Yes - and i have before the buff aswell (not much though as i don´t like playing stam).
The ability is in the same boat as permanent killable summons. It´s design is basically an antithesis to the combat system of eso.
There is no way to bring the ability into a balanced state while keeping it´s design as a delayed melee channel.
It´s gonna be bad until one buff eventually tips the scales and the sheer numerical advantage of dmg/utility outweights it being unconfortable/hard to utilize.
Dizzy is not hard to utilize anymore with scalebreaker changes - which was probably the most massive buff it could receive.
Yes - and i have before the buff aswell (not much though as i don´t like playing stam).
The ability is in the same boat as permanent killable summons. It´s design is basically an antithesis to the combat system of eso.
There is no way to bring the ability into a balanced state while keeping it´s design as a delayed melee channel.
It´s gonna be bad until one buff eventually tips the scales and the sheer numerical advantage of dmg/utility outweights it being unconfortable/hard to utilize.
Dizzy is not hard to utilize anymore with scalebreaker changes - which was probably the most massive buff it could receive.
I agree with that assessment but I think that in its current state it’s as close to balanced as it will ever get. And being on both sides of the fence with it as I’m sure you have been, it’s a very strong skill but also requires enough pause and positioning to fire it off for the payoff to be equal to the challenge. With good ping it’s not hard to utilize but it’s also not hard to get up a block, dodge roll, cloak out or simply streak through it. It’s also very ineffective against tanky builds or block builds.
master_vanargand wrote: »Saril_Durzam wrote: »Everyone is using it.
One thought: if every skill that uses everybody is nerfed.... what all we use then?
I want more diversity than skill that are too strong.
GeorgeBlack wrote: »
Saril_Durzam wrote: »Everyone is using it.
One thought: if every skill that uses everybody is nerfed.... what all we use then?
master_vanargand wrote: »Dizzying Swing is spammable big damage stun skill.
This became OP because the cast time was shortened.
Dizzying Swing is too strong in PvP.
So this should be nerf.
Saril_Durzam wrote: »Everyone is using it.
One thought: if every skill that uses everybody is nerfed.... what all we use then?
I would rather they lower the damage a bit but fix its awful targeting to make it a more consistant ability.
RiskyChalice863 wrote: »I think the problem with Dizzying Swing right now is less that it’s OP than that it seems to create netcode issues that can desync and make multiple Dizzying Swings hit you all at once. It’s the same with Snipe. I don’t really think either ability is OP, but they both are very frequently abilities in the death recap in times where there’s a clear desync and I died instantly from full health. Poison Injection seems to be another culprit. That can make these abilities feel like BS, but the actual issue is the netcode, not the abilities themselves.
I'm spamming dizzy in PvP because except for nightblades and templar, there are no good class spammable.
Spamming skulls for a necro, or birds for a stamden, or... nothing for a stamsorc is pointless in PvP.
I'm spamming dizzy in PvP because except for nightblades and templar, there are no good class spammable.
Spamming skulls for a necro, or birds for a stamden, or... nothing for a stamsorc is pointless in PvP.
Have you tried using Silver Shards or Power Slam? They're both very good spammables. On my StamSorc (with average WD) Silver Shards has a 9k tooltip, AoE portion, and 22m range, and Power Slam has a 10k tooltip before any stacks.