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13 Million Players and Counting

  • Facefister
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    The only number is the amount of ESO+ players. "Unique logins" could mean anything. It could be the guy who bought it for 4$ and logs in every now and then just for his Skyrim "nostalgia". ESO+ player count is the only important one.
  • MLGProPlayer
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    Facefister wrote: »
    The only number is the amount of ESO+ players. "Unique logins" could mean anything. It could be the guy who bought it for 4$ and logs in every now and then just for his Skyrim "nostalgia". ESO+ player count is the only important one.

    That doesn't make any sense as the sub is optional. I'd bet gold that the majority of active players don't sub.
  • Facefister
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    Facefister wrote: »
    The only number is the amount of ESO+ players. "Unique logins" could mean anything. It could be the guy who bought it for 4$ and logs in every now and then just for his Skyrim "nostalgia". ESO+ player count is the only important one.

    That doesn't make any sense as the sub is optional. I'd bet gold that the majority of active players don't sub.

    Anyone who plays this game actively, participates in housing or has several chars is most likely subbed. The CBag is pretty much mandatory at this point. Those players are the ones who most likely spend crowns. Yes, it is the only number that matters.
  • MLGProPlayer
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    Facefister wrote: »
    Facefister wrote: »
    The only number is the amount of ESO+ players. "Unique logins" could mean anything. It could be the guy who bought it for 4$ and logs in every now and then just for his Skyrim "nostalgia". ESO+ player count is the only important one.

    That doesn't make any sense as the sub is optional. I'd bet gold that the majority of active players don't sub.

    Anyone who plays this game actively, participates in housing or has several chars is most likely subbed. The CBag is pretty much mandatory at this point. Those players are the ones who most likely spend crowns. Yes, it is the only number that matters.

    I do all of that and I don't sub. I'll only temporarily sub to decorate a new house (which isn't often) then unsub again.

    Add-ons replicate craft bag's functionality. As long as you don't hoard useless gear, inventory management isn't a problem. My bank usually has 20+ free slots, even with all my mats in there.
    Edited by MLGProPlayer on September 1, 2019 4:31AM
  • Facefister
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    Addons don't add storage capacity. Also, you're contradicting yourself thus proving my point.
  • MLGProPlayer
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    Facefister wrote: »
    Addons don't add storage capacity. Also, you're contradicting yourself thus proving my point.

    What point? I haven't subbed in over a year yet I'm an active player.

    Someone who doesn't participate in housing has absolutely no reason to sub. The game is more than playable without craft bag.
    Edited by MLGProPlayer on September 1, 2019 4:33AM
  • Facefister
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    An unsubbed player or a non ESO+ player is statistically irrelevant. The other two big MMO titles are both b2p and p2p. Your average 4$-key player wont spend a dime on this game. You can't or don't want to understand.
  • nafensoriel
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    Facefister wrote: »
    An unsubbed player or a non ESO+ player is statistically irrelevant. The other two big MMO titles are both b2p and p2p. Your average 4$-key player wont spend a dime on this game. You can't or don't want to understand.

    You seem to think because an initial purchase was cheap the subsequent purchases will also remain cheap.
    You have exactly zero idea how F2P works. The entire model of F2P is to make the initial purchase cheap so people spend money they normally would on entertainment on a product they are now invested in. If a player spends any amount of time(6m+) in a F2P game they are practically statistically guaranteed to buy something. We also now have enough history on F2P games to pretty conclusively say they will also spend more than the game would be currently worth in value. This is enhanced by F2P/MMO games never decaying in "value" like a standard title.

    Just because someone doesn't pay for ESO+ doesn't mean they won't drop 25 bucks a year on crowns.
    Just because someone paid 4 bucks for a key doesn't mean they won't then drop 25 bucks a year on crowns.
    Any purchase of 25-50 dollars is equivalent to a day one sale for a standard title and thus VERY SIGNIFICANT.

    Unique logons are the only metric that matters beyond engagement with the money store. The higher your total unique logons per month mean the more potential conversions to a paycheck.

