No disrespect, I don't understand how you can think SA is weak by any stretch, but you can always slot Dizzying Swing.
Incap/Bow/SA is my usual finisher for most classes. If you can't finish using these you need another DoT or to up your WD.
Completely agree.Completely agree with the above. Incap is actually garbage at the moment and you’d be doing yourself a favour by running DBoS or Onslaught instead. They need to remove the silence and add the stun back in or add defile back in and rename the ability because it doesn’t even incapacitate your enemy anymore... also the cast time needs to be removed from all the ULTs they added it to not just Incap.
Yup completely agree I even left feedback in game I hope lot players that like nb do the same thing.Royalthought wrote: »No disrespect, I don't understand how you can think SA is weak by any stretch, but you can always slot Dizzying Swing.
Incap/Bow/SA is my usual finisher for most classes. If you can't finish using these you need another DoT or to up your WD.
It's a shell if it self tbh. Major fracture should be never been removed from it. DK's have a spammable AoE that applies it and wardens have a big AoE that does the same. Yet they took it from a single target skill. Lol
And incap is a nerfed single target, melee range, cast time ult........ Nonsensical.
Nightblades need some improvements.
No disrespect, I don't understand how you can think SA is weak by any stretch, but you can always slot Dizzying Swing.
Incap/Bow/SA is my usual finisher for most classes. If you can't finish using these you need another DoT or to up your WD.
Play stamblade solo or 1v1 good players then you will feel it. It’s under whelming and our burst is easily dodged.No disrespect, I don't understand how you can think SA is weak by any stretch, but you can always slot Dizzying Swing.
Incap/Bow/SA is my usual finisher for most classes. If you can't finish using these you need another DoT or to up your WD.
Royalthought wrote: »No disrespect, I don't understand how you can think SA is weak by any stretch, but you can always slot Dizzying Swing.
Incap/Bow/SA is my usual finisher for most classes. If you can't finish using these you need another DoT or to up your WD.
It's a shell if it self tbh. Major fracture should be never been removed from it. DK's have a spammable AoE that applies it and wardens have a big AoE that does the same. Yet they took it from a single target skill. Lol
And incap is a nerfed single target, melee range, cast time ult........ Nonsensical.
Nightblades need some improvements.
Royalthought wrote: »No disrespect, I don't understand how you can think SA is weak by any stretch, but you can always slot Dizzying Swing.
Incap/Bow/SA is my usual finisher for most classes. If you can't finish using these you need another DoT or to up your WD.
It's a shell if it self tbh. Major fracture should be never been removed from it. DK's have a spammable AoE that applies it and wardens have a big AoE that does the same. Yet they took it from a single target skill. Lol
And incap is a nerfed single target, melee range, cast time ult........ Nonsensical.
Nightblades need some improvements.
You have Mark. A no cost, from stealth debuff to add to the already nuke opener combo.
SA already buffs your max health, gives you both major resist buffs, ignores armor from rear, and can be weaved easy for Bow.
Wrobel had this class so overpowered that people think ez mode is hard
Royalthought wrote: »Royalthought wrote: »No disrespect, I don't understand how you can think SA is weak by any stretch, but you can always slot Dizzying Swing.
Incap/Bow/SA is my usual finisher for most classes. If you can't finish using these you need another DoT or to up your WD.
It's a shell if it self tbh. Major fracture should be never been removed from it. DK's have a spammable AoE that applies it and wardens have a big AoE that does the same. Yet they took it from a single target skill. Lol
And incap is a nerfed single target, melee range, cast time ult........ Nonsensical.
Nightblades need some improvements.
You have Mark. A no cost, from stealth debuff to add to the already nuke opener combo.
SA already buffs your max health, gives you both major resist buffs, ignores armor from rear, and can be weaved easy for Bow.
Wrobel had this class so overpowered that people think ez mode is hard
Mark is awful ability. It's a nice way to tell an enemy to prepare to block. You mention no cost yet ignore zero damage on a gcd to single target.
In a team fight, good luck marking that 1 guy.
Secondly nightblades have the shortest duration of major resistance in the game. Funny how you imply it as a bonus. Any time a nightblade is on defense, i.e. getting chased by zergs, that buff from S.A. is unavailable.
