into thinking they're book characters. You help disenchanting them and some lady runs off with the book that caused the trouble. You go after her and at her door she has 2 minotaurs waiting for you. You never fight anything in the entire quest except imaginary wolves when you're looking for her. The entire quest takes place inside a decent looking area with nothing but friendly NPCs.
I can't remember other two I bumped into that made me delete my character twice because I didn't want to have to fight epic mobs for my first quest and the fact that I'm leaving a quest hanging like that is just not something I like unless it specifically implies the quest will be tough from the beginning. In that case, I'll leave it hanging while training myself to get better in a fair way without just simply putting all skill points into my character and running over the epic mobs as if my character just jumped a huge gap of skill and knowledge pulled out of their ass.
You must be talking about this quest:
Those minotaurs, at 30:26 are 76.1k health, hardly epic.
Summerset: Dude enchated his students into thinking they're book characters. You help disenchanting them and some lady runs off with the book that caused the trouble. You go after her and at her door she has 2 minotaurs waiting for you. You never fight anything in the entire quest except imaginary wolves when you're looking for her. The entire quest takes place inside a decent looking area with nothing but friendly NPCs.
I can't remember other two I bumped into that made me delete my character twice because I didn't want to have to fight epic mobs for my first quest and the fact that I'm leaving a quest hanging like that is just not something I like unless it specifically implies the quest will be tough from the beginning. In that case, I'll leave it hanging while training myself to get better in a fair way without just simply putting all skill points into my character and running over the epic mobs as if my character just jumped a huge gap of skill and knowledge pulled out of their ass.
You must be talking about this quest:
Those minotaurs, at 30:26 are 76.1k health, hardly epic.
Yep. I know they're not super strong but my character only had a dagger after two hours of just punching things and doing other stuff. I'm not complaining about that because that's what I chose to do but I'm complaining about how there doesn't seem to be true starter quests where you just do something for someone without getting involved in fights like these. If there are, they are very hidden in non-starter areas of each zone because I have yet to bump into them during early levels.
The game's casual content is... easy! What a shocking revelation!
If the casual overworld content bores you, then perhaps it's time you venture into veteran content?