    These are really important statistics... Also just for S***s and giggles... if a president of a company can mouth off a figure during an interview as a brag... then it's likely statistically important. Just for future reference.
  • Facefister
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    x million subs vs x million unique logins with potential purchases on the store

    Tell me, which one has more significance?
  • MLGProPlayer
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    Facefister wrote: »
    x million subs vs x million unique logins with potential purchases on the store

    Tell me, which one has more significance?

    They both have equal significance. If subs were more important, this game would have a mandatory sub (but they already tried that, and the game nearly died).
  • MLGProPlayer
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    Facefister wrote: »
    An unsubbed player or a non ESO+ player is statistically irrelevant. The other two big MMO titles are both b2p and p2p. Your average 4$-key player wont spend a dime on this game. You can't or don't want to understand.

    People purchase microtransactions without subbing...

    If anything, I'd bet that revenue from microtransactions is higher than revenue from subs for this game, and that non-subs contribute the majority of that revenue.

    You seriously have no idea how profitable micro-transactions are (why do you think nearly every MMO has shifted to a B2P/F2P model?)
    Edited by MLGProPlayer on September 1, 2019 5:50AM
  • MartiniDaniels
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    I've got a feeling of deja vu. There was similar post several months ago.. oh here it is:
    https://forums.elderscrollsonline.com/en/discussion/478785/eso-announces-13-5-million-players-up-2-5-million-from-last-year/p1

    So it was 13.5 in June :D population of sold copies somehow decreased over 3 months, probably 0.5 million people somehow managed a refund :D
  • andreasv
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    I've got a feeling of deja vu. There was similar post several months ago.. oh here it is:
    https://forums.elderscrollsonline.com/en/discussion/478785/eso-announces-13-5-million-players-up-2-5-million-from-last-year/p1

    So it was 13.5 in June :D population of sold copies somehow decreased over 3 months, probably 0.5 million people somehow managed a refund :D

    Looks like Lambert and the marketing department should communicate every now and then.
  • Elsonso
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    Facefister wrote: »
    Facefister wrote: »
    The only number is the amount of ESO+ players. "Unique logins" could mean anything. It could be the guy who bought it for 4$ and logs in every now and then just for his Skyrim "nostalgia". ESO+ player count is the only important one.

    That doesn't make any sense as the sub is optional. I'd bet gold that the majority of active players don't sub.

    Anyone who plays this game actively, participates in housing or has several chars is most likely subbed. The CBag is pretty much mandatory at this point. Those players are the ones who most likely spend crowns. Yes, it is the only number that matters.

    I do all of that and I don't sub. I'll only temporarily sub to decorate a new house (which isn't often) then unsub again.

    Honestly, I believe you are an exception, rather than the rule, among players as active, or more active, than you are. However, that does not matter.

    There are people that are viewing this 13 million as "health of the game", but that is not what it means. I am fairly confident that ZOS does not look at it like that, either. ESO Plus subscriptions are a better indicator of the health of the game than the number of accounts created and activated (game purchase) since launch.

    Although, thanks for pointing me at the new Bank Manager, which led me to the currently supported "Slim" version. One less add-on that I need to maintain and fix each Update cycle.

    andreasv wrote: »
    I've got a feeling of deja vu. There was similar post several months ago.. oh here it is:
    https://forums.elderscrollsonline.com/en/discussion/478785/eso-announces-13-5-million-players-up-2-5-million-from-last-year/p1

    So it was 13.5 in June :D population of sold copies somehow decreased over 3 months, probably 0.5 million people somehow managed a refund :D

    Looks like Lambert and the marketing department should communicate every now and then.

    I was assuming that the ".5" was just dropped because it is more awkward to say.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • lokulin
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    kylewwefan wrote: »
    Did anyone even notice that? Oh yeah it was 11 million, now the ads say 13 Million players. Tell me how the game is dying ya weirdos.

    Performance is better than it has been. Gaining new players to clap err welcome into the game.

    It’s good! Things are getting better.

    There’s performance improvement plans underway.

    QOL game enhancements.

    More content added every quarter.