Overpowered? Nightblades had sap tanks killed, magblade damage while healing destroyed and AoE was always a weak spot.
Literally the only thing nightblades had going was single target damage and these last few patches removed them from excelling there. That's in addition to other classes that were top tanks, healers, group support, etc. being buffed in single target.
The ez mode you speak of must be when nightblades face you. They are in need of improvements.
Royalthought wrote: »Royalthought wrote: »No disrespect, I don't understand how you can think SA is weak by any stretch, but you can always slot Dizzying Swing.
Incap/Bow/SA is my usual finisher for most classes. If you can't finish using these you need another DoT or to up your WD.
It's a shell if it self tbh. Major fracture should be never been removed from it. DK's have a spammable AoE that applies it and wardens have a big AoE that does the same. Yet they took it from a single target skill. Lol
And incap is a nerfed single target, melee range, cast time ult........ Nonsensical.
Nightblades need some improvements.
You have Mark. A no cost, from stealth debuff to add to the already nuke opener combo.
SA already buffs your max health, gives you both major resist buffs, ignores armor from rear, and can be weaved easy for Bow.
Wrobel had this class so overpowered that people think ez mode is hard
Mark is awful ability. It's a nice way to tell an enemy to prepare to block. You mention no cost yet ignore zero damage on a gcd to single target.
In a team fight, good luck marking that 1 guy.
Secondly nightblades have the shortest duration of major resistance in the game. Funny how you imply it as a bonus. Any time a nightblade is on defense, i.e. getting chased by zergs, that buff from S.A. is unavailable.
Overpowered? Nightblades had sap tanks killed, magblade damage while healing destroyed and AoE was always a weak spot.
Literally the only thing nightblades had going was single target damage and these last few patches removed them from excelling there. That's in addition to other classes that were top tanks, healers, group support, etc. being buffed in single target.
The ez mode you speak of must be when nightblades face you. They are in need of improvements.
Cloak applies it as well. Nice try tho.
Royalthought wrote: »Royalthought wrote: »Royalthought wrote: »No disrespect, I don't understand how you can think SA is weak by any stretch, but you can always slot Dizzying Swing.
Incap/Bow/SA is my usual finisher for most classes. If you can't finish using these you need another DoT or to up your WD.
It's a shell if it self tbh. Major fracture should be never been removed from it. DK's have a spammable AoE that applies it and wardens have a big AoE that does the same. Yet they took it from a single target skill. Lol
And incap is a nerfed single target, melee range, cast time ult........ Nonsensical.
Nightblades need some improvements.
You have Mark. A no cost, from stealth debuff to add to the already nuke opener combo.
SA already buffs your max health, gives you both major resist buffs, ignores armor from rear, and can be weaved easy for Bow.
Wrobel had this class so overpowered that people think ez mode is hard
Mark is awful ability. It's a nice way to tell an enemy to prepare to block. You mention no cost yet ignore zero damage on a gcd to single target.
In a team fight, good luck marking that 1 guy.
Secondly nightblades have the shortest duration of major resistance in the game. Funny how you imply it as a bonus. Any time a nightblade is on defense, i.e. getting chased by zergs, that buff from S.A. is unavailable.
Overpowered? Nightblades had sap tanks killed, magblade damage while healing destroyed and AoE was always a weak spot.
Literally the only thing nightblades had going was single target damage and these last few patches removed them from excelling there. That's in addition to other classes that were top tanks, healers, group support, etc. being buffed in single target.
The ez mode you speak of must be when nightblades face you. They are in need of improvements.
Cloak applies it as well. Nice try tho.
Applies what? If youre referring to major resistance buffs its the same short duration.
Yup exactly when u fight a good tanky dk for example it’s a never ending fight and don’t even get me started on Templar’s 😑No disrespect, I don't understand how you can think SA is weak by any stretch, but you can always slot Dizzying Swing.
Incap/Bow/SA is my usual finisher for most classes. If you can't finish using these you need another DoT or to up your WD.
It's very underwhelming now for a Spammable ability. The armor debuff they gave it now may as well not exist because it's too weak. The fracture that it used to have before actually gave NBs a good tool to use against tanky builds but now it is a very generic ability.
