Facefister wrote: »The only number is the amount of ESO+ players. "Unique logins" could mean anything. It could be the guy who bought it for 4$ and logs in every now and then just for his Skyrim "nostalgia". ESO+ player count is the only important one.
MLGProPlayer wrote: »Facefister wrote: »The only number is the amount of ESO+ players. "Unique logins" could mean anything. It could be the guy who bought it for 4$ and logs in every now and then just for his Skyrim "nostalgia". ESO+ player count is the only important one.
That doesn't make any sense as the sub is optional. I'd bet gold that the majority of active players don't sub.
Facefister wrote: »MLGProPlayer wrote: »Facefister wrote: »The only number is the amount of ESO+ players. "Unique logins" could mean anything. It could be the guy who bought it for 4$ and logs in every now and then just for his Skyrim "nostalgia". ESO+ player count is the only important one.
That doesn't make any sense as the sub is optional. I'd bet gold that the majority of active players don't sub.
Anyone who plays this game actively, participates in housing or has several chars is most likely subbed. The CBag is pretty much mandatory at this point. Those players are the ones who most likely spend crowns. Yes, it is the only number that matters.
Facefister wrote: »Addons don't add storage capacity. Also, you're contradicting yourself thus proving my point.
Facefister wrote: »An unsubbed player or a non ESO+ player is statistically irrelevant. The other two big MMO titles are both b2p and p2p. Your average 4$-key player wont spend a dime on this game. You can't or don't want to understand.
Facefister wrote: »x million subs vs x million unique logins with potential purchases on the store
Tell me, which one has more significance?
Facefister wrote: »An unsubbed player or a non ESO+ player is statistically irrelevant. The other two big MMO titles are both b2p and p2p. Your average 4$-key player wont spend a dime on this game. You can't or don't want to understand.
MartiniDaniels wrote: »I've got a feeling of deja vu. There was similar post several months ago.. oh here it is:
https://forums.elderscrollsonline.com/en/discussion/478785/eso-announces-13-5-million-players-up-2-5-million-from-last-year/p1
So it was 13.5 in Junepopulation of sold copies somehow decreased over 3 months, probably 0.5 million people somehow managed a refund
MLGProPlayer wrote: »Facefister wrote: »MLGProPlayer wrote: »Facefister wrote: »The only number is the amount of ESO+ players. "Unique logins" could mean anything. It could be the guy who bought it for 4$ and logs in every now and then just for his Skyrim "nostalgia". ESO+ player count is the only important one.
That doesn't make any sense as the sub is optional. I'd bet gold that the majority of active players don't sub.
Anyone who plays this game actively, participates in housing or has several chars is most likely subbed. The CBag is pretty much mandatory at this point. Those players are the ones who most likely spend crowns. Yes, it is the only number that matters.
I do all of that and I don't sub. I'll only temporarily sub to decorate a new house (which isn't often) then unsub again.
MartiniDaniels wrote: »I've got a feeling of deja vu. There was similar post several months ago.. oh here it is:
https://forums.elderscrollsonline.com/en/discussion/478785/eso-announces-13-5-million-players-up-2-5-million-from-last-year/p1
So it was 13.5 in Junepopulation of sold copies somehow decreased over 3 months, probably 0.5 million people somehow managed a refund
Looks like Lambert and the marketing department should communicate every now and then.
kylewwefan wrote: »Did anyone even notice that? Oh yeah it was 11 million, now the ads say 13 Million players. Tell me how the game is dying ya weirdos.
Performance is better than it has been. Gaining new players to clap err welcome into the game.
It’s good! Things are getting better.
There’s performance improvement plans underway.
QOL game enhancements.
More content added every quarter.
The game might be able to carry on for a few more years. Might
TelvanniWizard wrote: »
kylewwefan wrote: »Did anyone even notice that? Oh yeah it was 11 million, now the ads say 13 Million players. Tell me how the game is dying ya weirdos.
Performance is better than it has been. Gaining new players to clap err welcome into the game.
It’s good! Things are getting better.
There’s performance improvement plans underway.
QOL game enhancements.
More content added every quarter.
The game might be able to carry on for a few more years. Might
IronWooshu wrote: »More people own a playstation than an XBox. We shouldnt judge XBox stats on how a game is doing when it comes to consoles.
MLGProPlayer wrote: »Facefister wrote: »x million subs vs x million unique logins with potential purchases on the store
Tell me, which one has more significance?
They both have equal significance. If subs were more important, this game would have a mandatory sub (but they already tried that, and the game nearly died).
kylewwefan wrote: »Did anyone even notice that? Oh yeah it was 11 million, now the ads say 13 Million players. Tell me how the game is dying ya weirdos.
Performance is better than it has been. Gaining new players to clap err welcome into the game.
It’s good! Things are getting better.
There’s performance improvement plans underway.
QOL game enhancements.
More content added every quarter.
The game might be able to carry on for a few more years. Might
lordrichter wrote: »kylewwefan wrote: »I didn't put the number out there. Someone much more informed did.
According to wiki, Skyrim sold 7 million copies the first week and 30 million copies by November 2016. That was five years after it was released in 2011
Apparently that made it one of the highest selling video games of all time.
While ESO doesn’t quite look like it’s going to reach those kind of numbers
Also according to wiki, in February 2017 Elder Scrolls Online had sold 8.5 million retail. That was 2 years ago.
Well, eso may not hit those kind of numbers ever, it’s appear to be doing okay.
I want it to succeed and prosper and keep doing well. Tired of all the doom and gloom threads. That’s all.
The success of Skyrim is why Bethesda was able to go off and do a number of projects that probably never would have happened. I figure that is Fallout 76 and Blades, possibly even Starfield.
One thing to note is that ESO won't have to hold the fort alone. ZOS's second game is supposed to ship this year. Maybe it already has. I have not been paying attention.
MartiniDaniels wrote: »I've got a feeling of deja vu. There was similar post several months ago.. oh here it is:
https://forums.elderscrollsonline.com/en/discussion/478785/eso-announces-13-5-million-players-up-2-5-million-from-last-year/p1
So it was 13.5 in Junepopulation of sold copies somehow decreased over 3 months, probably 0.5 million people somehow managed a refund