    The game might be able to carry on for a few more years. Might

    Seems pretty dead in Australia. Maybe they are signing up heaps of Russian bots.
    I've hidden your signature.
  • Vahrokh
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    That's why when I want to do a world boss I have to ask in zone chat for half an hour. Sounds legit!
  • Ri_Khan
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    13 million Bosmer used to live here...now it's a ghost town...
  • Lokey0024
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    Imagine 1000 players in Cyrodiil
  • TelvanniWizard
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    Lokey0024 wrote: »
    Imagine 1000 players in Cyrodiil

    Glorious...lagfest.
  • IronWooshu
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    More people own a playstation than an XBox. We shouldnt judge XBox stats on how a game is doing when it comes to consoles.
  • Elsonso
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    Lokey0024 wrote: »
    Imagine 1000 players in Cyrodiil

    Glorious...lagfest.

    Online... slide... show...
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • mitchtheelder
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    kylewwefan wrote: »
    Did anyone even notice that? Oh yeah it was 11 million, now the ads say 13 Million players. Tell me how the game is dying ya weirdos.

    Performance is better than it has been. Gaining new players to clap err welcome into the game.

    It’s good! Things are getting better.

    There’s performance improvement plans underway.

    QOL game enhancements.

    More content added every quarter.

    The game might be able to carry on for a few more years. Might

    oh u poor soul its great yes its great keep dreamin xDDDDD but its a big MIGHT at the end :)))))
    AD Orc Nightblade - Manndingo, High Elf Templar - M Mike Adriano Nord Dragonknight - Ser-Gregor Clegane
    High elf Sorcerer - Grand Maester Mitch Dark elf Nightblade - Gilbert Arenas Redguard Dragonknight - Half Man Half Amazing Redguard Sorcerer - Uncle Drew High Elf Dragonknight - Devon Larrat Imperial Warden - Sandor Clegane M Nord Necromancer - Tormund Husband to Bears High Elf Necromancer - Ana Maria della Salute High Elf - Warden - Samuel F Jackson Argonian - Templar - Kraken Reptile DC Argonian Warden - Gustavo Giviria Rivero High elf Sorcerer - Jackie Kennedy Orc Necromancer - Lucifer Blackstar EP Redguard Templar - MItch Buchanon
    PC-EU since Feb2016 (+8k h in game)
  • eso_lytw8
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    IronWooshu wrote: »
    More people own a playstation than an XBox. We shouldnt judge XBox stats on how a game is doing when it comes to consoles.

    Unless there is a significant difference between PC, XBOX, and PlayStation players the percentages of one should apply reasonably well to the total population. Is there something different about XBOX players and PlayStation players that would suggest what happens on one platform would not translate to another, or something in game?

    i.e. Does one attract older or younger players and that age difference translates into a difference in how players are enjoying the game which translates into play time. Or possibly PlayStation is not experiencing the performance issues xbox is experiencing. That would indeed make a difference.

    My concern is that the last two patches have homogenized the classes so much that a lot of people are no longer finding the game enjoyable and that is causing a lot of people to put in significantly less hours than what they did before the patches and that that will begin to translate into fewer subs and fewer crown purchases which will translate into fewer investments into the game which begins a domino effect.

    This is the stat I am interested in..."how many hours per week do people want to play". People will play a lot of hours if they are having fun. I suggest ZOS look at this before they look at combat metrics.
    < Xbox NA PVE >
  • MajBludd
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    Look at steam charts. I think they were around 24k active players. Then you can say you have another 24k that do not use steam or even double that to 48k or even 100k.

    There is no way there are 13 million active players and what is a "unique login"? Is that somebody who logs in once a month, once a year, or just when a new chapter drops?

    If you have been playing this game for several years you know that the pop has dropped significantly since one tamriel.
  • Hashtag_
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    Facefister wrote: »
    x million subs vs x million unique logins with potential purchases on the store

    Tell me, which one has more significance?

    They both have equal significance. If subs were more important, this game would have a mandatory sub (but they already tried that, and the game nearly died).

    Game died cause poor management in the beginning. I believe they were on the verge of filing for bankruptcy but the only thing that saved it was console release and sales doing far better than expected.
  • Kalik_Gold
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    Seen a bot lot zone at the wayshrine with 20-30 level 3 accounts in Alik'r last night (ps4). I think these all count right?
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Delparis
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    I think you missunderstood, that's not 13 million players, that's 13 million created character in the game.
    You should divide those 13 million by 3 or 4 to get a correct approximation of the total player base.