Mark come on even you must know the marked player will just hold block and against a templar mark will be cleansed immediately. If I was to use mark I’d have to replace a skill while dks warden have major fracture in there important skill set up.Royalthought wrote: »No disrespect, I don't understand how you can think SA is weak by any stretch, but you can always slot Dizzying Swing.
Incap/Bow/SA is my usual finisher for most classes. If you can't finish using these you need another DoT or to up your WD.
It's a shell if it self tbh. Major fracture should be never been removed from it. DK's have a spammable AoE that applies it and wardens have a big AoE that does the same. Yet they took it from a single target skill. Lol
And incap is a nerfed single target, melee range, cast time ult........ Nonsensical.
Nightblades need some improvements.
You have Mark. A no cost, from stealth debuff to add to the already nuke opener combo.
SA already buffs your max health, gives you both major resist buffs, ignores armor from rear, and can be weaved easy for Bow.
Wrobel had this class so overpowered that people think ez mode is hard
Royalthought wrote: »Overall it's been forced (nerfed) into mediocrity. Every class I play has a built in way to completely counter nightblades. Hurricane/curse, RoR/jabs, engulfing/spikes, etc.
Nightblades have so many disadvantages class vs class. Although they were my first and most fun class, I legit cringe when they're on my team in BG's.
It's not that I expect the players to be bad. But the kit is lacking. AoE team fights make cloak useless. And if it's an objective to carry their two main defenses cloak and shade are disabled.
So other than heal cloak brawler builds they sit back and look for weak targets leaving the team to 2-3 vs 4. Other than running away ("disengaging") they excell at nothing. Lol
thankyourat wrote: »Royalthought wrote: »Overall it's been forced (nerfed) into mediocrity. Every class I play has a built in way to completely counter nightblades. Hurricane/curse, RoR/jabs, engulfing/spikes, etc.
Nightblades have so many disadvantages class vs class. Although they were my first and most fun class, I legit cringe when they're on my team in BG's.
It's not that I expect the players to be bad. But the kit is lacking. AoE team fights make cloak useless. And if it's an objective to carry their two main defenses cloak and shade are disabled.
So other than heal cloak brawler builds they sit back and look for weak targets leaving the team to 2-3 vs 4. Other than running away ("disengaging") they excell at nothing. Lol
Nightblade lacks in group play because their solo kit is so strong. Just because a class can counter cloak doesn’t mean that they counter a nightblade. Nightblades still excel at single target burst damage along with sorcerer. You also have plenty of ways to survive without relying on cloak, shade dodge roll and healing are all viable. dark cloak is really strong on stamblade also. The problem is too many Nightblades put all their eggs in one batch and expects for cloak to always save them. Stamblades in particular are notorious for this.
With this being said you aren’t going to kill a stam dk on a stamblade but no one is going to kill a stam dk 1v1 that’s just how the class is right now. Stamblades are also bad in battlegrounds because they aren’t designed with group support in mind, but nothing comes close to stamblade for playing solo in Cyrodiil in terms of quality of life and being effective.
As someone who only plays nb I have to disagree with you especially when I see how much damage templar for example can kick out with much better healing stam dk stam warden has better excess to major fracture then nb to. I’m not asking for nb to be godlike just a slight buff.thankyourat wrote: »Royalthought wrote: »Overall it's been forced (nerfed) into mediocrity. Every class I play has a built in way to completely counter nightblades. Hurricane/curse, RoR/jabs, engulfing/spikes, etc.
Nightblades have so many disadvantages class vs class. Although they were my first and most fun class, I legit cringe when they're on my team in BG's.
It's not that I expect the players to be bad. But the kit is lacking. AoE team fights make cloak useless. And if it's an objective to carry their two main defenses cloak and shade are disabled.
So other than heal cloak brawler builds they sit back and look for weak targets leaving the team to 2-3 vs 4. Other than running away ("disengaging") they excell at nothing. Lol
Nightblade lacks in group play because their solo kit is so strong. Just because a class can counter cloak doesn’t mean that they counter a nightblade. Nightblades still excel at single target burst damage along with sorcerer. You also have plenty of ways to survive without relying on cloak, shade dodge roll and healing are all viable. dark cloak is really strong on stamblade also. The problem is too many Nightblades put all their eggs in one batch and expects for cloak to always save them. Stamblades in particular are notorious for this.
