CeroSerotonin wrote: »Have you tried like... not trying to get hit?
I still find this skill as the most difficult to use because of how easily people can cancel it. Some people are the kings and queens of roll-dodging.
Saril_Durzam wrote: »Everyone is using it.
One thought: if every skill that uses everybody is nerfed.... what all we use then?
master_vanargand wrote: »Saril_Durzam wrote: »Everyone is using it.
One thought: if every skill that uses everybody is nerfed.... what all we use then?
I want more diversity than skill that are too strong.
My expectation of this topic: A lot of people who recently picked up using dizzying swing assuring everyone that the skill is perfectly fine in every way imaginable.
Yes dizzying does do more damage than other spammables with CC. You know what else it has? A 0.8 second cast time rendering the user unable to AC with it and allowing the enemy to appropriately react to the skill. Maybe roll? Maybe tap block? Maybe do both of the above while casting defensive skills / heals?
My issue when fighting Dizzy user: Hits when i walk out of range.
My issue when using Dizzy: It doesn't hit.
Yes dizzying does do more damage than other spammables with CC. You know what else it has? A 0.8 second cast time rendering the user unable to AC with it and allowing the enemy to appropriately react to the skill. Maybe roll? Maybe tap block? Maybe do both of the above while casting defensive skills / heals?
I believe you can shorten that duration with canceling, that with the inevitable lag that is cyrodiil is what makes people feel like they are getting hit with 2 or 3 dizzy's before they can react. I think Dizzy is fine at the 0.8 sec cast, just make it where you can't animation cancel it.