    ZoS should give the number of active accounts, but that won't happen.
  • Kidgangster101
    Kidgangster101
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    kylewwefan wrote: »
    Did anyone even notice that? Oh yeah it was 11 million, now the ads say 13 Million players. Tell me how the game is dying ya weirdos.

    Performance is better than it has been. Gaining new players to clap err welcome into the game.

    It’s good! Things are getting better.

    There’s performance improvement plans underway.

    QOL game enhancements.

    More content added every quarter.

    The game might be able to carry on for a few more years. Might

    I don't agree with anything you said lol. First there is not that many people actually playing this game (compared to other MMO). They always state their accounts not active players logging in everyday (and they count the people that buy it on console and create 30 different accounts off one purchase of the game, or bots, or people that download on free weeks and create an account and leave.) The fact is most people don't even reach level 50 as shown in screenshots by trophy ownage percent. Let's disect why this is.

    The game does a terrible job explaining things (such as your role tank, healer, DPS).

    The lag is absolutely terrible and is worse than it has ever been. (I know performance update coming but guess what? This should have been done 4 years ago). Bugs that got patched from the games launch came back, people are reporting new glitches (some guy lost his entire PvP rank along with other ranks when he DC and customer service said the can't help him........... Then after he reported it others came into the thread and reported it also and they all said nothing was ever fixed............ Imagine that you are CP 810 with a 1 in all your skill lines........... But the game is better than ever right?

    Quality of life features are great but again why are we waiting 5+ years for stuff to come to the game? And it's always 1 or 2 small things a year when the game needs so many more.

    We still have "unusually long load screens" and as far as content this game releases next to nothing. Just compare content this game gets to let's say ff14. ESO got 1 zone and 1 trial and 1 new class for 40 bucks........ Ff14 for 40 bucks got 5 zones, 5-6 dungeons, a very long story quest, level increased by 10, 2 new classes, 2 weeks later they introduced their new raid. So nope content we get is nothing at all compared to a game of the similar genre. I beat the ESO dlc story in 4 hours......... I paid 40 bucks for 4 hours and a trial that is cool (except most people just want to speed run it because it was glitched the first few days it was out)

    Now let's talk about pts cycles..... Why even have one to be honest? So many bugs are always reported and they don't fix anything and just launch it live. Then they might fix it on PC but after console gets the broken version. Then console deals with it for weeks then maybe we get a fix. They are backwards in the way they work and it makes zero sense........ But keep white knighting for a broken game.
  • Wifeaggro13
    Wifeaggro13
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    kylewwefan wrote: »
    I didn't put the number out there. Someone much more informed did.

    According to wiki, Skyrim sold 7 million copies the first week and 30 million copies by November 2016. That was five years after it was released in 2011

    Apparently that made it one of the highest selling video games of all time.

    While ESO doesn’t quite look like it’s going to reach those kind of numbers

    Also according to wiki, in February 2017 Elder Scrolls Online had sold 8.5 million retail. That was 2 years ago.



    Well, eso may not hit those kind of numbers ever, it’s appear to be doing okay.

    I want it to succeed and prosper and keep doing well. Tired of all the doom and gloom threads. That’s all.

    The success of Skyrim is why Bethesda was able to go off and do a number of projects that probably never would have happened. I figure that is Fallout 76 and Blades, possibly even Starfield.

    One thing to note is that ESO won't have to hold the fort alone. ZOS's second game is supposed to ship this year. Maybe it already has. I have not been paying attention.

    Fall out 76 had the highest refunds of any game in the last 10 years. That and it hit the market with a resounding thud. Not scoring higher then a 60 in most of the reliable critics. I dont think zos next game is hitting this year. Hell they have not even announced the IP
  • Wifeaggro13
    Wifeaggro13
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    I've got a feeling of deja vu. There was similar post several months ago.. oh here it is:
    https://forums.elderscrollsonline.com/en/discussion/478785/eso-announces-13-5-million-players-up-2-5-million-from-last-year/p1

    So it was 13.5 in June :D population of sold copies somehow decreased over 3 months, probably 0.5 million people somehow managed a refund :D

    ZOS is doing a great job of rebranding reselling and repackaging this game over and over. They have sold crap loads of copies but unfortunately they are making the game incrementally worse from 2016 on with every patch. So players dont really stay around
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