Trancestor wrote: »It's a dying game, ZOS knows it and that's why they are becoming more and more greedy with the crown store and even going as far as ruining balance to promote it.
nafensoriel wrote: »Trancestor wrote: »It's a dying game, ZOS knows it and that's why they are becoming more and more greedy with the crown store and even going as far as ruining balance to promote it.
If its dying then over half of US states are also dying.. since they have the same population figures.
3 million unique monthly logons. From the president of the company's mouth. Three. Million. Users. Per. Month.
How in anyone's cracked out pipedreams is 3 million dying?
kylewwefan wrote: »it was 11 million, now the ads say 13 Million players.
kylewwefan wrote: »it was 11 million, now the ads say 13 Million players.
When did ads say 11 million? 3 days ago before trial pass?
Wolfchild07 wrote: »Didn't they just hit around 200k subs recently? I very much doubt the other 12.8 million would play regularly/at all without the craftbag.
And he is surely an unbiased source so that is that. I think the percent of people making it to level 50, which is extremely easy to do with today's game, says the most. Any active player is level 50, these days with scrolls given out, random dailies, dungeon exp, enlightenment, etc. In the old days we had none of this, but today if you play at all you are level 50.
Looks like number of accounts level 50 is just shy of 1 million. And I would say 75% have left the game. Pretty much everyone I have known over my years of playing no longer plays. That leaves us with 250,000 active users across all platforms. It doesn't matter how many people log on, what matters is how many people are actively playing.
They took a big hit with the last two patches, but I think it was enough to change directions, which is a good thing. I just hope they do it soon enough. This whole "a couple of classes getting unique skills" per quarter is not going to work. I think it needs to be faster. Maybe they will get enough people to come back with each class revamp, who knows, but the population and lost subscriptions has got to be top of mind for them.
TelvanniWizard wrote: »Sandman929 wrote: »kylewwefan wrote: »Did anyone even notice that? Oh yeah it was 11 million, now the ads say 13 Million players. Tell me how the game is dying ya weirdos.
Performance is better than it has been. Gaining new players to clap err welcome into the game.
It’s good! Things are getting better.
There’s performance improvement plans underway.
QOL game enhancements.
More content added every quarter.
The game might be able to carry on for a few more years. Might
Soon they'll be able to add the asterisk *12.9 million accounts in cold storage
So right. Accounts created don't equal active players.
So you figure the servers are struggling because nobody is playing the game? For professional complainers you guys aren’t very consistent in your complaints.
Wolfchild07 wrote: »Didn't they just hit around 200k subs recently? I very much doubt the other 12.8 million would play regularly/at all without the craftbag.
MLGProPlayer wrote: »Wolfchild07 wrote: »Didn't they just hit around 200k subs recently? I very much doubt the other 12.8 million would play regularly/at all without the craftbag.
I would venture to guess that the vast majority of the player base does not sub. One of the main draws of this game is that it's B2P. I don't sub myself.
nafensoriel wrote: »And he is surely an unbiased source so that is that. I think the percent of people making it to level 50, which is extremely easy to do with today's game, says the most. Any active player is level 50, these days with scrolls given out, random dailies, dungeon exp, enlightenment, etc. In the old days we had none of this, but today if you play at all you are level 50.
Looks like number of accounts level 50 is just shy of 1 million. And I would say 75% have left the game. Pretty much everyone I have known over my years of playing no longer plays. That leaves us with 250,000 active users across all platforms. It doesn't matter how many people log on, what matters is how many people are actively playing.
They took a big hit with the last two patches, but I think it was enough to change directions, which is a good thing. I just hope they do it soon enough. This whole "a couple of classes getting unique skills" per quarter is not going to work. I think it needs to be faster. Maybe they will get enough people to come back with each class revamp, who knows, but the population and lost subscriptions has got to be top of mind for them.
So... The President of a company can brag about his companies primary product and the two outcomes are:
1] Hes inflating the numbers so hes lying. (no he isn't. He would get called out and humiliated by someone by now. People love to point out crap like this.)
2] Company releases no information because the president's comment don't count as released information. So unless they release a forum post saying X numbers of accounts.. it's not a real number. Which is preposterous. Its narrative in exclusion to support a flagrantly incorrect assumption.
Got it though. People want to believe the game is dying and only 100k people play worldwide even though there have been concrete statements to the contrary. People want to believe failure. I don't understand why... but at least I understand it's insanity.
Our buddy Matt Firor will probably be able to add another million or more to that number after this free weekend ends. Never mind that most of those accounts will never log in again, they’ll sound great in his next “zomg 16 million players we’re killing it !!!1!!!1!1!!” Speech.
Yeah noticing alot not watching ESO as much on Twitch anymore either some channels that had tons of viewers now have alot less for some reason i think its just wearing out from all the reskins, smaller quest zones per chapter (Expansion), less things to do as well per chapter.
lordrichter wrote: »Yeah noticing alot not watching ESO as much on Twitch anymore either some channels that had tons of viewers now have alot less for some reason i think its just wearing out from all the reskins, smaller quest zones per chapter (Expansion), less things to do as well per chapter.
Never understood this in the first place. I'd rather be playing than watching someone play; if I have time to watch someone, I probably could use the time better by playing.