With this being said you aren’t going to kill a stam dk on a stamblade but no one is going to kill a stam dk 1v1 that’s just how the class is right now. Stamblades are also bad in battlegrounds because they aren’t designed with group support in mind, but nothing comes close to stamblade for playing solo in Cyrodiil in terms of quality of life and being effective.
thankyourat wrote: »Royalthought wrote: »Overall it's been forced (nerfed) into mediocrity. Every class I play has a built in way to completely counter nightblades. Hurricane/curse, RoR/jabs, engulfing/spikes, etc.
Nightblades have so many disadvantages class vs class. Although they were my first and most fun class, I legit cringe when they're on my team in BG's.
It's not that I expect the players to be bad. But the kit is lacking. AoE team fights make cloak useless. And if it's an objective to carry their two main defenses cloak and shade are disabled.
So other than heal cloak brawler builds they sit back and look for weak targets leaving the team to 2-3 vs 4. Other than running away ("disengaging") they excell at nothing. Lol
Nightblade lacks in group play because their solo kit is so strong. Just because a class can counter cloak doesn’t mean that they counter a nightblade. Nightblades still excel at single target burst damage along with sorcerer. You also have plenty of ways to survive without relying on cloak, shade dodge roll and healing are all viable. dark cloak is really strong on stamblade also. The problem is too many Nightblades put all their eggs in one batch and expects for cloak to always save them. Stamblades in particular are notorious for this.
With this being said you aren’t going to kill a stam dk on a stamblade but no one is going to kill a stam dk 1v1 that’s just how the class is right now. Stamblades are also bad in battlegrounds because they aren’t designed with group support in mind, but nothing comes close to stamblade for playing solo in Cyrodiil in terms of quality of life and being effective.
Deathlord92 wrote: »As someone who only plays nb I have to disagree with you especially when I see how much damage templar for example can kick out with much better healing stam dk stam warden has better excess to major fracture then nb to. I’m not asking for nb to be godlike just a slight buff.thankyourat wrote: »Royalthought wrote: »Overall it's been forced (nerfed) into mediocrity. Every class I play has a built in way to completely counter nightblades. Hurricane/curse, RoR/jabs, engulfing/spikes, etc.
Nightblades have so many disadvantages class vs class. Although they were my first and most fun class, I legit cringe when they're on my team in BG's.
It's not that I expect the players to be bad. But the kit is lacking. AoE team fights make cloak useless. And if it's an objective to carry their two main defenses cloak and shade are disabled.
So other than heal cloak brawler builds they sit back and look for weak targets leaving the team to 2-3 vs 4. Other than running away ("disengaging") they excell at nothing. Lol
Nightblade lacks in group play because their solo kit is so strong. Just because a class can counter cloak doesn’t mean that they counter a nightblade. Nightblades still excel at single target burst damage along with sorcerer. You also have plenty of ways to survive without relying on cloak, shade dodge roll and healing are all viable. dark cloak is really strong on stamblade also. The problem is too many Nightblades put all their eggs in one batch and expects for cloak to always save them. Stamblades in particular are notorious for this.
With this being said you aren’t going to kill a stam dk on a stamblade but no one is going to kill a stam dk 1v1 that’s just how the class is right now. Stamblades are also bad in battlegrounds because they aren’t designed with group support in mind, but nothing comes close to stamblade for playing solo in Cyrodiil in terms of quality of life and being effective.
Exactly this completely agree m8.Royalthought wrote: »thankyourat wrote: »Royalthought wrote: »Overall it's been forced (nerfed) into mediocrity. Every class I play has a built in way to completely counter nightblades. Hurricane/curse, RoR/jabs, engulfing/spikes, etc.
Nightblades have so many disadvantages class vs class. Although they were my first and most fun class, I legit cringe when they're on my team in BG's.
It's not that I expect the players to be bad. But the kit is lacking. AoE team fights make cloak useless. And if it's an objective to carry their two main defenses cloak and shade are disabled.
So other than heal cloak brawler builds they sit back and look for weak targets leaving the team to 2-3 vs 4. Other than running away ("disengaging") they excell at nothing. Lol
Nightblade lacks in group play because their solo kit is so strong. Just because a class can counter cloak doesn’t mean that they counter a nightblade. Nightblades still excel at single target burst damage along with sorcerer. You also have plenty of ways to survive without relying on cloak, shade dodge roll and healing are all viable. dark cloak is really strong on stamblade also. The problem is too many Nightblades put all their eggs in one batch and expects for cloak to always save them. Stamblades in particular are notorious for this.
With this being said you aren’t going to kill a stam dk on a stamblade but no one is going to kill a stam dk 1v1 that’s just how the class is right now. Stamblades are also bad in battlegrounds because they aren’t designed with group support in mind, but nothing comes close to stamblade for playing solo in Cyrodiil in terms of quality of life and being effective.
This is terribly false. Classes that excel in group fights don't lack single target lethality because they're great in groups. Lol
They're great in Both!
(outside of V.D. btw)
The reverse is also false. To attempt to justify being bad at group fights and BG'S because of being ok at single target is the reason the class is in such a bad spot now.
And again, cloak, shade and dodgeroll all have to do with "disengagement."
The point still stands they excell at nothing outside of that.
I literally said:
"So other than heal cloak brawler builds they sit back and look for weak targets leaving the team to 2-3 vs 4. Other than running away ("disengaging") they excell at nothing."
(admittedly I could've said dark cloak)
And you disagreed BUT when on to say:
"You also have plenty of ways to survive without relying on cloak, shade dodge roll and healing are all viable. dark cloak is really strong on stamblade also. The problem is too many Nightblades put all their eggs in one batch and expects for cloak to always save them. Stamblades in particular are notorious for this."
You're repeating what I've stated. Cloak is heavily countered. You can brawl with dark cloak. But other classes do that far better.
This is why nightblades are low tier in BG's and group fights. It puts the spotlight on the class and it's ability to win a fight.
Running away and hiding in open world can be done with undo and invis pots on any class. Let's stop using that as an excuse to keep the class in its lackluster state.
Royalthought wrote: »thankyourat wrote: »Royalthought wrote: »Overall it's been forced (nerfed) into mediocrity. Every class I play has a built in way to completely counter nightblades. Hurricane/curse, RoR/jabs, engulfing/spikes, etc.
Nightblades have so many disadvantages class vs class. Although they were my first and most fun class, I legit cringe when they're on my team in BG's.
It's not that I expect the players to be bad. But the kit is lacking. AoE team fights make cloak useless. And if it's an objective to carry their two main defenses cloak and shade are disabled.
So other than heal cloak brawler builds they sit back and look for weak targets leaving the team to 2-3 vs 4. Other than running away ("disengaging") they excell at nothing. Lol
Nightblade lacks in group play because their solo kit is so strong. Just because a class can counter cloak doesn’t mean that they counter a nightblade. Nightblades still excel at single target burst damage along with sorcerer. You also have plenty of ways to survive without relying on cloak, shade dodge roll and healing are all viable. dark cloak is really strong on stamblade also. The problem is too many Nightblades put all their eggs in one batch and expects for cloak to always save them. Stamblades in particular are notorious for this.
With this being said you aren’t going to kill a stam dk on a stamblade but no one is going to kill a stam dk 1v1 that’s just how the class is right now. Stamblades are also bad in battlegrounds because they aren’t designed with group support in mind, but nothing comes close to stamblade for playing solo in Cyrodiil in terms of quality of life and being effective.
This is terribly false. Classes that excel in group fights don't lack single target lethality because they're great in groups. Lol
They're great in Both!
(outside of V.D. btw)
The reverse is also false. To attempt to justify being bad at group fights and BG'S because of being ok at single target is the reason the class is in such a bad spot now.
And again, cloak, shade and dodgeroll all have to do with "disengagement."
The point still stands they excell at nothing outside of that.
I literally said:
"So other than heal cloak brawler builds they sit back and look for weak targets leaving the team to 2-3 vs 4. Other than running away ("disengaging") they excell at nothing."
(admittedly I could've said dark cloak)
And you disagreed BUT when on to say:
"You also have plenty of ways to survive without relying on cloak, shade dodge roll and healing are all viable. dark cloak is really strong on stamblade also. The problem is too many Nightblades put all their eggs in one batch and expects for cloak to always save them. Stamblades in particular are notorious for this."
You're repeating what I've stated. Cloak is heavily countered. You can brawl with dark cloak. But other classes do that far better.
This is why nightblades are low tier in BG's and group fights. It puts the spotlight on the class and it's ability to win a fight.
Running away and hiding in open world can be done with undo and invis pots on any class. Let's stop using that as an excuse to keep the class in its lackluster state.
thankyourat wrote: »Royalthought wrote: »thankyourat wrote: »Royalthought wrote: »Overall it's been forced (nerfed) into mediocrity. Every class I play has a built in way to completely counter nightblades. Hurricane/curse, RoR/jabs, engulfing/spikes, etc.
Nightblades have so many disadvantages class vs class. Although they were my first and most fun class, I legit cringe when they're on my team in BG's.
It's not that I expect the players to be bad. But the kit is lacking. AoE team fights make cloak useless. And if it's an objective to carry their two main defenses cloak and shade are disabled.
So other than heal cloak brawler builds they sit back and look for weak targets leaving the team to 2-3 vs 4. Other than running away ("disengaging") they excell at nothing. Lol
Nightblade lacks in group play because their solo kit is so strong. Just because a class can counter cloak doesn’t mean that they counter a nightblade. Nightblades still excel at single target burst damage along with sorcerer. You also have plenty of ways to survive without relying on cloak, shade dodge roll and healing are all viable. dark cloak is really strong on stamblade also. The problem is too many Nightblades put all their eggs in one batch and expects for cloak to always save them. Stamblades in particular are notorious for this.
With this being said you aren’t going to kill a stam dk on a stamblade but no one is going to kill a stam dk 1v1 that’s just how the class is right now. Stamblades are also bad in battlegrounds because they aren’t designed with group support in mind, but nothing comes close to stamblade for playing solo in Cyrodiil in terms of quality of life and being effective.
This is terribly false. Classes that excel in group fights don't lack single target lethality because they're great in groups. Lol
They're great in Both!
(outside of V.D. btw)
The reverse is also false. To attempt to justify being bad at group fights and BG'S because of being ok at single target is the reason the class is in such a bad spot now.
And again, cloak, shade and dodgeroll all have to do with "disengagement."
The point still stands they excell at nothing outside of that.
I literally said:
"So other than heal cloak brawler builds they sit back and look for weak targets leaving the team to 2-3 vs 4. Other than running away ("disengaging") they excell at nothing."
(admittedly I could've said dark cloak)
And you disagreed BUT when on to say:
"You also have plenty of ways to survive without relying on cloak, shade dodge roll and healing are all viable. dark cloak is really strong on stamblade also. The problem is too many Nightblades put all their eggs in one batch and expects for cloak to always save them. Stamblades in particular are notorious for this."
You're repeating what I've stated. Cloak is heavily countered. You can brawl with dark cloak. But other classes do that far better.
This is why nightblades are low tier in BG's and group fights. It puts the spotlight on the class and it's ability to win a fight.
Running away and hiding in open world can be done with undo and invis pots on any class. Let's stop using that as an excuse to keep the class in its lackluster state.
The classes that shine in group play do lack the single target lethality of a nightblade though you aren’t going to burst me down with a magplar or magdk but with a nightblade there is always that chance of them hitting you with a bow and you losing 70% of your health. I agree that nightblades are bad for organized groups but they excel at solo play. I for one think stamblade in particular is in a great spot you can’t be the number 1 solo class in the game and be in a bad spot. The mobility and burst of stamblades puts them in a position where classes just can’t be anywhere near as effective for solo pvp.
Running away is the way solo pvp is done you aren’t going to stand in a open field tanking through the damage of 7 or 8 players so stamblades ability to be evasive and pick when and how to engage is a huge benefit. Other classes have to take every fight how they come and in open world a lot of times that means the fight is over before it really even got started. With all this being said of course a class with defense designed on running away and being elusive is going to struggle if you try to stand your ground and fight for objectives when that isn’t what the class was designed to do. Instead of getting classes changed we should find a class that is good for the pvp we enjoy.